History BlessedWithSuck / TabletopGames

15th Dec '17 6:35:12 PM Sally777
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** [[TabletopGame/SirenTheDrowning Sirens]] are [[SirensAreMermaids mermaids]] who can wield [[MagicMusic Verses]] whose only limits are the [[SemanticSuperpower Introductions, Opuses and Conclusions she knows as well as her own creativity]], can swap between their humans and mermaid forms, [[LovecraftianSuperpower can wield special mutations on their mermaid form]], are rather badass in the [[SuperNotDrowningSkills water]], and in general are very LongLived. Of course, this power and ability comes at the tradeoff of the knowledge of TheEndOfTheWorldAsWeKnowIt is on the horizon, having the mental stability of a plank of wood, take the [[TheFourLoves definition of love]] to a whole new [[{{Yandere}} obsessive level]], the factor that their powers and form [[GlamourFailure don't have any masquerade protection that makes people forget it or rationalize it away]] but instead [[CoverBlowingSuperpower enforce them into their mermaid form]] which is quite terrible on land. Oh, and your flesh is an ImmortalityInducer that one antagonist splat always wants to get their hands on.
11th Oct '17 2:11:39 AM LucaEarlgrey
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* In TabletopGame/{{Shogi}}, promoting a piece often gives them benefits in the form of new movement abilities. However, Silver Generals are pieces you ''do not'' want to promote. To elaborate: they can move one space at a time in one of five different directions, three of which are forwards and two of which are backwards diagonals. Promoting a Silver General turns it into a Gold General, which allows it to move in one of six different directions, including both strictly-horizontal directions and backwards directly behind its current space...''but'' it loses its backward-diagonal movements in the process. And since a Gold General that was promoted from a Silver General will be in the enemy's home ranks on the other side of the player's ranks, it's going to have a very hard time being useful compared to its Silver counterpart.

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* In TabletopGame/{{Shogi}}, promoting a piece often gives them benefits in the form of new movement abilities. However, Silver Generals are pieces you ''do not'' want to promote. To elaborate: they can move one space at a time in one of five different directions, three of which are forwards and two of which are backwards diagonals. Promoting a Silver General turns it into a Gold General, which allows it to move in one of six different directions, including both strictly-horizontal directions and backwards directly behind its current space...''but'' it loses its backward-diagonal movements in the process. And since a Gold General that was promoted from a Silver General will be in the enemy's home ranks on the other side of the player's ranks, it's going to have a very hard time being becoming useful compared to its Silver counterpart.
11th Oct '17 2:10:16 AM LucaEarlgrey
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* In TabletopGame/{{Shogi}}, promoting a piece often gives them benefits in the form of new movement abilities. However, Silver Generals are pieces you ''do not'' want to promote. To elaborate: they can move one space at a time in one of five different directions, three of which are forwards and two of which are backwards diagonals. Promoting a Silver General turns it into a Gold General, which allows it to move in one of six different directions, including both strictly-horizontal directions and backwards directly behind its current space...''but'' it loses its backward-diagonal movements in the process. And since a Gold General that was promoted from a Silver General will be in the enemy's home ranks on the other side of the player's ranks, it's going to have a very hard time being useful compared to their Silver counterparts.

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* In TabletopGame/{{Shogi}}, promoting a piece often gives them benefits in the form of new movement abilities. However, Silver Generals are pieces you ''do not'' want to promote. To elaborate: they can move one space at a time in one of five different directions, three of which are forwards and two of which are backwards diagonals. Promoting a Silver General turns it into a Gold General, which allows it to move in one of six different directions, including both strictly-horizontal directions and backwards directly behind its current space...''but'' it loses its backward-diagonal movements in the process. And since a Gold General that was promoted from a Silver General will be in the enemy's home ranks on the other side of the player's ranks, it's going to have a very hard time being useful compared to their its Silver counterparts.counterpart.
11th Oct '17 2:10:06 AM LucaEarlgrey
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* In TabletopGame/{{Shogi}}, promoting a piece often gives them benefits in the form of new movement abilities. However, Silver Generals are pieces you ''do not'' want to promote. To elaborate: they can move one space at a time in one of five different directions, three of which are forwards and two of which are backwards diagonals. Promoting a Silver General turns it into a Gold General, which allows it to move in one of six different directions, including both strictly-horizontal directions...''but'' it also loses backward-diagonal movements, and its only backwards move available is directly to the rear. And since a Gold General that was promoted from a Silver General will be in the enemy's home ranks on the other side of the player's ranks, they're going to have a very hard time being useful compared to their Silver counterparts.

to:

* In TabletopGame/{{Shogi}}, promoting a piece often gives them benefits in the form of new movement abilities. However, Silver Generals are pieces you ''do not'' want to promote. To elaborate: they can move one space at a time in one of five different directions, three of which are forwards and two of which are backwards diagonals. Promoting a Silver General turns it into a Gold General, which allows it to move in one of six different directions, including both strictly-horizontal directions...directions and backwards directly behind its current space...''but'' it also loses its backward-diagonal movements, and its only backwards move available is directly to movements in the rear. process. And since a Gold General that was promoted from a Silver General will be in the enemy's home ranks on the other side of the player's ranks, they're it's going to have a very hard time being useful compared to their Silver counterparts.
11th Oct '17 2:09:06 AM LucaEarlgrey
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* In TabletopGame/{{Shogi}}, promoting a piece often gives them benefits in the form of new movement abilities. However, Silver Generals are pieces you ''do not'' want to promote. To elaborate: they can move one space at a time in one of five different directions, three of which are forwards and two of which are backwards diagonals. Promoting a Silver General turns it into a Gold General, which allows it to move in one of six different directions, including both sideways directions...''but'' it also loses backward-diagonal movements, instead getting only backwards movement directly to the rear. And since a Gold General that was promoted from a Silver General will be in the enemy's home ranks on the other side of the player's ranks, they're going to have a very hard time being useful compared to their Silver counterparts.

to:

* In TabletopGame/{{Shogi}}, promoting a piece often gives them benefits in the form of new movement abilities. However, Silver Generals are pieces you ''do not'' want to promote. To elaborate: they can move one space at a time in one of five different directions, three of which are forwards and two of which are backwards diagonals. Promoting a Silver General turns it into a Gold General, which allows it to move in one of six different directions, including both sideways strictly-horizontal directions...''but'' it also loses backward-diagonal movements, instead getting and its only backwards movement move available is directly to the rear. And since a Gold General that was promoted from a Silver General will be in the enemy's home ranks on the other side of the player's ranks, they're going to have a very hard time being useful compared to their Silver counterparts.
11th Oct '17 2:08:12 AM LucaEarlgrey
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* ''{{Tabletop/Rifts}}'' has Cosmo Knights, mortals who were TouchedByVorlons and turned into cosmic crusaders powerful enough to go toe to toe with starships. The drawback? They have to adhere to a very rigid code of ethics, which is overseen by a nigh omniscient entity who will not hesitate to strip the Cosmo Knight of their powers [[CantGetAwayWithNothing on the first offense]].

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* ''{{Tabletop/Rifts}}'' has Cosmo Knights, mortals who were TouchedByVorlons and turned into cosmic crusaders powerful enough to go toe to toe with starships. The drawback? They have to adhere to a very rigid code of ethics, which is overseen by a nigh omniscient entity who will not hesitate to strip the Cosmo Knight of their powers [[CantGetAwayWithNothing on the first offense]].offense]].
* In TabletopGame/{{Shogi}}, promoting a piece often gives them benefits in the form of new movement abilities. However, Silver Generals are pieces you ''do not'' want to promote. To elaborate: they can move one space at a time in one of five different directions, three of which are forwards and two of which are backwards diagonals. Promoting a Silver General turns it into a Gold General, which allows it to move in one of six different directions, including both sideways directions...''but'' it also loses backward-diagonal movements, instead getting only backwards movement directly to the rear. And since a Gold General that was promoted from a Silver General will be in the enemy's home ranks on the other side of the player's ranks, they're going to have a very hard time being useful compared to their Silver counterparts.
14th Aug '17 3:16:01 PM Gregzilla
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** [[TabletopGame/LeviathanTheTempest Leviathans]] are {{Eldritch Abomination}}s with [[PersonOfMassDestruction enough power to destroy entire cities]]. They also have [[BlueAndOrangeMorality a naturally inhuman mindset]], instincts urging them to [[AGodIAm consider themselves gods]], and MindRape people around them whether they want it or not. Some of the people they drive insane end up becoming [[TheHunter Ahab]], obsessed with finding and slaying them. Despite all their powers, Leviathans are not invincible, and can actually be hurt or killed by mortals with enough firepower, which is ''very'' likely to happen considering the ravage they cause. Since their species exists only in low number, they usually are utterly without guidance, and there is en entire society of monster hunters out to get them for more than legitimate reasons.

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** [[TabletopGame/LeviathanTheTempest Leviathans]] are {{Eldritch Abomination}}s with [[PersonOfMassDestruction enough power to destroy entire cities]]. They also have [[BlueAndOrangeMorality a naturally inhuman mindset]], instincts urging them to [[AGodIAm consider themselves gods]], and MindRape people around them whether they want it or not. Some of the people they drive insane end up becoming [[TheHunter [[AnimalNemesis Ahab]], obsessed with finding and slaying them. Despite all their powers, Leviathans are not invincible, and can actually be hurt or killed by mortals with enough firepower, which is ''very'' likely to happen considering the ravage they cause. Since their species exists only in low number, they usually are utterly without guidance, and there is en entire society of monster hunters out to get them for more than legitimate reasons.
30th Jun '17 2:02:22 PM TheKaizerreich
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** The Kroot are a species with CannibalismSuperPower, allowing them to mutate themselves and gain useful traits by consuming the flesh of other creatures. Thing is, if they eat too much of a particular kind of meat, they end up devolving into a new creature, usually one that loses its intelligence ''and'' its mutative ability. To put this in perspective, every animal on Pechor, the Kroot homeworld? Is actually a Kroot substrain that has become trapped as a mindless beast due to overindulgence in a certain kind of meat. Krootoxen are lumbering, gorilla-like herbivores, while Kroothounds are little more than dogs, for example.

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** The Kroot are a species with CannibalismSuperPower, allowing them to mutate themselves and gain useful traits by consuming the flesh of other creatures. Thing is, if they eat too much of a particular kind of meat, they end up devolving into a new creature, usually one that loses its intelligence ''and'' its mutative ability. To put this in perspective, every animal on Pechor, the Kroot homeworld? Is actually a Kroot substrain that has become trapped as a mindless beast due to overindulgence in a certain kind of meat. Krootoxen are lumbering, gorilla-like herbivores, while Kroothounds are little more than dogs, for example. They also cannot eat Tyranids without side effects. The Tyranids are members of a HiveMind that spans beyond even the known galaxy and this is in their genes. Ergo, Kroot eating Tyranids might gain part of their collossal strength, but they might also be connected to the same Hive Mind, which would immediatly destroy their individuality. Same for anything Chaos-touched, only even worse. On the other hand, they figured out interstellar travel after eating some Ork Mekboys when otherwise their society is barely beyond hunter-gatherer level.
22nd Jun '17 8:27:38 AM Couran
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** The High Elven Lords Aenerion and Teclis didn't get off easy either. Aenerion is the greatest soldier and general who has ever lived, but is physically incapable of doing anything other than training and waging war. Teclis is the single most powerful sorcerer anywhere, but his body is so weak that he needs regular doses of healing potion just to keep his heart beating.

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** The High Elven Lords Aenerion and Lord Teclis didn't get off easy either. Aenerion is the greatest soldier and general who has ever lived, but is physically incapable of doing anything other than training and waging war. either. Teclis is the single most powerful sorcerer anywhere, but his body is so weak that he needs regular doses of healing potion just to keep his heart beating.
20th Jun '17 5:41:54 PM TheDocCC
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*** An important bit of GameplayAndStorySegregation; often it's not the paladin BlessedWithSuck but the player. The player wants the paladin's powers but not the responsibilities. A paladin, in universe, would usually consider it their privilege and duty to uphold a paladin's code, and someone who wanted to break the code usually wouldn't have been chosen by the gods to become a paladin in the first place.
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