History BadassBookworm / TabletopGames

7th Dec '16 2:22:59 AM Skebaba
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** Don't forget the Emperor of Mankind. This is the guy who personally engineered the Space Marines and a lot of other stuff, including: planning the renovation of the Golden Throne and the Empire's beachhead in the Warp to try and get access to the Old Ones' Webway (which was inherited by the Eldar) with the aid of legions of Adeptus Mechanicus. Granted, this is to be expected from someone with at least 30 millenia of time under his belt. A self-proclaimed atheist and a really big supporter of science and its progress.
8th Nov '16 10:33:54 AM dlchen145
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** Space Marine Librarians and Techmarines are psychics and engineers in an organisation {{Badass}} down to the man; they use their extra abilities to ''kick even more ass''.

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** Space Marine Librarians and Techmarines are psychics and engineers in an organisation {{Badass}} badass down to the man; they use their extra abilities to ''kick even more ass''.
30th Oct '16 10:59:02 AM nombretomado
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* The ''{{GURPS}} Black Ops'' RPG setting features an organisation of Badass special ops/[[TheMenInBlack MIBs]], with two divisions filling the ''Badass Bookworm'' category: the Science division (multidisciplinary scientists) and the Tech division (engineers). The former usually knows medicine and how to best fix or take apart the human body, while the latter can build ultra-tech (if unstable) superweapons.

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* The ''{{GURPS}} ''TabletopGame/{{GURPS}} Black Ops'' RPG setting features an organisation of Badass special ops/[[TheMenInBlack MIBs]], with two divisions filling the ''Badass Bookworm'' category: the Science division (multidisciplinary scientists) and the Tech division (engineers). The former usually knows medicine and how to best fix or take apart the human body, while the latter can build ultra-tech (if unstable) superweapons.
30th Jul '16 4:52:05 PM nombretomado
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** DarkSun bards may have this beat; they preserve all forms of knowledge and tradition, including poisons and martial arts, making them less minstrels and more assassins.

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** DarkSun TabletopGame/DarkSun bards may have this beat; they preserve all forms of knowledge and tradition, including poisons and martial arts, making them less minstrels and more assassins.
16th Apr '16 8:16:13 PM LordInsane
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** Bards are also the only core class with Speak Language as a class skill; all other classes aside from the non-core spell thieves, paragon humans, and (depending on skill selections)NPC class experts have to gain additional languages as a cross class skill.

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** Bards are also the only core class with Speak Language as a class skill; all other classes in the core books (there are a few others strewn around in other books) aside from the non-core spell thieves, paragon humans, and (depending on skill selections)NPC selections) NPC class experts have to gain additional languages as a cross class skill.skill (meaning it takes twice as many points).
5th Jul '15 12:43:23 AM HeWhoMustNotBeUsernamed
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** DarkSun bards may have this beat; they preserve all forms of knowledge and tradition, including poisons and martial arts, making them less minstrels and more assassins.
3rd Jul '15 1:46:17 PM TheGoodDoctor
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* In ''TabletopGame/PsionicsTheNextStageInHumanEvolution'' your starting psionic talents are based on your wits score, so it's very easy to make this kind of character. A character of this sort is also included in some of the book's fluff.

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* In ''TabletopGame/PsionicsTheNextStageInHumanEvolution'' your starting psionic talents ''TabletopGame/PsionicsTheNextStageInHumanEvolution'':
** Starting talent levels
are based on off of your wits score, so it's very easy to make this kind of character. A character of this sort a smart esper is also included in some of the book's fluff.a powerful esper.
17th Jun '15 1:42:21 PM TheGoodDoctor
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* In ''TabletopGame/PsionicsTheNextStageInHumanEvolution'' you starting psionic talents are based on your wits score, so it's very easy to make this kind of character. A character of this sort is also included in some of the book's fluff.

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* In ''TabletopGame/PsionicsTheNextStageInHumanEvolution'' you your starting psionic talents are based on your wits score, so it's very easy to make this kind of character. A character of this sort is also included in some of the book's fluff.
17th Jun '15 1:42:03 PM TheGoodDoctor
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* In ''TabletopGame/PsionicsTheNextStageInHumanEvolution'' you starting psionic talents are based on your wits score, so it's very easy to make this kind of character. A character of this sort is also included in some of the book's fluff.
** The Prism archetype also qualifies, as it's specified that he's a former med student, in addition to having psionic powers.
28th Jan '15 9:45:33 AM narm00
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* The [[TabletopGame/NewWorldOfDarkness World Of Darkness]] has entire playable supernatural factions devoted to this trope:

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* The [[TabletopGame/NewWorldOfDarkness World Of Darkness]] TabletopGame/NewWorldOfDarkness has entire playable supernatural factions devoted to this trope:



* Meet the Twilight Caste from ''TabletopGame/{{Exalted}}''. They are engineers, scholars, and lore-keepers; the signature character, Arianna, Exalted while trying to interpret a particularly tricky poem. They are also the ones most likely to design a BFG powered solely by the flow of the universe and unleash the kind of sorcery that can scythe entire battlefields clean.

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* The TabletopGame/OldWorldOfDarkness has its fair share too:
** The Order of Hermes from ''TabletopGame/MageTheAscension'' are perhaps the magical researchers ''par excellence'', having spent centuries studying magic and creating spells. At least two of their Houses - House Flambeau and House Tytalus - translate that wealth of magical knowledge into taking down the Order's enemies.
*** The Sons/Society of Ether take a different tack, studying magic through the perspective of Awakened Science in order to improve the world. For a number of Etherites, that means turning super-spy, AdventurerArchaeologist, or just straight-up pulp hero.
*** The Virtual Adepts, meanwhile, use information technology as the focus for ''their'' magic. Beware the computer geek who can hack reality.
*** No small number of Technocrats would also qualify, notably members of the New World Order, Progenitors, and Syndicate.
** Most any blood magician from ''TabletopGame/VampireTheMasquerade'', not least the Tremere clan, a former House of Hermes that turned to vampirism.
** The Arcanum are the major Badass Bookworm faction of the [=oWOD's=] hunters, devoted to the investigation of esoteric lore.
* Meet the Twilight Caste from ''TabletopGame/{{Exalted}}''. They are engineers, scholars, and lore-keepers; the original signature character, Arianna, Exalted while trying to interpret a particularly tricky poem. They are also the ones most likely to design a BFG powered solely by the flow of the universe and unleash the kind of sorcery that can scythe entire battlefields clean.
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