History BadassBookworm / TabletopGames

30th Jul '16 4:52:05 PM nombretomado
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** DarkSun bards may have this beat; they preserve all forms of knowledge and tradition, including poisons and martial arts, making them less minstrels and more assassins.

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** DarkSun TabletopGame/DarkSun bards may have this beat; they preserve all forms of knowledge and tradition, including poisons and martial arts, making them less minstrels and more assassins.
16th Apr '16 8:16:13 PM LordInsane
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** Bards are also the only core class with Speak Language as a class skill; all other classes aside from the non-core spell thieves, paragon humans, and (depending on skill selections)NPC class experts have to gain additional languages as a cross class skill.

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** Bards are also the only core class with Speak Language as a class skill; all other classes in the core books (there are a few others strewn around in other books) aside from the non-core spell thieves, paragon humans, and (depending on skill selections)NPC selections) NPC class experts have to gain additional languages as a cross class skill.skill (meaning it takes twice as many points).
5th Jul '15 12:43:23 AM HeWhoMustNotBeUsernamed
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** DarkSun bards may have this beat; they preserve all forms of knowledge and tradition, including poisons and martial arts, making them less minstrels and more assassins.
3rd Jul '15 1:46:17 PM TheGoodDoctor
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* In ''TabletopGame/PsionicsTheNextStageInHumanEvolution'' your starting psionic talents are based on your wits score, so it's very easy to make this kind of character. A character of this sort is also included in some of the book's fluff.

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* In ''TabletopGame/PsionicsTheNextStageInHumanEvolution'' your starting psionic talents ''TabletopGame/PsionicsTheNextStageInHumanEvolution'':
** Starting talent levels
are based on off of your wits score, so it's very easy to make this kind of character. A character of this sort a smart esper is also included in some of the book's fluff.a powerful esper.
17th Jun '15 1:42:21 PM TheGoodDoctor
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* In ''TabletopGame/PsionicsTheNextStageInHumanEvolution'' you starting psionic talents are based on your wits score, so it's very easy to make this kind of character. A character of this sort is also included in some of the book's fluff.

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* In ''TabletopGame/PsionicsTheNextStageInHumanEvolution'' you your starting psionic talents are based on your wits score, so it's very easy to make this kind of character. A character of this sort is also included in some of the book's fluff.
17th Jun '15 1:42:03 PM TheGoodDoctor
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* In ''TabletopGame/PsionicsTheNextStageInHumanEvolution'' you starting psionic talents are based on your wits score, so it's very easy to make this kind of character. A character of this sort is also included in some of the book's fluff.
** The Prism archetype also qualifies, as it's specified that he's a former med student, in addition to having psionic powers.
28th Jan '15 9:45:33 AM narm00
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* The [[TabletopGame/NewWorldOfDarkness World Of Darkness]] has entire playable supernatural factions devoted to this trope:

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* The [[TabletopGame/NewWorldOfDarkness World Of Darkness]] TabletopGame/NewWorldOfDarkness has entire playable supernatural factions devoted to this trope:



* Meet the Twilight Caste from ''TabletopGame/{{Exalted}}''. They are engineers, scholars, and lore-keepers; the signature character, Arianna, Exalted while trying to interpret a particularly tricky poem. They are also the ones most likely to design a BFG powered solely by the flow of the universe and unleash the kind of sorcery that can scythe entire battlefields clean.

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* The TabletopGame/OldWorldOfDarkness has its fair share too:
** The Order of Hermes from ''TabletopGame/MageTheAscension'' are perhaps the magical researchers ''par excellence'', having spent centuries studying magic and creating spells. At least two of their Houses - House Flambeau and House Tytalus - translate that wealth of magical knowledge into taking down the Order's enemies.
*** The Sons/Society of Ether take a different tack, studying magic through the perspective of Awakened Science in order to improve the world. For a number of Etherites, that means turning super-spy, AdventurerArchaeologist, or just straight-up pulp hero.
*** The Virtual Adepts, meanwhile, use information technology as the focus for ''their'' magic. Beware the computer geek who can hack reality.
*** No small number of Technocrats would also qualify, notably members of the New World Order, Progenitors, and Syndicate.
** Most any blood magician from ''TabletopGame/VampireTheMasquerade'', not least the Tremere clan, a former House of Hermes that turned to vampirism.
** The Arcanum are the major Badass Bookworm faction of the [=oWOD's=] hunters, devoted to the investigation of esoteric lore.
* Meet the Twilight Caste from ''TabletopGame/{{Exalted}}''. They are engineers, scholars, and lore-keepers; the original signature character, Arianna, Exalted while trying to interpret a particularly tricky poem. They are also the ones most likely to design a BFG powered solely by the flow of the universe and unleash the kind of sorcery that can scythe entire battlefields clean.
16th Aug '14 11:17:29 PM erforce
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** The Ordo Dracul in ''TabletopGame/VampireTheRequiem'' throws themselves into this trope. The Sworn of the Axe, the "militaristic" faction of the Ordo Dracul, are Badass Bookworms par excellence. For the "goon squad" of the covenant, the Sworn of the Axe is nevertheless filled with geniuses, mad scientists and librarians... all of whom are dead fascinated in mowing over anybody that stands in the way of Transcendence from vampiric existence. However, the Ordo Dracul's founder, Vlad Tepes, subverts this trope quite a bit, though; Vlad starts out as Vlad The Impaler (yes) and it takes him 200 years to get to the point where he can ''read''. Then he goes on to become the Vampire Creator/LRonHubbard.

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** The Ordo Dracul in ''TabletopGame/VampireTheRequiem'' throws themselves into this trope. The Sworn of the Axe, the "militaristic" faction of the Ordo Dracul, are Badass Bookworms par excellence. For the "goon squad" of the covenant, the Sworn of the Axe is nevertheless filled with geniuses, mad scientists and librarians... all of whom are dead fascinated in mowing over anybody that stands in the way of Transcendence from vampiric existence. However, the Ordo Dracul's founder, Vlad Tepes, subverts this trope quite a bit, though; Vlad starts out as Vlad The Impaler UsefulNotes/VladTheImpaler (yes) and it takes him 200 years to get to the point where he can ''read''. Then he goes on to become the Vampire Creator/LRonHubbard.
29th Dec '13 2:30:30 AM SeptimusHeap
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* ''TabletopGame/{{Warhammer 40000}}''
** Space Marine Librarians and Techmarines are psychics and engineers in an organisation {{Badass}} down to the man; they use their extra abilities to ''kick even more ass''.
** Eldar Farseers even more so -- visionary masters of lore, leaders of craftworlds, and seriously badass fighters. Now compare them to the [[MonsterClown Great Harlequin]], the ''leader'' of the race's organization of [[NinjaPirateZombieRobot historian-librarian-bard-acrobat-ninjas]] who are some of the most feared close-combat specialists in a game that already turns everything UpToEleven.
** The [[MachineWorship Adeptus Mechanicus]], although many of them will just [[DirtyCoward run for their lives in fear]] there are some [[TechnoWizard Magos]] whose [[HollywoodCyborg enhancements]] and [[ImprobableWeaponUser equipment]] make them more than a match even for a Space Marine and have no problem in showing it.
** Any Champion of Tzeentch would be one, to say nothing less of the master of change himself. Notably Ahriman is both an extreme bookworm and can kill a Monstrous alien with one smack of his staff.
** And [[http://1d4chan.org/wiki/The_Guy_Who_Cried_Grendel Adept Castus Grendel]] from a game session report, who [[AscendedFanfic made it]] into {{canon}}. As non-melee oriented character as they get, who tried to delay a major daemon for a round (the question was already not whether PC can win, but whether they can [[TakingYouWithMe take it with them]]) and [[RandomNumberGod on a good roll]] decapitate it with one strike of a common knife. And later made a star career on killing ridiculously powerful daemons.
* ''TabletopGame/DungeonsAndDragons''
** As far as tabletop games go, the wizard class (or magic-user, in the older versions) is probably the oldest example. Raise your hand if you can wish for something and have it come true. See [[http://www.geneticanomaly.com/RPG-Motivational/slides/wizard.html this motivator]]. One should always remember the primary rule of Epic Levels and ForgottenRealms. "Beyond level 20, you should listen to the wizard." Epic monks can shatter castles with their fists. Epic wizards can shatter planets with a couple gestures and some words.
** Similarly, Archivists and Cloistered Clerics (the divine bookworms) can cast Divine Power to transform themselves into beefy bruisers.
** There is a feat called Knowledge Devotion which allows one to translate knowledge about a given creature ''directly'' into more accurate and powerful attacks against that creature. Numerically, the potential benefit rivals the most powerful non-epic weapon enchantments.
** Third edition Bards are fantasy Indiana Joneses. In addition to decent fighting ability, they get the Bardic Knowledge ability. For class skills they get Appraise, Decipher Script, Gather Information Spellcraft and Use Magic device; all of the "knowing skills". They are also the only other base class that has every knowledge skill as a class skill. A successful Knowledge check gives the character (not just the player) meta-game knowledge of a creature's stats, giving the player a huge advantage in combat. And they have Whip Proficiency!
** Bards are also the only core class with Speak Language as a class skill; all other classes aside from the non-core spell thieves, paragon humans, and (depending on skill selections)NPC class experts have to gain additional languages as a cross class skill.
** The factotum, a JackOfAllStats if ever there was one, [[OneStatToRuleThemAll basically needs nothing but Intelligence]] to use its abilities. A factotum with [[IaijutsuPractitioner Iaijutsu Focus]] and Cunning Insight can be a very scary melee fighter, even if he's got a Strength of 10.
* The ''{{GURPS}} Black Ops'' RPG setting features an organisation of Badass special ops/[[TheMenInBlack MIBs]], with two divisions filling the ''Badass Bookworm'' category: the Science division (multidisciplinary scientists) and the Tech division (engineers). The former usually knows medicine and how to best fix or take apart the human body, while the latter can build ultra-tech (if unstable) superweapons.
* The [[TabletopGame/NewWorldOfDarkness World Of Darkness]] has entire playable supernatural factions devoted to this trope:
** The Ordo Dracul in ''TabletopGame/VampireTheRequiem'' throws themselves into this trope. The Sworn of the Axe, the "militaristic" faction of the Ordo Dracul, are Badass Bookworms par excellence. For the "goon squad" of the covenant, the Sworn of the Axe is nevertheless filled with geniuses, mad scientists and librarians... all of whom are dead fascinated in mowing over anybody that stands in the way of Transcendence from vampiric existence. However, the Ordo Dracul's founder, Vlad Tepes, subverts this trope quite a bit, though; Vlad starts out as Vlad The Impaler (yes) and it takes him 200 years to get to the point where he can ''read''. Then he goes on to become the Vampire Creator/LRonHubbard.
** The Mysterium (''TabletopGame/MageTheAwakening''), meanwhile, has been in steady existence ''since the fall of motherfucking Atlantis''. It's been hinted at fairly regularly that the Mysterium could have Awakened the whole of mankind a dozen times over, but they choose not to, if only because ''they'' are the librarians of the secrets of ''everything'', and ''nobody comes to understand anything about the real universe unless they pay homage to the Mysterium first''.
*** The Free Council from the same game also have elements of this. A good chunk of them are scientists, social engineers, and other nerds who want to poke the established order of things with a stick. However, they've also got their share of freedom fighters who are willing to die for their personal cause, and one of their personal tenets is "Destroy the followers of [[WeirdnessCensor the Lie]]." In fact, the Order first came together when they were simply a group of banded together Apostates who were offered power and control by the Seers of the Throne... and promptly responded by cementing their bonds and killing every Seer they could find.
** Also, innumerable hunters in ''TabletopGame/HunterTheVigil'' also fall into this flavor, including the Loyalists of Thule (ex-Nazi occult researchers turned to killing the bad things and trying to atone for World War 2 being their fault) and the Null Mysteriis, who blend the Badass Bookworm with the SufficientlyAnalyzedMagic.
** The [[PhlebotinumRebel Autumn Court]] from ''TabletopGame/ChangelingTheLost'' are also this to the degree. They're the ones who are most typically focused on finding out just how far fae magic goes, so they're the ones who study the Hedge, look into the origins of Contracts, and gather as more occult wisdom and lore as they can. But all courts have a guiding emotion. Theirs? Is fear. Which means they have powers that can make you wet your pants with a mere gaze.
* Meet the Twilight Caste from ''TabletopGame/{{Exalted}}''. They are engineers, scholars, and lore-keepers; the signature character, Arianna, Exalted while trying to interpret a particularly tricky poem. They are also the ones most likely to design a BFG powered solely by the flow of the universe and unleash the kind of sorcery that can scythe entire battlefields clean.
** They were also largely responsible for exiling the Primordial Malfeas to Elsewhere, and then sealing a whole bunch of Yozis (plus every demon in Creation) into him - effectively, they created Hell. The "scythe entire battlefields clean" spell is aptly named "Total Annihilation", the magical equivalent of a tactical nuke - and it's far from the only one. There is also the Light of Solar Cleansing, not to be confused with Cleansing Solar Light - killing all "creatures of darkness" (doing severe damage to bosses) within 5-10 miles from the caster. And if you are smart, you can use a Crucible of Tarim to bottle spells for future use...
** Their cousins, the Daybreak and Defiler Castes, are also this, which is unsurprising given they're based on Twilight Exaltations. As of setting start, they've only been around about 5 years, so they haven't had the chance to match the Twilights' full scope... yet.
* Anne Marie in ''ATouchOfEvil'' is one, as she gets an increase in her Combat skill for each book in her possession.
* ''{{Rifts}}'' has the Rogue Scholar and Rogue Scientist classes. They are seekers of lost knowledge and LostTechnology, dedicated to uplifting the masses and learning all they can. However, Rifts Earth being the CrapsackWorld it is, they can also handle themselves in a fight, with weapon proficiency and hand-to-hand skills being part of their starting package of skills.
* Yawgmoth from ''MagicTheGathering'' started out as this before evolving to WickedCultured (he still remained badass, however).
* The ''TabletopGame/YuGiOh'' trading card game has T.G. Hyper Librarian, a fancily dressed but confident-looking man with a strong card-drawing effect and good attack power to back it up.
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