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Per Example Indentation In Trope Lists, a single second-level bullet is never correct.
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* ''Mechwarrior 4: Mercenaries'': [[https://www.youtube.com/watch?v=uRnIYRtLTMo Next Move]] ''will'' get stuck in your head depending on how long you spend in the [=MechLab=].
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* ''Mechwarrior 4: Mercenaries'': Mercenaries'':
** [[https://www.youtube.com/watch?v=uRnIYRtLTMo Next Move]] ''will'' get stuck in your head depending on how long you spend in the [=MechLab=].
** [[https://www.youtube.com/watch?v=uRnIYRtLTMo Next Move]] ''will'' get stuck in your head depending on how long you spend in the [=MechLab=].
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%%** [[https://www.youtube.com/watch?v=gfDKq9w3Ihs Behemoths.]]
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Replaced broken youtube link with working one.
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* [[https://www.youtube.com/watch?v=gJHD2icItdY Wednesday 7]] from ''Mechwarrior 4: Vengeance'' is up there too.
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* [[https://www.youtube.com/watch?v=gJHD2icItdY com/watch?v=x3LM-jm2CV4 Wednesday 7]] from ''Mechwarrior 4: Vengeance'' is up there too.
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* ''[[https://www.youtube.com/watch?v=H_smBV2YBtk A New Dawn]]'' is an album remix of ''[=MechWarrior=] 2: 31st Century Combat'' composed by Timothy Seals with remixes of Pyre Light, Silent Thunder, Arkham Bridge, Sable Flame, Umber Wall, Iron Piston, Temper Edge and Golden Spade. They're longer and much more climatic than the original songs.
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* ''[[https://www.youtube.com/watch?v=H_smBV2YBtk A New Dawn]]'' is an album remix of ''[=MechWarrior=] 2: 31st Century Combat'' composed by Timothy Seals with remixes of Pyre Light, Silent Thunder, Arkham Bridge, Sable Flame, Umber Wall, Iron Piston, Temper Edge and Golden Spade. They're longer and much more climatic climactic than the original songs.
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%% WeblinksAreNotExamples. A Youtube link with no further explanation is a ZeroContextExample; all such examples have been commented out. Do not uncomment them without expanding them so that someone who hasn't heard the tracks understands why they're awesome without having to click on a link.
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%% WeblinksAreNotExamples. Administrivia/WeblinksAreNotExamples. A Youtube link with no further explanation is a ZeroContextExample; Administrivia/ZeroContextExample; all such examples have been commented out. Do not uncomment them without expanding them so that someone who hasn't heard the tracks understands why they're awesome without having to click on a link.
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** [[http://www.youtube.com/watch?v=rJ0LAs9KiXc Race Against Time]]. Probably the most intense music for combat... Or building the [[https://www.youtube.com/watch?v=8Tsf3ync5uk Hoover Dam]]?
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** [[http://www.youtube.com/watch?v=rJ0LAs9KiXc Race Against Time]]. Probably the most intense music for combat... Or building the [[Hoover Dam https://www.youtube.com/watch?v=8Tsf3ync5uk]]?
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** [[http://www.youtube.com/watch?v=rJ0LAs9KiXc Race Against Time]]. Probably the most intense music for combat... Or building the [[Hoover Dam https://www.[[https://www.youtube.com/watch?v=8Tsf3ync5uk]]?com/watch?v=8Tsf3ync5uk Hoover Dam]]?
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%%** [[http://www.youtube.com/watch?v=rJ0LAs9KiXc Arkham Bridge]].
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** [[http://www.youtube.com/watch?v=PNlMuiOdnpI The Predator and the Prey]] with the sudden, fast and tense buildup moments. Worth noting this also appeared in an early trailer for ''[[{{VideoGame/Battlezone1998}} Battlezone]]''.
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* ''Ghost Bear's Legacy'' continues this trend.
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* ''Ghost Bear's Legacy'' continues this trend. [[https://www.youtube.com/watch?v=Xf0togZgJ4o Track 11]] in the Battlepack Edition. Notably that edition's soundtrack was composed by Carey Chico who, you guessed it, was also involved in ''[[{{VideoGame/Battlezone1998}} Battlezone]]'''s music but in the sequel.
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** [[https://www.youtube.com/watch?v=Xf0togZgJ4o Track 11]] in the Battlepack Edition. Notably that edition's soundtrack was composed by Carey Chico who, you guessed it, was also involved in ''[[{{VideoGame/Battlezone1998}} Battlezone]]'''s music but in the sequel.
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* [[http://www.youtube.com/watch?v=PNlMuiOdnpI The Predator and the Prey]] with the sudden, fast and tense buildup moments. Worth noting this also appeared in an early trailer for ''[[{{VideoGame/Battlezone1998}} Battlezone]]''.
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%%* ''Ghost Bear's Legacy'' continues this trend.
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** [[https://www.youtube.com/watch?v=Xf0togZgJ4o Track 11]] in the Battlepack Edition. Notably that edition's soundtrack was composed by Carey Chico who, you guessed it, was also involved in ''[[{{VideoGame/Battlezone1998}} Battlezone]]'''s music but in the sequel.
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* The installation theme to the Titanium Trilogy is remembered but it had a low bitrate to it. [[https://www.youtube.com/watch?v=Xf0togZgJ4o A higher bitrate version exists]].
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Also, "is just pure metal" explains nothing. Be specific. It should be possible to understand why the track is awesome without listening to it.
* [[http://www.youtube.com/watch?v=PNlMuiOdnpI The Predator and the Prey]] with the sudden, fast and tense buildup moments. Worth noting this also appeared in an early trailer for ''[[{{VideoGame/Battlezone1998}} Battlezone]]''.
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** [[http://www.youtube.com/watch?v=PNlMuiOdnpI The Predator and the Prey]] with the sudden, fast and tense buildup moments. Worth noting this also appeared in an early trailer for ''[[{{VideoGame/Battlezone1998}} Battlezone]]''.
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** [[http://www.youtube.com/watch?v=6UbHkMNtG_E Floodgate]] is just pure metal.
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I doubt very much the ending has anything to do with climate. Please learn how to spell that word correctly.
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* The third game didn't have much of a soundtrack due to its long and troubled production but it was when Duane Decker took over for the series' music (and both ''VideoGame/{{MechCommander}}'' games), giving us two tracks to show what was to come, first being the main theme that plays on the menu and every even-numbered mission and "The Block Is Hot", a more Eastern theme and [[OminousLatinChanting ominous hymning]] that plays every odd-numbered mission. ''Pirate's Moon'' gave us three movements in a single track this time; the first is a climactic theme with tribal drums, the second is more dark sounding and was re-used both in the base game's trailer and epilogue, and the third is faster and more frantic before it ends with a short, climatic ending.
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* The third game didn't have much of a soundtrack due to its long and troubled production but it was when Duane Decker took over for the series' music (and both ''VideoGame/{{MechCommander}}'' games), giving us two tracks to show what was to come, first being the main theme that plays on the menu and every even-numbered mission and "The Block Is Hot", a more Eastern theme and [[OminousLatinChanting ominous hymning]] that plays every odd-numbered mission. ''Pirate's Moon'' gave us three movements in a single track this time; the first is a climactic theme with tribal drums, the second is more dark sounding and was re-used both in the base game's trailer and epilogue, and the third is faster and more frantic before it ends with a short, climatic climactic ending.
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** [[http://www.youtube.com/watch?v=6UbHkMNtG_E Floodgates]] is just pure metal.
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** [[http://www.youtube.com/watch?v=6UbHkMNtG_E Floodgates]] Floodgate]] is just pure metal.
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* The third game didn't have much of a soundtrack due to its long and troubled production but it was when Duane Decker took over for the series' music (and both ''VideoGame/{{MechCommander}}'' games), giving us two tracks to show what was to come, first being the main theme that plays on the menu and every even-numbered mission and "The Block Is Hot", a more Eastern theme and [[OminousLatinChanting ominous hymning]] that plays every odd-numbered mission. ''Pirate's Moon'' gave us three movements in a single track this time; the first is a climactic theme with tribal drums, the second is more dark sounding and was re-used both in the base game's trailer and epilogue, and the third is faster and more frantic before it ends with a short, percussionless segment.
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* The third game didn't have much of a soundtrack due to its long and troubled production but it was when Duane Decker took over for the series' music (and both ''VideoGame/{{MechCommander}}'' games), giving us two tracks to show what was to come, first being the main theme that plays on the menu and every even-numbered mission and "The Block Is Hot", a more Eastern theme and [[OminousLatinChanting ominous hymning]] that plays every odd-numbered mission. ''Pirate's Moon'' gave us three movements in a single track this time; the first is a climactic theme with tribal drums, the second is more dark sounding and was re-used both in the base game's trailer and epilogue, and the third is faster and more frantic before it ends with a short, percussionless segment.climatic ending.
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%%** [[http://www.youtube.com/watch?v=6UbHkMNtG_E Floodgates.]]
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* ''[[https://www.youtube.com/watch?v=H_smBV2YBtk A New Dawn]]'' is an album remix of ''[=MechWarrior=] 2: 31st Century Combat'' composed by Timothy Seals with remixes of Pyre Light, Silent Thunder, Arkham Bridge, Sable Flame, Umber Wall, Iron Piston, Temper Edge and Golden Spade. They're longer and much more climatic than the original songs.