History AwesomeButImpractical / RealLife

29th Nov '16 12:05:31 PM Jhonny
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* The UsefulNotes/NationalFootballLeague tries its damnedest to avert this trope. Over time the NFL has turned into ''more'' of a passing league and (arguably) BoringButPractical "three yards and a cloud of dust" offenses are becoming rarer and rarer in favor of high risk high reward gunslinger offenses and trick plays are usually encouraged rather than looked down upon. There was one area in which the NFL did play this trope straight for a long time, namely extra points. Teams that just scored a touchdown would get the ball at the two and a half yard line and get one extra point for a field goal from that position and two extra points for a touchdown. Statistics show that a field goal from so short a distance has a success rate well north of 99% and there is only a roughly 45% chance of the two point conversion being made, making the two pointer AwesomeButImpractical in all situations but games where one point is useless but two points make it a tie game. The NFL, however decided to move the extra point back to the 15 yard line (while leaving two point attempts at the same point), which has proven to make teams a little more inclined to go for two.
29th Nov '16 3:10:54 AM LucaEarlgrey
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* Running emulators and ports on improbable systems, such as ''VideoGame/{{Doom}}'' [[http://www.youtube.com/watch?v=ZvGO8vxrKDE on a printer]] and ''VideoGame/{{Tetris}}'' [[http://www.youtube.com/watch?v=IAIPUGO1iko on a hi-rise building]]. Though they're demonstrations of clever programming and hacking skills, they're obviously not ways that you want to regularly play your games.

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* Running emulators and ports on improbable systems, devices, such as ''VideoGame/{{Doom}}'' [[http://www.youtube.com/watch?v=ZvGO8vxrKDE on a printer]] and ''VideoGame/{{Tetris}}'' [[http://www.youtube.com/watch?v=IAIPUGO1iko on a hi-rise building]]. Though they're demonstrations of clever programming and hacking skills, they're obviously not ways that you want to regularly play your games.
29th Nov '16 3:10:43 AM LucaEarlgrey
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* Running emulators and ports on improbable systems, such as ''VideoGame/{{Doom}}'' [[http://www.youtube.com/watch?v=ZvGO8vxrKDE on a printer]] and ''VideoGame/{{Tetris}}'' [[http://www.youtube.com/watch?v=IAIPUGO1iko on a hi-rise building]]. Though they're demonstrations of clever programming and hacking skills, they're obviously not ways that you want to regularly play your games.
19th Nov '16 7:04:24 PM jtgibson
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** This also applies to humans, of course. Most of the sexually desirable attributes of both men and women offer us no actual advantages in survival, and in many cases are actively detrimental -- for instance, broad shoulders in males and wide hips in females are ungainly, and biologists have been unable to distinguish any functional purpose for the fat stores in a woman's breasts other than sex appeal (ostensibly to simulate being engorged with milk and therefore a more suitable mate). As most women know, large breasts are uncomfortable on the lower back, don't hold their appealing shape forever, and get in the way of lots of recreational activities (even the... obvious one).
18th Nov '16 7:06:06 PM jtgibson
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** They even lampshade this in ''{{Film/Skyfall}}'': Dame Dench's M comments quite unfavourably about the ride quality of ''the'' classic car, the [[https://en.wikipedia.org/wiki/Aston_Martin_DB5 Aston Martin DB5]]. (Although being fair, the car is almost comparable to a typical mass-market sedan or coupe even today, is far more powerful than most modern economy cars, and -- laconic British wit notwithstanding -- is still a DB bloody 5.)
8th Nov '16 5:22:15 PM nombretomado
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* Most martial art styles you see in the movies is this trope. You see all those cool backflips, dodging moves that JackieChan and Creator/BruceLee know? They're real, though choreographed for movies. The most effective techniques are the simple ones you learn early. Some less-than-practical examples from Shaolin Kenpo:

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* Most martial art styles you see in the movies is this trope. You see all those cool backflips, dodging moves that JackieChan Creator/JackieChan and Creator/BruceLee know? They're real, though choreographed for movies. The most effective techniques are the simple ones you learn early. Some less-than-practical examples from Shaolin Kenpo:
8th Nov '16 12:55:35 PM Alceister
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* The Reliant Robin was an entirely plastic three wheeled car from the 70's. It was very light weight, it was legally a motorcycle in its origin nation of the U.K. (meaning a Reliant owner had to pay less on taxes and didn't need a driving licence), and was very popular in the Northern parts of Britain. Problem was, the single wheel (used for steering) was in the front, along with the engine. It was alarmingly prone to instability when going around corners, or making any sudden, sharp turn.

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* The Reliant Robin was an entirely plastic three wheeled car from the 70's. It was very light weight, it was legally a motorcycle in its origin nation of the U.K. (meaning a Reliant owner had to pay less on taxes and didn't need a driving licence), and was very popular in the Northern parts of Britain. Problem was, the single wheel (used for steering) was in the front, along with the engine. engine, making it both nose-heavy and unstable. It was alarmingly prone to instability wobbling when going around corners, or making any sudden, sharp turn.
7th Nov '16 9:34:35 PM TheWildWestPyro
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* The Luger P08 is absolutely gorgeous for a handgun, and is superbly machined and precisely fitted. That's why it was a ''terrible'' combat pistol. The toggle action is notoriously finicky and fails to cycle without the proper ammunition, and the tight tolerances means even a tiny amount of grit quickly jams it up. The Luger worked fine as an officer's sidearm for shooting prisoners and deserters, but it didn't take long for the German army to notice how poorly suited the gun was for infantrymen and it was eventually replaced as standard issue by the boxier-looking but far more reliable Walther [=P38=], which was also quickly adopted by officers.
6th Nov '16 1:11:12 PM DavidDelony
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* For a long time, computer programmers considered interpreted programming languages to be this. These languages are easy to code for, but until fast computers with lots of memory became commonplace, they were resource hogs. Now that machines can run interpreters without a huge performance hit, assembly and C are seen as awesome but impractical for making a programmer have to define everything manually and leading to major security holes such as [[https://en.wikipedia.org/wiki/Heartbleed Heartbleed]]. C's use of pointers for manual memory management is a huge source of bugs in many programs for a small increase in performance. Systems programmers are moving to Go and Rust because these languages manage memory automatically while offering good performance.

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* For a long time, computer programmers considered interpreted programming languages to be this. These languages are easy to code for, but until fast computers with lots of memory became commonplace, they were resource hogs. Now that machines can run interpreters without a huge performance hit, assembly and C are seen as awesome but impractical for making a programmer have to define everything manually and leading to major security holes such as [[https://en.wikipedia.org/wiki/Heartbleed Heartbleed]]. C's use of pointers for manual memory management is a huge source of bugs in many programs for a small increase in performance. Systems programmers are moving to Go and Rust because these because, while being compiled languages like C, they manage memory automatically while offering good performance.
6th Nov '16 1:10:15 PM DavidDelony
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* For a long time, computer programmers considered interpreted programming languages to be this. These languages are easy to code for, but until fast computers with lots of memory became commonplace, they were resource hogs. Now that machines can run interpreters without a huge performance hit, assembly and C are seen as awesome but impractical for making a programmer have to define everything manually. C's use of pointers for manual memory management is a huge source of bugs in many programs for a small increase in performance.

to:

* For a long time, computer programmers considered interpreted programming languages to be this. These languages are easy to code for, but until fast computers with lots of memory became commonplace, they were resource hogs. Now that machines can run interpreters without a huge performance hit, assembly and C are seen as awesome but impractical for making a programmer have to define everything manually.manually and leading to major security holes such as [[https://en.wikipedia.org/wiki/Heartbleed Heartbleed]]. C's use of pointers for manual memory management is a huge source of bugs in many programs for a small increase in performance. Systems programmers are moving to Go and Rust because these languages manage memory automatically while offering good performance.
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