History AwesomeBosses / Castlevania

19th Jun '16 8:30:16 AM ArcaneAzmadi
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* [[BackgroundBoss Balore]]. You enter the boss room in the arena level and is greeted by the Giant Bat, a standard boss in ''VideoGame/{{Castlevania|I}}''. Suddenly a GIANT HAND comes out of nowhere and crushes the bat, and an EvilLaugh is heard as Balore fades in from the background while a different boss battle music starts to play. Totally unexpected and an epic boss battle.

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* [[BackgroundBoss Balore]]. You enter the boss room in the arena level and is greeted by the Giant Bat, a standard boss in ''VideoGame/{{Castlevania|I}}''. Suddenly a GIANT HAND comes out of nowhere and [[BaitAndSwitchBoss crushes the bat, bat]], and an EvilLaugh is heard as Balore fades in from the background while a different boss battle music starts to play. Totally unexpected and an epic boss battle.
22nd Mar '16 1:59:05 PM Willbyr
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** ''[[VideoGame/CastlevaniaBloodlines Bloodlines]]'': First his basic form, then a sort of fireball-throwing magician, and then a demon with a face on his torso, {{Devilman}}-style. This "second form" isn't actually Drac; it's really his WickedWitch [[TheDragon Dragon]] (well, for ''Bloodlines'', anyway). The English version erroneously labeled this separate character as Dracula. Same thing in that game with the Dark Lord's [[DaddysLittleVillain niece]], [[DarkChick Elizabeth Bartley]], who [[SummonMagic summons]] Medusa but doesn't actually ''become'' her.

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** ''[[VideoGame/CastlevaniaBloodlines Bloodlines]]'': First his basic form, then a sort of fireball-throwing magician, and then a demon with a face on his torso, {{Devilman}}-style.Manga/{{Devilman}}-style. This "second form" isn't actually Drac; it's really his WickedWitch [[TheDragon Dragon]] (well, for ''Bloodlines'', anyway). The English version erroneously labeled this separate character as Dracula. Same thing in that game with the Dark Lord's [[DaddysLittleVillain niece]], [[DarkChick Elizabeth Bartley]], who [[SummonMagic summons]] Medusa but doesn't actually ''become'' her.
17th Jan '16 9:06:41 PM WatcherCCG
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* The Dracula battle is pretty awesome... if just because he's ThatOneBoss ''without ever going OneWingedAngel,'' unlike almost every other game in the series and every {{Metroidvania}} ever.

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* The Dracula battle is pretty awesome... if just because he's ThatOneBoss ''without ever going OneWingedAngel,'' unlike almost every other game in the series and every {{Metroidvania}} ever. The very fact that Dracula begins stomping around the room in a MenacingStroll is pure MundaneMadeAwesome.
17th Aug '14 6:37:28 PM mlsmithca
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* Blackmore. This guy greets you smarmily, before fighting you with his own '''gigantic shadow'''. And this shadow is shaped like a '''WOLF'''. Blackmore controlls the wolf-shadow by dancing and likes to use this big black laser move on you. By now you have Nitesco, a very effective glyph that also manifests as a laser. Mega-awesome laser fight ensues.

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* Blackmore. This guy greets you smarmily, before fighting you with his own '''gigantic shadow'''. And this shadow is shaped like a '''WOLF'''.'''wolf'''. Blackmore controlls the wolf-shadow by dancing and likes to use this big black laser move on you. By now you have Nitesco, a very effective glyph that also manifests as a laser. Mega-awesome laser fight ensues.
17th Aug '14 5:52:29 PM Arrow
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* Blackmore. This guy greets you smarmily, before fighting you with his own '''gigantic shadow'''. And this shadow is shaped like a '''WOLF'''. Blackmore controlls the wolf-shadow by dancing and likes to use this big black laser move on you. By now you have Nitesco, a very effect glyph that also manifests as a laser. Mega-awesome laser fight ensues.

to:

* Blackmore. This guy greets you smarmily, before fighting you with his own '''gigantic shadow'''. And this shadow is shaped like a '''WOLF'''. Blackmore controlls the wolf-shadow by dancing and likes to use this big black laser move on you. By now you have Nitesco, a very effect effective glyph that also manifests as a laser. Mega-awesome laser fight ensues.
14th Feb '14 10:41:12 AM mlsmithca
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* Just like ''VideoGame/{{Metroid}}'''s Ridley, Death in many installments manages to be ThatOneBoss and BestBossEver in many of the games he's in.

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* Just like ''VideoGame/{{Metroid}}'''s Ridley, Death in many installments ''Franchise/{{Castlevania}}'' manages to be ThatOneBoss and BestBossEver in many of the games he's in.
14th Feb '14 6:33:36 AM erforce
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* Just like ''VideoGame/{{Metroid}}'''s Ridley, Death in ''VideoGame/{{Castlevania}}'' manages to be ThatOneBoss and BestBossEver in many of the games he's in.

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* Just like ''VideoGame/{{Metroid}}'''s Ridley, Death in ''VideoGame/{{Castlevania}}'' many installments manages to be ThatOneBoss and BestBossEver in many of the games he's in.



* [[BackgroundBoss Balore]]. You enter the boss room in the arena level and is greeted by the Giant Bat, a standard boss in ''VideoGame/{{Castlevania|1986}}''. Suddenly a GIANT HAND comes out of nowhere and crushes the bat, and an EvilLaugh is heard as Balore fades in from the background while a different boss battle music starts to play. Totally unexpected and an epic boss battle.

to:

* [[BackgroundBoss Balore]]. You enter the boss room in the arena level and is greeted by the Giant Bat, a standard boss in ''VideoGame/{{Castlevania|1986}}''.''VideoGame/{{Castlevania|I}}''. Suddenly a GIANT HAND comes out of nowhere and crushes the bat, and an EvilLaugh is heard as Balore fades in from the background while a different boss battle music starts to play. Totally unexpected and an epic boss battle.



* Bat Company. A twist on the usual "bunch of little bats join to form one big bat" in which the group of bats are still a group of bats, and change shape constantly. Fitting that it's fought in a [[ContinuityNod throwback level]] that's a homage to the original ''VideoGame/{{Castlevania|1986}}'', where the boss was a giant bat.

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* Bat Company. A twist on the usual "bunch of little bats join to form one big bat" in which the group of bats are still a group of bats, and change shape constantly. Fitting that it's fought in a [[ContinuityNod throwback level]] that's a homage to the original ''VideoGame/{{Castlevania|1986}}'', ''VideoGame/{{Castlevania|I}}'', where the boss was a giant bat.



* The Dracula battle is pretty awesome... if just because he's ThatOneBoss ''without ever going OneWingedAngel,'' unlike almost every other ''VideoGame/{{Castlevania}}'' game and every {{Metroidvania}} ever.

to:

* The Dracula battle is pretty awesome... if just because he's ThatOneBoss ''without ever going OneWingedAngel,'' unlike almost every other ''VideoGame/{{Castlevania}}'' game in the series and every {{Metroidvania}} ever.
5th Feb '14 1:25:56 PM mlsmithca
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* The final battle against Dracula in both Alucard's and Trevor's routes of Mirror of Fate, the music seems to accent your attacks perfectly and Dracula himself is on the perfect level of Challenging VS Impossible

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* The final battle against Dracula in both Alucard's and Trevor's routes of Mirror ''Mirror of Fate, the Fate''. The music seems to accent your attacks perfectly perfectly, and Dracula himself is on the perfect level of Challenging VS ImpossibleImpossible.
5th Feb '14 8:00:08 AM Zoyasha
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Added DiffLines:

* The final battle against Dracula in both Alucard's and Trevor's routes of Mirror of Fate, the music seems to accent your attacks perfectly and Dracula himself is on the perfect level of Challenging VS Impossible
3rd Feb '14 9:24:18 AM Luigifan
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* Dracula basically makes it his job to come up with a more awesome transformation every game. here's some that stand out:

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* Dracula basically makes it his job to come up with a more awesome transformation every game. here's Here's some that stand out:



* [[spoiler: Richter Belmont]]. For the first time in the series, you're fighting against a [[spoiler:Belmont]], and he has all of the moves he would have if you were [[spoiler:fighting ''as'' him]] - and is not afraid to use them!

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* [[spoiler: Richter [[spoiler:Richter Belmont]]. For the first time in the series, you're fighting against a [[spoiler:Belmont]], and he has all of the moves he would have if you were [[spoiler:fighting ''as'' him]] - and is not afraid to use them!



* Eligor ''deserves'' a spot here. It's a [[NinjaPirateRobotZombie Giant Robot Centaur Demon]] with a giant sword and ballistae on it's hips. Giant as in several stories tall. The fight is a ColossusClimb of epic proportions where you have to take out the knees and ballistae before you go for the head while it very effectively tries to swat you off. Also, it is [[NintendoHard hard]]. Really [[ThatOneBoss hard]].

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* Eligor ''deserves'' a spot here. It's a [[NinjaPirateRobotZombie Giant Robot Centaur Demon]] with a giant sword and ballistae on it's its hips. Giant as in several stories tall. The fight is a ColossusClimb of epic proportions where you have to take out the knees and ballistae before you go for the head while it very effectively tries to swat you off. Also, it is [[NintendoHard hard]]. Really [[ThatOneBoss hard]].



* Fighting [[spoiler:the Whip's Memory, aka the essence of Richter Belmont inside of the Vampire Killer]]. Little breathing room. [[DuelBoss Jonathan only]]. The boss can and ''will'' hand your ass, but it's a wildly satisfying battle from start to finish. [[spoiler:And just imagine if it was the ''real'' Richter, who was widely touted as the greatest of the Belmonts.]] [[http://www.youtube.com/watch?v=sFvTqdKvf74 The music]] [[spoiler:a remix of "Divine Bloodlines", which is more or less Richter's theme]] only plays up the intensity of the fight.

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* Fighting [[spoiler:the Whip's Memory, aka the essence of Richter Belmont inside of the Vampire Killer]]. Little breathing room. [[DuelBoss Jonathan only]]. The boss can and ''will'' hand your ass, but it's a wildly satisfying battle from start to finish. [[spoiler:And just imagine if it was the ''real'' Richter, who was widely touted as the greatest of the Belmonts.]] [[http://www.youtube.com/watch?v=sFvTqdKvf74 The music]] [[spoiler:a [[spoiler:(a remix of "Divine Bloodlines", which is more or less Richter's theme]] theme)]] only plays up the intensity of the fight.
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