History Awesome / MegamanBattleNetwork

23rd Apr '16 5:37:19 PM Gadjiltron
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-->'''Colonel''': ''[[BadassBaritone Let's go, Lan Hikari!]]''%%

to:

-->'''Colonel''': ''[[BadassBaritone Let's go, Lan Hikari!]]''%%Hikari!]]''



* Just before the end of the sixth game, an army of Punk Navis are released into the world, and show up accordingly in the overworld in Copybots or in the cyberworld. Various NPCs react a little differently to them. In particular, a Mr. Prog in Seaside Area 1 has somehow managed to curb-stomp ''three'' of them at once. Bear in mind that Mr. Progs are not explicitly designed for combat in nearly any way.

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* Just before the end of the sixth game, an army of Punk Navis are released into the world, and show up accordingly in the overworld in Copybots or in the cyberworld. Various NPCs [=NPCs=] react a little differently to them. In particular, a Mr. Prog in Seaside Area 1 has somehow managed to curb-stomp ''three'' of them at once. Bear in mind that Mr. Progs are not explicitly designed for combat in nearly any way.
23rd Apr '16 8:28:53 AM Gadjiltron
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Added DiffLines:

* Just before the end of the sixth game, an army of Punk Navis are released into the world, and show up accordingly in the overworld in Copybots or in the cyberworld. Various NPCs react a little differently to them. In particular, a Mr. Prog in Seaside Area 1 has somehow managed to curb-stomp ''three'' of them at once. Bear in mind that Mr. Progs are not explicitly designed for combat in nearly any way.
--> "THE ONLY THING YOU CAN TRUST TO THE END IS YOUR OWN POWER."
23rd Apr '16 2:17:30 AM Gadjiltron
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* Just about anything Proto Man related, specifically when he deletes Magic Man, Quick Man, and Bubble Man each with one stab from his sword. Albeit Mega Man's the one who weakened them, but still.

to:

* Just about anything Proto Man related, specifically when he deletes Magic Man, Quick Man, and Bubble Man each with one stab from his sword. Albeit Mega Man's the one who weakened them, but still.!!''Battle Network 3''



* In the fourth game, [=ShadeMan=], who's completely immune to [=MegaMan=]'s attacks, demands that he and Lan return the [=DarkChip=] they found. Out of options, [=MegaMan=] tosses him the chip... and then ''shoots it in midair'', destroying it. [=ShadeMan=] is not pleased. (Fortunately, [=MegaMan=] gets a way to damage him in the ensuing battle.)
* In the sixth game, [=MegaMan=] gets taken over by a giant Internet monster SealedEvilInACan, and you have to drag someone else' Navi (Heatman or Aquaman, depending on version) into Internet Hell to defeat him. As much as that ''could'' be a Moment, given that you just defeated the main character fused with a massive cybermonster while playing as either a baby with a fishbowl on his head or a manic zippo lighter, that's not the awesome. A few scenes later, [=MegaMan=] wakes up from his beating... and the Beast roars back to life. Lan and his dad are panicking. And then your substitute Navi ''[[GetAHoldOfYourselfMan Bright Slaps]]'' Rock back into control. Win.
** Actually, by that time (when you need to save him from that cult in the Undernet, not when [=MegaMan=] first absorbs Gregar/Falzar), I believe you already have the first three crosses(Aqua/Heat + Tengu/Slash + Tomahawk/Elec), so you can use any of those three. Saving [=MegaMan=] with Elecman has never felt so epic.
** And following the last prelim of the contest, you have access to ''all'' Link Navis. So, technically, you can ''send the GrimReaper into the underworld'' to go save [=MegaMan=].
* Again in the fourth game, this troper considers the ending a crowning moment of awesome. [[spoiler:After defeating Duo.EXE, and with only an hour before a computer-controlled asteroid collides with the Earth, [=MegaMan=] tries to move the wheel controlling it, but it would not even budge. However, after the whole world starts to cheer for him, Lan goes Full Synchro with [=MegaMan=], and the wheel that wouldn't even budge now spins so hard that it's a surprise that it doesn't fly off its axis.]] With the music to go along with it, it was perfect.

to:

* In the fourth game, [=ShadeMan=], who's completely immune to [=MegaMan=]'s attacks, demands that he and Lan return the [=DarkChip=] they found. Out of options, [=MegaMan=] tosses him the chip... and then ''shoots it in midair'', destroying it. [=ShadeMan=] is not pleased. (Fortunately, [=MegaMan=] gets a way to damage him in the ensuing battle.)
* In the sixth game, [=MegaMan=] gets taken over by a giant Internet monster SealedEvilInACan, and you have to drag someone else' Navi (Heatman or Aquaman, depending on version) into Internet Hell to defeat him. As much as that ''could'' be a Moment, given that you just defeated the main character fused with a massive cybermonster while playing as either a baby with a fishbowl on his head or a manic zippo lighter, that's not the awesome. A few scenes later, [=MegaMan=] wakes up from his beating... and the Beast roars back to life.
The [=PlantMan=] scenario, where Lan and his dad Mega Man are panicking. And then your substitute Navi ''[[GetAHoldOfYourselfMan Bright Slaps]]'' Rock back into control. Win.
** Actually, by that time (when you need
kicking viral ass to save him Mamoru from dying, was so ManlyTears inspiring that cult in the Undernet, not when [=MegaMan=] first absorbs Gregar/Falzar), I believe you already have the first three crosses(Aqua/Heat + Tengu/Slash + Tomahawk/Elec), so you can use any of those three. Saving [=MegaMan=] with Elecman has never felt so epic.
** And following the last prelim of the contest, you have access to ''all'' Link Navis. So, technically, you can ''send the GrimReaper into the underworld'' to go save [=MegaMan=].
* Again in the fourth game, this troper considers the ending a crowning moment of awesome. [[spoiler:After defeating Duo.EXE, and with only an hour before a computer-controlled asteroid collides with the Earth, [=MegaMan=] tries to move the wheel controlling it, but it would not even budge. However, after
the whole world starts to cheer scenario is a gigantic CMOA for him, Lan goes Full Synchro with [=MegaMan=], and the wheel that wouldn't even budge now spins so hard that it's a surprise that it doesn't fly off its axis.]] With the music to go along with it, it was perfect.series in general!



* Anyone forget Wily's [=CMOA=] at the end of [=MMBN5=]? He's an old man who walked into an EXPLODING VOLCANO, just to use a brilliant combination of the ResetButton and a BrightSlap to allow his own son a chance at redemption, and BOTH of them survived!

to:

* Anyone forget Wily's [=CMOA=] The fight against [=Serenade.EXE=] is also awesome. That [=MegaMan=] gets crowned ''[[AsskickingEqualsAuthority King of the Undernet]]'' for winning is the cherry on top.

!!''Battle Network 4''
* After rescuing an opponent's Navi from being offed by the mafia, their boss overhears their plan to off her. When they go to attack her, the screen goes dark for half a second and you see both the attackers on the ground. Not bad for an [[NeverMessWithGranny old lady]].
** What makes it more awesome is that she apparently attacks them with the [[StreetFighter Shun Goku Statsu]] because the sounds used for this scene are almost identical to the ones associated with the move from that series.
* [=ShadeMan=], who's completely immune to [=MegaMan=]'s attacks, demands that he and Lan return the [=DarkChip=] they found. Out of options, [=MegaMan=] tosses him the chip... and then ''shoots it in midair'', destroying it. [=ShadeMan=] is not pleased. (Fortunately, [=MegaMan=] gets a way to damage him in the ensuing battle.)
* Again in the fourth game, this troper considers the ending a crowning moment of awesome. [[spoiler:After defeating Duo.EXE, and with only an hour before a computer-controlled asteroid collides with the Earth, [=MegaMan=] tries to move the wheel controlling it, but it would not even budge. However, after the whole world starts to cheer for him, Lan goes Full Synchro with [=MegaMan=], and the wheel that wouldn't even budge now spins so hard that it's a surprise that it doesn't fly off its axis.]] With the music to go along with it, it was perfect.
* For those who say this game sucked, here's one moment of awesome no one can deny. Lan made some very questionable moral decisions throughtout the game, and Regal's attempts at a WhatTheHellHero speech
at the end of [=MMBN5=]? He's an old man were destroyed by the simple fact Lan still gave a damn about humanity, and Regal didn't. The game's story was thin, but it was a barely disguised morality tale that proved that those who walked into an EXPLODING VOLCANO, just to use a brilliant combination of ultimately see the ResetButton good in humanity and a BrightSlap are willing to allow his own son a fight for it are the best hope our race has of survival... literally.
** Bonus points for being the impetus that gave Lan, Yuichirou, AND Wily the
chance at redemption, and BOTH to ultimately prove that point by the end of them survived![=MMBN5=].

!!''Battle Network 5''



* [=MMBN3=]: The entire scenario where Lan and Mega Man are kicking viral ass to save Mamoru from dying was so ManlyTears inspiring that the whole scenario is a gigantic CMOA for the series in general!
* [=MMBN4=]: For those who say this game sucked, here's one moment of awesome no one can deny. Lan made some very questionable moral decisions throughtout the game, and Regal's attempts at a WhatTheHellHero speech at the end were destroyed by the simple fact Lan still gave a damn about humanity, and Regal didn't. The game's story was thin, but it was a barely disguised morality tale that proved that those who ultimately see the good in humanity and are willing to fight for it are the best hope our race has of survival....literally.
** Bonus points for being the impetus that gave Lan, Yuichirou, AND Wily the chance to ultimately prove that point by the end of [=MMBN5=].
* [=MMBN6=]: Joe Mach's awesome [[spoiler:SpannerInTheWorks]], courtesy of beating the piss out of [[spoiler:his former World 3 allies]] because his conscience couldn't stand the thought of those assholes hurting a child.
* Back to [=BN5=], there's the Brain Navi of both games beating the living shit out of [[spoiler:the impostors of himself and [=MegaMan=].]] Cool when [=SearchMan=] does it in ''[=ProtoMan=]'', but more awesome in ''Colonel'', considering the fact that your Brain here is ''[[TookALevelInBadass NumberMan.]]''

to:

* [=MMBN3=]: The entire scenario where Lan and Mega Man are kicking viral ass to save Mamoru from dying was so ManlyTears inspiring that the whole scenario is a gigantic CMOA for the series in general!
* [=MMBN4=]: For those who say this game sucked, here's one moment of awesome no one can deny. Lan made some very questionable moral decisions throughtout the game, and Regal's attempts at a WhatTheHellHero speech at the end were destroyed by the simple fact Lan still gave a damn about humanity, and Regal didn't. The game's story was thin, but it was a barely disguised morality tale that proved that those who ultimately see the good in humanity and are willing to fight for it are the best hope our race has of survival....literally.
** Bonus points for being the impetus that gave Lan, Yuichirou, AND Wily the chance to ultimately prove that point by the end of [=MMBN5=].
* [=MMBN6=]: Joe Mach's awesome [[spoiler:SpannerInTheWorks]], courtesy of beating the piss out of [[spoiler:his former World 3 allies]] because his conscience couldn't stand the thought of those assholes hurting a child.
* Back to
In [=BN5=], there's the Brain Navi of both games beating the living shit out of [[spoiler:the impostors of himself and [=MegaMan=].]] Cool when [=SearchMan=] does it in ''[=ProtoMan=]'', but more awesome in ''Colonel'', considering the fact that your Brain here is ''[[TookALevelInBadass NumberMan.]]'']]''
* Anyone forget Wily's [=CMOA=] at the end of [=MMBN5=]? He's an old man who walked into an EXPLODING VOLCANO, just to use a brilliant combination of the ResetButton and a BrightSlap to allow his own son a chance at redemption, and BOTH of them survived!

!!''Battle Network 6''
* In the sixth game, [=MegaMan=] uses himself to [[SealedInsideAPersonShapedCan contain a giant Internet monster]], and you have to drag someone else's Navi (Heatman or Aquaman, depending on version) to find some Healing Waters to help him calm down. As that Navi begins administering the Water, the Beast begins to go berserk as it starts to take control of [=MegaMan=]. Lan and his dad are panicking. And then your substitute Navi ''[[GetAHoldOfYourselfMan Bright Slaps]]'' Mega back into control. Win.
** Several chapters later, [=MegaMan=] gets kidnapped, and the Cybeast within him forced to manifest. He gets driven off and is tracked to the Underground - the burial place for the Cybeasts. For the last time, you have to take someone else's Navi into the area to rescue him, but unlike the previous two times, you have to '''fight''' the berserk Beast [=MegaMan=] with the Navi of your choice. This moment becomes awesome for differing reasons, depending on the Navi of choice.
* Joe Mach's awesome [[spoiler:SpannerInTheWorks]], courtesy of beating the piss out of [[spoiler:his former World 3 allies]] because his conscience couldn't stand the thought of those assholes hurting a child.




!!''Network Transmission''



* Beating [[BonusBoss Bass.EXE]]. Always.
* The fight against [=Serenade.EXE=] is also awesome. That [=MegaMan=] gets crowned ''[[AsskickingEqualsAuthority King of the Undernet]]'' for winning is the cherry on top.
* The Bonus game content for both the third and fifth games are each minor story arcs unto themselves, each culminating with a FinalBattle against a BonusBoss with some of the heaviest SuperWeight in the entire plot. As tough as it is to get there, the payoff is entirely worth it.
* After rescuing one of your opponent's navi from being offed by the mafia, their boss overhears their plan to off her. When they go to attack her, the screen goes dark for half a second and you see both the attackers on the ground. Not bad for an [[NeverMessWithGranny old lady]].
** what makes it more awesome is that she apparently attacks them with the [[StreetFighter Shun Goku Statsu]] because the sounds used for this scene are almost identical to the ones associated with the move from that series.

to:


!!Multiple Games
* Just about anything Proto Man related, specifically when he deletes Magic Man, Quick Man, and Bubble Man each with one stab from his sword. Albeit Mega Man's the one who weakened them, but still.
* Beating [[BonusBoss Bass.EXE]]. Always.
[[BestBossEver Always]].
* The fight against [=Serenade.EXE=] is also awesome. That [=MegaMan=] gets crowned ''[[AsskickingEqualsAuthority King of the Undernet]]'' for winning is the cherry on top.
* The Bonus game
postgame content for both the third and fifth games are each minor story arcs unto themselves, each culminating with a FinalBattle against a BonusBoss with some of the heaviest SuperWeight in the entire plot. As tough as it is to get there, the payoff is entirely worth it.
* After rescuing one of your opponent's navi from being offed by the mafia, their boss overhears their plan to off her. When they go to attack her, the screen goes dark for half a second and you see both the attackers on the ground. Not bad for an [[NeverMessWithGranny old lady]].
** what makes it more awesome is that she apparently attacks them with the [[StreetFighter Shun Goku Statsu]] because the sounds used for this scene are almost identical to the ones associated with the move from that series.
it.
23rd Jul '15 6:05:40 PM nombretomado
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* The games themselves usually highlight moments of awesome by setting them to a rendition of each game's main theme. Special credit, however, goes to the Gamecube spinoff ''Network Transmission'': this game doesn't use its own main theme for heroic moments, they use ''[[MegaManNTWarrior Kaze wo Tsukinukete]]''[[note]]Break Through the Wind[[/note]]. It's awesome charging towards the Final Boss with the triumphant refrain of the anime theme carrying you forward.

to:

* The games themselves usually highlight moments of awesome by setting them to a rendition of each game's main theme. Special credit, however, goes to the Gamecube spinoff ''Network Transmission'': this game doesn't use its own main theme for heroic moments, they use ''[[MegaManNTWarrior ''[[Anime/MegaManNTWarrior Kaze wo Tsukinukete]]''[[note]]Break Through the Wind[[/note]]. It's awesome charging towards the Final Boss with the triumphant refrain of the anime theme carrying you forward.
9th Apr '15 6:21:36 PM OldManGuy
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* After rescuing one of your opponent's navi from being offed by the mafia, their boss overhears their plan to off her. When they go to attack her, the screen goes dark for half a second and you see both the attackers on the ground. Not bad for an [[NeverMessWithGranny old lady]].

to:

* After rescuing one of your opponent's navi from being offed by the mafia, their boss overhears their plan to off her. When they go to attack her, the screen goes dark for half a second and you see both the attackers on the ground. Not bad for an [[NeverMessWithGranny old lady]].lady]].
** what makes it more awesome is that she apparently attacks them with the [[StreetFighter Shun Goku Statsu]] because the sounds used for this scene are almost identical to the ones associated with the move from that series.
9th Jan '15 9:51:45 PM Xidphel
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* After rescuing one of your opponent's navi from being offed by the mafia, their boss overhears their plan to off her. When they go to attack her, the screen goes dark for half a second and you see both the attackers on the ground. Not bad for an [BadassGramma old lady]].

to:

* After rescuing one of your opponent's navi from being offed by the mafia, their boss overhears their plan to off her. When they go to attack her, the screen goes dark for half a second and you see both the attackers on the ground. Not bad for an [BadassGramma [[NeverMessWithGranny old lady]].
9th Jan '15 9:50:50 PM Xidphel
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* The Bonus game content for both the third and fifth games are each minor story arcs unto themselves, each culminating with a FinalBattle against a BonusBoss with some of the heaviest SuperWeight in the entire plot. As tough as it is to get there, the payoff is entirely worth it.

to:

* The Bonus game content for both the third and fifth games are each minor story arcs unto themselves, each culminating with a FinalBattle against a BonusBoss with some of the heaviest SuperWeight in the entire plot. As tough as it is to get there, the payoff is entirely worth it.it.
* After rescuing one of your opponent's navi from being offed by the mafia, their boss overhears their plan to off her. When they go to attack her, the screen goes dark for half a second and you see both the attackers on the ground. Not bad for an [BadassGramma old lady]].
4th May '14 10:42:35 PM Tavernier
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** And following the last prelim of the contest, you have access to ''all'' Link Navis. So, technically, you can send the GrimReaper into Hell to go save [=MegaMan=].

to:

** And following the last prelim of the contest, you have access to ''all'' Link Navis. So, technically, you can send ''send the GrimReaper into Hell the underworld'' to go save [=MegaMan=].



* [=MMBN6=]: Joe Mach's awesome [[spoiler:HeelFaceTurn]], courtesy of beating the piss out of [[spoiler:his former World 3 allies]] because his conscience couldn't stand the thought of those assholes hurting a child.

to:

* [=MMBN6=]: Joe Mach's awesome [[spoiler:HeelFaceTurn]], [[spoiler:SpannerInTheWorks]], courtesy of beating the piss out of [[spoiler:his former World 3 allies]] because his conscience couldn't stand the thought of those assholes hurting a child.
21st Mar '14 2:13:29 PM Tavernier
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to:

* The games themselves usually highlight moments of awesome by setting them to a rendition of each game's main theme. Special credit, however, goes to the Gamecube spinoff ''Network Transmission'': this game doesn't use its own main theme for heroic moments, they use ''[[MegaManNTWarrior Kaze wo Tsukinukete]]''[[note]]Break Through the Wind[[/note]]. It's awesome charging towards the Final Boss with the triumphant refrain of the anime theme carrying you forward.
* Also, from Network Transmission, if you avert doing NotQuiteTheRightThing, you get to take the Professor out with style. [[spoiler: While the Professor taunts Lan and Mega about how defeating the Life Virus R didn't ultimately stop him, his mockery dies in his throat when he realizes the Officials are ''on his doorstep''. Turns out, Zero owed them a favor for sealing the virus he was generating, and used the leftover viruses infecting the Professor's own computer to sniff him out]].
-->'''[[spoiler: Zero]]''': ''[[IronicEcho Is that despair I see?]]''
* Beating [[BonusBoss Bass.EXE]]. Always.
* The fight against [=Serenade.EXE=] is also awesome. That [=MegaMan=] gets crowned ''[[AsskickingEqualsAuthority King of the Undernet]]'' for winning is the cherry on top.
* The Bonus game content for both the third and fifth games are each minor story arcs unto themselves, each culminating with a FinalBattle against a BonusBoss with some of the heaviest SuperWeight in the entire plot. As tough as it is to get there, the payoff is entirely worth it.
21st Mar '14 1:50:39 PM Tavernier
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Added DiffLines:

-->'''Colonel''': ''[[BadassBaritone Let's go, Lan Hikari!]]''%%
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