History Awesome / FinalFantasyI

14th Jan '16 4:01:33 PM nombretomado
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* This game's very existence really. [[SquareEnix A dying company]]'s employee makes one last ditch attempt at a good game. His only real standard: show up ''DragonQuest''. Instead of [[ItsUpToYou one character]], choose any combination of four from six unique classes. Instead of less than a dozen boring spells, choose any 24 from at least 36 options. Instead of a handful of equipment, dozens of pieces that match the class options. ''And'', most importantly, do it with an interface and controls that anyone could understand.[[note]]Games like {{Franchise/Ultima}} or {{VideoGame/Wizardry}} or [[VideoGame/GoldBox AD&D Gold Box]] all had ''options'' this robust, but required decent home [=PCs=], hours of manual reading, and/or extensive existing knowledge of the game system in question to actually make any ''use'' of these options. And, counting [=FF1's=] Japanese release date, Gold Box came ''after''.[[/note]] It doesn't seem like much today, but back then, it was miles above what anyone thought a game could be. It saved a dying company and spawned one of the [[CashCowFranchise most famous video game series in the world]].

to:

* This game's very existence really. [[SquareEnix [[Creator/SquareEnix A dying company]]'s employee makes one last ditch attempt at a good game. His only real standard: show up ''DragonQuest''. Instead of [[ItsUpToYou one character]], choose any combination of four from six unique classes. Instead of less than a dozen boring spells, choose any 24 from at least 36 options. Instead of a handful of equipment, dozens of pieces that match the class options. ''And'', most importantly, do it with an interface and controls that anyone could understand.[[note]]Games like {{Franchise/Ultima}} or {{VideoGame/Wizardry}} or [[VideoGame/GoldBox AD&D Gold Box]] all had ''options'' this robust, but required decent home [=PCs=], hours of manual reading, and/or extensive existing knowledge of the game system in question to actually make any ''use'' of these options. And, counting [=FF1's=] Japanese release date, Gold Box came ''after''.[[/note]] It doesn't seem like much today, but back then, it was miles above what anyone thought a game could be. It saved a dying company and spawned one of the [[CashCowFranchise most famous video game series in the world]].
21st Jan '15 10:35:10 PM SpaceDrake
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* This game's very existence really. [[SquareEnix A dying company]]'s employee makes one last ditch attempt at a good game. His only real standard: show up ''DragonQuest''. Instead of [[ItsUpToYou one character]], choose any combination of four from six unique classes. Instead of less than a dozen boring spells, choose any 24 from at least 36 options. Instead of a handful of equipment, dozens of pieces that match the class options. ''And'', most importantly, do it with an interface and controls that anyone could understand.[[note]]Games like {{Franchise/Ultima}} or {{VideoGame/Wizardry}} or [[VideoGame/GoldBox AD&D Gold Box]] all had ''options'' this robust, but required decent home PCs, hours of manual reading, and/or extensive existing knowledge of the game system in question to actually make any ''use'' of these options. And, counting [=FF1's=] Japanese release date, Gold Box came ''after''.[[/note]] It doesn't seem like much today, but back then, it was miles above what anyone thought a game could be. It saved a dying company and spawned one of the [[CashCowFranchise most famous video game series in the world]].

to:

* This game's very existence really. [[SquareEnix A dying company]]'s employee makes one last ditch attempt at a good game. His only real standard: show up ''DragonQuest''. Instead of [[ItsUpToYou one character]], choose any combination of four from six unique classes. Instead of less than a dozen boring spells, choose any 24 from at least 36 options. Instead of a handful of equipment, dozens of pieces that match the class options. ''And'', most importantly, do it with an interface and controls that anyone could understand.[[note]]Games like {{Franchise/Ultima}} or {{VideoGame/Wizardry}} or [[VideoGame/GoldBox AD&D Gold Box]] all had ''options'' this robust, but required decent home PCs, [=PCs=], hours of manual reading, and/or extensive existing knowledge of the game system in question to actually make any ''use'' of these options. And, counting [=FF1's=] Japanese release date, Gold Box came ''after''.[[/note]] It doesn't seem like much today, but back then, it was miles above what anyone thought a game could be. It saved a dying company and spawned one of the [[CashCowFranchise most famous video game series in the world]].
21st Jan '15 10:34:54 PM SpaceDrake
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* This game's very existence really. [[SquareEnix A dying company]]'s employee makes one last ditch attempt at a good game. His only real standard: show up ''DragonQuest''. Instead of [[ItsUpToYou one character]], choose any combination of four from six unique classes. Instead of less than a dozen boring spells, choose any 24 from at least 36 options. Instead of a handful of equipment, dozens of pieces that match the class options. ''And'', most importantly, do it with an interface and controls that anyone could understand.[[note]]Games like {{Franchise/Ultima}} or VideoGame/Wizardry or [[VideoGame/GoldBox AD&D Gold Box]] all had ''options'' this robust, but required decent home PCs, hours of manual reading, and/or extensive existing knowledge of the game system in question to actually make any ''use'' of these options. And, counting [=FF1's=] Japanese release date, Gold Box came ''after''.[[/note]] It doesn't seem like much today, but back then, it was miles above what anyone thought a game could be. It saved a dying company and spawned one of the [[CashCowFranchise most famous video game series in the world]].

to:

* This game's very existence really. [[SquareEnix A dying company]]'s employee makes one last ditch attempt at a good game. His only real standard: show up ''DragonQuest''. Instead of [[ItsUpToYou one character]], choose any combination of four from six unique classes. Instead of less than a dozen boring spells, choose any 24 from at least 36 options. Instead of a handful of equipment, dozens of pieces that match the class options. ''And'', most importantly, do it with an interface and controls that anyone could understand.[[note]]Games like {{Franchise/Ultima}} or VideoGame/Wizardry {{VideoGame/Wizardry}} or [[VideoGame/GoldBox AD&D Gold Box]] all had ''options'' this robust, but required decent home PCs, hours of manual reading, and/or extensive existing knowledge of the game system in question to actually make any ''use'' of these options. And, counting [=FF1's=] Japanese release date, Gold Box came ''after''.[[/note]] It doesn't seem like much today, but back then, it was miles above what anyone thought a game could be. It saved a dying company and spawned one of the [[CashCowFranchise most famous video game series in the world]].
21st Jan '15 10:34:33 PM SpaceDrake
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* This game's very existence really. [[SquareEnix A dying company]]'s employee makes one last ditch attempt at a good game. His only real standard: show up ''DragonQuest''. Instead of [[ItsUpToYou one character]], choose any combination of four from six unique classes. Instead of less than a dozen boring spells, choose any 24 from at least 36 options. Instead of a handful of equipment, dozens of pieces that match the class options. ''And'', most importantly, do it with an interface and controls that anyone could understand.[[note]]Games like {{Franchise/Ultima}} or VideoGame/Wizardry or [[VideoGame/GoldBox AD&D Gold Box]] all had ''options'' this robust, but required decent home PCs, hours of manual reading, and/or extensive existing knowledge of the game system in question to actually make any ''use'' of these options. And, counting FF1's Japanese release date, Gold Box came ''after''.[[/note]] It doesn't seem like much today, but back then, it was miles above what anyone thought a game could be. It saved a dying company and spawned one of the [[CashCowFranchise most famous video game series in the world]].

to:

* This game's very existence really. [[SquareEnix A dying company]]'s employee makes one last ditch attempt at a good game. His only real standard: show up ''DragonQuest''. Instead of [[ItsUpToYou one character]], choose any combination of four from six unique classes. Instead of less than a dozen boring spells, choose any 24 from at least 36 options. Instead of a handful of equipment, dozens of pieces that match the class options. ''And'', most importantly, do it with an interface and controls that anyone could understand.[[note]]Games like {{Franchise/Ultima}} or VideoGame/Wizardry or [[VideoGame/GoldBox AD&D Gold Box]] all had ''options'' this robust, but required decent home PCs, hours of manual reading, and/or extensive existing knowledge of the game system in question to actually make any ''use'' of these options. And, counting FF1's [=FF1's=] Japanese release date, Gold Box came ''after''.[[/note]] It doesn't seem like much today, but back then, it was miles above what anyone thought a game could be. It saved a dying company and spawned one of the [[CashCowFranchise most famous video game series in the world]].
21st Jan '15 10:34:02 PM SpaceDrake
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* This game's very existence really. [[SquareEnix A dying company]]'s employee makes one last ditch attempt at a good game. His only real standard: show up ''DragonQuest''. Instead of [[ItsUpToYou one character]], choose any combination of four from six unique classes. Instead of less than a dozen boring spells, choose any 24 from at least 36 options. Instead of a handful of equipment, dozens of pieces that match the class options. It doesn't seem like much today, but back then, it was miles above what anyone thought a game could be. It saved a dying company and spawned one of the [[CashCowFranchise most famous video game series in the world]].

to:

* This game's very existence really. [[SquareEnix A dying company]]'s employee makes one last ditch attempt at a good game. His only real standard: show up ''DragonQuest''. Instead of [[ItsUpToYou one character]], choose any combination of four from six unique classes. Instead of less than a dozen boring spells, choose any 24 from at least 36 options. Instead of a handful of equipment, dozens of pieces that match the class options. ''And'', most importantly, do it with an interface and controls that anyone could understand.[[note]]Games like {{Franchise/Ultima}} or VideoGame/Wizardry or [[VideoGame/GoldBox AD&D Gold Box]] all had ''options'' this robust, but required decent home PCs, hours of manual reading, and/or extensive existing knowledge of the game system in question to actually make any ''use'' of these options. And, counting FF1's Japanese release date, Gold Box came ''after''.[[/note]] It doesn't seem like much today, but back then, it was miles above what anyone thought a game could be. It saved a dying company and spawned one of the [[CashCowFranchise most famous video game series in the world]].
23rd Jul '14 11:27:17 PM ConfuzzledKoala
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* "[[MemeticMutation I,]] [[spoiler:[[MemeticMutation GARLAND,]]]] [[GoodBadTranslation SHALL]] [[NeverSayDie KNOCK YOU ALL DOWN!"]]

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* "[[MemeticMutation I,]] [[spoiler:[[MemeticMutation GARLAND,]]]] I, GARLAND,]] [[GoodBadTranslation SHALL]] [[NeverSayDie KNOCK YOU ALL DOWN!"]]
23rd Jul '14 3:58:35 AM ConfuzzledKoala
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* [[GoodBadTranslation "I, GARLAND, SHALL KNOCK YOU ALL DOWN!"]]

to:

* "[[MemeticMutation I,]] [[spoiler:[[MemeticMutation GARLAND,]]]] [[GoodBadTranslation "I, GARLAND, SHALL SHALL]] [[NeverSayDie KNOCK YOU ALL DOWN!"]]
5th Feb '14 4:53:28 PM Seraphine
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* One of the RPG world's first {{Evil Plan}}s (albeit a very simple one): when [[spoiler:Garland]] reveals, at the end of the game, that he [[spoiler:created a time loop by sending the Fiends 2000 years forward so they would send his body back 2000 years to allow him to transform into [[OneWingedAngel Chaos]], and live forever.]]

to:

* One of the RPG world's first {{Evil Plan}}s (albeit a very simple one): when [[spoiler:Garland]] reveals, at the end of the game, that he [[spoiler:created a time loop by sending the Fiends 2000 years forward so they would send his body back 2000 years to allow him to transform into [[OneWingedAngel Chaos]], and live forever.]]forever]].
3rd Feb '14 9:52:55 AM firejewel
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* [[GoodBadTranslation "I, GARLAND, WILL KNOCK YOU ALL DOWN!"]]

to:

* [[GoodBadTranslation "I, GARLAND, WILL SHALL KNOCK YOU ALL DOWN!"]]
22nd Jan '14 11:01:35 PM Seraphine
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* [[SoBadItsGood "I, GARLAND, WILL KNOCK YOU ALL DOWN!"]]

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* [[SoBadItsGood [[GoodBadTranslation "I, GARLAND, WILL KNOCK YOU ALL DOWN!"]]
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http://tvtropes.org/pmwiki/article_history.php?article=Awesome.FinalFantasyI