History Awesome / FinalFantasyI

12th Jul '17 8:38:56 PM Miracle@StOlaf
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** [[spoiler:Oh, he doesn't care overmuch about ''living'' forever, he wants to ''kill the Light Warriors forever''. After they killed him as Garland, he hates them so much that killing them once just wouldn't be ''enough''. He wants to spend eternity killing them over, and over, and over, and over, and over again.]]
** [[spoiler:The severing of said time loop by the Light Warriors may also count, if you actually care that much about the story to such a simple game.]]

to:

** [[spoiler:Oh, he doesn't care overmuch about ''living'' forever, he wants to ''kill the Light Warriors forever''. After they killed him as Garland, he hates them so much that killing them once just wouldn't be ''enough''. He wants to spend eternity killing them over, and over, and over, and over, and over again.]]
** [[spoiler:The
Then, of course, there is the severing of said time loop by the Light Warriors may Warriors, which also count, if you actually care that much about the story to such a simple game.redeems Garland by undoing his original FaceHeelTurn.]]
24th Jun '17 2:33:33 PM nombretomado
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* This game's very existence really. [[Creator/SquareEnix A dying company]]'s employee makes one last ditch attempt at a good game. His only real standard: show up ''DragonQuest''. Instead of [[ItsUpToYou one character]], choose any combination of four from six unique classes. Instead of less than a dozen boring spells, choose any 24 from at least 36 options. Instead of a handful of equipment, dozens of pieces that match the class options. ''And'', most importantly, do it with an interface and controls that anyone could understand.[[note]]Games like ''{{VideoGame/Ultima}}'' or ''{{VideoGame/Wizardry}}'' or [[VideoGame/GoldBox AD&D Gold Box]] all had ''options'' this robust, but required decent home [=PCs=], hours of manual reading, and/or extensive existing knowledge of the game system in question to actually make any ''use'' of these options. And, counting [=FF1's=] Japanese release date, Gold Box came ''after''.[[/note]] It doesn't seem like much today, but back then, it was miles above what anyone thought a game could be. It saved a dying company and spawned one of the [[CashCowFranchise most famous video game series in the world]].

to:

* This game's very existence really. [[Creator/SquareEnix A dying company]]'s employee makes one last ditch attempt at a good game. His only real standard: show up ''DragonQuest''.''VideoGame/DragonQuest''. Instead of [[ItsUpToYou one character]], choose any combination of four from six unique classes. Instead of less than a dozen boring spells, choose any 24 from at least 36 options. Instead of a handful of equipment, dozens of pieces that match the class options. ''And'', most importantly, do it with an interface and controls that anyone could understand.[[note]]Games like ''{{VideoGame/Ultima}}'' or ''{{VideoGame/Wizardry}}'' or [[VideoGame/GoldBox AD&D Gold Box]] all had ''options'' this robust, but required decent home [=PCs=], hours of manual reading, and/or extensive existing knowledge of the game system in question to actually make any ''use'' of these options. And, counting [=FF1's=] Japanese release date, Gold Box came ''after''.[[/note]] It doesn't seem like much today, but back then, it was miles above what anyone thought a game could be. It saved a dying company and spawned one of the [[CashCowFranchise most famous video game series in the world]].
20th May '17 10:43:22 AM nombretomado
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* This game's very existence really. [[Creator/SquareEnix A dying company]]'s employee makes one last ditch attempt at a good game. His only real standard: show up ''DragonQuest''. Instead of [[ItsUpToYou one character]], choose any combination of four from six unique classes. Instead of less than a dozen boring spells, choose any 24 from at least 36 options. Instead of a handful of equipment, dozens of pieces that match the class options. ''And'', most importantly, do it with an interface and controls that anyone could understand.[[note]]Games like {{Franchise/Ultima}} or {{VideoGame/Wizardry}} or [[VideoGame/GoldBox AD&D Gold Box]] all had ''options'' this robust, but required decent home [=PCs=], hours of manual reading, and/or extensive existing knowledge of the game system in question to actually make any ''use'' of these options. And, counting [=FF1's=] Japanese release date, Gold Box came ''after''.[[/note]] It doesn't seem like much today, but back then, it was miles above what anyone thought a game could be. It saved a dying company and spawned one of the [[CashCowFranchise most famous video game series in the world]].

to:

* This game's very existence really. [[Creator/SquareEnix A dying company]]'s employee makes one last ditch attempt at a good game. His only real standard: show up ''DragonQuest''. Instead of [[ItsUpToYou one character]], choose any combination of four from six unique classes. Instead of less than a dozen boring spells, choose any 24 from at least 36 options. Instead of a handful of equipment, dozens of pieces that match the class options. ''And'', most importantly, do it with an interface and controls that anyone could understand.[[note]]Games like {{Franchise/Ultima}} ''{{VideoGame/Ultima}}'' or {{VideoGame/Wizardry}} ''{{VideoGame/Wizardry}}'' or [[VideoGame/GoldBox AD&D Gold Box]] all had ''options'' this robust, but required decent home [=PCs=], hours of manual reading, and/or extensive existing knowledge of the game system in question to actually make any ''use'' of these options. And, counting [=FF1's=] Japanese release date, Gold Box came ''after''.[[/note]] It doesn't seem like much today, but back then, it was miles above what anyone thought a game could be. It saved a dying company and spawned one of the [[CashCowFranchise most famous video game series in the world]].
11th Feb '17 2:13:04 PM MightyKombat
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* "[[MemeticMutation I, GARLAND,]] [[GoodBadTranslation SHALL]] [[NeverSayDie KNOCK YOU ALL DOWN!"]]

to:

* "[[MemeticMutation I, GARLAND,]] [[GoodBadTranslation SHALL]] WILL]] [[NeverSayDie KNOCK YOU ALL DOWN!"]]
14th Jan '16 4:01:33 PM nombretomado
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* This game's very existence really. [[SquareEnix A dying company]]'s employee makes one last ditch attempt at a good game. His only real standard: show up ''DragonQuest''. Instead of [[ItsUpToYou one character]], choose any combination of four from six unique classes. Instead of less than a dozen boring spells, choose any 24 from at least 36 options. Instead of a handful of equipment, dozens of pieces that match the class options. ''And'', most importantly, do it with an interface and controls that anyone could understand.[[note]]Games like {{Franchise/Ultima}} or {{VideoGame/Wizardry}} or [[VideoGame/GoldBox AD&D Gold Box]] all had ''options'' this robust, but required decent home [=PCs=], hours of manual reading, and/or extensive existing knowledge of the game system in question to actually make any ''use'' of these options. And, counting [=FF1's=] Japanese release date, Gold Box came ''after''.[[/note]] It doesn't seem like much today, but back then, it was miles above what anyone thought a game could be. It saved a dying company and spawned one of the [[CashCowFranchise most famous video game series in the world]].

to:

* This game's very existence really. [[SquareEnix [[Creator/SquareEnix A dying company]]'s employee makes one last ditch attempt at a good game. His only real standard: show up ''DragonQuest''. Instead of [[ItsUpToYou one character]], choose any combination of four from six unique classes. Instead of less than a dozen boring spells, choose any 24 from at least 36 options. Instead of a handful of equipment, dozens of pieces that match the class options. ''And'', most importantly, do it with an interface and controls that anyone could understand.[[note]]Games like {{Franchise/Ultima}} or {{VideoGame/Wizardry}} or [[VideoGame/GoldBox AD&D Gold Box]] all had ''options'' this robust, but required decent home [=PCs=], hours of manual reading, and/or extensive existing knowledge of the game system in question to actually make any ''use'' of these options. And, counting [=FF1's=] Japanese release date, Gold Box came ''after''.[[/note]] It doesn't seem like much today, but back then, it was miles above what anyone thought a game could be. It saved a dying company and spawned one of the [[CashCowFranchise most famous video game series in the world]].
21st Jan '15 10:35:10 PM SpaceDrake
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* This game's very existence really. [[SquareEnix A dying company]]'s employee makes one last ditch attempt at a good game. His only real standard: show up ''DragonQuest''. Instead of [[ItsUpToYou one character]], choose any combination of four from six unique classes. Instead of less than a dozen boring spells, choose any 24 from at least 36 options. Instead of a handful of equipment, dozens of pieces that match the class options. ''And'', most importantly, do it with an interface and controls that anyone could understand.[[note]]Games like {{Franchise/Ultima}} or {{VideoGame/Wizardry}} or [[VideoGame/GoldBox AD&D Gold Box]] all had ''options'' this robust, but required decent home PCs, hours of manual reading, and/or extensive existing knowledge of the game system in question to actually make any ''use'' of these options. And, counting [=FF1's=] Japanese release date, Gold Box came ''after''.[[/note]] It doesn't seem like much today, but back then, it was miles above what anyone thought a game could be. It saved a dying company and spawned one of the [[CashCowFranchise most famous video game series in the world]].

to:

* This game's very existence really. [[SquareEnix A dying company]]'s employee makes one last ditch attempt at a good game. His only real standard: show up ''DragonQuest''. Instead of [[ItsUpToYou one character]], choose any combination of four from six unique classes. Instead of less than a dozen boring spells, choose any 24 from at least 36 options. Instead of a handful of equipment, dozens of pieces that match the class options. ''And'', most importantly, do it with an interface and controls that anyone could understand.[[note]]Games like {{Franchise/Ultima}} or {{VideoGame/Wizardry}} or [[VideoGame/GoldBox AD&D Gold Box]] all had ''options'' this robust, but required decent home PCs, [=PCs=], hours of manual reading, and/or extensive existing knowledge of the game system in question to actually make any ''use'' of these options. And, counting [=FF1's=] Japanese release date, Gold Box came ''after''.[[/note]] It doesn't seem like much today, but back then, it was miles above what anyone thought a game could be. It saved a dying company and spawned one of the [[CashCowFranchise most famous video game series in the world]].
21st Jan '15 10:34:54 PM SpaceDrake
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* This game's very existence really. [[SquareEnix A dying company]]'s employee makes one last ditch attempt at a good game. His only real standard: show up ''DragonQuest''. Instead of [[ItsUpToYou one character]], choose any combination of four from six unique classes. Instead of less than a dozen boring spells, choose any 24 from at least 36 options. Instead of a handful of equipment, dozens of pieces that match the class options. ''And'', most importantly, do it with an interface and controls that anyone could understand.[[note]]Games like {{Franchise/Ultima}} or VideoGame/Wizardry or [[VideoGame/GoldBox AD&D Gold Box]] all had ''options'' this robust, but required decent home PCs, hours of manual reading, and/or extensive existing knowledge of the game system in question to actually make any ''use'' of these options. And, counting [=FF1's=] Japanese release date, Gold Box came ''after''.[[/note]] It doesn't seem like much today, but back then, it was miles above what anyone thought a game could be. It saved a dying company and spawned one of the [[CashCowFranchise most famous video game series in the world]].

to:

* This game's very existence really. [[SquareEnix A dying company]]'s employee makes one last ditch attempt at a good game. His only real standard: show up ''DragonQuest''. Instead of [[ItsUpToYou one character]], choose any combination of four from six unique classes. Instead of less than a dozen boring spells, choose any 24 from at least 36 options. Instead of a handful of equipment, dozens of pieces that match the class options. ''And'', most importantly, do it with an interface and controls that anyone could understand.[[note]]Games like {{Franchise/Ultima}} or VideoGame/Wizardry {{VideoGame/Wizardry}} or [[VideoGame/GoldBox AD&D Gold Box]] all had ''options'' this robust, but required decent home PCs, hours of manual reading, and/or extensive existing knowledge of the game system in question to actually make any ''use'' of these options. And, counting [=FF1's=] Japanese release date, Gold Box came ''after''.[[/note]] It doesn't seem like much today, but back then, it was miles above what anyone thought a game could be. It saved a dying company and spawned one of the [[CashCowFranchise most famous video game series in the world]].
21st Jan '15 10:34:33 PM SpaceDrake
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* This game's very existence really. [[SquareEnix A dying company]]'s employee makes one last ditch attempt at a good game. His only real standard: show up ''DragonQuest''. Instead of [[ItsUpToYou one character]], choose any combination of four from six unique classes. Instead of less than a dozen boring spells, choose any 24 from at least 36 options. Instead of a handful of equipment, dozens of pieces that match the class options. ''And'', most importantly, do it with an interface and controls that anyone could understand.[[note]]Games like {{Franchise/Ultima}} or VideoGame/Wizardry or [[VideoGame/GoldBox AD&D Gold Box]] all had ''options'' this robust, but required decent home PCs, hours of manual reading, and/or extensive existing knowledge of the game system in question to actually make any ''use'' of these options. And, counting FF1's Japanese release date, Gold Box came ''after''.[[/note]] It doesn't seem like much today, but back then, it was miles above what anyone thought a game could be. It saved a dying company and spawned one of the [[CashCowFranchise most famous video game series in the world]].

to:

* This game's very existence really. [[SquareEnix A dying company]]'s employee makes one last ditch attempt at a good game. His only real standard: show up ''DragonQuest''. Instead of [[ItsUpToYou one character]], choose any combination of four from six unique classes. Instead of less than a dozen boring spells, choose any 24 from at least 36 options. Instead of a handful of equipment, dozens of pieces that match the class options. ''And'', most importantly, do it with an interface and controls that anyone could understand.[[note]]Games like {{Franchise/Ultima}} or VideoGame/Wizardry or [[VideoGame/GoldBox AD&D Gold Box]] all had ''options'' this robust, but required decent home PCs, hours of manual reading, and/or extensive existing knowledge of the game system in question to actually make any ''use'' of these options. And, counting FF1's [=FF1's=] Japanese release date, Gold Box came ''after''.[[/note]] It doesn't seem like much today, but back then, it was miles above what anyone thought a game could be. It saved a dying company and spawned one of the [[CashCowFranchise most famous video game series in the world]].
21st Jan '15 10:34:02 PM SpaceDrake
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* This game's very existence really. [[SquareEnix A dying company]]'s employee makes one last ditch attempt at a good game. His only real standard: show up ''DragonQuest''. Instead of [[ItsUpToYou one character]], choose any combination of four from six unique classes. Instead of less than a dozen boring spells, choose any 24 from at least 36 options. Instead of a handful of equipment, dozens of pieces that match the class options. It doesn't seem like much today, but back then, it was miles above what anyone thought a game could be. It saved a dying company and spawned one of the [[CashCowFranchise most famous video game series in the world]].

to:

* This game's very existence really. [[SquareEnix A dying company]]'s employee makes one last ditch attempt at a good game. His only real standard: show up ''DragonQuest''. Instead of [[ItsUpToYou one character]], choose any combination of four from six unique classes. Instead of less than a dozen boring spells, choose any 24 from at least 36 options. Instead of a handful of equipment, dozens of pieces that match the class options. ''And'', most importantly, do it with an interface and controls that anyone could understand.[[note]]Games like {{Franchise/Ultima}} or VideoGame/Wizardry or [[VideoGame/GoldBox AD&D Gold Box]] all had ''options'' this robust, but required decent home PCs, hours of manual reading, and/or extensive existing knowledge of the game system in question to actually make any ''use'' of these options. And, counting FF1's Japanese release date, Gold Box came ''after''.[[/note]] It doesn't seem like much today, but back then, it was miles above what anyone thought a game could be. It saved a dying company and spawned one of the [[CashCowFranchise most famous video game series in the world]].
23rd Jul '14 11:27:17 PM ConfuzzledKoala
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* "[[MemeticMutation I,]] [[spoiler:[[MemeticMutation GARLAND,]]]] [[GoodBadTranslation SHALL]] [[NeverSayDie KNOCK YOU ALL DOWN!"]]

to:

* "[[MemeticMutation I,]] [[spoiler:[[MemeticMutation GARLAND,]]]] I, GARLAND,]] [[GoodBadTranslation SHALL]] [[NeverSayDie KNOCK YOU ALL DOWN!"]]
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