History Awesome / AceCombat5TheUnsungWar

13th Jan '16 6:09:12 PM TypeProton
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* Mission 14: Journey Home. It begins with Edge commanding and leading you on a fly by where the Vice President addresses the nation. Then the Yukes attack, you're trying to cover the evacuation against at this point the toughest enemies in the game, then Chopper gets hit and holds out as long as he can until everyone escapes, but the ejector is stuck. ** That's not the best part though. His death clearly leaves Wardog shattered, and they fight back, the enemy believes demons had literally taken them over and ThatOneLevel suddenly becomes a CurbStompBattle.
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* Mission 14: Journey Home. It begins with Edge commanding and leading you on a fly by where the Vice President addresses the nation. Then the Yukes attack, you're trying to cover the evacuation against at this point the toughest enemies in the game, then Chopper [[spoiler:Chopper gets hit and holds out as long as he can can]] until everyone escapes, but the ejector is stuck. ** That's not the best part though. His [[spoiler:His death clearly leaves Wardog shattered, shattered]], and they fight back, the enemy believes demons had literally taken them over and ThatOneLevel suddenly becomes a CurbStompBattle.
17th Oct '15 4:24:41 PM Rjinswand
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"Badass" sinkhole removed. For details, see the "Badass" Long Term Project thread.
* Nothing quite says BadAss or GameBreaker quite like actually breaking the final mission. The first battle is supposed to last at least a minute. Using XLAAs and a little skill this can be cut down to five seconds, with the game unable to keep up and the pre recorded dialogue running long after you've already won. On the plus side you get ample opportunity to hear all the second lot of dialogue uninterrupted.
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* Nothing quite says BadAss "badass" or GameBreaker quite like actually breaking the final mission. The first battle is supposed to last at least a minute. Using XLAAs and a little skill this can be cut down to five seconds, with the game unable to keep up and the pre recorded dialogue running long after you've already won. On the plus side you get ample opportunity to hear all the second lot of dialogue uninterrupted.
3rd Jul '15 8:04:31 PM SuperLlama
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* The final mission. Especially the music accompanying the final part where you [[spoiler: shoot down the SOLG as it tries to crash land right in the middle of Osea.]] Nothing makes whatever you're doing more awesome than an entire Latin choir with orchestral accompaniment singing your praises as you do so.
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* The final mission. Especially the music accompanying the final part where you [[spoiler: shoot down tear the SOLG apart piece by piece as it tries to crash land right in the middle of Osea.]] Nothing makes whatever you're doing more awesome than an entire Latin choir with orchestral accompaniment singing your praises as you do so.
3rd Jul '15 8:01:43 PM SuperLlama
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* Nothing quite says BadAss or GameBreaker quite like actually breaking the final mission. The first battle is supposed to last at least a minute. Using XLAAs and a little skill this can be cut down to five seconds, with the game unable to keep up and the pre recorded dialogue running long after you've already won. On the plus side you get ample opportunity to hear all the second lot of dialogue uninterrupted.
to:
* Nothing quite says BadAss or GameBreaker quite like actually breaking the final mission. The first battle is supposed to last at least a minute. Using XLAAs and a little skill this can be cut down to five seconds, with the game unable to keep up and the pre recorded dialogue running long after you've already won. On the plus side you get ample opportunity to hear all the second lot of dialogue uninterrupted.uninterrupted. * The final mission. Especially the music accompanying the final part where you [[spoiler: shoot down the SOLG as it tries to crash land right in the middle of Osea.]] Nothing makes whatever you're doing more awesome than an entire Latin choir with orchestral accompaniment singing your praises as you do so.
30th Jan '15 5:13:40 AM tsstevens
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--->YAHOOOOOOOOOOOOO!!!!
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--->YAHOOOOOOOOOOOOO!!!!--->YAHOOOOOOOOOOOOO!!!! * Nothing quite says BadAss or GameBreaker quite like actually breaking the final mission. The first battle is supposed to last at least a minute. Using XLAAs and a little skill this can be cut down to five seconds, with the game unable to keep up and the pre recorded dialogue running long after you've already won. On the plus side you get ample opportunity to hear all the second lot of dialogue uninterrupted.
30th Jun '14 10:33:50 AM BladeWolf
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30th Jun '14 10:31:10 AM BladeWolf
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** That's not the best part though. His death clearly leaves Wardog shattered, and they fight back, the enemy believes demons had literally taken them over and ThatOneLevel suddenly becomes a CurbStompBattle.
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** That's not the best part though. His death clearly leaves Wardog shattered, and they fight back, the enemy believes demons had literally taken them over and ThatOneLevel suddenly becomes a CurbStompBattle.CurbStompBattle. * Mission 26: Aces: the Tunnel Run, with the second most driving music in the game, surpassed only by the The Unsung War itself, flying at Mach 2 down the tunnel, and then Bartlet comes from the other direction. ---> Bartlet: I'm going to pass by you on the count of 3. --->One! Two! Three! (F-14A Tomcat screams by) --->YAHOOOOOOOOOOOOO!!!!
14th Apr '14 9:18:11 PM tsstevens
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Added DiffLines:
* Mission 14: Journey Home. It begins with Edge commanding and leading you on a fly by where the Vice President addresses the nation. Then the Yukes attack, you're trying to cover the evacuation against at this point the toughest enemies in the game, then Chopper gets hit and holds out as long as he can until everyone escapes, but the ejector is stuck. ** That's not the best part though. His death clearly leaves Wardog shattered, and they fight back, the enemy believes demons had literally taken them over and ThatOneLevel suddenly becomes a CurbStompBattle.
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