History ArtificialStupidity / SimulationGames

25th Jul '16 3:21:23 AM Morgenthaler
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* This is the biggest complain people have had about ''FromDust'', where the villagers' pathfinding AI can be a pain in the ass to manage. Most of the time, even the slightest obstacle will cause them to either take a massive detour, or [[MostAnnoyingSound start begging you for help]] while they stand still in bewilderment. Walking straight into streams of lava doesn't help either.

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* This is the biggest complain people have had about ''FromDust'', ''VideoGame/FromDust'', where the villagers' pathfinding AI can be a pain in the ass to manage. Most of the time, even the slightest obstacle will cause them to either take a massive detour, or [[MostAnnoyingSound start begging you for help]] while they stand still in bewilderment. Walking straight into streams of lava doesn't help either.
24th Jul '16 6:14:57 PM nombretomado
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* Without going into too much detail, let's just say that in ''{{Creatures}} 2'', the Norns that come with the game are morons. Thanks to a problem in their digital genetics, this ''gets worse'' after their first real-time hour of life (the so-called "One Hour Stupidity Syndrome", based from the fact that the reward values in the Norn's artificial brain are so screwed up that they'll most likely to be eventually sitting around deliriously happy while starving to death in the middle of a forest fire). A player may find that in order to make any progress in the game whatsoever (with getting pickups and exploring and the like) they'll have to micromanage one Norn and spent a distressingly large amount of time luring it into the water so as to pick it up and ''make'' it go where the player wants it to. There's a play style called the "Wolfling Run" where you hatch a bunch of Norns and leave them to their own devices - since the default Norns are outsmarted by buttons and fail to connect hunger with the need to eat, this is an exercise in genocide. The modified Norn "Socrates", designed specifically to remember none of its experience of reward or punishment for its actions, essentially ruled by random instinct, ended up prospering much better than it's default cousins, granting insight that allowed the game to be fixed.

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* Without going into too much detail, let's just say that in ''{{Creatures}} ''VideoGame/{{Creatures}} 2'', the Norns that come with the game are morons. Thanks to a problem in their digital genetics, this ''gets worse'' after their first real-time hour of life (the so-called "One Hour Stupidity Syndrome", based from the fact that the reward values in the Norn's artificial brain are so screwed up that they'll most likely to be eventually sitting around deliriously happy while starving to death in the middle of a forest fire). A player may find that in order to make any progress in the game whatsoever (with getting pickups and exploring and the like) they'll have to micromanage one Norn and spent a distressingly large amount of time luring it into the water so as to pick it up and ''make'' it go where the player wants it to. There's a play style called the "Wolfling Run" where you hatch a bunch of Norns and leave them to their own devices - since the default Norns are outsmarted by buttons and fail to connect hunger with the need to eat, this is an exercise in genocide. The modified Norn "Socrates", designed specifically to remember none of its experience of reward or punishment for its actions, essentially ruled by random instinct, ended up prospering much better than it's default cousins, granting insight that allowed the game to be fixed.
30th Jun '16 6:32:16 PM Gravityman
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** The Main Street visitors in ''New Leaf'' are programmed to say certain lines, depending on their personality type. One of the things a Snooty visitor can say is complaining about how crowded Main Street is. She'll say this even if there's nobody around besides her, or if you find her by herself in a museum room.
15th Apr '16 12:52:20 PM GreatWyrmGold
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** It's noted that without before Olimar came to the planet, the Pikmin were basically a sentient food supply for the herbivorous creatures inhabiting the planet, and that Olimar's efforts in organizing them have helped them to survive once Olimar is gone. In other words, the game [[JustifiedTrope justifies]] the stupidity, as the Pikmin were literally a walking food supply before Olimar came around.
3rd Apr '16 2:05:27 PM Lopiny
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** A related bug causes them to never consider drinking directly from the barrel when there's mugs around. Not too troublesome until they lose their ability to grasp, leave for the booze stockpile with a mug they cannot pick up, and just stare at the booze until they die of thirst because they couldn't think of anything else.
24th Feb '16 5:49:40 PM Lopiny
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* With BonsaiForest's aversion and addition of enormous, climbable trees, creatures have acquired a tendency to reenact the CatUpATree scenario with annoying frequency, climbing into the tree without a single problem then being unable to come back down until they starve. Chopping down the tree usually works, at least, though with risk of someone getting bonked in the head by a log. This can go from just your livestock to your dwarves, being especially stupid in the latter case.
17th Dec '15 8:08:44 PM Lopiny
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* Dwarves in taverns seem to have a problem with realizing they have booze in their cups. They've been known to drink from the barrel with a perfectly drinkable cup full of wine in their hand, then ''put the cup back in its container, dumping the booze in the process''. Or occasionally just carry it everywhere, repeat the process with two cups, and end up with their hands full.
* With the emotion overhaul, dwarves can feel vengeful about their friends, or fellow citizens in general, being attacked or killed. Unfortunately, this applies to monstrosities like werebeasts and titans, which means anything that killed your citizens close to a burrow will get mobbed by LeeroyJenkins' extended family, turning a tragedy into a genocide.
13th Dec '15 4:04:55 PM jormis29
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* ''StarWars: [[ComicBook/XWingSeries Rogue Squadron]]'' for the N64 does this big-time. Your allies are completely, absolutely useless. All they do is fly around, sometimes in circles, leaving the player to do the work of an entire squadron himself. Of course, the enemy is not much better. TIE Bombers especially suffer from this: they always fly in a straight line and never even attempt evasive maneuvers, making it ridiculously easy to shoot them down. On the other hand, the TIE Interceptors in Moff Seerdon's Revenge, who shoot at angles their cannons can't hit any other time, [[TheComputerIsACheatingBastard are cheating bastards]].

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* ''StarWars: [[ComicBook/XWingSeries Rogue Squadron]]'' ''Franchise/StarWars: VideoGame/RogueSquadron'' for the N64 does this big-time. Your allies are completely, absolutely useless. All they do is fly around, sometimes in circles, leaving the player to do the work of an entire squadron himself. Of course, the enemy is not much better. TIE Bombers especially suffer from this: they always fly in a straight line and never even attempt evasive maneuvers, making it ridiculously easy to shoot them down. On the other hand, the TIE Interceptors in Moff Seerdon's Revenge, who shoot at angles their cannons can't hit any other time, [[TheComputerIsACheatingBastard are cheating bastards]].
13th Dec '15 3:59:46 PM nombretomado
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* ''StarWars: [[XWingSeries Rogue Squadron]]'' for the N64 does this big-time. Your allies are completely, absolutely useless. All they do is fly around, sometimes in circles, leaving the player to do the work of an entire squadron himself. Of course, the enemy is not much better. TIE Bombers especially suffer from this: they always fly in a straight line and never even attempt evasive maneuvers, making it ridiculously easy to shoot them down. On the other hand, the TIE Interceptors in Moff Seerdon's Revenge, who shoot at angles their cannons can't hit any other time, [[TheComputerIsACheatingBastard are cheating bastards]].

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* ''StarWars: [[XWingSeries [[ComicBook/XWingSeries Rogue Squadron]]'' for the N64 does this big-time. Your allies are completely, absolutely useless. All they do is fly around, sometimes in circles, leaving the player to do the work of an entire squadron himself. Of course, the enemy is not much better. TIE Bombers especially suffer from this: they always fly in a straight line and never even attempt evasive maneuvers, making it ridiculously easy to shoot them down. On the other hand, the TIE Interceptors in Moff Seerdon's Revenge, who shoot at angles their cannons can't hit any other time, [[TheComputerIsACheatingBastard are cheating bastards]].
5th Aug '15 5:23:00 PM DarkLordJadow
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* In ''VideoGame/TIEFighter'', there's a mission where your TIE Bomber must locate the containers with construction materials. The Rebels zip-in and attack both you and the containers. However, this is triggered when you ID the first batch of containers with your sensors. You just need to ID the ''next'' batch and the Rebels wont bother you at all. After safely recovering all the parts, scan the remaining containers and surprise the arriving Rebels with an ambush.

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* In ''VideoGame/TIEFighter'', there's a mission where your TIE Bomber must locate the containers with construction materials. The Rebels zip-in and attack both you and the containers. However, this the rebels jumping in is triggered when by you ID scanning one specific container, which comes last in the first batch of Targeting Computer's list. This can work two ways: either you scan the containers with your sensors. You just need to ID the ''next'' batch out of order and the Rebels wont bother get ambushed early (leading to swift mission failure) or you at all. After safely recovering all the parts, wait to scan the remaining containers container until all of the others have been picked up- so you're free to focus exclusively on the rebels.
** The final level of Battle 7 has you rescuing [[spoiler:Emperor Palpatine]] from an enemy escort shuttle, which you must disable. Sometimes- though rarely- your wingmen will attack this shuttle
and surprise fail you the arriving Rebels with mission- you have to order them to ignore the shuttle.
** If you're doing
an ambush.
escort mission and there are no enemies in the area, allied starfighters will fly in circles. If you ask them to report their status, they'll say that they're patrolling the area.
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