History ArtificialStupidity / RPG

21st Sep '17 11:00:13 PM Racoon7
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* In ''VideoGame/PillarsOfEternity'': Your party members are completely incapable of doing anything in combat without direct orders. If the target they are attacking is killed, they will simply stand idle until ordered to do something, even if their companions are in combat with other enemies just a few inches away. Also their pathfinding is terrible. They will often get stuck behind other party members while going though doors, hallways, or rooms, even if there clearly is enough room available for them to go around.
2nd Sep '17 1:44:15 AM Dragos_Drakkar
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***Though this can happen pretty much any time, including having a guard kill a bandit, then crouch over the bandit saying the "Who did this" line from above.
29th Aug '17 8:42:12 AM Siggu
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* In ''VideoGame/PokemonSunAndMoon'', trainers show a remarkable disregard of the target Pokemon's ability or forme if that makes it immune to certain moves. It does not matter if it's the only ability that Pokemon can have, or if the ability had been revealed before, they will keep using the move the target is already proven to be immune to. Even in the Battle Tree, you'll see instances of opposing Pokemon using Water-type moves on Pokemon with Water Absorb, or status moves on a Shield Forme Minior. They are even willing to use damaging Z-Moves on a Mimikyu whose Disguise was not broken, [[EpicFail dealing no damage at all as a result]].
16th Jul '17 3:27:52 PM billybobfred
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* In ''VideoGame/TheWorldEndsWithYou'''s auto-play is quite up-front that it's not meant to be a full AI, but just a kind of "training wheels" until you can wrap your head around playing two screens at once. Which means they didn't bother making your partners choose attack branches intelligently, or take any kind of defensive action. You can easily get better manual results [[ButtonMashing just mashing left or right]], because even if you do the same as the AI and only ever take the middle branch, it'll still be significantly faster.

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* In ''VideoGame/TheWorldEndsWithYou'''s auto-play is quite up-front that it's not meant to be a full AI, but just a kind of "training wheels" until you can wrap your head around playing two screens at once. Which means they didn't bother making your partners choose attack branches intelligently, or take any kind of defensive action. You can easily get better manual results [[ButtonMashing just mashing left or right]], because even if you do the same as the AI and only ever take the middle branch, it'll still be significantly faster.
16th Jul '17 3:27:33 PM billybobfred
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* In ''VideoGame/TheWorldEndsWithYou'', if you have your partners on auto-play, they will always select the middle path of their combo branches. Now, this is all right for Shiki, because her method for gaining Fusion Stars (the Zenner Cards) is completely random. But for Joshua and ''especially'' Beat, this can make getting Fusion Stars impossible if you don't take control of them every few seconds, rendering auto-play a liability.
** Not to mention the fact that they never block.
*** Not to mention that Beat's Fusion minigame is CAPABLE OF HURTING BOTH OF YOU if performed incorrectly!
** That said, the game's tutorial is up-front about auto-play being a training wheels mode not designed to take over for the player full-time. It's meant to take some pressure off while you're learning to control two screens at once.

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* In ''VideoGame/TheWorldEndsWithYou'', if you have your partners on auto-play, they will always select the middle path of their combo branches. Now, this is all right for Shiki, because her method for gaining Fusion Stars (the Zenner Cards) is completely random. But for Joshua and ''especially'' Beat, this can make getting Fusion Stars impossible if you don't take control of them every few seconds, rendering ''VideoGame/TheWorldEndsWithYou'''s auto-play a liability.
** Not to mention the fact that they never block.
*** Not to mention that Beat's Fusion minigame
is CAPABLE OF HURTING BOTH OF YOU if performed incorrectly!
** That said, the game's tutorial is
quite up-front about auto-play being a training wheels mode that it's not designed to take over for the player full-time. It's meant to take some pressure off while you're learning to control be a full AI, but just a kind of "training wheels" until you can wrap your head around playing two screens at once.once. Which means they didn't bother making your partners choose attack branches intelligently, or take any kind of defensive action. You can easily get better manual results [[ButtonMashing just mashing left or right]], because even if you do the same as the AI and only ever take the middle branch, it'll still be significantly faster.
16th Jul '17 3:14:23 PM billybobfred
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*** [[http://www.youtube.com/watch?v=EswSZyjFQv4 There is no excuse for this.]]

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*** ** [[http://www.youtube.com/watch?v=EswSZyjFQv4 There is no excuse for this.]]In areas with the right shape]], you can trick guards into killing themselves by trying to chase you over a jump they can't wrap their heads around, taking fall damage, and then ''running back up to do it again''.
16th Jul '17 3:11:39 PM billybobfred
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** In both ''Oblivion'' and ''Morrowind'', if you stand in an area which an enemy without ranged attacks can't reach, they won't run away or pick up the bow from that archer you just killed. No, the only rational option is to get as close as possible and run back and forth a bit while taking fireball after fireball in the face. This was the reason levitation spells were removed after ''Morrowind''. Especially cringeworthy if you levitate over lava lake during the climactic fight with the {{Big Bad}} and he runs towards you, falling in said lava lake and dying within seconds.

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** In both ''Oblivion'' and ''Morrowind'', if you stand in an area which an enemy without ranged attacks can't reach, they won't run away or pick up the bow from that archer you just killed. No, the only rational option is to get as close as possible and run back and forth a bit while taking fireball after fireball in the face. This was is one of the reason reasons levitation spells were removed after ''Morrowind''. Especially cringeworthy if you levitate over lava lake during the climactic fight with the {{Big Bad}} and he runs towards you, falling in said lava lake and dying within seconds.



*** That and how levitation would break the game by letting you scale city walls when cities are separate zones.
17th Jun '17 4:45:19 AM JollyBoy
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* In ''VideoGame/TheElderScrollsIVOblivion'' hostiles would ignore the player over a weaker prey. This means that a player can cast a summon spell and watch while the enemies ignore him completely while he flings fireballs at them. But it also means that bandits and monsters will ignore the player and ''attack your horse even when you're whaling on them with your sword''. Why do these people hate horses so much?
** This may actually be an issue of disposition rather than power. As you complete quests and earn Fame points, {{NPC}}s and monsters come to like you more. In extreme cases, they may not be hostile at all, but short of that, if you have a positive reputation, they prefer to attack your zero-reputation horse.
** AI failure can go from annoying to down right disturbing. Annoying when your AI allies keep dying by falling off things and disturbing when an entire army killed each other (While screaming Murder!, Murder!) because they'd hit each other in combat three times. It gets even worse when you bring them back to life and they do it again...

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* In ''VideoGame/TheElderScrollsIVOblivion'' hostiles would ignore the player over a weaker prey. This means that a player can cast a summon spell and watch while the enemies ignore him completely while he flings fireballs at them. But it also means that bandits and monsters will ignore the player and ''attack your horse even when you're whaling on them with your sword''. Why do these people hate horses so much?
** This may actually be an issue of disposition rather than power. As you complete quests and earn Fame points, {{NPC}}s and monsters come to like you more. In extreme cases, they may not be hostile at all, but short of that, if you have a positive reputation, they prefer to attack your zero-reputation horse.
**
AI failure can go from annoying to down right disturbing. Annoying when your AI allies keep dying by falling off things and disturbing when an entire army killed each other (While screaming Murder!, Murder!) because they'd hit each other in combat three times. It gets even worse when you bring them back to life and they do it again...
15th Jun '17 8:39:33 PM JollyBoy
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15th Jun '17 8:35:30 PM JollyBoy
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* In ''VideoGame/TheElderScrollsIVOblivion'' hostile NPCs would ignore the player over a weaker prey. This means that a player can cast a summon spell and watch while the enemies ignore him completely while he flings fireballs at them. But it also means that bandits and monsters will ignore the player and ''attack your horse even when you're whaling on them with your sword''. Why do these people hate horses so much?

to:

* In ''VideoGame/TheElderScrollsIVOblivion'' hostile NPCs hostiles would ignore the player over a weaker prey. This means that a player can cast a summon spell and watch while the enemies ignore him completely while he flings fireballs at them. But it also means that bandits and monsters will ignore the player and ''attack your horse even when you're whaling on them with your sword''. Why do these people hate horses so much?
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