History ArtificialStupidity / RPG

10th Dec '17 4:08:04 AM RandomNumberReactor
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** The above becomes specifically remarkable with regards to Primal Reversion Groudon. It has double weakness to water, but its ability, Desolate Land, summons Harsh Sunlight that evaporates all water based attacks. Naturally AI will ignore the Desolate Land part and will keep spamming water attack with zero effect.
23rd Nov '17 6:49:17 AM fungus3
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** And in ''VideoGame/PokemonUltraSunAndUltraMoon'', Zoroark can easily OHKO the ClimaxBoss if the Pokémon it disguises as is weak to Psychic attacks, as it essentially gets at most four turns to boost up and unleash a [[TheresNoKillLikeOverkill +6 Black Hole Eclipse]] on the fifth turn.


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22nd Nov '17 3:24:30 PM Gravityman
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** It's not at all unheard of for the Exeggcute living earlier on Poni Island to use Sleep Powder to put your Pokemon to sleep, then on the very next turn use Worry Seed, a move that changes your Pokemon's ability to the sleep-preventing Insomnia, which will also wake your Pokemon up if they were already asleep.
30th Oct '17 10:42:28 AM BeerBaron
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* In ''VideoGame/TheElderScrollsIVOblivion'' AI failure can go from annoying to down right disturbing. Annoying when your AI allies keep dying by falling off things and disturbing when an entire army killed each other (While screaming Murder!, Murder!) because they'd hit each other in combat three times. It gets even worse when you bring them back to life and they do it again...

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''Franchise/TheElderScrolls'' series has long had issues with this.

* In ''VideoGame/TheElderScrollsIVOblivion'' ''VideoGame/TheElderScrollsIIIMorrowind'':
** Wandering [=NPCs=] have the extremely annoying habit of literally walking right into the middle of your battles, where you can turn them hostile and receive a bounty if you hit them by accident, even though it was ''their'' fault for getting your way to begin with.
** Some [=NPCs=] will refuse to speak with you if you have a high enough bounty, even when you're trying to rescue them from captivity and the bounty was accumulated from fighting the men that locked them up to begin with just because you didn't let ''them'' attack you first.
** If you have an [=NPC=] mage or archer as a follower, expect to be hit with plenty of FriendlyFire if you run ahead to engage enemies in melee combat. Also, if your mage follower uses a spell with a damaging area of effect and it contacts any neutral NPCs who happen to be nearby, they'll turn hostile and you'll get a bounty as if ''you'' had attacked them.
** The AI for followers is absolutely ''horrendous''. They can end up either getting stuck behind a tree, running in circles, or rushing off in the complete opposite direction of where you're trying to lead them, forcing you have to go and look for them all over again. This can make the various {{Escort Mission}}s in the game all the more tedious and frustrating.
** If you jump or use levitation magic to reach an area [=NPCs=] cannot get to and attack them with ranged attacks, they won't run away or pick up the bow from that archer you just killed. No, the only rational option is to get as close as possible and run back and forth a bit while taking fireball after fireball in the face. (WordOfGod cites this specifically as one of the reasons why levitation magic was removed from the series after ''Morrowind''.)
* ''VideoGame/TheElderScrollsIVOblivion'':
**
AI failure can go from annoying to down right disturbing. Annoying when your AI allies keep dying by falling off things and disturbing when an entire army killed each other (While screaming Murder!, Murder!) because they'd hit each other in combat three times. It gets even worse when you bring them back to life and they do it again...



*** Case in point, Viranus Donton, who you joins you on a quest for the Fighters Guild where you need to go into a cave full of ogres, trolls, and a minotaur. Luckily, he's "essential", so the ogres, trolls, and minotaur in the cave can only knock him out temporarily (which you'll almost certainly learn early in the cave when he runs into 3 trolls at the same time).
** Some immersion Failure AI bugs include animals grazing on stone, people trying to plough rocks, extreme rubber necking and others.
* This was actually an improvement on ''VideoGame/TheElderScrollsIIIMorrowind.'' Allied NPC's would cast exploding spells at enemies who were in melee with the player (thus killing the player), flying enemies would get stuck in tree branches, neutral animals would happily walk into pools of flowing lava, neutral NPC's would walk into a wall and refuse to stop, just walking in place with their face planted against it, and hostile NPC's would run in circles because the player character was standing on a boulder.
** In both ''Oblivion'' and ''Morrowind'', if you stand in an area which an enemy without ranged attacks can't reach, they won't run away or pick up the bow from that archer you just killed. No, the only rational option is to get as close as possible and run back and forth a bit while taking fireball after fireball in the face. This is one of the reasons levitation spells were removed after ''Morrowind''. Especially cringeworthy if you levitate over lava lake during the climactic fight with the {{Big Bad}} and he runs towards you, falling in said lava lake and dying within seconds.

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*** Case in point, A prominent specific example is Viranus Donton, who you joins you on a quest for the Fighters Guild where you need to go into a cave full of ogres, trolls, and a minotaur. Luckily, he's "essential", so the ogres, trolls, and minotaur in the cave can only knock him out temporarily (which you'll almost certainly learn early in the cave when he runs into 3 trolls at the same time).
** Some immersion Failure AI bugs include animals grazing on stone, people trying to plough plow rocks, extreme rubber necking and others.
* This was actually an improvement on ''VideoGame/TheElderScrollsIIIMorrowind.'' Allied NPC's would cast exploding spells at enemies who were in melee with the player (thus killing the player), flying enemies would get stuck in tree branches, neutral animals would happily walk into pools of flowing lava, neutral NPC's would walk into a wall and refuse to stop, just walking in place with their face planted against it, and hostile NPC's would run in circles because the player character was standing on a boulder.
** In both ''Oblivion'' and ''Morrowind'', if you stand in an area which an enemy without ranged attacks can't reach, they won't run away or pick up the bow from that archer you just killed. No, the only rational option is to get as close as possible and run back and forth a bit while taking fireball after fireball in the face. This is one of the reasons levitation spells were removed after ''Morrowind''. Especially cringeworthy if you levitate over lava lake during the climactic fight with the {{Big Bad}} and he runs towards you, falling in said lava lake and dying within seconds.
others.



* Oblivion at least seems to a direct relationship between player stealth skill level and NPC stupidity, NPC's will get filled full of arrows while making comments like 'it must have been the wind', just leveling a skill approaches GameBreaker territory, and that's before you start using 100% chameleon...
* Curiously, in some cases the trope is inverted: Some enemies are too ''smart'' to be realistic. For example, in Oblivion you can be standing on top of a wall or a bridge, and eg. fire an arrow towards a rat below you, making it attack you. Now the rat will find a path to your location even if it's a mile-long path going through a complex dungeon, most of it not even directly visible from its current position. Seemingly rats in Oblivion have perfectly memorized the entire dungeon floormap and are able to immediately find the shortest route to your location, no matter how long and contrived it might be.
* ''VideoGame/TheElderScrollsVSkyrim'' has generally superb AI, but the friendly [=NPCs=] still like to charge into melee combat against superior opponents, occasionally getting in the way of your own attacks. It's terribly disheartening to accidentally murder your own party member while aiming for a bandit.
** You can also rob anybody blind if you first put a bucket on their heads because they can't ''see'' you stealing. This is especially effective on shopkeepers since they often don't move behind the counter. After putting a bucket on their head, one can usually loot every item in the store without them noticing. You can even murder other people in the store without them detecting it.
*** The developers actually noticed this before the release, but left it [[GoodBadBug because they thought it was funny]] and if you don't want to make use of this exploit then you can just not use it.
** An example of ArtificialStupidity in Skyrim (though not limited to it) is using stealth and archery - if there are two enemies, kill one, run away, then come back. The second will have abandoned his search and continuing as though nothing has happened, usually with a comment along the lines of "I'm sure I heard something".
** The game actually has complex relationship webs between [=NPCs=] indicating who is a friend or family member of who. This does not mean they will behave differently after a dragon attack wipes out everyone in town but themselves, of course. And during said dragon attack you can witness people just sitting on their porch knitting. But Shor have mercy on your soul if you accidentally hit a chicken in your attempt to kill said dragon because the whole town will stop fighting the dragon and murder you.
** Using deadly force and missing does not count as a crime. You can take your time missing 20 arrows and the guard in front of you will only take action after your 21st arrow hits someone. In fact, due to a programming oversight Flaming Familiar explosions are treated as pretty much a random act of God instead of a crime: you can blow up the market square and people will cower and lament their fallen family members but will ignore the fact that ''you summoned that familiar in plain sight''.
** A hilarious instance during the Dark Brotherhood questline: You have the option to seek revenge on an Imperial officer who tried to have you killed, and when you face him alive and threaten to kill him, he'll turn hostile (which means you can kill him with impunity). After he's killed, a guard walking by (who probably ''saw the whole fight'' and possibly even ''helped you'' with it) can remark, (paraphrased) "Who did this atrocity? I will not rest until I've brought them to justice!" and then he sits down to eat some bread.
*** Though this can happen pretty much any time, including having a guard kill a bandit, then crouch over the bandit saying the "Who did this" line from above.

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* Oblivion ** While levitation magic was removed following ''Morrowind'', it is still possible to get to an area which an enemy without ranged attacks can't reach. Using ranged attacks against them still leads to them getting as close as possible and running back and forth a bit while taking fireball after fireball in the face...
** ''Oblivion''
at least seems to a direct relationship between player stealth skill level and NPC stupidity, NPC's will get filled full of arrows while making comments like 'it must have been the wind', just leveling a skill approaches GameBreaker territory, and that's before you start using 100% chameleon...
* ** Curiously, in some cases the trope is inverted: Some enemies are too ''smart'' to be realistic. For example, in Oblivion ''Oblivion'' you can be standing on top of a wall or a bridge, and eg. fire an arrow towards a rat below you, making it attack you. Now the rat will find a path to your location even if it's a mile-long path going through a complex dungeon, most of it not even directly visible from its current position. Seemingly rats in Oblivion ''Oblivion'' have perfectly memorized the entire dungeon floormap and are able to immediately find the shortest route to your location, no matter how long and contrived it might be.
* ''VideoGame/TheElderScrollsVSkyrim'' ''VideoGame/TheElderScrollsVSkyrim'':
** Though greatly improved from previous games, NPC AI still
has generally superb AI, but the friendly its issues. Friendly [=NPCs=] still like to charge into melee combat against superior opponents, occasionally getting in the way of your own attacks. It's terribly disheartening to accidentally murder your own party member while aiming for a bandit.
** You can also rob anybody blind if you first put a bucket on their heads because they can't ''see'' you stealing. This is especially effective on shopkeepers since they often don't move behind the counter. After putting a bucket on their head, one can usually loot every item in the store without them noticing. You can even murder other people in the store without them detecting it.
*** The
it. (The developers actually noticed this before the release, but left it [[GoodBadBug because they thought it was funny]] funny]], and if you don't want to make use of this exploit then you can just choose to not use it.
it.)
** An example of ArtificialStupidity in Skyrim ''Skyrim'' (though not limited to it) is using stealth and archery - if there are two enemies, kill one, run away, then come back. The second will have abandoned his search and continuing as though nothing has happened, usually with a comment along the lines of "I'm sure I heard something".
** The game actually has complex relationship webs between [=NPCs=] indicating who is a friend or family member of who. This does not mean they will behave differently after a dragon attack wipes out everyone in town but themselves, of course. And during said dragon attack you can witness people just sitting on their porch knitting. But Shor have mercy on your soul if you accidentally hit a chicken in your attempt to kill said dragon because the whole town will stop fighting the dragon and murder you.
''you''.
** Using deadly force and missing does not count as a crime. You can take your time missing 20 arrows and the guard in front of you will only take action after your 21st arrow hits someone. In fact, due to a programming oversight oversight, "[[SummonMagic Flaming Familiar Familiar]]" explosions are treated as pretty much a random act of God instead of a crime: you can blow up the market square and people will cower and lament their fallen family members but will ignore the fact that ''you summoned that familiar in plain sight''.
** A hilarious instance during the Dark Brotherhood questline: You have the option to seek revenge on an Imperial officer who tried to have you killed, and when you face him alive and threaten to kill him, he'll turn hostile (which means you can kill him with impunity). After he's killed, a guard walking by (who probably ''saw the whole fight'' and possibly even ''helped you'' with it) can remark, (paraphrased) "Who did this atrocity? I will not rest until I've brought them to justice!" and then he sits down to eat some bread.
*** Though
bread. (Though this can happen pretty much any time, including having a guard kill a bandit, then crouch over the bandit saying the "Who did this" line from above.)
21st Sep '17 11:00:13 PM Racoon7
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* In ''VideoGame/PillarsOfEternity'': Your party members are completely incapable of doing anything in combat without direct orders. If the target they are attacking is killed, they will simply stand idle until ordered to do something, even if their companions are in combat with other enemies just a few inches away. Also their pathfinding is terrible. They will often get stuck behind other party members while going though doors, hallways, or rooms, even if there clearly is enough room available for them to go around.
2nd Sep '17 1:44:15 AM Dragos_Drakkar
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***Though this can happen pretty much any time, including having a guard kill a bandit, then crouch over the bandit saying the "Who did this" line from above.
29th Aug '17 8:42:12 AM Siggu
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* In ''VideoGame/PokemonSunAndMoon'', trainers show a remarkable disregard of the target Pokemon's ability or forme if that makes it immune to certain moves. It does not matter if it's the only ability that Pokemon can have, or if the ability had been revealed before, they will keep using the move the target is already proven to be immune to. Even in the Battle Tree, you'll see instances of opposing Pokemon using Water-type moves on Pokemon with Water Absorb, or status moves on a Shield Forme Minior. They are even willing to use damaging Z-Moves on a Mimikyu whose Disguise was not broken, [[EpicFail dealing no damage at all as a result]].
16th Jul '17 3:27:52 PM billybobfred
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* In ''VideoGame/TheWorldEndsWithYou'''s auto-play is quite up-front that it's not meant to be a full AI, but just a kind of "training wheels" until you can wrap your head around playing two screens at once. Which means they didn't bother making your partners choose attack branches intelligently, or take any kind of defensive action. You can easily get better manual results [[ButtonMashing just mashing left or right]], because even if you do the same as the AI and only ever take the middle branch, it'll still be significantly faster.

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* In ''VideoGame/TheWorldEndsWithYou'''s auto-play is quite up-front that it's not meant to be a full AI, but just a kind of "training wheels" until you can wrap your head around playing two screens at once. Which means they didn't bother making your partners choose attack branches intelligently, or take any kind of defensive action. You can easily get better manual results [[ButtonMashing just mashing left or right]], because even if you do the same as the AI and only ever take the middle branch, it'll still be significantly faster.
16th Jul '17 3:27:33 PM billybobfred
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* In ''VideoGame/TheWorldEndsWithYou'', if you have your partners on auto-play, they will always select the middle path of their combo branches. Now, this is all right for Shiki, because her method for gaining Fusion Stars (the Zenner Cards) is completely random. But for Joshua and ''especially'' Beat, this can make getting Fusion Stars impossible if you don't take control of them every few seconds, rendering auto-play a liability.
** Not to mention the fact that they never block.
*** Not to mention that Beat's Fusion minigame is CAPABLE OF HURTING BOTH OF YOU if performed incorrectly!
** That said, the game's tutorial is up-front about auto-play being a training wheels mode not designed to take over for the player full-time. It's meant to take some pressure off while you're learning to control two screens at once.

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* In ''VideoGame/TheWorldEndsWithYou'', if you have your partners on auto-play, they will always select the middle path of their combo branches. Now, this is all right for Shiki, because her method for gaining Fusion Stars (the Zenner Cards) is completely random. But for Joshua and ''especially'' Beat, this can make getting Fusion Stars impossible if you don't take control of them every few seconds, rendering ''VideoGame/TheWorldEndsWithYou'''s auto-play a liability.
** Not to mention the fact that they never block.
*** Not to mention that Beat's Fusion minigame
is CAPABLE OF HURTING BOTH OF YOU if performed incorrectly!
** That said, the game's tutorial is
quite up-front about auto-play being a training wheels mode that it's not designed to take over for the player full-time. It's meant to take some pressure off while you're learning to control be a full AI, but just a kind of "training wheels" until you can wrap your head around playing two screens at once.once. Which means they didn't bother making your partners choose attack branches intelligently, or take any kind of defensive action. You can easily get better manual results [[ButtonMashing just mashing left or right]], because even if you do the same as the AI and only ever take the middle branch, it'll still be significantly faster.
16th Jul '17 3:14:23 PM billybobfred
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*** [[http://www.youtube.com/watch?v=EswSZyjFQv4 There is no excuse for this.]]

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*** ** [[http://www.youtube.com/watch?v=EswSZyjFQv4 There is no excuse for this.]]In areas with the right shape]], you can trick guards into killing themselves by trying to chase you over a jump they can't wrap their heads around, taking fall damage, and then ''running back up to do it again''.
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