History ArtificialStupidity / RPG

21st Feb '17 7:11:41 AM ChilledXSocks
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* In R/B/Y, you could sweep through the Celadon Gym with puny Level 5 Grass/Poison Pokémon, because the aforementioned "Zeroth Law" forces every Pokémon in this Grass-type Gym to use Poisonpowder, which your Pokémon is immune to due to being part Poison. Strangely, this isn't the case with the following Gym, which uses pure POISON Pokémon.

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* In R/B/Y, you could sweep through the Celadon Gym with puny Level 5 Grass/Poison Pokémon, because the aforementioned "Zeroth Law" forces every Pokémon in this Grass-type Gym to use Poisonpowder, which your Pokémon is immune to due to being part Poison. Strangely, Unfortunately, this isn't the case with the following Gym, which uses pure POISON Pokémon.Pokémon, since they have damaging Poison moves such as Sludge.
20th Feb '17 6:53:06 AM 1810072342
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* Examples from ''VideoGame/PokemonConquest'' are listed on the ArtificialStupidity/StrategyGames page. Believe me, though, there are examples.
20th Feb '17 6:45:03 AM 1810072342
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*** This is also where TheComputerIsACheatingBastard actually plays against it - in Red, Blue and Yellow, the AI's moves had infinite PP - meaning that they could use them as many times as they wanted. If they had a usage limit, they would actually have to stop this stupid strategy at some point simply because they couldn't carry on.
15th Feb '17 6:13:22 AM Chabal2
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*** It is possible to beat Lance's final Dragonite this way using a ''level 3 Weedle'', because the Dragonite will only ever use the Psychic-type status move Agility (presumably because it latches onto the fact that Psychic is super effective against Poison). Agility, for the record, only increases the user's Speed and does not deal damage. This was also shown in LetsPlay/TwitchPlaysPokemon.

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*** It is possible to beat Lance's final Dragonite this way using a ''level 3 Weedle'', because the Dragonite will only ever use the Psychic-type status move Agility (presumably because it latches onto the fact that Psychic is super effective against Poison). Agility, for the record, only increases the user's Speed and does not deal damage. This was also shown in LetsPlay/TwitchPlaysPokemon.LetsPlay/TwitchPlaysPokemon, earning the team Venomoth the title of Dragonslayer.



** The later releases have improved ally AI if you choose to use it, but there's still oddities. Carver in ''VideoGame/DragonQuestVI'' has a particular fondness towards Flying Knee, an attack that does increased damage to flying enemies. But he won't ''always'' use it against flying enemies and he'll still use it against non-flying enemies (which means he won't score {{Critical Hit}}s).

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** The later releases have improved ally AI if you choose to use it, it (which greatly speeds up LevelGrinding), but there's still oddities. Carver in ''VideoGame/DragonQuestVI'' has a particular fondness towards Flying Knee, an attack that does increased damage to flying enemies. But he won't ''always'' use it against flying enemies and he'll still use it against non-flying enemies (which means he won't score {{Critical Hit}}s).


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** ''VideoGame/DragonQuestIX'' enforces this by making the AI's efficiency tied to their Wisdom (a stat that improves magic). At end levels the party AI is much more effective, using instadeath spells only against those enemies weak to it, avoid using overkill spells and techs to conserve MP, ganging up on the enemy with the least HP (something the player can't know), and most importantly, using the appropriate Fource spells (elemental weaknesses being something only vaguely hinted at in the MonsterCompendium, and even then not for every enemy).
6th Feb '17 9:28:26 AM mario0987
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** The AI also has the exact same pathfinding issues in this game as described above for Xenoblade Chronicles X.
6th Feb '17 9:26:46 AM mario0987
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** The enemy AI can be just as bad. You would be amazed at the number of times an enemy will waste it's turn using a magic attack when it does not have enough MP for it.
4th Feb '17 7:58:58 AM ChilledXSocks
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** In Red, Blue and Yellow, this is because the Zeroth Law of the AI is to always use super-effective attacks. It is possible to beat Lance's final Dragonite using a ''level 3 Weedle'', because the Dragonite will only ever use the Psychic-type status move Agility (presumably because it latches onto the fact that Psychic is super effective against Poison). Agility, for the record, only increases the user's Speed and does not deal damage. This was also shown in LetsPlay/TwitchPlaysPokemon.

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** In Red, Blue and Yellow, this is because the Zeroth Law of the AI is to always use super-effective attacks. attacks, no matter what. This is most noticeable if you send out Venusaur (or really, any Grass/Poison Pokémon) against Erika or the trainers in her Gym. They will proceed to spam [=PoisonPowder=] (because Poison is super effective against Grass), but since Venusaur is part Poison itself, it cannot ever be poisoned, and you can proceed to [[CurbStompBattle curbstomp the entire Gym this way]].
***
It is possible to beat Lance's final Dragonite this way using a ''level 3 Weedle'', because the Dragonite will only ever use the Psychic-type status move Agility (presumably because it latches onto the fact that Psychic is super effective against Poison). Agility, for the record, only increases the user's Speed and does not deal damage. This was also shown in LetsPlay/TwitchPlaysPokemon.
12th Jan '17 9:29:09 AM KatanaCat
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* Some Pokémon have moves that allow them to escape from battles in the wild (Whirlwind, Roar, Teleport). Naturally, these moves are completely useless during trainer battles. The AI will use them anyway (in R/B/Y, at least).
** From the second generation onwards, Whirlwind and Roar have the effect of switching your team around, forcing you to send out another Pokémon at random. However, they sometimes keep on using it, leading to you, say, having your level 100 swapped out for a level 5 Magikarp, only for that to then get swapped for your level 100, which is then promptly able to finish the job it started earlier.

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* Some Pokémon have moves that allow them to escape from battles in the wild (Whirlwind, Roar, Teleport).wild, such as Teleport. Naturally, these moves are completely useless during trainer battles. The AI will use them anyway (in R/B/Y, at least).
anyway. Whirlwind and Roar were very similar to Teleport in the early games, but they were eventually given another effect... which ''also'' easily results in this trope:
** From the second generation onwards, Whirlwind and Roar have the an alternate effect of switching your team around, forcing when used in trainer battles. Within a trainer battle these moves force you to send out switch to another Pokémon at random. However, they sometimes keep on using it, leading to you, say, having your level 100 swapped out for a level 5 Magikarp, only for that to then get swapped for your level 100, which is then promptly able to finish the job it started earlier.
24th Dec '16 11:46:25 AM nombretomado
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* ''{{Arcanum}}'': Your fellow party members make it a point of ignoring your orders the very next combat encounter, apparently eager for that summoned Fire Elemental to slaughter them. Magic users will willingly render themselves unconscious by healing technological characters, upon whom their magic has not effect. They also like to stand in doorways, and otherwise cause more damage than the enemy. If any game makes a successful argument for full party control during combat, it is this one.

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* ''{{Arcanum}}'': ''VideoGame/ArcanumOfSteamworksAndMagickObscura'':
**
Your fellow party members make it a point of ignoring your orders the very next combat encounter, apparently eager for that summoned Fire Elemental to slaughter them. Magic users will willingly render themselves unconscious by healing technological characters, upon whom their magic has not effect. They also like to stand in doorways, and otherwise cause more damage than the enemy. If any game makes a successful argument for full party control during combat, it is this one.
23rd Dec '16 5:10:30 AM SchrodingersOni
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**However, with the addition of Z-Moves in gen 7, some trainers in the Battle Tree will use Z-Splash, which finally gets a function by raising the pokemon's attack stat by three ticks.
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