History ArtificialStupidity / RPG

22nd Nov '16 8:54:04 AM mijzelffan
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* In any given ''Franchise/{{Pokemon}}'' game, some rival trainers will repeatedly use attacks like Sand Attack and Harden long after they become useless. At least wild Pokémon have the excuse that they're using an AIRoulette.
** The Trainers who team up with you in Diamond/Pearl/Platinum for Double Battles are almost always unbelievably stupid. I mean... ''Helping Hand''? Seriously? Come on, Marley, Arcanine's got to have something better than that...
*** Since the AI is programmed to use super effective moves, it was obviously not programmed to discount matchup cancelling types. Cue U-Turn on the Dark/Flying Mandibuzz ad nauseam.

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* In any given early ''Franchise/{{Pokemon}}'' game, games, some rival trainers will repeatedly use attacks like Sand Attack and Harden long after they become useless. At least wild Pokémon have the excuse that they're using an AIRoulette.
** The Trainers who team up with you in Diamond/Pearl/Platinum for Double Battles are almost always unbelievably stupid. I mean... ''Helping Hand''? Seriously? Come on, Marley, Arcanine's got to have something better than that...
*** Since the AI is programmed to use super effective moves, it was obviously not programmed to discount matchup cancelling types. Cue U-Turn on the Dark/Flying Mandibuzz ad nauseam.
AIRoulette.



*** Flygon looks like a Flying type; it's an easy mistake for anyone who's never seen one to try and Thunderbolt it, to be surprised that it's partly Ground-type. However, in-game trainers will do this repeatedly, in Volkner's Electric-type Gym -- the final Gym, where they should know better, in Diamond/Pearl/Platinum.
1st Nov '16 7:35:58 PM Nicoaln
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* The above's predecessor, ''VideoGame/XenobladeChronicles'', features this. While some characters fall into ArtificialBrilliance with their abilities (Reyn is particularly good at managing Aggro and knockdown, Sharla is great at healing and her AI doesn't waste Headshot most of the time), a few in particular really fall into this:
** The main flaw of the AI is that they don't handle the positioning very well, HitboxDissonance aside.
** Melia controlled by the AI is an exercise in frustration. Since her abilities rely on summoning wisps that give the party buffs and then discharging them for damage and status ailments, the AI may sometimes just have her not do anything to keep the buffs on the party even though a player would discharge them to get on the [[GradualGrinder damage over time]] and start the cooldown. What also doesn't help is that she has a melee weapon, which is not good for someone with the lowest physical defence and health in the game, so her AI will go in and melee. It makes one wonder why the developers gave Sharla (who uses a ''ranged weapon'') such high defence.
** Shulk, when controlled by the AI, is seen as even ''worse'' than Melia. He is very bad at using the Monado arts (Which are ''required'' to even ''scratch'' some enemies) and will waste the Monado on Monado Buster when it's better to use a shield or knockdown. He also does not handle positioning very well, even ''worse'' than many of the other games' characters.
** Riki is a ''very'' good character in part because he has the ability to put on just about every condition and ''keep'' them on, allowing them to stack up and deal a lot of damage to bulkier enemies. While Melia is able to put on Poison, Burn, and Freeze, the one thing Riki can put on that she can't is Bleed. While Riki's AI is pretty good with Poison and bleed, the AI does not seem to recognise that Burninate and Freezinate are just as useful against single targets as they are against a group. He will often need to be ''ordered'' to use them against single targets.
24th Oct '16 3:50:23 PM nombretomado
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** ''VideoGame/DragonQuestMonstersJoker2'' has problems with AI, too. This post from GameFAQs.com's forums says it best:

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** ''VideoGame/DragonQuestMonstersJoker2'' has problems with AI, too. This post from GameFAQs.Website/GameFAQs.com's forums says it best:
2nd Oct '16 12:22:44 PM Seraph
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** There are several {{Game Mod}}s out there that provide better AI scripts, and some of these, like Tactics and Sword Coast Stratagems, can make the game NintendoHard just by having opponents use their powers in a more sensible way.



* The first ''VideoGame/BaldursGate'' has notably poor AI, especially for mages who'd waste their best spells on less important targets and didn't even have the sense to stay away from melee. The second game is a bit better at it, but the AI is still pretty easy to trick. There are several {{Game Mod}}s out there that provide better AI scripts, and some of these, like Tactics and Sword Coast Stratagems, can make the game NintendoHard just by having opponents use their powers in a more sensible way.
29th Jul '16 4:59:08 PM Nevermore2002
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** Rogues never try to flank or get behind the enemy, they prefer [[LeeroyJenkins to attack head-on]].
29th Jul '16 4:49:13 PM Nevermore2002
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** Sometimes the player feels more like a babysitter than an adventurer. Your henchman will insist on using, what he thinks, is their most powerful weapon in their inventory, but not necessarily the most useful for the situation. You force them to use range attack and they'll immediately switch back to melee. Cue frustrated adventurer confiscating all melee weapons from the henchman.
** Never set your henchman invisible. They'll remain stealthy and stubbornly refuse to attack.
27th Jun '16 3:35:01 PM Seth_Phoenix2000
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** The worst is one battle with a particularly suicidal guest character. If she is KO'd, you lose. Your opponents are a high level swordsman (who ''always'' gets first turn, with which he ''always'' takes half the guest's HP), and two assassin type characters who can both kill any character instantly with 100% accuracy. So, naturally, the guest character will often be found rushing right into the middle of them instead of running the hell away. Unless your characters are particularly speedy, you can, and probably will, lose the battle [[LuckBasedMission before you even get a turn.]]

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** The **The absolute worst example is Argath, a guest character you get early on and must keep alive. Because you get him quite early in the game, he, like the rest of the party, would benefit from some level grinding. Problem is, if you have a strategy, you may as well toss it out the window and go make sure he stays alive because he rushes into danger head first, often leading to a quick game over.
** A close second
is one battle with a particularly suicidal guest character. If she is KO'd, you lose. Your opponents are a high level swordsman (who ''always'' gets first turn, with which he ''always'' takes half the guest's HP), and two assassin type characters who can both kill any character instantly with 100% accuracy. So, naturally, the guest character will often be found rushing right into the middle of them instead of running the hell away. Unless your characters are particularly speedy, you can, and probably will, lose the battle [[LuckBasedMission before you even get a turn.]]
26th Jun '16 10:26:01 AM nombretomado
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* Mages in the ''BaldursGate'' games don't play well with allies, freely dropping fireballs and meteor swarms on them. And then there's Gate, which summons a powerful demon. They do have the sense to cast protection from evil to stop it attacking them. However, because it still qualifies as an enemy, they'll attack it. Sometimes it's possible to just move away and let the two of them get on with, then move back in once the mage has expanded a bunch of their spells killing the thing it just summoned.

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* Mages in the ''BaldursGate'' ''Franchise/BaldursGate'' games don't play well with allies, freely dropping fireballs and meteor swarms on them. And then there's Gate, which summons a powerful demon. They do have the sense to cast protection from evil to stop it attacking them. However, because it still qualifies as an enemy, they'll attack it. Sometimes it's possible to just move away and let the two of them get on with, then move back in once the mage has expanded a bunch of their spells killing the thing it just summoned.



** In the first ''BaldursGate'', enemies do not engage you unless they can see you. Which means you could stand just outside of their visual range or just around a corner and pelt with with ''fireballs'' and ''cloudkills'', and they would just stand there until they died.

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** In the first ''BaldursGate'', ''VideoGame/BaldursGate'', enemies do not engage you unless they can see you. Which means you could stand just outside of their visual range or just around a corner and pelt with with ''fireballs'' and ''cloudkills'', and they would just stand there until they died.
21st Jun '16 3:14:17 PM DecafGrub47393
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** the boss Mech Rider 3 is programmed to always attempt to cast Speed Up on himself if he doesn't have it active. Unfortunately, he's also programmed to cast Wall first, meaning he'll spend the entire fight bouncing his own Speed Up spells onto your party! Though given plot-related reasons, this has disturbing implications: it's possible he's doing this deliberately because he wants you to kill him.
20th Jun '16 8:07:31 PM dotchan
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** Your healers also had a tendency to constantly cast instant death spells on enemies rather than healing your party--even if the enemy was immune to instant death. This was doubly annoying also, because some of the dungeons are quite long, and recovering magic points is fairly difficult, so you'd end up having to switch your party to Use No MP mode just so you'd have enough magic to be able to have a few healing spells for the boss.

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** Your healers also had a tendency to constantly cast instant death spells on enemies rather than healing your party--even if the enemy was immune to instant death. This was doubly annoying also, because some of the dungeons are quite long, and recovering magic points is fairly difficult, so you'd end up having to switch your party to Use No MP mode just so you'd have enough magic to be able to have a few healing spells for the boss. (This AI quirk is so infamous that repeatedly failing to cast instant death spells is a LimitBreak in ''VideoGame/DragonQuestHeroesTheWorldTreesWoeAndTheBlightBelow''.)
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