History ArtificialStupidity / RPG

7th Apr '16 7:48:46 PM Elenna123
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** Also, in ''PokemonColosseum'', the AI, especially early in the game, is prone to often using Fighting or Normal type moves on Misdreavus, who as a Ghost type is completely immune to them.

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** Also, in ''PokemonColosseum'', the AI, especially early in the game, is prone to often using Fighting or Normal type moves on Misdreavus, who as a Ghost type is completely immune to them. Often, they will use the same move repeatedly, despite it having no effect. For example, [[https://www.youtube.com/watch?v=p7lIG7eTQrQ&nohtml5=False this video]] by LetsPlay/{{Chuggaaconroy}} shows Misdreavus being hit by attacks that do no damage 12 times in 20 minutes of fighting.
7th Apr '16 7:41:32 PM Elenna123
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* Similarly, every Plusle and Minun seems obsessed with using Helping Hand, even if they're not in a Double Battle (so the move has no effect whatsoever).

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* Similarly, every Plusle and Minun seems obsessed with using Helping Hand, even if they're not in a Double Battle (so the move has no effect whatsoever). Sometimes in double battles they will ''both'' use Helping Hand.


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** Also, in ''PokemonColosseum'', the AI, especially early in the game, is prone to often using Fighting or Normal type moves on Misdreavus, who as a Ghost type is completely immune to them.
19th Mar '16 12:04:17 AM immortalfrieza
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* Throughout the ''Franchise/TalesSeries'', the ally AI is completely incapable of recognizing elemental strengths and weaknesses, and thus will use random Artes with random elemental affinity with reckless abandon without heed for the actual strengths and weaknesses of the enemy even if they are known no matter how many times it proves ineffective unless the player specifically deactivates said ineffective artes and directly orders them to use the effective ones, all while crying out that their attacks aren't working over and over. This is most aggravating with games like ''VideoGame/TalesOfXillia'' and it's sequel, in which the elemental strengths and weaknesses of the enemy are ALWAYS known and available to the player and thus there's no reason their AI wouldn't know what those are.
15th Mar '16 11:06:49 AM JapaneseTeeth
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* ''VideoGame/XenobladeChroniclesX'': The members of your team that you don't control tend to not have the greatest pathfinding abilities. Normally this isn't too much of a problem, as they'll simply teleport to you if you get too far away. The problem is that they absolutely ignore any hazardous terrain around them, meaning they'll readily walk right into pools of poisonous water or straight through lava streams. They also have a tendency to use lots of area of effect attacks, which can and will draw the attention of other nearby enemies. The only way to get them to knock it off is to not equip any of those attacks.
9th Mar '16 12:35:46 PM 20person
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*** The developers actually noticed this before the release, but left it because they thought it was funny and if you don't want to make use of this exploit then you can just not use it.

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*** The developers actually noticed this before the release, but left it [[GoodBadBug because they thought it was funny funny]] and if you don't want to make use of this exploit then you can just not use it.
2nd Feb '16 11:04:51 PM Karxrida
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* Donald can be seen as ArtificialStupidity in ''ChainOfMemories'' when he does stuff like cast Thundaga three times in a row on Larxene (who will regain health if you or Donald cast Thunder on her) or healing Sora when he's at full health, it's more comparable to a random number generator doing it.

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* Donald can be seen as ArtificialStupidity in ''ChainOfMemories'' ''VideoGame/KingdomHeartsChainOfMemories'' when he does stuff like cast Thundaga three times in a row on Larxene (who will regain health if you or Donald cast Thunder on her) or healing Sora when he's at full health, it's more comparable to a random number generator doing it.
24th Jan '16 5:32:12 PM KingLyger
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* Hirelings in ''VideoGame/{{Diablo}}''. While the enemy AI is okay, the ally AI is definitely not. Hirelings don't seem to understand basic concepts like "I should use that door just a few steps from me instead of trying to walk through the wall", they have the annoying habit of exploring all the whole time in a world where just walking a few metres triggers a new wave of dozens of enemies... And monsters by the Necromancer are even worse, as getting too far from them (and they aren't good AT ALL at following you) makes them disappear. After numerous reports of necromancers getting stuck in a corner by their minions, Blizzard added an Unsummon skill to remove them when needed -- and that turned out to ''not be enough'', so now they let players noclip through their own minions.

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* Hirelings in ''VideoGame/{{Diablo}}''.''VideoGame/DiabloII''. While the enemy AI is okay, the ally AI is definitely not. Hirelings don't seem to understand basic concepts like "I should use that door just a few steps from me instead of trying to walk through the wall", they and have the annoying habit of exploring all the whole time in a world where just walking a few metres triggers a new wave of dozens of enemies... enemies. And monsters summoned by the Necromancer class are even worse, as getting too far from them (and they aren't good AT ALL at following you) makes them disappear. After numerous reports of necromancers getting stuck in a corner by their minions, Blizzard added an Unsummon skill to remove them when needed -- and that turned out to ''not be enough'', so now they let players noclip through their own minions.minions.
** ''VideoGame/DiabloIII'' is a bit better at this. You noclip through your hirelings, pets, and allies. Plus, they'll automatically teleport right next to you if they get too far away. Still, they have a tendency to only go after the weakest parts of any mob while you try to deal with the elites and boss-type monsters that show up, and outright ignore area-of-effect spells, like the "Plagued" poison pools or the blasts that "Molten" enemies leave behind when they die, leading to a lot of unnecessary deaths.
18th Jan '16 10:32:25 AM RegalStar
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* ''VideoGame/FinalFantasyV'' plays this to your advantage with Apocalypse/Azulmagia, one of the end bosses. The guy is technically a Blue Mage as hinted by his new name, a class that learns certain monster attacks by being on the receiving end of them as long as they survive them. One of these attacks is Exploder, which causes the caster to explode and kill itself and do significant damage to the enemy. Usually you travel around the world looking for monsters so you can learn these attacks, but against Apocalypse you can teach ''him'' Exploder by casting it... after which he'll eventually decide to use it on you, killing himself and awarding you the victory.
15th Jan '16 10:38:03 PM jormis29
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* In ''{{Summoner}}'', this is almost essential to win in some random encounters. Simply lay down a wall of fire and observe as the AI monsters barbecue to death, staring serenely at the horizon...

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* In ''{{Summoner}}'', ''VideoGame/{{Summoner}}'', this is almost essential to win in some random encounters. Simply lay down a wall of fire and observe as the AI monsters barbecue to death, staring serenely at the horizon...



* In ''ShiningForce'', there are many cases where an enemy will move to a certain spot, then never move from it. Such enemies can be easily defeated by simply hitting them with ranged attacks, even if they'd only have to move one square to trounce the attacking character(s). This was alleviated in the second game.

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* In ''ShiningForce'', ''VideoGame/ShiningForce'', there are many cases where an enemy will move to a certain spot, then never move from it. Such enemies can be easily defeated by simply hitting them with ranged attacks, even if they'd only have to move one square to trounce the attacking character(s). This was alleviated in the second game.
8th Jan '16 1:50:41 AM SeptimusHeap
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* In PillarsOfEternity: Your party members are completely incapable of doing anything in combat without direct orders. If the target they are attacking is killed, they will simply stand idle until ordered to do something, even if their companions are in combat with other enemies just a few inches away. Also their pathfinding is terrible. They will often get stuck behind other party members while going though doors, hallways, or rooms, even if there clearly is enough room available for them to go around.

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* In PillarsOfEternity: ''VideoGame/PillarsOfEternity'': Your party members are completely incapable of doing anything in combat without direct orders. If the target they are attacking is killed, they will simply stand idle until ordered to do something, even if their companions are in combat with other enemies just a few inches away. Also their pathfinding is terrible. They will often get stuck behind other party members while going though doors, hallways, or rooms, even if there clearly is enough room available for them to go around.
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