History ArtificialStupidity / RPG

20th May '17 1:32:52 PM nombretomado
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* {{Quest 64}} has some of the ''worst'' AI ever seen, to the point that bosses become easier and enemies don't even use all of their available attacks. One boss in particular uses a close range attack that won't hit you if you're ''too close''. All you need to do is stand on his feet and beat him to death with your staff.
* ''VagrantStory'' has the unique condition where its anti-casting technique, Silence, is canceled in the event that a spell of any kind hits you. Similarly, you can afflict most spellcasting enemies in the game with Paralyze, which prevents physical attacks. If you Silence yourself - or let them Silence you - and then Paralyze them, they will more or less stand there and let you kill them, as they're programmed to not under any circumstances break your Silence effect by hitting you with another spell. Similarly, many enemies will refuse to engage you until they've cast all possible enhancements on themselves, and by countering their enhancement spells they'll do nothing but try and cast them, over and over, while you get in free attack after free attack.

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* {{Quest 64}} ''VideoGame/{{Quest 64}}'' has some of the ''worst'' AI ever seen, to the point that bosses become easier and enemies don't even use all of their available attacks. One boss in particular uses a close range attack that won't hit you if you're ''too close''. All you need to do is stand on his feet and beat him to death with your staff.
* ''VagrantStory'' ''VideoGame/VagrantStory'' has the unique condition where its anti-casting technique, Silence, is canceled in the event that a spell of any kind hits you. Similarly, you can afflict most spellcasting enemies in the game with Paralyze, which prevents physical attacks. If you Silence yourself - or let them Silence you - and then Paralyze them, they will more or less stand there and let you kill them, as they're programmed to not under any circumstances break your Silence effect by hitting you with another spell. Similarly, many enemies will refuse to engage you until they've cast all possible enhancements on themselves, and by countering their enhancement spells they'll do nothing but try and cast them, over and over, while you get in free attack after free attack.
23rd Apr '17 5:30:39 PM nombretomado
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* ''Franchise/TalesSeries'':
** Throughout the ''Franchise/TalesSeries'', the ally AI is completely incapable of recognizing elemental strengths and weaknesses, and thus will use random Artes with random elemental affinity with reckless abandon without heed for the actual strengths and weaknesses of the enemy even if they are known no matter how many times it proves ineffective unless the player specifically deactivates said ineffective artes and directly orders them to use the effective ones, all while crying out that their attacks aren't working over and over. This is most aggravating with games like ''VideoGame/TalesOfXillia'' and it's sequel, in which the elemental strengths and weaknesses of the enemy are ALWAYS known and available to the player and thus there's no reason their AI wouldn't know what those are.

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* ''Franchise/TalesSeries'':
''VideoGame/TalesSeries'':
** Throughout the ''Franchise/TalesSeries'', ''VideoGame/TalesSeries'', the ally AI is completely incapable of recognizing elemental strengths and weaknesses, and thus will use random Artes with random elemental affinity with reckless abandon without heed for the actual strengths and weaknesses of the enemy even if they are known no matter how many times it proves ineffective unless the player specifically deactivates said ineffective artes and directly orders them to use the effective ones, all while crying out that their attacks aren't working over and over. This is most aggravating with games like ''VideoGame/TalesOfXillia'' and it's sequel, in which the elemental strengths and weaknesses of the enemy are ALWAYS known and available to the player and thus there's no reason their AI wouldn't know what those are.



** Part of the reason for this is that, unlike most other healers in TalesSeries games, Estelle has a lot of offensive artes that require her to be in melee range (In contrast to say, [[VideoGame/TalesOfTheAbyss Tear]], whose artes are all ranged and her basic attack is ranged, too, so she stays out of the way, or [[VideoGame/TalesOfGraces Cheria]], who has very few melee-ranged artes). Of course you can and probably should have her orders set to "magic only" or "heal", but she -- like all characters -- will still attack if out of {{Mana}}.

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** Part of the reason for this is that, unlike most other healers in TalesSeries VideoGame/TalesSeries games, Estelle has a lot of offensive artes that require her to be in melee range (In contrast to say, [[VideoGame/TalesOfTheAbyss Tear]], whose artes are all ranged and her basic attack is ranged, too, so she stays out of the way, or [[VideoGame/TalesOfGraces Cheria]], who has very few melee-ranged artes). Of course you can and probably should have her orders set to "magic only" or "heal", but she -- like all characters -- will still attack if out of {{Mana}}.
20th Apr '17 10:38:37 AM Mineboot45
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* Examples from ''VideoGame/PokemonConquest'' are listed on the ArtificialStupidity/StrategyGames page. Believe me, though, there are examples.

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* Examples from ''VideoGame/PokemonConquest'' are listed on the ArtificialStupidity/StrategyGames page. Believe me, us, though, there are examples.
20th Apr '17 10:37:42 AM Mineboot45
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* ''VideoGame/{{Off}}'' has a frustrating battle system in which enemies keep attacking you while you're still choosing the moves you want to use. This leads most players to set the battles to Automatic, letting the AI fight for you at the same speed as the enemy AI. Unfortunately, your AI will almost '''never''' use any healing moves/items on dying or status-afflicted party members, you usually have to temporarily turn Auto off and do it yourself.

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* ''VideoGame/{{Off}}'' ''VideoGame/{{OFF}}'' has a frustrating battle system in which enemies keep attacking you while you're still choosing the moves you want to use. This leads most players to set the battles to Automatic, letting the AI fight for you at the same speed as the enemy AI. Unfortunately, your AI will almost '''never''' use any healing moves/items on dying or status-afflicted party members, you usually have to temporarily turn Auto off and do it yourself.
14th Apr '17 12:37:52 PM morenohijazo
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* Hirelings in ''VideoGame/DiabloII''. While the enemy AI is okay, the ally AI is definitely not. Hirelings don't seem to understand basic concepts like "I should use that door just a few steps from me instead of trying to walk through the wall", and have the annoying habit of exploring all the time in a world where just walking a few metres triggers a new wave of dozens of enemies. And monsters summoned by the Necromancer class are even worse, as getting too far from them (and they aren't good AT ALL at following you) makes them disappear. After numerous reports of necromancers getting stuck in a corner by their minions, Blizzard added an Unsummon skill to remove them when needed -- and that turned out to ''not be enough'', so now they let players noclip through their own minions.

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* Hirelings in ''VideoGame/DiabloII''. While the enemy AI is okay, the ally AI is definitely not. Hirelings don't seem to understand basic concepts like [[{{Wallbonking}} "I should use that door just a few steps from me instead of trying to walk through the wall", and wall"]], they have the annoying habit of exploring wandering around all the whole time in a world where just walking a few metres triggers a new wave of dozens of enemies. And monsters summoned by the Necromancer class are even worse, as getting too far from them (and they aren't good AT ALL at following you) makes them disappear. After numerous reports of necromancers getting stuck in a corner by their minions, Blizzard added an Unsummon skill to remove them when needed -- and that turned out to ''not be enough'', so now they let players noclip through their own minions. Players with access to the Teleport skill, either from the Enigma runeword or charges on another item could get around this, as teleporting gathers all your minions to you.
9th Apr '17 1:31:53 AM Karxrida
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** Gonzap in ''PokemonColosseum'' loves to spam Earthquake with Pinsir, Crawdaunt and Hariyama, seemingly oblivious to the fact that he's knocking out whoever is his second Pokemon at the time in two turns or so each. And if you evolve Vibrava into Flygon and use it against him, he doesn't seem to realize that it has Levitate and is immune to Ground moves.
** Also, in ''PokemonColosseum'', the AI, especially early in the game, is prone to often using Fighting or Normal type moves on Misdreavus, who as a Ghost type is completely immune to them. Often, they will use the same move repeatedly, despite it having no effect. For example, [[https://www.youtube.com/watch?v=p7lIG7eTQrQ&nohtml5=False this video]] by LetsPlay/{{Chuggaaconroy}} shows Misdreavus being hit by attacks that do no damage 12 times in 20 minutes of fighting.

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** Gonzap in ''PokemonColosseum'' ''VideoGame/PokemonColosseum'' loves to spam Earthquake with Pinsir, Crawdaunt and Hariyama, seemingly oblivious to the fact that he's knocking out whoever is his second Pokemon at the time in two turns or so each. And if you evolve Vibrava into Flygon and use it against him, he doesn't seem to realize that it has Levitate and is immune to Ground moves.
** Also, in ''PokemonColosseum'', ''VideoGame/PokemonColosseum'', the AI, especially early in the game, is prone to often using Fighting or Normal type moves on Misdreavus, who as a Ghost type is completely immune to them. Often, they will use the same move repeatedly, despite it having no effect. For example, [[https://www.youtube.com/watch?v=p7lIG7eTQrQ&nohtml5=False this video]] by LetsPlay/{{Chuggaaconroy}} shows Misdreavus being hit by attacks that do no damage 12 times in 20 minutes of fighting.
2nd Apr '17 7:45:56 PM Nicoaln
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** In ''VideoGame/TalesOfSymphonia,'' Raine runs up to an enemy, as if to attack, and then runs away again. Other times she just decides to cast a spell that takes a long time while standing right next to it. "Don't get in my way!"

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** In ''VideoGame/TalesOfSymphonia,'' Raine runs up to an enemy, as if to attack, and then runs away again. Other times she just decides to cast a spell that takes a long time while standing right next to it. "Don't get in my way!"way!" Unfortunately, this is a common trait - Zelos, Kratos, and Colette do the same.



** Colette has the potential to be an EliteTweak GameBreaker when player-controlled, yet her AI manages to turn her into a punching bag for the enemies.

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** Colette has the potential to be an EliteTweak GameBreaker when player-controlled, yet her AI manages to turn her into a punching bag for the enemies. The biggest downfall is that it simply doesn't place her properly when she uses Pow Hammer - nor does it know how to properly chain her artes.



** In ''VideoGame/TalesOfPhantasia'', Mint ''loves'' to use Pow Hammer and then Pow Pow Hammer. Honestly you can't blame her; if she's well protected enough she'll have thrown on Acid rain, buffed Cress and Suzu up, long ago so there's almost nothing to do until somebody gets hurt. Of course, this does tend to get annoying if she starts to cast Pow Pow Hammer when someone's running low on HP...and given that she does this on ''bosses'', too, and that bosses are normally immune to Pow Pow Hammer's stun effect. (It doesn't hurt on melees, though)

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** In ''VideoGame/TalesOfPhantasia'', Mint ''loves'' to use Pow Hammer and then Pow Pow Hammer. Honestly you can't blame her; if she's well protected enough she'll have thrown on Acid rain, buffed Cress and Suzu up, long ago so there's almost nothing to do until somebody gets hurt. Of course, this does tend to get annoying if she starts to cast Pow Pow Hammer when someone's running low on HP...and given that she does this on ''bosses'', too, and that bosses who are normally immune to Pow Pow Hammer's the stun effect. (It doesn't hurt on melees, though)effect..
2nd Apr '17 4:19:43 PM nombretomado
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* The AIs for your Party Members in the story mode of PhantasyStarUniverse are especially abysmal. Since the game is pretty much designed to be played as an MMORPG, you're unable to access any of their stats or alter their equipment or tactics in any way, and if that's not bad enough, you will lose track of the number of times that they get caught behind stairs/boxes/'mild curves in the path' and what not. When it comes to actual battle, you will do your best to hold in your rage as you see them offer quite useful tactical advice like "Don't bunch up," or "Engage the enemy in a pincer formation, Mr. Waber," only to either charge in blindly or, even more likely, just hang back and do absolutely nothing for most/all of the fight. There's a reason that doing group timed missions in single player mode is best attempted when you're ridiculously above the required levels for them.

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* The AIs for your Party Members in the story mode of PhantasyStarUniverse ''VideoGame/PhantasyStarUniverse'' are especially abysmal. Since the game is pretty much designed to be played as an MMORPG, you're unable to access any of their stats or alter their equipment or tactics in any way, and if that's not bad enough, you will lose track of the number of times that they get caught behind stairs/boxes/'mild curves in the path' and what not. When it comes to actual battle, you will do your best to hold in your rage as you see them offer quite useful tactical advice like "Don't bunch up," or "Engage the enemy in a pincer formation, Mr. Waber," only to either charge in blindly or, even more likely, just hang back and do absolutely nothing for most/all of the fight. There's a reason that doing group timed missions in single player mode is best attempted when you're ridiculously above the required levels for them.
23rd Mar '17 2:04:14 AM Gravityman
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* Also in ''Sun and Moon'', there are the wild Bewear in the postgame section of Poni Island that know Pain Split, which adds the user and target's remaining HP together and distributes an even 50% of it to each of them. These wild Bewear will use it on Pokemon that have less HP than they do, meaning it accomplishes nothing but hurting itself and, if your Pokemon's HP is lower because it's taken damage, heal you.

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* Also in ''Sun and Moon'', there are the wild Bewear in the postgame section of Poni Island that know Pain Split, which adds the user and target's remaining HP together and distributes an even 50% of it the total to each of them. These wild Bewear will use it on Pokemon that have less HP than they do, meaning it accomplishes nothing but hurting itself and, if your Pokemon's HP is lower because it's taken damage, heal healing you.
23rd Mar '17 2:02:54 AM Gravityman
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Added DiffLines:

* Also in ''Sun and Moon'', there are the wild Bewear in the postgame section of Poni Island that know Pain Split, which adds the user and target's remaining HP together and distributes an even 50% of it to each of them. These wild Bewear will use it on Pokemon that have less HP than they do, meaning it accomplishes nothing but hurting itself and, if your Pokemon's HP is lower because it's taken damage, heal you.
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