History ArtificialStupidity / RPG

2nd Feb '16 11:04:51 PM Karxrida
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* Donald can be seen as ArtificialStupidity in ''ChainOfMemories'' when he does stuff like cast Thundaga three times in a row on Larxene (who will regain health if you or Donald cast Thunder on her) or healing Sora when he's at full health, it's more comparable to a random number generator doing it.
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* Donald can be seen as ArtificialStupidity in ''ChainOfMemories'' ''VideoGame/KingdomHeartsChainOfMemories'' when he does stuff like cast Thundaga three times in a row on Larxene (who will regain health if you or Donald cast Thunder on her) or healing Sora when he's at full health, it's more comparable to a random number generator doing it.
24th Jan '16 5:32:12 PM KingLyger
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* Hirelings in ''VideoGame/{{Diablo}}''. While the enemy AI is okay, the ally AI is definitely not. Hirelings don't seem to understand basic concepts like "I should use that door just a few steps from me instead of trying to walk through the wall", they have the annoying habit of exploring all the whole time in a world where just walking a few metres triggers a new wave of dozens of enemies... And monsters by the Necromancer are even worse, as getting too far from them (and they aren't good AT ALL at following you) makes them disappear. After numerous reports of necromancers getting stuck in a corner by their minions, Blizzard added an Unsummon skill to remove them when needed -- and that turned out to ''not be enough'', so now they let players noclip through their own minions.
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* Hirelings in ''VideoGame/{{Diablo}}''.''VideoGame/DiabloII''. While the enemy AI is okay, the ally AI is definitely not. Hirelings don't seem to understand basic concepts like "I should use that door just a few steps from me instead of trying to walk through the wall", they and have the annoying habit of exploring all the whole time in a world where just walking a few metres triggers a new wave of dozens of enemies... enemies. And monsters summoned by the Necromancer class are even worse, as getting too far from them (and they aren't good AT ALL at following you) makes them disappear. After numerous reports of necromancers getting stuck in a corner by their minions, Blizzard added an Unsummon skill to remove them when needed -- and that turned out to ''not be enough'', so now they let players noclip through their own minions.minions. ** ''VideoGame/DiabloIII'' is a bit better at this. You noclip through your hirelings, pets, and allies. Plus, they'll automatically teleport right next to you if they get too far away. Still, they have a tendency to only go after the weakest parts of any mob while you try to deal with the elites and boss-type monsters that show up, and outright ignore area-of-effect spells, like the "Plagued" poison pools or the blasts that "Molten" enemies leave behind when they die, leading to a lot of unnecessary deaths.
18th Jan '16 10:32:25 AM RegalStar
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This is intended behavior; the AI script for learning other spells invovlve several turns during which it can still rarely cast another spell; but for Self Destruct the script lasts only one turn, clearly knowing that it won't be getting another afterwards
* ''VideoGame/FinalFantasyV'' plays this to your advantage with Apocalypse/Azulmagia, one of the end bosses. The guy is technically a Blue Mage as hinted by his new name, a class that learns certain monster attacks by being on the receiving end of them as long as they survive them. One of these attacks is Exploder, which causes the caster to explode and kill itself and do significant damage to the enemy. Usually you travel around the world looking for monsters so you can learn these attacks, but against Apocalypse you can teach ''him'' Exploder by casting it... after which he'll eventually decide to use it on you, killing himself and awarding you the victory.
15th Jan '16 10:38:03 PM jormis29
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* In ''{{Summoner}}'', this is almost essential to win in some random encounters. Simply lay down a wall of fire and observe as the AI monsters barbecue to death, staring serenely at the horizon...
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* In ''{{Summoner}}'', ''VideoGame/{{Summoner}}'', this is almost essential to win in some random encounters. Simply lay down a wall of fire and observe as the AI monsters barbecue to death, staring serenely at the horizon...

* In ''ShiningForce'', there are many cases where an enemy will move to a certain spot, then never move from it. Such enemies can be easily defeated by simply hitting them with ranged attacks, even if they'd only have to move one square to trounce the attacking character(s). This was alleviated in the second game.
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* In ''ShiningForce'', ''VideoGame/ShiningForce'', there are many cases where an enemy will move to a certain spot, then never move from it. Such enemies can be easily defeated by simply hitting them with ranged attacks, even if they'd only have to move one square to trounce the attacking character(s). This was alleviated in the second game.
8th Jan '16 1:50:41 AM SeptimusHeap
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* In PillarsOfEternity: Your party members are completely incapable of doing anything in combat without direct orders. If the target they are attacking is killed, they will simply stand idle until ordered to do something, even if their companions are in combat with other enemies just a few inches away. Also their pathfinding is terrible. They will often get stuck behind other party members while going though doors, hallways, or rooms, even if there clearly is enough room available for them to go around.
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* In PillarsOfEternity: ''VideoGame/PillarsOfEternity'': Your party members are completely incapable of doing anything in combat without direct orders. If the target they are attacking is killed, they will simply stand idle until ordered to do something, even if their companions are in combat with other enemies just a few inches away. Also their pathfinding is terrible. They will often get stuck behind other party members while going though doors, hallways, or rooms, even if there clearly is enough room available for them to go around.
8th Jan '16 12:36:40 AM Ohio9
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Added DiffLines:
* In PillarsOfEternity: Your party members are completely incapable of doing anything in combat without direct orders. If the target they are attacking is killed, they will simply stand idle until ordered to do something, even if their companions are in combat with other enemies just a few inches away. Also their pathfinding is terrible. They will often get stuck behind other party members while going though doors, hallways, or rooms, even if there clearly is enough room available for them to go around.
7th Jan '16 10:52:42 AM Ohio9
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** Furthermore, NPC companions in the first Fallout game would not wear any armor you gie them, making them extremely vulnerable later in the game when you take on enemies equipped with miniguns, rocket launchers, or Plasma rifles.
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** Furthermore, NPC companions in the first Fallout game would not wear any armor you gie give them, making them extremely vulnerable later in the game when you take on enemies equipped with miniguns, rocket launchers, or and Plasma rifles.
7th Jan '16 10:51:13 AM Ohio9
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** Furthermore, NPC companions in the first Fallout game would not wear any armor you gie them, making them extremely vulnerable later in the game when you take on enemies equipped with miniguns, rocket launchers, or Plasma rifles.
7th Jan '16 10:43:37 AM Ohio9
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** You can also rob anybody blind if you first put a bucket on their heads because they can't ''see'' you stealing.
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** You can also rob anybody blind if you first put a bucket on their heads because they can't ''see'' you stealing. This is especially effective on shopkeepers since they often don't move behind the counter. After putting a bucket on their head, one can usually loot every item in the store without them noticing. You can even murder other people in the store without them detecting it.
3rd Jan '16 12:04:41 PM nombretomado
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* ''SoulNomadAndTheWorldEaters/Soul Cradle'' had a great example of this while doing room inspections. It seems rare and only in higher levels, but some enemies will just outright kill their own ally without any specific reason by using a skill.
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* ''SoulNomadAndTheWorldEaters/Soul ''VideoGame/SoulNomadAndTheWorldEaters/Soul Cradle'' had a great example of this while doing room inspections. It seems rare and only in higher levels, but some enemies will just outright kill their own ally without any specific reason by using a skill.
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