History ArtificialStupidity / PartyGames

13th Nov '16 3:55:10 PM Heartlesswithaheart
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** One particular case of the HARD AI in the first game being incompetent is pointed out by LetsPlay/TheRunawayGuys when Peach, otherwise a luck-manipulating bastard on Hard, proceeds to get the [[http://www.youtube.com/watch?v=krC7HTp-H80&t=4m33s Ground Pound Coin Minigame]] and use a total of 9 ground pounds to find the 5 "correct" posts.[[note]]For those unable to watch the video, this is out of 12 posts, and all 12 of them were plainly revealed at the beginning of the minigame. The pattern went something like "pound sharp post, pound 'correct' post, repeat". It turns out that the AI is programmed to do this.[[/note]]

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** One particular case of the HARD AI in the first game being incompetent is pointed out by LetsPlay/TheRunawayGuys when Peach, otherwise a luck-manipulating bastard on Hard, proceeds to get the [[http://www.youtube.com/watch?v=krC7HTp-H80&t=4m33s Ground Pound Coin Minigame]] and use a total of 9 ground pounds to find the 5 "correct" posts.[[note]]For those unable to watch the video, this is out of 12 posts, and all 12 of them were plainly revealed at the beginning of the minigame. The pattern went something like "pound sharp post, pound 'correct' post, repeat". It turns out that the AI is programmed to do this.this and does this regardless of difficulty, since there's always just enough time to win this way.[[/note]]
11th Oct '15 5:06:20 PM Corlagon
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** In the game released in the west (Boom Street or Fortune Street depending on your region) Slime has a while slew of idiotic behaviors, and [[InvokedTrope intentionally so]], being the board game equivalent of a punching bag for new players. Apart from taking balanced trades with no eye on the long term, Slime will only ever buy 20 stocks when he visits the bank, and only ever invest 200G into his shops at a time, leading to him swimming in ready cash by game's end. For the uninitiated, these games assess your progress by net worth, and there are very few situations where it's not advantageous to spend all your cash on stocks and sell them piecemeal as required - in fact Slime's failure to do this is why he often ends up lagging behind other training AIs.

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** In the game released in the west (Boom Street or Fortune Street depending on your region) Slime has a while slew of idiotic behaviors, and [[InvokedTrope intentionally so]], being the board game equivalent of a punching bag for new players. Apart from taking balanced trades with no eye on the long term, Slime will only ever buy 20 stocks when he visits the bank, and only ever invest 200G into his shops at a time, leading to him swimming in ready cash by game's end. For the uninitiated, these games assess your progress by net worth, and there are very few situations where it's not advantageous to spend all your cash on stocks and sell them piecemeal as required - in fact Slime's failure to do this is why he often ends up lagging behind other training AIs.AIs.
* Certain minigames in the first Wii adaptation of ''Series/SchlagDenRaab''. A good example is "Wo liegt was?", where the players have to mark a specific location on a world map. The AI generally knows the location but, to give the human player a chance, is some pixels off in any direction. So if you're supposed to mark the UsefulNotes/UnitedNations headquarters, the AI player might mark a spot that's clearly in the ocean.
14th Sep '15 11:01:40 AM KingLyger
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** When the computer in any game isn't being [[TheComputerIsACheatingBastard a cheating bastard]], they have an IQ of -8. They will buy items for easy access to the Star, even if the cost of the item puts them below the coins needed for the Star. The computer will also use items to roll multiple dice blocks to get to the star when they don't have enough coins to buy a star. It gets worse on the investment boards like Windmillville in ''7'' and Koopa's Tycoon Town in ''8''. Most of the time, they will invest ''every single coin they have'', even if it's not necessary or if ''they can't actually become the top investor'', doing nothing but helping the other players. It makes it impossible for computers to invest on the building that is right next to it, unless they keep getting low rolls and winning minigames.

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** When Throughout the entire series, the computer in any game isn't being [[TheComputerIsACheatingBastard a cheating bastard]], they seems to have an IQ only two levels of -8.intelligence: "[[TheComputerIsACheatingBastard beyond human]]", or "IQ of negative eight". They will buy items for easy access to the Star, even if the cost of the item puts them below the coins needed for the Star. The computer will also use items to roll multiple dice blocks to get to the star when they don't have enough coins to buy a star. It gets worse on the investment boards like Windmillville in ''7'' and Koopa's Tycoon Town in ''8''. Most of the time, they will invest ''every single coin they have'', even if it's not necessary or if ''they can't actually become the top investor'', doing nothing but helping the other players. It makes it impossible for computers to invest on the building that is right next to it, unless they keep getting low rolls and winning minigames.



** The Easy AI is this on purpose -- as [[http://www.youtube.com/watch?v=m6PxRwgjzZw this video]] and [[http://www.youtube.com/watch?feature=player_embedded&v=l9eeX2Lx1pE others]] show, it's possible to win several Mario Party minigames against the Easy [=AI=] ''without doing anything''.

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** The Easy AI is this on purpose -- as [[http://www.youtube.com/watch?v=m6PxRwgjzZw this video]] and [[http://www.youtube.com/watch?feature=player_embedded&v=l9eeX2Lx1pE others]] the now-memetic series of videos]] show, it's possible to win several Mario Party minigames against the Easy [=AI=] ''without ''[[WinsByDoingAbsolutelyNothing without doing anything''.anything]]''.
10th Sep '15 10:28:39 AM MyFinalEdits
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* ''VideoGame/MarioParty 8'' has King Boo's Haunted Hideaway, which is a randomly-generated map that changes each time you play it. The [=AI=] seems to not plan ahead at path forks, and it will choose a path even if it knows the next fork on that side has one path leading to a dead end and a Whomp blocking the other, and that it doesn't have enough coins to pay the Whomp's toll.
** Basically, when the computer in ''VideoGame/MarioParty'' isn't being [[TheComputerIsACheatingBastard a cheating bastard]], they have an IQ of -8. They will buy items for easy access to the Star, even if the cost of the item puts them below the coins needed for the Star. All the freakin' time.
** It gets worse on the investment boards like Windmillville and Koopa's Tycoon Town. Most of the time, they will invest ''every single coin they have'', even if it's not necessary or if ''they can't actually become the top investor'', doing nothing but helping the other players. It makes it impossible for computers to invest on the building that is right next to it, unless they keep getting low rolls and winning minigames.
** The computer will also use items to roll multiple dice blocks to get to the star when they don't have enough coins to buy a star.

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* ''VideoGame/MarioParty 8'' has King Boo's Haunted Hideaway, which is a randomly-generated map that changes each time you play it. The [=AI=] seems to not plan ahead at path forks, and it will choose a path even if it knows the next fork on that side has one path leading to a dead end and a Whomp blocking the other, and that it doesn't have enough coins to pay the Whomp's toll.
''VideoGame/MarioParty'':
** Basically, when When the computer in ''VideoGame/MarioParty'' any game isn't being [[TheComputerIsACheatingBastard a cheating bastard]], they have an IQ of -8. They will buy items for easy access to the Star, even if the cost of the item puts them below the coins needed for the Star. All The computer will also use items to roll multiple dice blocks to get to the freakin' time.
**
star when they don't have enough coins to buy a star. It gets worse on the investment boards like Windmillville in ''7'' and Koopa's Tycoon Town.Town in ''8''. Most of the time, they will invest ''every single coin they have'', even if it's not necessary or if ''they can't actually become the top investor'', doing nothing but helping the other players. It makes it impossible for computers to invest on the building that is right next to it, unless they keep getting low rolls and winning minigames.
** ''8'' has King Boo's Haunted Hideaway, which is a randomly-generated map that changes each time you play it. The computer [=AI=] seems to not plan ahead at path forks, and it will also use items to roll multiple dice blocks to get to choose a path even if it knows the star when they don't next fork on that side has one path leading to a dead end and a Whomp blocking the other, and that it doesn't have enough coins to buy a star.pay the Whomp's toll.



** In some Mario Party games certain characters have "favorite" items they have a greater tendency to use. This leads to such hilarity as Peach buying a Plunder Chest and then wasting it because nobody else has any items; Luigi buying a Skeleton Key, never going near any of the locked gates, and then throwing the key away so he can buy another one; Yoshi using the Warp Block when he's the one closest to the Star; and Donkey Kong setting off a Bowser Bomb when he's right in Bowser's path and thus loses all of his coins. Daisy loves the Cellular Shopper, allowing her to access the shop from anywhere. So she buys a phone, uses the phone to buy another phone, uses that phone to buy another phone, and then uses her last phone and says "no thanks" because she doesn't have any more coins. Good job, Daisy.

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** In some Mario Party games certain characters have "favorite" items they have a greater tendency to use. This leads to such hilarity as Peach buying a Plunder Chest and then wasting it because nobody else has any items; Luigi buying a Skeleton Key, never going near any of the locked gates, and then throwing the key away so he can buy another one; Yoshi using the Warp Block when he's the one closest to the Star; and Donkey Kong setting off a Bowser Bomb when he's right in Bowser's path and thus loses all of his coins. Daisy loves the Cellular Shopper, allowing her to access the shop from anywhere. So she buys a phone, uses the phone to buy another phone, uses that phone to buy another phone, and then uses her last phone and says "no thanks" because she doesn't have any more coins. Good job, Daisy.



* In ''VideoGame/ItadakiStreet'', any A.I. with an E rank will happily give you their property for what it's roughly worth should you offer. Even if that means increasing the value of your current properties to insane heights, making it possible to pay a lot more back in one turn. Of course, E-rank AI are EasierThanEasy as opponents go.

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* In ''VideoGame/ItadakiStreet'', any ''VideoGame/ItadakiStreet'':
** Any
A.I. with an E rank will happily give you their property for what it's roughly worth should you offer. Even if that means increasing the value of your current properties to insane heights, making it possible to pay a lot more back in one turn. Of course, E-rank AI are EasierThanEasy as opponents go.
1st Jul '15 7:14:21 AM Medictf2
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** In some Mario Party games certain characters have "favorite" items they have a greater tendency to use. This leads to such hilarity as Peach buying a Plunder Chest and then wasting it because nobody else has any items; Luigi buying a Skeleton Key, never going near any of the locked gates, and then throwing the key away so he can buy another one; Yoshi using the Warp Block when he's the one closest to the Star; and Donkey Kong setting off a Bowser Bomb when he's right in Bowser's path and thus loses all of his coins. Daisy loves the Cellular Shopper, allowing her to access the shop from anywhere. So she buys a phone, uses the phone to buy another phone, uses that phone to buy another phone, and then uses her last phone and says "no thanks" because she doesn't have any more coins.

to:

** In some Mario Party games certain characters have "favorite" items they have a greater tendency to use. This leads to such hilarity as Peach buying a Plunder Chest and then wasting it because nobody else has any items; Luigi buying a Skeleton Key, never going near any of the locked gates, and then throwing the key away so he can buy another one; Yoshi using the Warp Block when he's the one closest to the Star; and Donkey Kong setting off a Bowser Bomb when he's right in Bowser's path and thus loses all of his coins. Daisy loves the Cellular Shopper, allowing her to access the shop from anywhere. So she buys a phone, uses the phone to buy another phone, uses that phone to buy another phone, and then uses her last phone and says "no thanks" because she doesn't have any more coins. Good job, Daisy.
1st Jul '15 6:56:56 AM Kazmahu
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* In ''VideoGame/ItadakiStreet'', any A.I. with an E rank will happily give you their property for what it's roughly worth should you offer. Even if that means increasing the value of your current properties to insane heights, making it possible to pay a lot more back in one turn.

to:

* In ''VideoGame/ItadakiStreet'', any A.I. with an E rank will happily give you their property for what it's roughly worth should you offer. Even if that means increasing the value of your current properties to insane heights, making it possible to pay a lot more back in one turn. Of course, E-rank AI are EasierThanEasy as opponents go.
** In the game released in the west (Boom Street or Fortune Street depending on your region) Slime has a while slew of idiotic behaviors, and [[InvokedTrope intentionally so]], being the board game equivalent of a punching bag for new players. Apart from taking balanced trades with no eye on the long term, Slime will only ever buy 20 stocks when he visits the bank, and only ever invest 200G into his shops at a time, leading to him swimming in ready cash by game's end. For the uninitiated, these games assess your progress by net worth, and there are very few situations where it's not advantageous to spend all your cash on stocks and sell them piecemeal as required - in fact Slime's failure to do this is why he often ends up lagging behind other training AIs.
28th Mar '15 10:27:17 PM KingLyger
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** The Easy AI is this on purpose -- as [[http://www.youtube.com/watch?v=m6PxRwgjzZw this video]] and [[[[http://www.youtube.com/watch?feature=player_embedded&v=l9eeX2Lx1pE others]] show, it's possible to win several Mario Party minigames against the Easy [=AI=] ''without doing anything''.

to:

** The Easy AI is this on purpose -- as [[http://www.youtube.com/watch?v=m6PxRwgjzZw this video]] and [[[[http://www.[[http://www.youtube.com/watch?feature=player_embedded&v=l9eeX2Lx1pE others]] show, it's possible to win several Mario Party minigames against the Easy [=AI=] ''without doing anything''.
28th Mar '15 10:27:08 PM KingLyger
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** The Easy AI is this on purpose -- it's possible to win several Mario Party 2 minigames against Easy bots ''[[http://www.youtube.com/watch?v=m6PxRwgjzZw without even doing anything]].''
*** 7 games later and they [[http://www.youtube.com/watch?feature=player_embedded&v=l9eeX2Lx1pE still haven't fixed this]].

to:

** The Easy AI is this on purpose -- it's possible to win several Mario Party 2 minigames against Easy bots ''[[http://www.as [[http://www.youtube.com/watch?v=m6PxRwgjzZw without even doing anything]].''
*** 7 games later
this video]] and they [[http://www.[[[[http://www.youtube.com/watch?feature=player_embedded&v=l9eeX2Lx1pE still haven't fixed this]].others]] show, it's possible to win several Mario Party minigames against the Easy [=AI=] ''without doing anything''.
17th Mar '15 12:34:49 AM easytorememberhandle
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Added DiffLines:

** In some Mario Party games certain characters have "favorite" items they have a greater tendency to use. This leads to such hilarity as Peach buying a Plunder Chest and then wasting it because nobody else has any items; Luigi buying a Skeleton Key, never going near any of the locked gates, and then throwing the key away so he can buy another one; Yoshi using the Warp Block when he's the one closest to the Star; and Donkey Kong setting off a Bowser Bomb when he's right in Bowser's path and thus loses all of his coins. Daisy loves the Cellular Shopper, allowing her to access the shop from anywhere. So she buys a phone, uses the phone to buy another phone, uses that phone to buy another phone, and then uses her last phone and says "no thanks" because she doesn't have any more coins.
12th Feb '15 1:45:24 AM jormis29
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* In ''GetterLove!!'', while you're pitted against three AI-players in normal mode, you'll have an advantage of your own in this already difficult game. For one thing, AI-players epically suck at mini-games, letting you win almost every. Single. Time! (Except for the whack-a-nerd game and the quiz game, the former which they're actually somewhat good at, the latter which requires you to understand what anyone says in the game.) Also, instead of using offensive cards strategically (like to fuck up someone else's date and possibly prevent them from declaring their love to someone for that turn), they tend to just use them on whoever has the most flourishing relationship with their girl of choice. Sometimes, if they challenge someone to a mini-game and win, one of their options includes changing their name, which has no effect on the gameplay, and they'll actually choose this every now and then. Most egregiously, whenever you talk to one of your opponents, you actually have the option to ''give'' them an item card or memory-unlocking topic, for no gain of your own, which they'll do every once in a while. Really, what's the point of doing that, or even such an option being there?
* In ''FortuneStreet'', any A.I. with an E rank will happily give you their property for what it's roughly worth should you offer. Even if that means increasing the value of your current properties to insane heights, making it possible to pay a lot more back in one turn.

to:

* In ''GetterLove!!'', ''VideoGame/GetterLove!!'', while you're pitted against three AI-players in normal mode, you'll have an advantage of your own in this already difficult game. For one thing, AI-players epically suck at mini-games, letting you win almost every. Single. Time! (Except for the whack-a-nerd game and the quiz game, the former which they're actually somewhat good at, the latter which requires you to understand what anyone says in the game.) Also, instead of using offensive cards strategically (like to fuck up someone else's date and possibly prevent them from declaring their love to someone for that turn), they tend to just use them on whoever has the most flourishing relationship with their girl of choice. Sometimes, if they challenge someone to a mini-game and win, one of their options includes changing their name, which has no effect on the gameplay, and they'll actually choose this every now and then. Most egregiously, whenever you talk to one of your opponents, you actually have the option to ''give'' them an item card or memory-unlocking topic, for no gain of your own, which they'll do every once in a while. Really, what's the point of doing that, or even such an option being there?
* In ''FortuneStreet'', ''VideoGame/ItadakiStreet'', any A.I. with an E rank will happily give you their property for what it's roughly worth should you offer. Even if that means increasing the value of your current properties to insane heights, making it possible to pay a lot more back in one turn.
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