History AnyoneCanDie / VideoGames

14th Oct '17 1:36:35 PM KamenRiderOokalf
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* In the third installment of ''SilentHill'', the protagonist of the first game, Harry Mason, is found dead with his heart gouged out in his own home.

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* In the third installment of ''SilentHill'', ''VideoGame/SilentHill3'', the protagonist of [[VideoGame/SilentHill1 the first game, game]], Harry Mason, is found dead with his heart gouged out in his own home.
17th Sep '17 5:23:20 PM nighttrainfm
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** ''VideoGame/DragonAgeInquisition'' dials this back somewhat. Numerous side-characters can (or ''will'') die, but your own inner circle is safer than either of the previous games, with the possible exception of [[spoiler: Iron Bull, who you *will* have to kill in the Trespasser DLC if you allied with the Qunari.]] The end of the Warden mission presents you with a choice between two major characters: [[spoiler: Hawke, the previous game's *player character*, or a major Warden (Stroud / Loghain / Alistair.)]]
29th Aug '17 6:44:36 PM nombretomado
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* Any RPG with multi-generation system will force you to lose some or ''all'' your current party characters permanently due to death from old age or due to the TakeUpMySword trope: ''AgarestSenki'', ''VideoGame/PhantasyStarIII'', ''VideoGame/RomancingSaga2'', and one of ''Franchise/FireEmblem'' examples below.

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* Any RPG with multi-generation system will force you to lose some or ''all'' your current party characters permanently due to death from old age or due to the TakeUpMySword trope: ''AgarestSenki'', ''VideoGame/AgarestSenki'', ''VideoGame/PhantasyStarIII'', ''VideoGame/RomancingSaga2'', and one of ''Franchise/FireEmblem'' examples below.
20th Aug '17 5:18:25 PM craleigh318
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* All of the main characters in ''VisualNovel/TheLetter'' can potentially die. The True End even requires some of them to die.
20th Aug '17 5:06:33 PM craleigh318
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* Any RPG with multi-generation system will force you to lose some or ''all'' your current party characters permanently due to death from old age or due to the TakeUpMySword trope: ''AgarestSenki'', ''VideoGame/PhantasyStarIII'', ''VideoGame/RomancingSaga2'', and one of ''Franchise/FireEmblem'' examples below.
* Any game based on history becomes this for obvious reasons. Good examples are the ''VideoGame/DynastyWarriors'' and ''VideoGame/SamuraiWarriors'' series, though it does play around with this a bit (Depending on who you're playing as, people will die sooner or later than they should. The biggest example would be Zhou Yu's story in DW6, where Sun Ce doesn't die, but nearly all of Wei dies after the battle at Chi Bi, making the story focus on the conflicts between Wu and Shu).



* This is the point in the ''VideoGame/GrandTheftAuto'' series. Its a series about criminals, mobsters, drug lords and gang-bangers in a EvilVersusEvil scenario, what did you expect? [[BlackAndGrayMorality White Morality is almost nonexistent here]], the only character with full PlotArmor is the main character in each game who can get injured as much as you let and just walks away from the hospital if his health bar is depleted.
** ''VideoGame/GrandTheftAutoIV'' deserves special recognition, as over ''half'' the missions in the game are about Niko being hired to kill someone or a group of people. Ironically, some of Niko's victims end up being the very same person he was working for just a few missions ago. By the end of the game, roughly two-thirds of the people Niko works for end up dead or in jail. [[SadisticChoice And depending on the player's choice]], Roman or Kate (the only two characters in the whole game who aren't even ''remotely'' evil) '''WILL''' die at the end. [[PlayerPunch There's nothing you can do to change that.]]
** ''VideoGame/GrandTheftAutoV'' also has this in effect, especially with [[spoiler: Trevor stomping in Johnny Klebitz's head after turning him into a meth head, then just to make damn sure, he kills Clay, Terry, and any other Lost who get in his way, or just for shits and giggles.]] Or how about the ending, where [[spoiler: you must choose whether or not to kill one of the other protagonists, or reunite them and kill all the antagonists you've been helping throughout the game.]]
** In some sort of aversion of the immunity of the main character, in one of the initial cutscenes of ''VideoGame/GrandTheftAutoViceCity'', a character is killed, and some missions later he is revealed [[spoiler: to be the brother of Lance Vance]], when the game got a prequel, ''VideoGame/GrandTheftAutoViceCityStories'', that character is the main character, called [[spoiler: Victor Vance]].
* ''VideoGame/HellNight'' has this with every partner and [[CaptainObvious even the player]]. The deaths of the player's partners become both a gameplay mechanic (since you can only have one partner at a time) and the deciding factor of what ending you get.
* [[UpToEleven Taken to the extreme]] in ''VideoGame/RefleX'' no thanks to the [[HumongousMecha ZODIACs]]. [[SerialEscalation Taken even more extreme]] when [[spoiler:[[EleventhHourSuperpower ZODIAC]] [[PlayerCharacter Ophiuchus]]]] is introduced in which its destruction of the other ZODIAC ships [[spoiler: also [[CrapsackWorld ruins the Earth]]. Prior to that, [[KnightOfCerebus ZODIAC Virgo]] [[TheHeroDies destroys the Phoenix and kills the pilot.]]]]
** Not even the [[spoiler:[[PreviousPlayerCharacterCameo previous]] [[VideoGame/{{Kamui}} protagonist]] [[FinalBoss ships]] are safe.]]
* In ''VideoGame/{{Turgor}}'' all the Brothers and Sisters you meet can be killed. And that's all the [=NPCs=] you ever meet.
* The ''Franchise/ResidentEvil'' series is notable for having a slew of characters and killing most of them off; depending on the game, you may be given a choice as to whether or not you want to save the character. The Gamecube remake (the very original isn't canon) allows a minimum of one surviving character (the player), or a maximum of three.
** An exception is ''VideoGame/ResidentEvil4'', where only one main protagonist is killed.
** If a character is playable in a game, they're all but guaranteed to survive in the following games. The only time a playable character dies is if the player character chooses to not save them in the Gamecube remake of the original (ie Chris not saving Jill, or vise versa).
** The series also sometimes revives formerly dead characters, namely Ada Wong and Albert Wesker, who later are shown to have miraculously survived.
** Though in the above cases, there is often {{Foreshadowing}} that they lived and/or NeverFoundTheBody. Also, characters who survive that way might be killed later, like Albert Wesker in ''VideoGame/ResidentEvil5''.
* ''Resident Evil'' 's spiritual predecessor, ''VideoGame/SweetHome'', was quite notable for its time for being one of the few [=JRPGs=] of its day to incorporate PermaDeath: any party member that is killed during the game ''stayed'' dead. This trope is enforced with a prejudice, thanks to being NintendoHard.

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* This is In ''VideoGame/AlphaPrime'', pretty much everyone gets killed by the point in the ''VideoGame/GrandTheftAuto'' series. Its a series about criminals, mobsters, drug lords and gang-bangers in a EvilVersusEvil scenario, what did you expect? [[BlackAndGrayMorality White Morality is almost nonexistent here]], end, even [[spoiler:the main character]].
* In ''VideoGame/AlphaProtocol'',
the only character with full PlotArmor is the main character in each game two major characters who can get injured as much as you let and just walks away from the hospital if his health bar is depleted.
** ''VideoGame/GrandTheftAutoIV'' deserves special recognition, as over ''half'' the missions in the game are about Niko being hired to kill someone or a group of people. Ironically, some of Niko's victims end up being the very same person he was working for just a few missions ago. By
can't be killed by the end of the game, roughly two-thirds of the people Niko works for end up dead or in jail. [[SadisticChoice And depending on the player's choice]], Roman or Kate (the only two characters in the whole game who aren't even ''remotely'' evil) '''WILL''' die at are the end. [[PlayerPunch There's nothing you can do to change that.]]
** ''VideoGame/GrandTheftAutoV'' also has this in effect, especially with [[spoiler: Trevor stomping in Johnny Klebitz's head after turning him into a meth head, then just to make damn sure, he kills Clay, Terry,
protagonist and any other Lost who get in his way, or just for shits and giggles.]] Or how about the ending, where [[spoiler: you must choose whether or not to kill one of the other protagonists, or reunite them and kill all the antagonists you've been helping throughout the game.]]
** In some sort of aversion of the immunity of the main character, in one of the initial cutscenes of ''VideoGame/GrandTheftAutoViceCity'', a character is killed, and some missions later he is revealed [[spoiler: to be the brother of Lance Vance]], when the game got a prequel, ''VideoGame/GrandTheftAutoViceCityStories'', that character is the main character, called [[spoiler: Victor Vance]].
* ''VideoGame/HellNight'' has this with every partner and [[CaptainObvious even the player]]. The deaths of the player's partners become both a gameplay mechanic (since you can only have one partner at a time) and the deciding factor of what ending you get.
* [[UpToEleven Taken to the extreme]] in ''VideoGame/RefleX'' no thanks to the [[HumongousMecha ZODIACs]]. [[SerialEscalation Taken even more extreme]] when [[spoiler:[[EleventhHourSuperpower ZODIAC]] [[PlayerCharacter Ophiuchus]]]] is introduced in which its destruction of the other ZODIAC ships [[spoiler: also [[CrapsackWorld ruins the Earth]]. Prior to that, [[KnightOfCerebus ZODIAC Virgo]] [[TheHeroDies destroys the Phoenix and kills the pilot.]]]]
** Not even the [[spoiler:[[PreviousPlayerCharacterCameo previous]] [[VideoGame/{{Kamui}} protagonist]] [[FinalBoss ships]] are safe.]]
Steven Heck.
* In ''VideoGame/{{Turgor}}'' all the Brothers and Sisters you meet can be killed. And ''VideoGame/AmericanMcGeesAlice'', that's all the [=NPCs=] you ever meet.
* The ''Franchise/ResidentEvil'' series is notable for having a slew of characters and killing most of them off; depending on the game, you may be given a choice as to whether or not you want to save the character. The Gamecube remake (the very original isn't canon) allows a minimum of one surviving character (the player), or a maximum of three.
** An exception is ''VideoGame/ResidentEvil4'', where only one main protagonist is killed.
** If a character is playable in a game, they're all but guaranteed to survive in the following games. The only time a playable character dies is if the player character chooses to not save them in the Gamecube remake of the original (ie Chris not saving Jill, or vise versa).
** The series also sometimes revives formerly dead characters, namely Ada Wong and Albert Wesker, who later are shown to have miraculously survived.
** Though in the above cases, there is often {{Foreshadowing}} that they lived and/or NeverFoundTheBody. Also, characters who survive that way might be killed later,
more like Albert Wesker in ''VideoGame/ResidentEvil5''.
* ''Resident Evil'' 's spiritual predecessor, ''VideoGame/SweetHome'', was quite notable for its time for being one of the few [=JRPGs=] of its day to incorporate PermaDeath: any party member that is killed during the game ''stayed'' dead. This trope is enforced with a prejudice, thanks to being NintendoHard.
Anyone Can and Will Die. They got better, though.



* The ''Franchise/{{Halo}}'' series has this. Pretty much anybody you meet in the game has a high probability of dying. The ExpandedUniverse materials have this as well, as any character that's not in the games is fair game, especially the Spartans other than Master Chief.
** By the end of ''VideoGame/{{Halo 3}}'', the Master Chief, Cortana, Admiral Hood, the Arbiter, and Shipmaster Rtas 'Vadum survive. Every other major character in the original trilogy dies.
** ''VideoGame/HaloReach'' takes this and runs with it. Due to DoomedByCanon, expect anyone you care about to die. The list of survivors is shorter than the named deaths. Only Jun, Halsey, [[VideoGame/Halo3ODST Buck]], [[VideoGame/HaloCombatEvolved Captain Keyes]] and, of course, Chief and Cortana survive[[note]]Jun is more of an example of UncertainDoom within the context of the game itself, as no body is seen and no mention of him is made after his departure. However, Jun was later revealed to have survived Reach in the ''ComicBook/HaloInitiation'' comic, which reveals he was involved with recruitment and training for the SPARTAN-IV Program[[/note]].
** ''VideoGame/{{Halo 4}}'' gave a major shock to the fanbase by actually killing off ''Cortana'', the Chief's trusty [=AI=] companion from the very first game onward.
** Since Creator/ThreeFourThreeIndustries took charge, not even the ExpandedUniverse is safe for characters originating from the games, having killed off [[VideoGame/{{Halo 4}} Paul DeMarco]] in ''ComicBook/HaloEscalation'' and ''[[VideoGame/Halo3ODST the Rookie]]'' in ''Literature/HaloNewBlood'', the latter being particularly notable given that he was once a ''playable protagonist''.

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* The ''Franchise/{{Halo}}'' series has this. Pretty ''VideoGame/AsurasWrath'' is pretty much anybody you meet in the game has a high probability of dying. this! The ExpandedUniverse materials have this as well, as any first three chapters bring in every character that's not with a major role. [[spoiler: It started with Emperor Sparda and Durga, then it goes to [[FatBastard Wyzen,]] [[EvilOldFolks Kalrow,]] [[BloodKnight Augus,]] [[MoralityPet the girl,]] [[TheDragon Sergei,]] [[BigBad Deus,]] [[EldritchAbomination Vlitra]] and in the games is fair game, especially true episode 18, Olga. In the Spartans other than Master Chief.
**
DLC, it finally hits hard with [[TheLancer Yasha,]] [[BiggerBad Chakravartin,]] finally ending in [[PapaWolf Asura.]] The only character alive after all of this is Mithra!]]
* ''[[VideoGame/BattlefieldThree Battlefield 3]]'' averted this trope [[WhamEpisode up until Miller got his throat slashed]] (''[[PlayerPunch while you play as him]]'').
By the end of ''VideoGame/{{Halo 3}}'', the Master Chief, Cortana, Admiral Hood, game, there's only about three named characters still alive.
* In
the Arbiter, ''Franchise/BaldursGate'' games, dead characters can usually be raised from the dead (except the hero), but some particularly devastating attacks can kill a party member off permanently.
* Almost every single named character in ''TheBannerSaga'' can die. For some [[spoiler:like Vognir
and Shipmaster Rtas 'Vadum survive. the Chieftain of Skogr]] it will ''always'' happen for plot purposes, and there is nothing the player can do to stop it. At the end of the game [[spoiler:the player is forced to choose whether Alette or Rook will die, because there is no way to save them both.]] For most characters, though, it is more the case that they ''can'' die, but that player decisions can save them. Characters who fall into this camp include [[spoiler:Egil (especially, there's even an achievement for keeping him alive), Onef, Gunnulf, Mogr, Ludin, Griss, Nid, Krumr and many, many more.]]
** ''TheBannerSaga2'' carries on this grand tradition, with there being the possibility for [[spoiler:Bak, Sigbjorn, Ekkil, Tryggvi, Sparr, Mogun and more]] to all die over the course of the game.
* ''VideoGame/BatmanArkhamCity'' dispatches several long established characters (in both the game series and comic source material), most substantially The Joker, who, second only to Batman, was the most prominent character throughout both ''Arkham'' games. The other noted characters to meet their end are Hugo Strange and Ra's and Talia al Ghul, [[Foreshadowing/VideoGames although the game suggests the latter two may return in a sequel, with the aid of a a Lazarus pit.]]
* Many characters can and often do die in the story mode of ''VideoGame/{{Blazblue}}''. Thanks to the GroundhogDayLoop, no one ''stays'' dead [[spoiler:until the Groundhog Day Loop is broken at the end of of the second game, ''Continuum Shift''. So far, only Lambda-11, Trinity and Hazama count as genuine deaths; Nu-13 was killed off in the ending of ''Calamity Trigger'' but has been brought back for ''Chronophantasma'']].
* ''VideoGame/{{Borderlands2}}'' has the Vault Hunters from the first game coming back and playing a big role in the fight against Handsome Jack. You wouldn't expect anything to happen to them, but the death hammer hits them ''hard''. Jack kidnaps Mordecai's Bloodwing and pumps it full of Slag to mutate it and force it to fight you. After you weaken it, Jack kills the Bloodwing by detonating a bomb on its collar. Once the group encounters the Guardian Angel (the important NPC who aided the hunters in both games) in person, she reveals herself as Angel and she has you assist her in suicide in order to end her pain and to prevent the Vault Key from working. Not even a second after Angel's death, Handsome Jack shoots Roland in the back and it kills him instantly before capturing Lilith. Needless to say, Brick and Mordecai are not happy.
* ''Call of Duty 4: VideoGame/ModernWarfare'' went a step further than most games do, and actually not only killed a major named character, but also killed one of the player characters in a nuclear explosion. The most chilling part is that you can actually ''play'' this character in his final moments as he staggers around on one broken leg through a nuclear wasteland, before finally collapsing and dying from his massive radiation exposure.
** Not only that, but the end of the last level features the entire SAS squad (apart from Soap and Price) getting killed by Russian Ultranationalists.
** While not quite as crazy about it as ''Modern Warfare 2'' was, this trope was still in effect for ''VideoGame/CallOfDutyBlackOps'', which had Mason's whole SOG team dead by the end, though the ''really'' surprising deaths were those of Dmitri "Heart of the Red Army" Petrenko and Reznov.
** ''VideoGame/ModernWarfare3'' is just as bad (if not ''worse'') than the first game in the series. Out of every single major or main character in the game, the only ones who live are Captain Price and Nikolai.
Every other major or playable character dies. Except for Frost and Sgt. Burns, both of whom disappear [[WhatHappenedToTheMouse and are never mentioned again]].
** ''VideoGame/CallOfDutyBlackOps2'' carries on the series' tradition of having a high body count, although with this game, you have the option of preventing (or causing) the deaths of certain characters. Depending on what you do will determine whether or not only a few major characters die, or if the game ends with [[KillEmAll just about everyone
in the original trilogy dies.
grave]]. However, some characters, like Hudson and Farid, [[PlotlineDeath will die no matter what choices you make]].
** ''VideoGame/HaloReach'' ''VideoGame/CallofDutyInfiniteWarfare'', takes this and runs with it. Due to DoomedByCanon, expect anyone you care about to die. The list the extreme. Most of survivors is shorter than the named deaths. Only Jun, Halsey, [[VideoGame/Halo3ODST Buck]], [[VideoGame/HaloCombatEvolved Captain Keyes]] and, of course, Chief and Cortana survive[[note]]Jun is more of an example of UncertainDoom within characters, including the context main protagonist, dies by the end of the game itself, as no body is seen and no mention of him is made after his departure. However, Jun was later revealed to have final mission. The only ones who survived Reach in are the ''ComicBook/HaloInitiation'' comic, TheLancer, a woman soldier named Salter, along with 3 other unknowns. To bring the trope home even further, each named character (expect the protagonist) has a [[TearJerker final message]] they left to love ones, which reveals he was involved with recruitment you can listen to during the ending credits. And the protagonist's dead body can be seen floating through space during the end credits.
* ''VideoGame/CaveStory'', considering it's a game about bunny people, is not as cute
and training for innocent as it may seem. In the SPARTAN-IV Program[[/note]].
** ''VideoGame/{{Halo 4}}'' gave
ending you can expect to get in your first playthrough (unless you used a major shock walkthrough (don't)), the main cast of 10 boiled down to just 5, and nearly every death is an emotional blow to the fanbase by actually killing off ''Cortana'', player.
* ''VideoGame/ChroniclesOfElyria'' will be
the Chief's trusty [=AI=] companion from only [[MassivelyMultiplayerOnlineRolePlayingGame MMORPG]] where any mortal character, player or [[NonPlayerCharacter otherwise]], could be killed, even if the very first developers will have to find a way to steer the story back on track.
* ''VideoGame/CorpseParty'': ANYONE can die in this
game onward.
** Since Creator/ThreeFourThreeIndustries took charge, not even
well, except the ExpandedUniverse is safe for spirits that already died. The characters originating from the games, having killed off [[VideoGame/{{Halo 4}} Paul DeMarco]] in ''ComicBook/HaloEscalation'' also die VERY horrible and ''[[VideoGame/Halo3ODST the Rookie]]'' in ''Literature/HaloNewBlood'', the latter painful deaths. [[labelnote:Some of them include]]having your eye torn out by a ghost, buried alive, and being particularly notable given that rammed into a wall, only for your body to be reduced to a pile of red squishy stuff.[[/labelnote]]
* In ''VideoGame/ChronoTrigger'', after battling the Queen of Zeal, she still manages to summon Lavos, who is able to knock out the entire party in one or two hits. (Unless you're on a NewGamePlus, where
he was once is beatable, but that's not the point here.) Main character Crono manages to stand up, however, and readies his katana... only to be vaporized by Lavos' [[BreathWeapon death beam]]. You can get him back through a ''playable protagonist''.side quest involving the titular device, but it is actually not necessary to complete the game.



* In the third installment of ''SilentHill'', the protagonist of the first game, Harry Mason, is found dead with his heart gouged out in his own home.
** Not to mention Lisa's transformation in the first game, one of the more tragic parts of an already depressing storyline.

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* In ''VisualNovel/DanganRonpa'', the third installment plot revolves around 15 students with special talents that are required to murder to escape the school. Although it is obvious that a lot of ''SilentHill'', them will die, [[NeverTrustATrailer the trailers for both the game and the anime based on it heavily promoted the characters who died earliest]], which made this trope come into effect even harder.
** The same applies to the sequel, ''VisualNovel/SuperDanganRonpa2''. [[spoiler:Played with however as all the dead students are merely revealed to of gone into a coma by the end, and hope is given they can be brought back.]] Meanwhile, ''Videogame/AbsoluteDespairGirls [[spoiler: completely subverts this. All but two of the "dead" characters are revealed as alive in the credits.]]
* ''VideoGame/DarkSouls'': Most [[NonPlayerCharacter NPCs]] you meet are undead, meaning they are cursed to return to life, losing their humanity every time until they become mindless hollows. By the end of the game most [[NonPlayerCharacter NPCs]] will eventually go hollow, forcing you to kill them [[GuideDangIt unless specific circumstances are met]].
* ''Franchise/DeadSpace''. If the character is introduced and he or she isn't Isaac Clarke, they will not survive through the end of the game. Isaac is, in fact, the only survivor of the games, though Ellie survives and rescues him in the second game as well.
* If you're a ''DeadToRights'' character and your name isn't [[TheHero Jack Slate]] or [[CanineCompanion Shadow]], you may as well start digging your own grave. [[DisposableWoman Especially if you're female]].
* The ''VideoGame/DeusEx'' series has a couple of moments where you can kill a character way before anyone asks you to, and see how the plot adapts. Most people have StoryDrivenInvulnerability, though.
** ''Invisible War'' even {{Lampshades}} this a bit, by way of an Easter Egg that brings the character to a special room populated by any character that hasn't been killed.
* The majority of characters in ''VideoGame/DevilSurvivor'' can and will die if the player doesn't find a way to ScrewDestiny.
** To recap: Keisuke can be incinerated by Pazuzu and Kaido, Midori can be slaughtered by a group of civilians, Mari can be killed by Kudlak and be found drained off all blood, Haru can commit suicide by cop, Gin can be killed by the Shomonkai, you'll have to kill Yuzu - the {{Tritagonist}} of the game - yourself on any of the Chaos routes (as well as Midori if she's survived at to that point) and in the worst endings of the game (Early Bad Ending and Desperate Escape) ''everyone does''. And this is only the first game! Meanwhile, [[VideoGame/DevilSurvivor2 the second game]] is almost infamous for combining this trope with [[CruelAndUnusualDeath grizzly]] [[UndignifiedDeath visuals]].
* The ''{{VideoGame/Diablo}}'' series. In ''Diablo II'' the town of Tristram from the previous game is revisited but it has been destroyed and the townspeople slain, what's more the original heroes of the first game have been corrupted and have to be killed, with the Warrior being possessed by Diablo himself. Even the narrator of ''Diablo II'' (Marius) is killed in the end. When ''VideoGame/DiabloIII'' was announced it was hinted that some of the heroes of ''Diablo II'' have been driven insane by their ordeal and so it could be possible to have to kill some of them too.
* The second ''VideoGame/DigitalDevilSaga'' is particularly cruel. You eventually lose all your own party members. The most shocking, however is the (mute) [[TheHeroDies main character Serph himself]], who's ''[[WhamEpisode the first member of the team to get killed off]]''. [[note]] He actually survives due to a literal Deus Ex Machina and conveniently placed vat of healing fluid, But you don't learn this until much later; after the team has been whittled down to half their number. Then he dies for real in the second to last dungeon.[[/note]]
** Not that dying stops the Embryon. The team reunites in the afterlife to make one last attempt at saving the world by taking on '''GOD'''.
* ''Franchise/DragonAge''
** ''VideoGame/DragonAgeOrigins'' works this way, as several party members will attempt to kill
the protagonist if s/he sinks low enough in their approval ratings... and, therefore, have to be killed themselves. Moreover, if players aren't careful, their party may kill Zevran during their initial encounter (before, that is, the player gets the option to kill him intentionally).
*** And that's not counting the SacrificialLamb Daveth and Jory who are squad members until the Joining when they both die. In Awakening, the exact same thing happens with Mhairi.
** ''VideoGame/DragonAgeII'' loves this one. One of your siblings is destined to become the SacrificialLamb in the opening mission. Then later on in the game, if you bring your other sibling to the Deep Roads expedition he/she will die if you didn't bring Anders with you as well. Then in Act 2 your mother becomes the ''SacrificialLion' by getting kidnapped and killed by a mage serial killer. Finally at the end
of the first game, Harry Mason, is found dead with his heart gouged out in his own home.
** Not
game you may have to mention Lisa's transformation in fight and kill any companion you can't convince of your course of action. And don't even get us started on the first game, one potential body count of characters appearing in companion quests.
* ''VideoGame/{{Drakengard}}'' features this to some degree. When all endings are taken into account (even the straight-played KillEmAll one), only [[TheKidWithTheRemoteControl the kid]] always lives. Well, [[TimeStandsStill technically.]]
** ''VideoGame/NieR'', a GaidenGame to ''VideoGame/{{Drakengard}}'' doesn't fare much better. Regardless of what ending path you take, a good majority of the cast is killed off, and in Endings C and D, you get to choose whether Nier or Kainé, two of the only remaining heroes gets to die. It also doesn't help that, no matter what, your actions have pretty much doomed [[NiceJobBreakingItHero everyone]], meaning even the survivors are still completely [[KillEmAll screwed.]]
** ''VideoGame/NierAutomata'' upholds the tradition, which features every named character not of the Resistance dying by Endings C and D. This makes it all
the more tragic parts surprising that Yoko Taro put in [[EarnYourHappyEnding Ending E]].
* Franchise/TheElderScrolls
** ''VideoGame/TheElderScrollsIIIMorrowind'' fits this trope down to a T. From half way through ''character-creation'' you can literally kill '''anyone''' at '''any time''', provided they aren't dead already. In fact, the lack
of restrictions on killing people can easily result in breaking the games' main quest. The game ''does'' have the courtesy to notify you if this occurs, however, and there is a hidden "back-path" that is built in specifically for the purposes of SequenceBreaking (you have to be insanely powerful to pull it off though, just as powerful as you would otherwise be if you were to complete the main quest).
** ''VideoGame/TheElderScrollsIVOblivion''. While not as strict as its predecessor (plot-relevant characters like Martin Septim, Lucien Lachance, most of the counts and countesses and even [[BigBad Mankar Camoran]] (until the last fight, of course) are unkillable and they simply fall down with the message "X is unconscious" when their life bar reach zero), everybody else in the game can be killed, which results in some of the most interesting quests in the game being lost as the quest giver character can die anytime (for instance, Shum Gro-Yarug, Count Skingrad's orc butler, can fall down the bridge in Castle Skingrad to a most certain death, thus losing the chance of purchasing Rosethorn Hall, the best house available in the game, from him, which is, to say the least, ''frustrating'').
** ''VideoGame/TheElderScrollsVSkyrim'' has this in full effect as part of GameplayAndStoryIntegration. Dragons can randomly spawn and attack you anywhere and anytime. If you happen to be in a village, camp or other settlement when such
an already depressing storyline.attack occurs, expect a few [=NPCs=] to be killed during the battle.
* ''Eternal Darkness: Sanity's Requiem'' is widely renowned for being cruel to the player. In addition to its infamous Sanity Meter, nearly all of the eleven playable characters die.
* In the ''VideoGame/{{Fallout}}'' games, with the exception of ''VideoGame/{{Fallout 3}}'' and ''VideoGame/FalloutNewVegas'', anyone can be killed. Even in ''3'', however, only children and plot-essential characters are invulnerable. Everybody else is mortal, and can be killed by just about anything, including totally random events that may or may not be scripted (such as some NPC tendencies to fall to their deaths). In ''New Vegas'' only children and two robot characters are immortal, everyone else can be killed and the plot will simply adapt.
* Practically anybody in the ''FatalFrame'' series is subjected to this trope. Even some of the protagonists have a habit of dying in this series.
* In ''VisualNovel/FateStayNight'', all the Masters and Servants can die. The only ones who are guaranteed to survive the non-bad endings are Rin and Sakura. The Bad Ends kick it up a notch, with several of them dooming everyone in Shirou's highschool or the entire city.



* Mostly averted in the VideoGame/TalesSeries, but ''VideoGame/TalesOfTheAbyss'' is a glaring exception. There are, at the very, very least, ''twenty thousand'' unnamed casualties caused by the player. Beyond that, plenty of friendly supporting characters bite the dust - including one who is physically about thirteen [[spoiler: and mentally ''two.'']]. Five of the six God-Generals die, and all five of them are [[AntiVillain anti-villains]] to an extent. The whole replica plot allows for some characters to more or less die ''twice,'' like General Frings and Guy's sister, Mary. And, of course, [[RedemptionEqualsDeath there's what]] [[HeroicSacrifice happens to]] [[TheHeroDies Luke]]. [[GainaxEnding Maybe.]]
* ''Call of Duty 4: VideoGame/ModernWarfare'' went a step further than most games do, and actually not only killed a major named character, but also killed one of the player characters in a nuclear explosion. The most chilling part is that you can actually ''play'' this character in his final moments as he staggers around on one broken leg through a nuclear wasteland, before finally collapsing and dying from his massive radiation exposure.
** Not only that, but the end of the last level features the entire SAS squad (apart from Soap and Price) getting killed by Russian Ultranationalists.
** While not quite as crazy about it as ''Modern Warfare 2'' was, this trope was still in effect for ''VideoGame/CallOfDutyBlackOps'', which had Mason's whole SOG team dead by the end, though the ''really'' surprising deaths were those of Dmitri "Heart of the Red Army" Petrenko and Reznov.
** ''VideoGame/ModernWarfare3'' is just as bad (if not ''worse'') than the first game in the series. Out of every single major or main character in the game, the only ones who live are Captain Price and Nikolai. Every other major or playable character dies. Except for Frost and Sgt. Burns, both of whom disappear [[WhatHappenedToTheMouse and are never mentioned again]].
** ''VideoGame/CallOfDutyBlackOps2'' carries on the series' tradition of having a high body count, although with this game, you have the option of preventing (or causing) the deaths of certain characters. Depending on what you do will determine whether or not only a few major characters die, or if the game ends with [[KillEmAll just about everyone in the grave]]. However, some characters, like Hudson and Farid, [[PlotlineDeath will die no matter what choices you make]].
** ''VideoGame/CallofDutyInfiniteWarfare'', takes this to the extreme. Most of the named characters, including the main protagonist, dies by the end of the final mission. The only ones who survived are the TheLancer, a woman soldier named Salter, along with 3 other unknowns. To bring the trope home even further, each named character (expect the protagonist) has a [[TearJerker final message]] they left to love ones, which you can listen to during the ending credits. And the protagonist's dead body can be seen floating through space during the end credits.
* ''[[VideoGame/BattlefieldThree Battlefield 3]]'' averted this trope [[WhamEpisode up until Miller got his throat slashed]] (''[[PlayerPunch while you play as him]]''). By the end of the game, there's only about three named characters still alive.
* ''VideoGame/JaggedAlliance'' follows this to the extreme. Although your mercenaries are tougher than many faceless {{Mooks}}, a well placed shot in the face with a high caliber sniper rifle, a burst of armor piercing ammunition from a machine gun, or a single mortar strike is more than enough to spell death to any of them. Unless you are a cheating bastard and clad your mercenaries with EOD armor designed to ward off friggin' C4 explosions. Did I mentioned that when they die, they really die and cannot come back?
** Luckily, there is no central protagonist in the game, so you can keep sending reinforcements as long as you have the funds and the mercenaries don't hate being recruited by you.
* ''VideoGame/GhostTrick'': Nearly every major character dies at least once (and of course the protagonist was DeadToBeginWith), it's just that Sissel keeps bringing them back. A special mention goes out to Lynne, [[TheyKilledKennyAgain who dies]] ''five times'' over the course of ''[[ExtremelyShortTimespan one night]]''.
* ''VideoGame/{{Drakengard}}'' features this to some degree. When all endings are taken into account (even the straight-played KillEmAll one), only [[TheKidWithTheRemoteControl the kid]] always lives. Well, [[TimeStandsStill technically.]]
** ''VideoGame/NieR'', a GaidenGame to ''VideoGame/{{Drakengard}}'' doesn't fare much better. Regardless of what ending path you take, a good majority of the cast is killed off, and in Endings C and D, you get to choose whether Nier or Kainé, two of the only remaining heroes gets to die. It also doesn't help that, no matter what, your actions have pretty much doomed [[NiceJobBreakingItHero everyone]], meaning even the survivors are still completely [[KillEmAll screwed.]]
** ''VideoGame/NierAutomata'' upholds the tradition, which features every named character not of the Resistance dying by Endings C and D. This makes it all the more surprising that Yoko Taro put in [[EarnYourHappyEnding Ending E]].
* ''Franchise/MetalGear''. The trend started with ''VideoGame/MetalGear2'' where only two characters survived the mission, and by ''VideoGame/MetalGearSolid4'' all but eight characters who appeared in more than one game are dead, with one only having a few months to live.



* In ''VideoGame/ValkyriaChronicles'', anyone except the main characters (Welkin, Alicia, Largo, and Rosie) will be KilledOffForReal if they get incapacitated during combat without getting the Medic to rescue them in time. However the trope is played straight with Isara's death, who is a main character.
* In ''VideoGame/ChronoTrigger'', after battling the Queen of Zeal, she still manages to summon Lavos, who is able to knock out the entire party in one or two hits. (Unless you're on a NewGamePlus, where he is beatable, but that's not the point here.) Main character Crono manages to stand up, however, and readies his katana... only to be vaporized by Lavos' [[BreathWeapon death beam]]. You can get him back through a side quest involving the titular device, but it is actually not necessary to complete the game.

to:

* In ''VideoGame/ValkyriaChronicles'', anyone except ''VideoGame/GhostTrick'': Nearly every major character dies at least once (and of course the protagonist was DeadToBeginWith), it's just that Sissel keeps bringing them back. A special mention goes out to Lynne, [[TheyKilledKennyAgain who dies]] ''five times'' over the course of ''[[ExtremelyShortTimespan one night]]''.
* ''VideoGame/GodOfWarSeries''. Rule of thumb is that if a character shared a scene with Kratos, they would died horribly. Considering the games are literally about killing the Greek Pantheon, it shouldn't come as a surprise.
* Say hello and goodbye to [[VideoGame/GodsEaterBurst Eric der Vogelweid]]. He gets eaten by an Ogretail just after introducing himself.
* This is the point in the ''VideoGame/GrandTheftAuto'' series. Its a series about criminals, mobsters, drug lords and gang-bangers in a EvilVersusEvil scenario, what did you expect? [[BlackAndGrayMorality White Morality is almost nonexistent here]], the only character with full PlotArmor is
the main character in each game who can get injured as much as you let and just walks away from the hospital if his health bar is depleted.
** ''VideoGame/GrandTheftAutoIV'' deserves special recognition, as over ''half'' the missions in the game are about Niko being hired to kill someone or a group of people. Ironically, some of Niko's victims end up being the very same person he was working for just a few missions ago. By the end of the game, roughly two-thirds of the people Niko works for end up dead or in jail. [[SadisticChoice And depending on the player's choice]], Roman or Kate (the only two
characters (Welkin, Alicia, Largo, and Rosie) will be KilledOffForReal if they get incapacitated during combat without getting in the Medic to rescue them in time. However whole game who aren't even ''remotely'' evil) '''WILL''' die at the trope is played straight end. [[PlayerPunch There's nothing you can do to change that.]]
** ''VideoGame/GrandTheftAutoV'' also has this in effect, especially
with Isara's death, who is a main character.
* In ''VideoGame/ChronoTrigger'',
[[spoiler: Trevor stomping in Johnny Klebitz's head after battling turning him into a meth head, then just to make damn sure, he kills Clay, Terry, and any other Lost who get in his way, or just for shits and giggles.]] Or how about the Queen ending, where [[spoiler: you must choose whether or not to kill one of Zeal, she still manages to summon Lavos, who is able to knock out the entire party other protagonists, or reunite them and kill all the antagonists you've been helping throughout the game.]]
** In some sort of aversion of the immunity of the main character,
in one or two hits. (Unless you're on of the initial cutscenes of ''VideoGame/GrandTheftAutoViceCity'', a NewGamePlus, where character is killed, and some missions later he is beatable, but revealed [[spoiler: to be the brother of Lance Vance]], when the game got a prequel, ''VideoGame/GrandTheftAutoViceCityStories'', that character is the main character, called [[spoiler: Victor Vance]].
* The ''Franchise/{{Halo}}'' series has this. Pretty much anybody you meet in the game has a high probability of dying. The ExpandedUniverse materials have this as well, as any character
that's not in the point here.) Main games is fair game, especially the Spartans other than Master Chief.
** By the end of ''VideoGame/{{Halo 3}}'', the Master Chief, Cortana, Admiral Hood, the Arbiter, and Shipmaster Rtas 'Vadum survive. Every other major
character Crono manages to stand up, however, in the original trilogy dies.
** ''VideoGame/HaloReach'' takes this
and readies runs with it. Due to DoomedByCanon, expect anyone you care about to die. The list of survivors is shorter than the named deaths. Only Jun, Halsey, [[VideoGame/Halo3ODST Buck]], [[VideoGame/HaloCombatEvolved Captain Keyes]] and, of course, Chief and Cortana survive[[note]]Jun is more of an example of UncertainDoom within the context of the game itself, as no body is seen and no mention of him is made after his katana... only departure. However, Jun was later revealed to be vaporized by Lavos' [[BreathWeapon death beam]]. You can get him back through a side quest involving have survived Reach in the titular device, but it is ''ComicBook/HaloInitiation'' comic, which reveals he was involved with recruitment and training for the SPARTAN-IV Program[[/note]].
** ''VideoGame/{{Halo 4}}'' gave a major shock to the fanbase by
actually killing off ''Cortana'', the Chief's trusty [=AI=] companion from the very first game onward.
** Since Creator/ThreeFourThreeIndustries took charge,
not necessary to complete even the game.ExpandedUniverse is safe for characters originating from the games, having killed off [[VideoGame/{{Halo 4}} Paul DeMarco]] in ''ComicBook/HaloEscalation'' and ''[[VideoGame/Halo3ODST the Rookie]]'' in ''Literature/HaloNewBlood'', the latter being particularly notable given that he was once a ''playable protagonist''.
* ''VideoGame/HellNight'' has this with every partner and [[CaptainObvious even the player]]. The deaths of the player's partners become both a gameplay mechanic (since you can only have one partner at a time) and the deciding factor of what ending you get.
* Plot-relevant character in ''VideoGame/InfiniteSpace'', no matter how small his[=/=]her role is, has good chance to be killed by the plot. Bonus point if the character is a likable person all along. A few of them can be avoided depending on the choices you made, but still.
* ''VideoGame/JaggedAlliance'' follows this to the extreme. Although your mercenaries are tougher than many faceless {{Mooks}}, a well placed shot in the face with a high caliber sniper rifle, a burst of armor piercing ammunition from a machine gun, or a single mortar strike is more than enough to spell death to any of them. Unless you are a cheating bastard and clad your mercenaries with EOD armor designed to ward off friggin' C4 explosions. Did I mentioned that when they die, they really die and cannot come back?
** Luckily, there is no central protagonist in the game, so you can keep sending reinforcements as long as you have the funds and the mercenaries don't hate being recruited by you.
* There are rather few characters in ''VisualNovel/KaraNoShoujo'' who make it to the endings reliably. For example, Mizuhara, Tojiko and Orihime always die and Toko dies in every route except one in which she lives on as a torso.



* ''The VideoGame/{{Resistance}} Saga'' has this in full effect, a lot of people die in the first game, then in the second all but two of the sentinels die not to mention the finale, when the third games end even Dr. Malikov is gone.
* ''Franchise/DeadSpace''. If the character is introduced and he or she isn't Isaac Clarke, they will not survive through the end of the game. Isaac is, in fact, the only survivor of the games, though Ellie survives and rescues him in the second game as well.

to:

* ''The VideoGame/{{Resistance}} Saga'' has In ''VideoGame/TheLastOfUs'' this in full effect, can happen any time, anywhere, with little to no warning before it happens. [[spoiler: A perfect example is Joel's daughter, who is killed by a lot soldier very, very suddenly. [[UpToEleven In the first minutes of the game.]]]]
* ''VisualNovel/LuxPain'' is a dark visual novel game where the main character outright states that if his mission fails, many
people will die. While it's very easy to save the main cast, it's just as easy to lose them. Only eight people are killed canonically and half of them are villains. [[SacrificialLion Ma]][[ActionGirl ko]], [[HeKnowsTooMuch Tak]][[ManChild ano]], [[CruelandUnusualDeath Na]][[CoolTeacher oto]] and [[TooCooltoLive Kyo]][[KnowledgeBroker suke]] are examples of the good guys. Also, if you mess up during a certain portion of the game, the people that die in the first game, then in normal ending are higher. The most prominent example is [[TykeBomb Hibiki]] who is killed by [[CoolBigSis Honoka]] (and she too is killed by getting gunned down) when you fail to remove the second Silent from Honoka that prevents her from going crazy. Oh yeah, and when Hibiki dies, [[PlayfulHacker Shinji]] dies too [[DisneyDeath (or at least never wakes up form his coma)]], and [[GenkiGirl Mika]] and [[CheerfulChild Nami]] go missing. In fact, out of all but two of your friends that are safe at this portion of the sentinels die not to mention game are Akira, Rui, Yayoi and Ryo but the finale, when the third games end latter is to be questioned because after Hibiki is killed, you can't talk to him after
* ''VideoGame/TheMandate'' aims to have this kind of feel. Mainly with your crew who are at most a collection of [[MauveShirt Mauve Shirts]].
* ''Franchise/MassEffect'' loves this
even Dr. Malikov is gone.
* ''Franchise/DeadSpace''. If
more than ''Dragon Age'':
** ''VideoGame/MassEffect1'' makes its move in this direction on Virmire. It's possible to lose Wrex before
the character is introduced mission proper even begins, and he it ends with you having to choose between Ashley Williams or she isn't Isaac Clarke, they will not survive Kaidan Alenko - the other ''will'' die. Plenty of [=NPCs=], villainous or not, can be killed off through your actions too.
** ''VideoGame/MassEffect2'' goes this route towards
the end of the game. Isaac is, in fact, game, with a mission so dangerous it's considered a OneWayTrip. Indeed, almost any combination of characters can live or die during the only survivor game's finale, decided by a number of factors including the loyalty of your squadmates and how capable they are of completing the tasks you assign them. It's possible for both everyone to live and everyone to die, including Shepard, in what is clearly the BadEnding, with numerous possible outcomes in-between.
** ''VideoGame/MassEffect3'', naturally, follows suit. Bioware warned players that one
of the games, though Ellie survives game's main themes was "victory through sacrifice", and rescues him they weren't kidding. There is no way for you to get everyone through this in one piece, however much good you manage to do. The Normandy now has a memorial wall listing every dead character who ever served on the ship, from bit characters to SacrificialLamb Jenkins to...anyone else.
** ''VideoGame/MassEffect3'' further ups the ante by giving the same character [[TheManyDeathsOfYou several different potential death scenes]] reflected by Shepard's choices. For example, Mordin can either [[HeroicSacrifice sacrifice himself]] or get shot
in the second back unceremoniously; Miranda can be killed instantly by two potential attackers or suffer a mortal wound and [[DiedInYourArmsTonight die in Shepard's arms]] (though she can also live if [[GuideDangIt you get several checks earlier in the game right]]); and the circumstances of Thane's death will change depending on whether a female Shepard romanced him.[[spoiler: The potential death scenes can extend to Shepard themself as well.well, in the ending mission.]]
** All this means that, taking all three games into account, ''every'' major character except Joker, Admiral Hackett, and Specialist Traynor (not counting the Refusal and low-EMS Destroy endings) has the potential to end up dead. Yes, that includes [[TheHeroDies Shepard]]. Although if Shepard dies in ''VideoGame/MassEffect2'', it's impossible to import that save into ''VideoGame/MassEffect3''.
* ''Franchise/MetalGear''. The trend started with ''VideoGame/MetalGear2'' where only two characters survived the mission, and by ''VideoGame/MetalGearSolid4'' all but eight characters who appeared in more than one game are dead, with one only having a few months to live.
* ''VideoGame/{{Metroid}}'' does this at points, with the obvious exception of [[MikeNelsonDestroyerOfWorlds Samus]] [[EarthShatteringKaboom herself]].[[TheDragon Ridley]] dies in nearly every game but always finds a way to [[WeCanRebuildHim come back]].
** In ''VideoGame/MetroidOtherM'', out of the seven who enter the Bottle Ship at the beginning, only Samus and Anthony make it out.
* This is one of ''VideoGame/MitsumeteKnight'''s greatest strengths. This game takes place in a GreyAndGrayMorality CrapsackWorld, so death is very present, and several characters, main datable heroines included and ''especially'', [[VideoGameCrueltyPotential can die depending of the player's choices]] and [[PlotlineDeath the game's]] [[PlayerPunch scenario]].
* ''VideoGame/MortalKombat9'' had fun with this trope. By the end of the game, a large portion of the main cast had been killed off. Most of them return in one way or another in [[VideoGame/MortalKombatX the sequel]], however.
** ''X'' itself gets pretty trigger-happy, although not as much as ''9'' did. By the end big names like [[spoiler:Mileena, Baraka, and Quan Chi are all dead while some characters such as Smoke and Kabal continue to be resigned to the fates they were dealt at the end of ''9'']].
* ''VideoGame/{{Mother 3}}'', the very first chapter there is a fire in the Sunshine Forest north of Tazmilly caused by the Pigmask Army. After the fire is dealt with, Flint recieves a letter from his wife Hinawa telling him that she, along with Lucas and Claus would be heading home through the forest (that had been set ablaze with fire). After looking through the forest, finding Lucas and Claus, but not Hinawa, a villager comes and tells Flint of her fate. She had been killed by a Mecha-Drago, a normally kind type of creature that had been experimented on by the Pigmask Army by having one of it's fangs pierce her heart. All this happens in the first chapter, before the game even starts.
** Claus, Flint and Hinawa's son, and Lucas' brother was killed trying to avenge his mother's death by the same creature who killed her. The Pigmasks found him, resurrected him, and turned him into Porky's slave robot "The Masked Man". It's not revealed he is Claus until the final chapter, where Lucas fights him one-on-one. Claus regains him memories during the fight. With his last bit of humanity, he fires a bolt of lightning towards Lucas, but he's wearing a Franklin Badge, which reflects lightning, sending his own attack back at him. He later dies in his brother's arms, saying he'll be going to where Hinawa is.
* After the ending of ''Neverwinter Nights 2'' entire party is trapped in the collapsing caves where the final fight takes place. Main protagonist gets better in the sequel while death of most companions is confirmed.



* ''VideoGame/OneChance'' has just about everybody dying from the virus. [[spoiler:Including all your coworkers and your wife]]. In all but one of the endings, [[spoiler:your daughter dies as well]]. And lastly, [[spoiler:most endings have John Pilgrim succumbing to the virus, being murdered, or being DrivenToSuicide depending on the player's choice]].
* The ''VideoGame/PhantasyStar'' tetralogy does not pull its [[PlayerPunch punches]]. The first game, having less story than later games, averts this (though it starts off with Alis' brother being murdered to get the game going, that's the only permanent death of a good guy). But after that, the gloves are off.
** ''[[VideoGame/PhantasyStarII II]]'''s first major quest ends with the DamselInDistress being killed by her own father (who [[MyGodWhatHaveIDone commits suicide immediately afterward]]) to show you how bad the CrapsaccharineWorld is getting. It also has a [[DecoyProtagonist Decoy Deuteragonist]] who is killed with the ClimaxBoss at the midpoint of the game, and [[spoiler: ends with a BolivianArmyEnding]].
** ''VideoGame/PhantasyStarIII'' is a generational game and is often murderous towards the prior generation's heroes. Most notable is the offscreen death of Ayn, a previous player character, in Sean's generation, as Sean escapes from the cyborg massacre of Satellite; an honorable mention goes to Lyle in Ayn's game, as he dies from injuries suffered in battle after his last flight.
** ''VideoGame/PhantasyStarIV'' is famed for Alys' unusually shocking and well-orchestrated death scene; she dies slowly in bed from magical poisoning, despite everything the heroes do to save her.
* A shocking amount of characters can potentially bite the dust in ''VideoGame/RadiantHistoria'', including dozens of ways to get one or more party member killed. Fortunately Stocke has the TimeTravel equivalent of SaveScumming at his disposal and returns to Historia as soon as he realizes he's boned the timeline [[MultipleEndings yet again]].
* [[UpToEleven Taken to the extreme]] in ''VideoGame/RefleX'' no thanks to the [[HumongousMecha ZODIACs]]. [[SerialEscalation Taken even more extreme]] when [[spoiler:[[EleventhHourSuperpower ZODIAC]] [[PlayerCharacter Ophiuchus]]]] is introduced in which its destruction of the other ZODIAC ships [[spoiler: also [[CrapsackWorld ruins the Earth]]. Prior to that, [[KnightOfCerebus ZODIAC Virgo]] [[TheHeroDies destroys the Phoenix and kills the pilot.]]]]
** Not even the [[spoiler:[[PreviousPlayerCharacterCameo previous]] [[VideoGame/{{Kamui}} protagonist]] [[FinalBoss ships]] are safe.]]
* By the end of ''VideoGame/TheReconstruction'', Vasra, Skint, Aryn, Cort, Adi, Metzino and literally ''millions'' of unnamed [=NPCs=] all bite it.
* The ''Franchise/ResidentEvil'' series is notable for having a slew of characters and killing most of them off; depending on the game, you may be given a choice as to whether or not you want to save the character. The Gamecube remake (the very original isn't canon) allows a minimum of one surviving character (the player), or a maximum of three.
** An exception is ''VideoGame/ResidentEvil4'', where only one main protagonist is killed.
** If a character is playable in a game, they're all but guaranteed to survive in the following games. The only time a playable character dies is if the player character chooses to not save them in the Gamecube remake of the original (ie Chris not saving Jill, or vise versa).
** The series also sometimes revives formerly dead characters, namely Ada Wong and Albert Wesker, who later are shown to have miraculously survived.
** Though in the above cases, there is often {{Foreshadowing}} that they lived and/or NeverFoundTheBody. Also, characters who survive that way might be killed later, like Albert Wesker in ''VideoGame/ResidentEvil5''.
* ''The VideoGame/{{Resistance}} Saga'' has this in full effect, a lot of people die in the first game, then in the second all but two of the sentinels die not to mention the finale, when the third games end even Dr. Malikov is gone.
* In ''VideoGame/RockStarAteMyHamster'', every publicity stunt has a chance of sending one of your rock stars to "that great hit machine in the sky," perhaps by nuclear war (if the tabloid headlines are to be believed).
* ''VisualNovel/RoseGunsDays'' has it the usual way in the first 2 Seasons, with only nameless mooks dying (but they are seldom explicitly stated as dead) and [[spoiler:Wang Yuanhong]] implied to breath his last breath off-screen. Then at the very end of Season 3 [[spoiler:Stella Maiougi]], a fairly important character, [[KilledOffForReal actually dies in very graphic details.]] In the Last Season, named characters suddenly start to drop like flies [[spoiler:starting with Yuuji Maiougi (a ''2 year old kid''), and continuing with Oliver Oribe (who may or may not be 20 years old at that point), Lee Meixue (one of the arc's main characters' girlfriend), James Tomitake, Maurice Monobe, Cyrus Saimura, Richard Maiougi (Stella's brother and Yuuji's uncle), Alan Aramaki (Meixue's boyfriend) and Gabriel Kaburaya.]] To these deaths we might as well add [[spoiler:Keith Kisaragi, who lost his best friend Alan ''and'' his entire new family (the Maiougis) in the span of a single season.]]
* The original ''SaintsRow'' dabbled in this by having Lyn, a main character of the Westside Rollers arc, murdered by said gang's ManBehindTheMan. The sequel, however, breaks out this trope in full force. Aisha, a major character from the first game's Vice Kings arc, is decapitated in the Ronin arc, supporting character Carlos is brutally mutilated in the Brotherhood arc. (which forces the Boss to MercyKill him) Oh, and a bonus mission reveals that Julius, the original leader of the Saints and Boss' mentor, had betrayed him by planting the boat bomb in the first game's ending. He is subsequently killed by Boss.
** The third title keeps this going via the death of Gat within the second proper mission in-game, not to mention the deaths of Shaundi, Viola and Burt Reynolds depending on which ending you opt for. Then theres also all the main villain deaths along with various minor characters being disposed of and theres a lot of characters being killed off there.
*** ''VideoGame/SaintsRowIV'' brings this trope to its natural conclusion by '''[[KillEmAll blowing up the earth, killing anyone the Zin had not abducted]]'''.



* The majority of characters in ''VideoGame/DevilSurvivor'' can and will die if the player doesn't find a way to ScrewDestiny.
** To recap: Keisuke can be incinerated by Pazuzu and Kaido, Midori can be slaughtered by a group of civilians, Mari can be killed by Kudlak and be found drained off all blood, Haru can commit suicide by cop, Gin can be killed by the Shomonkai, you'll have to kill Yuzu - the {{Tritagonist}} of the game - yourself on any of the Chaos routes (as well as Midori if she's survived at to that point) and in the worst endings of the game (Early Bad Ending and Desperate Escape) ''everyone does''. And this is only the first game! Meanwhile, [[VideoGame/DevilSurvivor2 the second game]] is almost infamous for combining this trope with [[CruelAndUnusualDeath grizzly]] [[UndignifiedDeath visuals]].
* The original ''SaintsRow'' dabbled in this by having Lyn, a main character of the Westside Rollers arc, murdered by said gang's ManBehindTheMan. The sequel, however, breaks out this trope in full force. Aisha, a major character from the first game's Vice Kings arc, is decapitated in the Ronin arc, supporting character Carlos is brutally mutilated in the Brotherhood arc. (which forces the Boss to MercyKill him) Oh, and a bonus mission reveals that Julius, the original leader of the Saints and Boss' mentor, had betrayed him by planting the boat bomb in the first game's ending. He is subsequently killed by Boss.
** The third title keeps this going via the death of Gat within the second proper mission in-game, not to mention the deaths of Shaundi, Viola and Burt Reynolds depending on which ending you opt for. Then theres also all the main villain deaths along with various minor characters being disposed of and theres a lot of characters being killed off there.
*** ''VideoGame/SaintsRowIV'' brings this trope to its natural conclusion by '''[[KillEmAll blowing up the earth, killing anyone the Zin had not abducted]]'''.
* If you're a ''DeadToRights'' character and your name isn't [[TheHero Jack Slate]] or [[CanineCompanion Shadow]], you may as well start digging your own grave. [[DisposableWoman Especially if you're female]].
* The ''{{VideoGame/Diablo}}'' series. In ''Diablo II'' the town of Tristram from the previous game is revisited but it has been destroyed and the townspeople slain, what's more the original heroes of the first game have been corrupted and have to be killed, with the Warrior being possessed by Diablo himself. Even the narrator of ''Diablo II'' (Marius) is killed in the end. When ''VideoGame/DiabloIII'' was announced it was hinted that some of the heroes of ''Diablo II'' have been driven insane by their ordeal and so it could be possible to have to kill some of them too.
* ''VideoGame/XCom'':
** ''VideoGame/XCOMUFODefense'': It doesn't matter how well equipped your soldiers are - they will die. Even the fanciest suits of power armor provide only a modest amount of protection against enemy fire. While powerful weapons make killing the bad guys easier, if the soldier using a particular weapon happens to get mind controlled or goes berserk he/she could just as easily wipe out a huge portion of your squad. The final mission can very easily veer into ''[[KillEmAll everyone dies]]'' territory, as you land on Mars to assault the enemy base and have to fight the very finest the aliens have to offer without being able to resupply your troops.
** ''VideoGame/XComTerrorFromTheDeep'': Turned UpToEleven. With more multi-phase missions and a hell of a lot of DemonicSpiders, your soldiers tend to have a survival rate measured in minutes. And at the end of the game, when they defeat the BigBad and stop the alien city of T'leth, it almost immediately explodes, so they die saving the world.
* ''VideoGame/{{Mother 3}}'', the very first chapter there is a fire in the Sunshine Forest north of Tazmilly caused by the Pigmask Army. After the fire is dealt with, Flint recieves a letter from his wife Hinawa telling him that she, along with Lucas and Claus would be heading home through the forest (that had been set ablaze with fire). After looking through the forest, finding Lucas and Claus, but not Hinawa, a villager comes and tells Flint of her fate. She had been killed by a Mecha-Drago, a normally kind type of creature that had been experimented on by the Pigmask Army by having one of it's fangs pierce her heart. All this happens in the first chapter, before the game even starts.
** Claus, Flint and Hinawa's son, and Lucas' brother was killed trying to avenge his mother's death by the same creature who killed her. The Pigmasks found him, resurrected him, and turned him into Porky's slave robot "The Masked Man". It's not revealed he is Claus until the final chapter, where Lucas fights him one-on-one. Claus regains him memories during the fight. With his last bit of humanity, he fires a bolt of lightning towards Lucas, but he's wearing a Franklin Badge, which reflects lightning, sending his own attack back at him. He later dies in his brother's arms, saying he'll be going to where Hinawa is.
* The second ''VideoGame/DigitalDevilSaga'' is particularly cruel. You eventually lose all your own party members. The most shocking, however is the (mute) [[TheHeroDies main character Serph himself]], who's ''[[WhamEpisode the first member of the team to get killed off]]''. [[note]] He actually survives due to a literal Deus Ex Machina and conveniently placed vat of healing fluid, But you don't learn this until much later; after the team has been whittled down to half their number. Then he dies for real in the second to last dungeon.[[/note]]
** Not that dying stops the Embryon. The team reunites in the afterlife to make one last attempt at saving the world by taking on '''GOD'''.
* In the first ''VideoGame/WingCommander'' game, you could lose any one of your wingmen. Solemn funeral scene ensued. Next installments featured more comprehensive plot, so all [=WC1=] deaths were cancelled, and NPC pilots learned to use their ejection buttons. Since then, all deaths were plot-driven (but included some major charaters).
* In ''VideoGame/AmericanMcGeesAlice'', that's more like Anyone Can and Will Die. They got better, though.
* ''VideoGame/DragonAgeOrigins'' works this way, as several party members will attempt to kill the protagonist if s/he sinks low enough in their approval ratings... and, therefore, have to be killed themselves. Moreover, if players aren't careful, their party may kill Zevran during their initial encounter (before, that is, the player gets the option to kill him intentionally).
** And that's not counting the SacrificialLamb Daveth and Jory who are squad members until the Joining when they both die. In Awakening, the exact same thing happens with Mhairi.
* ''VideoGame/DragonAgeII'' loves this one. One of your siblings is destined to become the SacrificialLamb in the opening mission. Then later on in the game, if you bring your other sibling to the Deep Roads expedition he/she will die if you didn't bring Anders with you as well. Then in Act 2 your mother becomes the ''SacrificialLion' by getting kidnapped and killed by a mage serial killer. Finally at the end of the game you may have to fight and kill any companion you can't convince of your course of action. And don't even get us started on the potential body count of characters appearing in companion quests.
* ''Franchise/MassEffect'' loves this even more than ''Dragon Age'':
** ''VideoGame/MassEffect1'' makes its move in this direction on Virmire. It's possible to lose Wrex before the mission proper even begins, and it ends with you having to choose between Ashley Williams or Kaidan Alenko - the other ''will'' die. Plenty of [=NPCs=], villainous or not, can be killed off through your actions too.
** ''VideoGame/MassEffect2'' goes this route towards the end of the game, with a mission so dangerous it's considered a OneWayTrip. Indeed, almost any combination of characters can live or die during the game's finale, decided by a number of factors including the loyalty of your squadmates and how capable they are of completing the tasks you assign them. It's possible for both everyone to live and everyone to die, including Shepard, in what is clearly the BadEnding, with numerous possible outcomes in-between.
** ''VideoGame/MassEffect3'', naturally, follows suit. Bioware warned players that one of the game's main themes was "victory through sacrifice", and they weren't kidding. There is no way for you to get everyone through this in one piece, however much good you manage to do. The Normandy now has a memorial wall listing every dead character who ever served on the ship, from bit characters to SacrificialLamb Jenkins to...anyone else.
** ''VideoGame/MassEffect3'' further ups the ante by giving the same character [[TheManyDeathsOfYou several different potential death scenes]] reflected by Shepard's choices. For example, Mordin can either [[HeroicSacrifice sacrifice himself]] or get shot in the back unceremoniously; Miranda can be killed instantly by two potential attackers or suffer a mortal wound and [[DiedInYourArmsTonight die in Shepard's arms]] (though she can also live if [[GuideDangIt you get several checks earlier in the game right]]); and the circumstances of Thane's death will change depending on whether a female Shepard romanced him.[[spoiler: The potential death scenes can extend to Shepard themself as well, in the ending mission.]]
** All this means that, taking all three games into account, ''every'' major character except Joker, Admiral Hackett, and Specialist Traynor (not counting the Refusal and low-EMS Destroy endings) has the potential to end up dead. Yes, that includes [[TheHeroDies Shepard]]. Although if Shepard dies in ''VideoGame/MassEffect2'', it's impossible to import that save into ''VideoGame/MassEffect3''.
* After the ending of ''Neverwinter Nights 2'' entire party is trapped in the collapsing caves where the final fight takes place. Main protagonist gets better in the sequel while death of most companions is confirmed.
* This is one of ''VideoGame/MitsumeteKnight'''s greatest strengths. This game takes place in a GreyAndGrayMorality CrapsackWorld, so death is very present, and several characters, main datable heroines included and ''especially'', [[VideoGameCrueltyPotential can die depending of the player's choices]] and [[PlotlineDeath the game's]] [[PlayerPunch scenario]].

to:

* The majority of characters in ''VideoGame/DevilSurvivor'' can and will die if the player doesn't find In ''VisualNovel/{{Sickness}}'', a way reader may begin to ScrewDestiny.
** To recap: Keisuke can be incinerated by Pazuzu and Kaido, Midori can be slaughtered by a group of civilians, Mari can be killed by Kudlak and be found drained off all blood, Haru can commit suicide by cop, Gin can be killed by the Shomonkai, you'll have to kill Yuzu - the {{Tritagonist}} of the game - yourself on any of the Chaos routes (as well as Midori if she's survived at to that point) and in the worst endings of the game (Early Bad Ending and Desperate Escape) ''everyone does''. And
realize this is only the first game! Meanwhile, [[VideoGame/DevilSurvivor2 the second game]] is almost infamous for combining this trope with [[CruelAndUnusualDeath grizzly]] [[UndignifiedDeath visuals]].
* The original ''SaintsRow'' dabbled in this by having Lyn, a main character of the Westside Rollers arc, murdered by said gang's ManBehindTheMan. The sequel, however, breaks out this trope in full force. Aisha, a major character from the first game's Vice Kings arc, is decapitated in the Ronin arc, supporting character Carlos is brutally mutilated in the Brotherhood arc. (which forces the Boss to MercyKill him) Oh, and a bonus mission reveals that Julius, the original leader of the Saints and Boss' mentor, had betrayed him by planting the boat bomb in the first game's ending. He is subsequently killed by Boss.
** The third title keeps this going via
upon the death of Gat within the second proper mission in-game, not to mention the deaths of Shaundi, Viola and Burt Reynolds depending on which ending you opt for. Then theres also all the main villain deaths along with various minor characters being disposed of and theres a lot of characters being killed off there.
*** ''VideoGame/SaintsRowIV'' brings this trope to its natural conclusion by '''[[KillEmAll blowing up the earth, killing anyone the Zin had not abducted]]'''.
* If you're a ''DeadToRights'' character and
Sara, if she indeed dies in your name isn't [[TheHero Jack Slate]] or [[CanineCompanion Shadow]], you may as well start digging your own grave. [[DisposableWoman Especially if you're female]].
* The ''{{VideoGame/Diablo}}'' series. In ''Diablo II'' the town of Tristram from the previous game is revisited but it has been destroyed and the townspeople slain, what's more the original heroes of the first game have been corrupted and have to be
route. If Suoh gets killed, with the Warrior being possessed by Diablo himself. Even the narrator of ''Diablo II'' (Marius) is killed in the end. When ''VideoGame/DiabloIII'' was announced it was hinted that some of the heroes of ''Diablo II'' have been driven insane by their ordeal and so it could be possible to have to kill some of them too.
* ''VideoGame/XCom'':
** ''VideoGame/XCOMUFODefense'': It doesn't matter how well equipped your soldiers are - they will die. Even the fanciest suits of power armor provide only a modest amount of protection against enemy fire. While powerful weapons make killing the bad guys easier, if the soldier using a particular weapon happens to get mind controlled or goes berserk he/she could just as easily wipe out a huge portion of your squad. The final mission can very easily veer into ''[[KillEmAll everyone dies]]'' territory, as you land on Mars to assault the enemy base and have to fight the very finest the aliens have to offer without being able to resupply your troops.
** ''VideoGame/XComTerrorFromTheDeep'': Turned UpToEleven. With more multi-phase missions and a hell of a lot of DemonicSpiders, your soldiers tend to have a survival rate measured in minutes. And at the end of the game, when they defeat the BigBad and stop the alien city of T'leth, it almost immediately explodes, so they die saving the world.
* ''VideoGame/{{Mother 3}}'', the very first chapter there is a fire in the Sunshine Forest north of Tazmilly caused by the Pigmask Army. After the fire is dealt with, Flint recieves a letter from his wife Hinawa telling him that she, along with Lucas and Claus would be heading home through the forest (that had been set ablaze with fire). After looking through the forest, finding Lucas and Claus, but not Hinawa, a villager comes and tells Flint of her fate. She had been killed by a Mecha-Drago, a normally kind type of creature that had been experimented on by the Pigmask Army by having one of it's fangs pierce her heart. All this happens in the first chapter, before the game even starts.
** Claus, Flint and Hinawa's son, and Lucas' brother was killed trying to avenge his mother's death by the same creature who killed her. The Pigmasks found him, resurrected him, and turned him into Porky's slave robot "The Masked Man". It's not revealed he is Claus until the final chapter, where Lucas fights him one-on-one. Claus regains him memories during the fight. With his last bit of humanity, he fires a bolt of lightning towards Lucas, but he's wearing a Franklin Badge, which reflects lightning, sending his own attack back at him. He later dies in his brother's arms, saying he'll be going to where Hinawa is.
* The second ''VideoGame/DigitalDevilSaga'' is particularly cruel. You eventually lose all your own party members. The most shocking, however is the (mute) [[TheHeroDies main character Serph himself]], who's ''[[WhamEpisode the first member of the team to get killed off]]''. [[note]] He actually survives due to a literal Deus Ex Machina and conveniently placed vat of healing fluid, But you don't learn this until much later; after the team has been whittled down to half their number. Then he dies for real in the second to last dungeon.[[/note]]
** Not that dying stops the Embryon. The team reunites in the afterlife to make one last attempt at saving the world by taking on '''GOD'''.
you'll definitely realize this.
* In the first ''VideoGame/WingCommander'' game, you could lose any one third installment of your wingmen. Solemn funeral scene ensued. Next installments featured more comprehensive plot, so all [=WC1=] deaths were cancelled, and NPC pilots learned to use their ejection buttons. Since then, all deaths were plot-driven (but included some major charaters).
* In ''VideoGame/AmericanMcGeesAlice'', that's more like Anyone Can and Will Die. They got better, though.
* ''VideoGame/DragonAgeOrigins'' works this way, as several party members will attempt to kill
''SilentHill'', the protagonist if s/he sinks low enough in their approval ratings... and, therefore, have to be killed themselves. Moreover, if players aren't careful, their party may kill Zevran during their initial encounter (before, that is, of the player gets the option to kill him intentionally).
** And that's not counting the SacrificialLamb Daveth and Jory who are squad members until the Joining when they both die. In Awakening, the exact same thing happens
first game, Harry Mason, is found dead with Mhairi.
* ''VideoGame/DragonAgeII'' loves this one. One of your siblings is destined
his heart gouged out in his own home.
** Not
to become the SacrificialLamb mention Lisa's transformation in the opening mission. Then later on in the first game, if you bring your other sibling to the Deep Roads expedition he/she will die if you didn't bring Anders with you as well. Then in Act 2 your mother becomes the ''SacrificialLion' by getting kidnapped and killed by a mage serial killer. Finally at the end of the game you may have to fight and kill any companion you can't convince of your course of action. And don't even get us started on the potential body count of characters appearing in companion quests.
* ''Franchise/MassEffect'' loves this even more than ''Dragon Age'':
** ''VideoGame/MassEffect1'' makes its move in this direction on Virmire. It's possible to lose Wrex before the mission proper even begins, and it ends with you having to choose between Ashley Williams or Kaidan Alenko - the other ''will'' die. Plenty of [=NPCs=], villainous or not, can be killed off through your actions too.
** ''VideoGame/MassEffect2'' goes this route towards the end of the game, with a mission so dangerous it's considered a OneWayTrip. Indeed, almost any combination of characters can live or die during the game's finale, decided by a number of factors including the loyalty of your squadmates and how capable they are of completing the tasks you assign them. It's possible for both everyone to live and everyone to die, including Shepard, in what is clearly the BadEnding, with numerous possible outcomes in-between.
** ''VideoGame/MassEffect3'', naturally, follows suit. Bioware warned players that
one of the game's main themes was "victory through sacrifice", and they weren't kidding. There is no way for you to get everyone through this in one piece, however much good you manage to do. The Normandy now has a memorial wall listing every dead character who ever served on the ship, from bit characters to SacrificialLamb Jenkins to...anyone else.
** ''VideoGame/MassEffect3'' further ups the ante by giving the same character [[TheManyDeathsOfYou several different potential death scenes]] reflected by Shepard's choices. For example, Mordin can either [[HeroicSacrifice sacrifice himself]] or get shot in the back unceremoniously; Miranda can be killed instantly by two potential attackers or suffer a mortal wound and [[DiedInYourArmsTonight die in Shepard's arms]] (though she can also live if [[GuideDangIt you get several checks earlier in the game right]]); and the circumstances
more tragic parts of Thane's death will change depending on whether a female Shepard romanced him.[[spoiler: The potential death scenes can extend to Shepard themself as well, in the ending mission.]]
** All this means that, taking all three games into account, ''every'' major character except Joker, Admiral Hackett, and Specialist Traynor (not counting the Refusal and low-EMS Destroy endings) has the potential to end up dead. Yes, that includes [[TheHeroDies Shepard]]. Although if Shepard dies in ''VideoGame/MassEffect2'', it's impossible to import that save into ''VideoGame/MassEffect3''.
* After the ending of ''Neverwinter Nights 2'' entire party is trapped in the collapsing caves where the final fight takes place. Main protagonist gets better in the sequel while death of most companions is confirmed.
* This is one of ''VideoGame/MitsumeteKnight'''s greatest strengths. This game takes place in a GreyAndGrayMorality CrapsackWorld, so death is very present, and several characters, main datable heroines included and ''especially'', [[VideoGameCrueltyPotential can die depending of the player's choices]] and [[PlotlineDeath the game's]] [[PlayerPunch scenario]].
an already depressing storyline.



* The ''VideoGame/DeusEx'' series has a couple of moments where you can kill a character way before anyone asks you to, and see how the plot adapts. Most people have StoryDrivenInvulnerability, though.
** ''Invisible War'' even {{Lampshades}} this a bit, by way of an Easter Egg that brings the character to a special room populated by any character that hasn't been killed.
* In the ''VideoGame/{{Fallout}}'' games, with the exception of ''VideoGame/{{Fallout 3}}'' and ''VideoGame/FalloutNewVegas'', anyone can be killed. Even in ''3'', however, only children and plot-essential characters are invulnerable. Everybody else is mortal, and can be killed by just about anything, including totally random events that may or may not be scripted (such as some NPC tendencies to fall to their deaths). In ''New Vegas'' only children and two robot characters are immortal, everyone else can be killed and the plot will simply adapt.
* Plot-relevant character in ''VideoGame/InfiniteSpace'', no matter how small his[=/=]her role is, has good chance to be killed by the plot. Bonus point if the character is a likable person all along. A few of them can be avoided depending on the choices you made, but still.
* In the ''Franchise/BaldursGate'' games, dead characters can usually be raised from the dead (except the hero), but some particularly devastating attacks can kill a party member off permanently.
* ''VideoGame/{{Metroid}}'' does this at points, with the obvious exception of [[MikeNelsonDestroyerOfWorlds Samus]] [[EarthShatteringKaboom herself]].[[TheDragon Ridley]] dies in nearly every game but always finds a way to [[WeCanRebuildHim come back]].
** In ''VideoGame/MetroidOtherM'', out of the seven who enter the Bottle Ship at the beginning, only Samus and Anthony make it out.
* Many characters can and often do die in the story mode of ''VideoGame/{{Blazblue}}''. Thanks to the GroundhogDayLoop, no one ''stays'' dead [[spoiler:until the Groundhog Day Loop is broken at the end of of the second game, ''Continuum Shift''. So far, only Lambda-11, Trinity and Hazama count as genuine deaths; Nu-13 was killed off in the ending of ''Calamity Trigger'' but has been brought back for ''Chronophantasma'']].
* ''VideoGame/TheElderScrollsIIIMorrowind'' fits this trope down to a T. From half way through ''character-creation'' you can literally kill '''anyone''' at '''any time''', provided they aren't dead already. In fact, the lack of restrictions on killing people can easily result in breaking the games' main quest. The game ''does'' have the courtesy to notify you if this occurs, however, and there is a hidden "back-path" that is built in specifically for the purposes of SequenceBreaking (you have to be insanely powerful to pull it off though, just as powerful as you would otherwise be if you were to complete the main quest).
* ''VideoGame/TheElderScrollsIVOblivion''. While not as strict as its predecessor (plot-relevant characters like Martin Septim, Lucien Lachance, most of the counts and countesses and even [[BigBad Mankar Camoran]] (until the last fight, of course) are unkillable and they simply fall down with the message "X is unconscious" when their life bar reach zero), everybody else in the game can be killed, which results in some of the most interesting quests in the game being lost as the quest giver character can die anytime (for instance, Shum Gro-Yarug, Count Skingrad's orc butler, can fall down the bridge in Castle Skingrad to a most certain death, thus losing the chance of purchasing Rosethorn Hall, the best house available in the game, from him, which is, to say the least, ''frustrating'').
* ''VideoGame/TheElderScrollsVSkyrim'' has this in full effect as part of GameplayAndStoryIntegration. Dragons can randomly spawn and attack you anywhere and anytime. If you happen to be in a village, camp or other settlement when such an attack occurs, expect a few [=NPCs=] to be killed during the battle.
* Practically anybody in the ''FatalFrame'' series is subjected to this trope. Even some of the protagonists have a habit of dying in this series.
* There are rather few characters in ''VisualNovel/KaraNoShoujo'' who make it to the endings reliably. For example, Mizuhara, Tojiko and Orihime always die and Toko dies in every route except one in which she lives on as a torso.
* ''VideoGame/MortalKombat9'' had fun with this trope. By the end of the game, a large portion of the main cast had been killed off. Most of them return in one way or another in [[VideoGame/MortalKombatX the sequel]], however.
** ''X'' itself gets pretty trigger-happy, although not as much as ''9'' did. By the end big names like [[spoiler:Mileena, Baraka, and Quan Chi are all dead while some characters such as Smoke and Kabal continue to be resigned to the fates they were dealt at the end of ''9'']].
* The ''VideoGame/{{Touhou}}'' fangame ''Concealed The Conclusion'' has TheReveal in Stage 3, regardless of your path, that [[WhamEpisode Reimu is dead]]. Would be a case of TheHeroDies, except you don't actually play as her anywhere in the game. It's actually an aversion; Gensokyo and everything that happens in it is AllJustADream that Reimu wakes up from scot-free in the GoldenEnding.
* By the end of ''VideoGame/TheReconstruction'', Vasra, Skint, Aryn, Cort, Adi, Metzino and literally ''millions'' of unnamed [=NPCs=] all bite it.
* ''VisualNovel/LuxPain'' is a dark visual novel game where the main character outright states that if his mission fails, many people will die. While it's very easy to save the main cast, it's just as easy to lose them. Only eight people are killed canonically and half of them are villains. [[SacrificialLion Ma]][[ActionGirl ko]], [[HeKnowsTooMuch Tak]][[ManChild ano]], [[CruelandUnusualDeath Na]][[CoolTeacher oto]] and [[TooCooltoLive Kyo]][[KnowledgeBroker suke]] are examples of the good guys. Also, if you mess up during a certain portion of the game, the people that die in the normal ending are higher. The most prominent example is [[TykeBomb Hibiki]] who is killed by [[CoolBigSis Honoka]] (and she too is killed by getting gunned down) when you fail to remove the Silent from Honoka that prevents her from going crazy. Oh yeah, and when Hibiki dies, [[PlayfulHacker Shinji]] dies too [[DisneyDeath (or at least never wakes up form his coma)]], and [[GenkiGirl Mika]] and [[CheerfulChild Nami]] go missing. In fact, out of all of your friends that are safe at this portion of the game are Akira, Rui, Yayoi and Ryo but the latter is to be questioned because after Hibiki is killed, you can't talk to him after
* ''Eternal Darkness: Sanity's Requiem'' is widely renowned for being cruel to the player. In addition to its infamous Sanity Meter, nearly all of the eleven playable characters die.

to:

* The ''VideoGame/DeusEx'' series has a couple ''Resident Evil'' 's spiritual predecessor, ''VideoGame/SweetHome'', was quite notable for its time for being one of moments where you can kill a character way before anyone asks you to, and see how the plot adapts. Most people have StoryDrivenInvulnerability, though.
** ''Invisible War'' even {{Lampshades}} this a bit, by way
few [=JRPGs=] of an Easter Egg that brings the character its day to a special room populated by incorporate PermaDeath: any character that hasn't been killed.
* In the ''VideoGame/{{Fallout}}'' games, with the exception of ''VideoGame/{{Fallout 3}}'' and ''VideoGame/FalloutNewVegas'', anyone can be killed. Even in ''3'', however, only children and plot-essential characters are invulnerable. Everybody else is mortal, and can be killed by just about anything, including totally random events that may or may not be scripted (such as some NPC tendencies to fall to their deaths). In ''New Vegas'' only children and two robot characters are immortal, everyone else can be killed and the plot will simply adapt.
* Plot-relevant character in ''VideoGame/InfiniteSpace'', no matter how small his[=/=]her role is, has good chance to be killed by the plot. Bonus point if the character is a likable person all along. A few of them can be avoided depending on the choices you made, but still.
* In the ''Franchise/BaldursGate'' games, dead characters can usually be raised from the dead (except the hero), but some particularly devastating attacks can kill a
party member off permanently.
* ''VideoGame/{{Metroid}}'' does this at points, with the obvious exception of [[MikeNelsonDestroyerOfWorlds Samus]] [[EarthShatteringKaboom herself]].[[TheDragon Ridley]] dies in nearly every game but always finds a way to [[WeCanRebuildHim come back]].
** In ''VideoGame/MetroidOtherM'', out of the seven who enter the Bottle Ship at the beginning, only Samus and Anthony make it out.
* Many characters can and often do die in the story mode of ''VideoGame/{{Blazblue}}''. Thanks to the GroundhogDayLoop, no one ''stays'' dead [[spoiler:until the Groundhog Day Loop is broken at the end of of the second game, ''Continuum Shift''. So far, only Lambda-11, Trinity and Hazama count as genuine deaths; Nu-13 was killed off in the ending of ''Calamity Trigger'' but has been brought back for ''Chronophantasma'']].
* ''VideoGame/TheElderScrollsIIIMorrowind'' fits this trope down to a T. From half way through ''character-creation'' you can literally kill '''anyone''' at '''any time''', provided they aren't dead already. In fact, the lack of restrictions on killing people can easily result in breaking the games' main quest. The game ''does'' have the courtesy to notify you if this occurs, however, and there is a hidden "back-path"
that is built in specifically for the purposes of SequenceBreaking (you have to be insanely powerful to pull it off though, just as powerful as you would otherwise be if you were to complete the main quest).
* ''VideoGame/TheElderScrollsIVOblivion''. While not as strict as its predecessor (plot-relevant characters like Martin Septim, Lucien Lachance, most of the counts and countesses and even [[BigBad Mankar Camoran]] (until the last fight, of course) are unkillable and they simply fall down with the message "X is unconscious" when their life bar reach zero), everybody else in the game can be killed, which results in some of the most interesting quests in the game being lost as the quest giver character can die anytime (for instance, Shum Gro-Yarug, Count Skingrad's orc butler, can fall down the bridge in Castle Skingrad to a most certain death, thus losing the chance of purchasing Rosethorn Hall, the best house available in the game, from him, which is, to say the least, ''frustrating'').
* ''VideoGame/TheElderScrollsVSkyrim'' has this in full effect as part of GameplayAndStoryIntegration. Dragons can randomly spawn and attack you anywhere and anytime. If you happen to be in a village, camp or other settlement when such an attack occurs, expect a few [=NPCs=] to be
killed during the battle.
* Practically anybody in the ''FatalFrame'' series
game ''stayed'' dead. This trope is subjected enforced with a prejudice, thanks to this trope. Even some of the protagonists have a habit of dying in this series.
being NintendoHard.
* There are rather few In [[VideoGame/StarcraftI StarCraft's Expansion Pack Brood War]], major characters in ''VisualNovel/KaraNoShoujo'' who make it to the endings reliably. For example, Mizuhara, Tojiko and Orihime always die and Toko dies in every route except one in which she lives on as a torso.
* ''VideoGame/MortalKombat9'' had fun with this trope. By the end of the game, a large portion of the main cast had been killed off. Most of them return in one way or another in [[VideoGame/MortalKombatX the sequel]], however.
** ''X'' itself gets pretty trigger-happy, although not as much as ''9'' did. By the end big names like [[spoiler:Mileena, Baraka, and Quan Chi
are all dead while some subject to this. The characters such as Smoke who die include [[spoiler:Aldaris, Stukov (Although he was infested, de-infested, and Kabal continue to be resigned to re-infested), Fenix, Edmund Duke, the fates they were dealt at the end of ''9'']].
* The ''VideoGame/{{Touhou}}'' fangame ''Concealed The Conclusion'' has TheReveal in Stage 3, regardless of your path, that [[WhamEpisode Reimu is dead]]. Would be a case of TheHeroDies, except you don't actually play as her anywhere in the game. It's actually an aversion; Gensokyo
second Overmind, Raszagal, and everything that happens in it is AllJustADream that Reimu wakes up from scot-free in the GoldenEnding.
* By the end
DuGalle]]. Out of ''VideoGame/TheReconstruction'', Vasra, Skint, Aryn, Cort, Adi, Metzino and literally ''millions'' of unnamed [=NPCs=] all bite it.
* ''VisualNovel/LuxPain'' is a dark visual novel game where the main character outright states that if his mission fails, many people will die. While it's very easy to save the main cast, it's just as easy to lose them. Only eight people are killed canonically and half
these characters, 6 of them are villains. [[SacrificialLion Ma]][[ActionGirl ko]], [[HeKnowsTooMuch Tak]][[ManChild ano]], [[CruelandUnusualDeath Na]][[CoolTeacher oto]] and [[TooCooltoLive Kyo]][[KnowledgeBroker suke]] are examples were killed (directly or indirectly) by [[spoiler:Kerrigan (Zeratul slew the Overmind, but that was Kerrigan's agenda to take control of the good guys. Also, if you mess up during a certain portion of the game, the people that die in the normal ending are higher. The most prominent example is [[TykeBomb Hibiki]] who is Swarm, and he killed by [[CoolBigSis Honoka]] (and she too is killed by getting gunned down) when you fail to remove the Silent from Honoka Raszagal, but that prevents was to free her from going crazy. Oh yeah, her influence by Kerrigan. She also chooses to spare a couple of heroes, including Jim Raynor (more than once), Artanis, Zeratul, and when Hibiki dies, [[PlayfulHacker Shinji]] dies too [[DisneyDeath (or at least never wakes up form his coma)]], Mengsk. For Zeratul and [[GenkiGirl Mika]] and [[CheerfulChild Nami]] go missing. In fact, out of all of your friends that are safe at this portion of the game are Akira, Rui, Yayoi and Ryo but the latter is to be questioned Mengsk, she did it because after Hibiki is killed, you can't talk to him after
* ''Eternal Darkness: Sanity's Requiem'' is widely renowned
she felt like it would be a FateWorseThanDeath for being cruel to the player. two.))
**
In addition to its infamous Sanity Meter, nearly all of the eleven playable Original, not many major characters die.die, but we have Zasz, the Overmind, and Tassadar.



* Any RPG with multi-generation system will force you to lose some or ''all'' your current party characters permanently due to death from old age or due to the TakeUpMySword trope: ''AgarestSenki'', ''VideoGame/PhantasyStarIII'', ''VideoGame/RomancingSaga2'', and one of ''Franchise/FireEmblem'' examples above.
* ''VideoGame/CorpseParty'': ANYONE can die in this game well, except the spirits that already died. The characters also die VERY horrible and painful deaths. [[labelnote:Some of them include]]having your eye torn out by a ghost, buried alive, and being rammed into a wall, only for your body to be reduced to a pile of red squishy stuff.[[/labelnote]]
* ''VideoGame/DarkSouls'': Most [[NonPlayerCharacter NPCs]] you meet are undead, meaning they are cursed to return to life, losing their humanity every time until they become mindless hollows. By the end of the game most [[NonPlayerCharacter NPCs]] will eventually go hollow, forcing you to kill them [[GuideDangIt unless specific circumstances are met]].
* Say hello and goodbye to [[VideoGame/GodsEaterBurst Eric der Vogelweid]]. He gets eaten by an Ogretail just after introducing himself.
* In ''VideoGame/AlphaProtocol'', the only two major characters who can't be killed by the end of the game are the protagonist and Steven Heck.



* Mostly averted in the VideoGame/TalesSeries, but ''VideoGame/TalesOfTheAbyss'' is a glaring exception. There are, at the very, very least, ''twenty thousand'' unnamed casualties caused by the player. Beyond that, plenty of friendly supporting characters bite the dust - including one who is physically about thirteen [[spoiler: and mentally ''two.'']]. Five of the six God-Generals die, and all five of them are [[AntiVillain anti-villains]] to an extent. The whole replica plot allows for some characters to more or less die ''twice,'' like General Frings and Guy's sister, Mary. And, of course, [[RedemptionEqualsDeath there's what]] [[HeroicSacrifice happens to]] [[TheHeroDies Luke]]. [[GainaxEnding Maybe.]]



* ''VideoGame/{{Borderlands2}}'' has the Vault Hunters from the first game coming back and playing a big role in the fight against Handsome Jack. You wouldn't expect anything to happen to them, but the death hammer hits them ''hard''. Jack kidnaps Mordecai's Bloodwing and pumps it full of Slag to mutate it and force it to fight you. After you weaken it, Jack kills the Bloodwing by detonating a bomb on its collar. Once the group encounters the Guardian Angel (the important NPC who aided the hunters in both games) in person, she reveals herself as Angel and she has you assist her in suicide in order to end her pain and to prevent the Vault Key from working. Not even a second after Angel's death, Handsome Jack shoots Roland in the back and it kills him instantly before capturing Lilith. Needless to say, Brick and Mordecai are not happy.
* Any game based on history becomes this for obvious reasons. Good examples are the ''VideoGame/DynastyWarriors'' and ''VideoGame/SamuraiWarriors'' series, though it does play around with this a bit (Depending on who you're playing as, people will die sooner or later than they should. The biggest example would be Zhou Yu's story in DW6, where Sun Ce doesn't die, but nearly all of Wei dies after the battle at Chi Bi, making the story focus on the conflicts between Wu and Shu).
* In ''VideoGame/TheLastOfUs'' this can happen any time, anywhere, with little to no warning before it happens. [[spoiler: A perfect example is Joel's daughter, who is killed by a soldier very, very suddenly. [[UpToEleven In the first minutes of the game.]]]]
* In ''VideoGame/AlphaPrime'', pretty much everyone gets killed by the end, even [[spoiler:the main character]].
* ''VideoGame/AsurasWrath'' is pretty much this! The first three chapters bring in every character with a major role. [[spoiler: It started with Emperor Sparda and Durga, then it goes to [[FatBastard Wyzen,]] [[EvilOldFolks Kalrow,]] [[BloodKnight Augus,]] [[MoralityPet the girl,]] [[TheDragon Sergei,]] [[BigBad Deus,]] [[EldritchAbomination Vlitra]] and in the true episode 18, Olga. In the DLC, it finally hits hard with [[TheLancer Yasha,]] [[BiggerBad Chakravartin,]] finally ending in [[PapaWolf Asura.]] The only character alive after all of this is Mithra!]]
* In [[VideoGame/StarcraftI StarCraft's Expansion Pack Brood War]], major characters are subject to this. The characters who die include [[spoiler:Aldaris, Stukov (Although he was infested, de-infested, and re-infested), Fenix, Edmund Duke, the second Overmind, Raszagal, and DuGalle]]. Out of these characters, 6 of them were killed (directly or indirectly) by [[spoiler:Kerrigan (Zeratul slew the Overmind, but that was Kerrigan's agenda to take control of the Swarm, and he killed Raszagal, but that was to free her from her influence by Kerrigan. She also chooses to spare a couple of heroes, including Jim Raynor (more than once), Artanis, Zeratul, and Mengsk. For Zeratul and Mengsk, she did it because she felt like it would be a FateWorseThanDeath for the two.]]
** In the Original, not many major characters die, but we have Zasz, the Overmind, and Tassadar.
* ''VideoGame/CaveStory'', considering it's a game about bunny people, is not as cute and innocent as it may seem. In the ending you can expect to get in your first playthrough (unless you used a walkthrough (don't)), the main cast of 10 boiled down to just 5, and nearly every death is an emotional blow to the player.
* In ''VisualNovel/DanganRonpa'', the plot revolves around 15 students with special talents that are required to murder to escape the school. Although it is obvious that a lot of them will die, [[NeverTrustATrailer the trailers for both the game and the anime based on it heavily promoted the characters who died earliest]], which made this trope come into effect even harder.
** The same applies to the sequel, ''VisualNovel/SuperDanganRonpa2''. [[spoiler:Played with however as all the dead students are merely revealed to of gone into a coma by the end, and hope is given they can be brought back.]] Meanwhile, ''Videogame/AbsoluteDespairGirls [[spoiler: completely subverts this. All but two of the "dead" characters are revealed as alive in the credits.]]
* ''VideoGame/BatmanArkhamCity'' dispatches several long established characters (in both the game series and comic source material), most substantially The Joker, who, second only to Batman, was the most prominent character throughout both ''Arkham'' games. The other noted characters to meet their end are Hugo Strange and Ra's and Talia al Ghul, [[Foreshadowing/VideoGames although the game suggests the latter two may return in a sequel, with the aid of a a Lazarus pit.]]
* In ''VideoGame/RockStarAteMyHamster'', every publicity stunt has a chance of sending one of your rock stars to "that great hit machine in the sky," perhaps by nuclear war (if the tabloid headlines are to be believed).
* ''VisualNovel/RoseGunsDays'' has it the usual way in the first 2 Seasons, with only nameless mooks dying (but they are seldom explicitly stated as dead) and [[spoiler:Wang Yuanhong]] implied to breath his last breath off-screen. Then at the very end of Season 3 [[spoiler:Stella Maiougi]], a fairly important character, [[KilledOffForReal actually dies in very graphic details.]] In the Last Season, named characters suddenly start to drop like flies [[spoiler:starting with Yuuji Maiougi (a ''2 year old kid''), and continuing with Oliver Oribe (who may or may not be 20 years old at that point), Lee Meixue (one of the arc's main characters' girlfriend), James Tomitake, Maurice Monobe, Cyrus Saimura, Richard Maiougi (Stella's brother and Yuuji's uncle), Alan Aramaki (Meixue's boyfriend) and Gabriel Kaburaya.]] To these deaths we might as well add [[spoiler:Keith Kisaragi, who lost his best friend Alan ''and'' his entire new family (the Maiougis) in the span of a single season.]]
* ''VideoGame/GodOfWarSeries''. Rule of thumb is that if a character shared a scene with Kratos, they would died horribly. Considering the games are literally about killing the Greek Pantheon, it shouldn't come as a surprise.

to:

* ''VideoGame/{{Borderlands2}}'' The ''VideoGame/{{Touhou}}'' fangame ''Concealed The Conclusion'' has the Vault Hunters from the first game coming back and playing TheReveal in Stage 3, regardless of your path, that [[WhamEpisode Reimu is dead]]. Would be a big role case of TheHeroDies, except you don't actually play as her anywhere in the fight against Handsome Jack. You wouldn't expect anything to happen to them, but the death hammer hits them ''hard''. Jack kidnaps Mordecai's Bloodwing game. It's actually an aversion; Gensokyo and pumps everything that happens in it full of Slag to mutate it and force it to fight you. After you weaken it, Jack kills the Bloodwing by detonating a bomb on its collar. Once the group encounters the Guardian Angel (the important NPC who aided the hunters in both games) in person, she reveals herself as Angel and she has you assist her in suicide in order to end her pain and to prevent the Vault Key is AllJustADream that Reimu wakes up from working. Not even a second after Angel's death, Handsome Jack shoots Roland scot-free in the back GoldenEnding.
* In ''VideoGame/{{Turgor}}'' all the Brothers
and it kills him instantly before capturing Lilith. Needless to say, Brick and Mordecai Sisters you meet can be killed. And that's all the [=NPCs=] you ever meet.
%%Examples beyond this point
are not happy.
yet sorted.
* Any game based on history becomes this for obvious reasons. Good examples A key mechanic in VideoGame/{{Undertale}}: all characters besides the protagonist, a ghost and two shopkeepers [[GenreSavvy who are the ''VideoGame/DynastyWarriors'' and ''VideoGame/SamuraiWarriors'' series, though it does play around with this a bit (Depending on who you're playing as, people will die sooner or later than aware they should. The biggest example would can't be Zhou Yu's story in DW6, where Sun Ce doesn't die, but nearly all of Wei dies after the battle battled]] is at Chi Bi, making the story focus on the conflicts between Wu some point fought and Shu).
* In ''VideoGame/TheLastOfUs'' this
can happen any time, anywhere, with little to no warning before it happens. be killed in battle. [[spoiler: A perfect example is Joel's daughter, who is killed by a soldier very, very suddenly. [[UpToEleven In the first minutes of the game.]]]]
* In ''VideoGame/AlphaPrime'', pretty much everyone gets killed by the end, even [[spoiler:the main character]].
* ''VideoGame/AsurasWrath'' is pretty much this! The first three chapters bring in
[[KillEmAll Killing every character with possible character]] nets you either the infamous [[EarnYourBadEnding Genocide Ending]] or a major role. [[spoiler: It started with Emperor Sparda DownerEnding where the few who escaped your rampage are struggling to survive and Durga, then it goes to [[FatBastard Wyzen,]] [[EvilOldFolks Kalrow,]] [[BloodKnight Augus,]] [[MoralityPet the girl,]] [[TheDragon Sergei,]] [[BigBad Deus,]] [[EldritchAbomination Vlitra]] and hate you more than anything in the true episode 18, Olga. In the DLC, it finally hits hard with [[TheLancer Yasha,]] [[BiggerBad Chakravartin,]] finally ending in [[PapaWolf Asura.]] The only character alive after all of this is Mithra!]]
* In [[VideoGame/StarcraftI StarCraft's Expansion Pack Brood War]], major characters are subject to this. The characters who die include [[spoiler:Aldaris, Stukov (Although he was infested, de-infested, and re-infested), Fenix, Edmund Duke, the second Overmind, Raszagal, and DuGalle]]. Out of these characters, 6 of them were killed (directly or indirectly) by [[spoiler:Kerrigan (Zeratul slew the Overmind, but that was Kerrigan's agenda to take control of the Swarm, and he killed Raszagal, but that was to free her from her influence by Kerrigan. She also chooses to spare a couple of heroes, including Jim Raynor (more than once), Artanis, Zeratul, and Mengsk. For Zeratul and Mengsk, she did it because she felt like it would be a FateWorseThanDeath for the two.]]
** In the Original, not many major characters die, but we have Zasz, the Overmind, and Tassadar.
* ''VideoGame/CaveStory'', considering it's a game about bunny people, is not as cute and innocent as it may seem. In the ending you can expect to get in your first playthrough (unless you used a walkthrough (don't)), the main cast of 10 boiled down to just 5, and nearly every death is an emotional blow to the player.
* In ''VisualNovel/DanganRonpa'', the plot revolves around 15 students with special talents that are required to murder to escape the school. Although it is obvious that a lot of them will die, [[NeverTrustATrailer the trailers for both the game and the anime based on it heavily promoted the characters who died earliest]], which made this trope come into effect even harder.
** The same applies to the sequel, ''VisualNovel/SuperDanganRonpa2''. [[spoiler:Played with however as all the dead students are merely revealed to of gone into a coma by the end, and hope is given they can be brought back.]] Meanwhile, ''Videogame/AbsoluteDespairGirls [[spoiler: completely subverts this. All but two of the "dead" characters are revealed as alive in the credits.]]
* ''VideoGame/BatmanArkhamCity'' dispatches several long established characters (in both the game series and comic source material), most substantially The Joker, who, second only to Batman, was the most prominent character throughout both ''Arkham'' games. The other noted characters to meet their end are Hugo Strange and Ra's and Talia al Ghul, [[Foreshadowing/VideoGames although the game suggests the latter two may return in a sequel, with the aid of a a Lazarus pit.]]
* In ''VideoGame/RockStarAteMyHamster'', every publicity stunt has a chance of sending one of your rock stars to "that great hit machine in the sky," perhaps by nuclear war (if the tabloid headlines are to be believed).
* ''VisualNovel/RoseGunsDays'' has it the usual way in the first 2 Seasons, with only nameless mooks dying (but they are seldom explicitly stated as dead) and [[spoiler:Wang Yuanhong]] implied to breath his last breath off-screen. Then at the very end of Season 3 [[spoiler:Stella Maiougi]], a fairly important character, [[KilledOffForReal actually dies in very graphic details.]] In the Last Season, named characters suddenly start to drop like flies [[spoiler:starting with Yuuji Maiougi (a ''2 year old kid''), and continuing with Oliver Oribe (who may or may not be 20 years old at that point), Lee Meixue (one of the arc's main characters' girlfriend), James Tomitake, Maurice Monobe, Cyrus Saimura, Richard Maiougi (Stella's brother and Yuuji's uncle), Alan Aramaki (Meixue's boyfriend) and Gabriel Kaburaya.]] To these deaths we might as well add [[spoiler:Keith Kisaragi, who lost his best friend Alan ''and'' his entire new family (the Maiougis) in the span of a single season.]]
* ''VideoGame/GodOfWarSeries''. Rule of thumb is that if a character shared a scene with Kratos, they would died horribly. Considering the games are literally about killing the Greek Pantheon, it shouldn't come as a surprise.
world.]]



* In ''VisualNovel/FateStayNight'', all the Masters and Servants can die. The only ones who are guaranteed to survive the non-bad endings are Rin and Sakura. The Bad Ends kick it up a notch, with several of them dooming everyone in Shirou's highschool or the entire city.
* A shocking amount of characters can potentially bite the dust in ''VideoGame/RadiantHistoria'', including dozens of ways to get one or more party member killed. Fortunately Stocke has the TimeTravel equivalent of SaveScumming at his disposal and returns to Historia as soon as he realizes he's boned the timeline [[MultipleEndings yet again]].
* ''VideoGame/TheMandate'' aims to have this kind of feel. Mainly with your crew who are at most a collection of [[MauveShirt Mauve Shirts]].
* A key mechanic in VideoGame/{{Undertale}}: all characters besides the protagonist, a ghost and two shopkeepers [[GenreSavvy who are aware they can't be battled]] is at some point fought and can be killed in battle. [[spoiler: [[KillEmAll Killing every possible character]] nets you either the infamous [[EarnYourBadEnding Genocide Ending]] or a DownerEnding where the few who escaped your rampage are struggling to survive and hate you more than anything in the world.]]



* In ''VideoGame/ValkyriaChronicles'', anyone except the main characters (Welkin, Alicia, Largo, and Rosie) will be KilledOffForReal if they get incapacitated during combat without getting the Medic to rescue them in time. However the trope is played straight with Isara's death, who is a main character.



* In ''VisualNovel/{{Sickness}}'', a reader may begin to realize this upon the death of Sara, if she indeed dies in your route. If Suoh gets killed, you'll definitely realize this.
* The ''VideoGame/PhantasyStar'' tetralogy does not pull its [[PlayerPunch punches]]. The first game, having less story than later games, averts this (though it starts off with Alis' brother being murdered to get the game going, that's the only permanent death of a good guy). But after that, the gloves are off.
** ''[[VideoGame/PhantasyStarII II]]'''s first major quest ends with the DamselInDistress being killed by her own father (who [[MyGodWhatHaveIDone commits suicide immediately afterward]]) to show you how bad the CrapsaccharineWorld is getting. It also has a [[DecoyProtagonist Decoy Deuteragonist]] who is killed with the ClimaxBoss at the midpoint of the game, and [[spoiler: ends with a BolivianArmyEnding]].
** ''VideoGame/PhantasyStarIII'' is a generational game and is often murderous towards the prior generation's heroes. Most notable is the offscreen death of Ayn, a previous player character, in Sean's generation, as Sean escapes from the cyborg massacre of Satellite; an honorable mention goes to Lyle in Ayn's game, as he dies from injuries suffered in battle after his last flight.
** ''VideoGame/PhantasyStarIV'' is famed for Alys' unusually shocking and well-orchestrated death scene; she dies slowly in bed from magical poisoning, despite everything the heroes do to save her.
* ''VideoGame/OneChance'' has just about everybody dying from the virus. [[spoiler:Including all your coworkers and your wife]]. In all but one of the endings, [[spoiler:your daughter dies as well]]. And lastly, [[spoiler:most endings have John Pilgrim succumbing to the virus, being murdered, or being DrivenToSuicide depending on the player's choice]].

to:

* In ''VisualNovel/{{Sickness}}'', a reader may begin to realize this upon the death of Sara, if she indeed dies in your route. If Suoh gets killed, you'll definitely realize this.
* The ''VideoGame/PhantasyStar'' tetralogy does not pull its [[PlayerPunch punches]]. The
first ''VideoGame/WingCommander'' game, having less story than later games, averts this (though it starts off with Alis' brother being murdered to get the game going, that's the only permanent death of a good guy). But after that, the gloves are off.
** ''[[VideoGame/PhantasyStarII II]]'''s first major quest ends with the DamselInDistress being killed by her own father (who [[MyGodWhatHaveIDone commits suicide immediately afterward]]) to show
you how bad the CrapsaccharineWorld is getting. It also has a [[DecoyProtagonist Decoy Deuteragonist]] who is killed with the ClimaxBoss at the midpoint of the game, and [[spoiler: ends with a BolivianArmyEnding]].
** ''VideoGame/PhantasyStarIII'' is a generational game and is often murderous towards the prior generation's heroes. Most notable is the offscreen death of Ayn, a previous player character, in Sean's generation, as Sean escapes from the cyborg massacre of Satellite; an honorable mention goes to Lyle in Ayn's game, as he dies from injuries suffered in battle after his last flight.
** ''VideoGame/PhantasyStarIV'' is famed for Alys' unusually shocking and well-orchestrated death scene; she dies slowly in bed from magical poisoning, despite everything the heroes do to save her.
* ''VideoGame/OneChance'' has just about everybody dying from the virus. [[spoiler:Including all your coworkers and your wife]]. In all but
could lose any one of the endings, [[spoiler:your daughter dies as well]]. And lastly, [[spoiler:most endings have John Pilgrim succumbing your wingmen. Solemn funeral scene ensued. Next installments featured more comprehensive plot, so all [=WC1=] deaths were cancelled, and NPC pilots learned to the virus, being murdered, or being DrivenToSuicide depending on the player's choice]].use their ejection buttons. Since then, all deaths were plot-driven (but included some major charaters).



* Almost every single named character in ''TheBannerSaga'' can die. For some [[spoiler:like Vognir and the Chieftain of Skogr]] it will ''always'' happen for plot purposes, and there is nothing the player can do to stop it. At the end of the game [[spoiler:the player is forced to choose whether Alette or Rook will die, because there is no way to save them both.]] For most characters, though, it is more the case that they ''can'' die, but that player decisions can save them. Characters who fall into this camp include [[spoiler:Egil (especially, there's even an achievement for keeping him alive), Onef, Gunnulf, Mogr, Ludin, Griss, Nid, Krumr and many, many more.]]
** ''TheBannerSaga2'' carries on this grand tradition, with there being the possibility for [[spoiler:Bak, Sigbjorn, Ekkil, Tryggvi, Sparr, Mogun and more]] to all die over the course of the game.
* ''VideoGame/ChroniclesOfElyria'' will be the only [[MassivelyMultiplayerOnlineRolePlayingGame MMORPG]] where any mortal character, player or [[NonPlayerCharacter otherwise]], could be killed, even if the developers will have to find a way to steer the story back on track.

to:

* Almost every single named character in ''TheBannerSaga'' can ''VideoGame/XCom'':
** ''VideoGame/XCOMUFODefense'': It doesn't matter how well equipped your soldiers are - they will
die. For some [[spoiler:like Vognir Even the fanciest suits of power armor provide only a modest amount of protection against enemy fire. While powerful weapons make killing the bad guys easier, if the soldier using a particular weapon happens to get mind controlled or goes berserk he/she could just as easily wipe out a huge portion of your squad. The final mission can very easily veer into ''[[KillEmAll everyone dies]]'' territory, as you land on Mars to assault the enemy base and have to fight the Chieftain of Skogr]] it will ''always'' happen for plot purposes, very finest the aliens have to offer without being able to resupply your troops.
** ''VideoGame/XComTerrorFromTheDeep'': Turned UpToEleven. With more multi-phase missions
and there is nothing the player can do a hell of a lot of DemonicSpiders, your soldiers tend to stop it. At have a survival rate measured in minutes. And at the end of the game [[spoiler:the player is forced to choose whether Alette or Rook will die, because there is no way to save them both.]] For most characters, though, it is more the case that game, when they ''can'' die, but that player decisions can save them. Characters who fall into this camp include [[spoiler:Egil (especially, there's even an achievement for keeping him alive), Onef, Gunnulf, Mogr, Ludin, Griss, Nid, Krumr defeat the BigBad and many, many more.]]
** ''TheBannerSaga2'' carries on this grand tradition, with there being
stop the possibility for [[spoiler:Bak, Sigbjorn, Ekkil, Tryggvi, Sparr, Mogun and more]] to all alien city of T'leth, it almost immediately explodes, so they die over saving the course of the game.
* ''VideoGame/ChroniclesOfElyria'' will be the only [[MassivelyMultiplayerOnlineRolePlayingGame MMORPG]] where any mortal character, player or [[NonPlayerCharacter otherwise]], could be killed, even if the developers will have to find a way to steer the story back on track.
world.
14th Aug '17 12:32:54 AM Sammettik
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* '''YOU CAN ALWAYS LOSE.'''
12th Aug '17 6:34:42 AM kome360
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Added DiffLines:

* '''YOU CAN ALWAYS LOSE.'''
* RogueLike games. If your Player Character dies, they're [[DeaderThanDead dead]]. Do not pass go, do not collect ANY shit that your PC was holding. It's as if your PC never existed, except you wasted four hours of your life for nothing. Rouge-Lites are more merciful, but usually involve FinalDeath as well.
4th Jul '17 6:37:15 PM gutza1
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* ''VideoGame/ChroniclesOfElyria'' will be the only [[MassivelyMultiplayerOnlineRolePlayingGame MMORPG]] where any mortal character, player or [NonPlayerCharacter otherwise]], could be killed, even if the developers will have to find a way to steer the story back on track.

to:

* ''VideoGame/ChroniclesOfElyria'' will be the only [[MassivelyMultiplayerOnlineRolePlayingGame MMORPG]] where any mortal character, player or [NonPlayerCharacter [[NonPlayerCharacter otherwise]], could be killed, even if the developers will have to find a way to steer the story back on track.
4th Jul '17 6:36:48 PM gutza1
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Added DiffLines:

* ''VideoGame/ChroniclesOfElyria'' will be the only [[MassivelyMultiplayerOnlineRolePlayingGame MMORPG]] where any mortal character, player or [NonPlayerCharacter otherwise]], could be killed, even if the developers will have to find a way to steer the story back on track.
11th Jun '17 5:14:17 PM nombretomado
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* ''{{X-Com}}'': It doesn't matter how well equipped your soldiers are - they will die. Even the fanciest suits of power armor provide only a modest amount of protection against enemy fire. While powerful weapons make killing the bad guys easier, if the soldier using a particular weapon happens to get mind controlled or goes berserk he/she could just as easily wipe out a huge portion of your squad. The final mission can very easily veer into ''[[KillEmAll everyone dies]]'' territory, as you land on Mars to assault the enemy base and have to fight the very finest the aliens have to offer without being able to resupply your troops.
** The second game turns this UpToEleven. With more multi-phase missions and a hell of a lot of DemonicSpiders, your soldiers tend to have a survival rate measured in minutes. And at the end of the game, when they defeat the BigBad and stop the alien city of T'leth, it almost immediately explodes, so they die saving the world.

to:

* ''{{X-Com}}'': ''VideoGame/XCom'':
** ''VideoGame/XCOMUFODefense'':
It doesn't matter how well equipped your soldiers are - they will die. Even the fanciest suits of power armor provide only a modest amount of protection against enemy fire. While powerful weapons make killing the bad guys easier, if the soldier using a particular weapon happens to get mind controlled or goes berserk he/she could just as easily wipe out a huge portion of your squad. The final mission can very easily veer into ''[[KillEmAll everyone dies]]'' territory, as you land on Mars to assault the enemy base and have to fight the very finest the aliens have to offer without being able to resupply your troops.
** The second game turns this ''VideoGame/XComTerrorFromTheDeep'': Turned UpToEleven. With more multi-phase missions and a hell of a lot of DemonicSpiders, your soldiers tend to have a survival rate measured in minutes. And at the end of the game, when they defeat the BigBad and stop the alien city of T'leth, it almost immediately explodes, so they die saving the world.
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http://tvtropes.org/pmwiki/article_history.php?article=AnyoneCanDie.VideoGames