History AnyoneCanDie / VideoGames

23rd Apr '17 8:26:48 PM nombretomado
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* Mostly averted in the Franchise/TalesSeries, but ''VideoGame/TalesOfTheAbyss'' is a glaring exception. There are, at the very, very least, ''twenty thousand'' unnamed casualties caused by the player. Beyond that, plenty of friendly supporting characters bite the dust - including one who is physically about thirteen [[spoiler: and mentally ''two.'']]. Five of the six God-Generals die, and all five of them are [[AntiVillain anti-villains]] to an extent. The whole replica plot allows for some characters to more or less die ''twice,'' like General Frings and Guy's sister, Mary. And, of course, [[RedemptionEqualsDeath there's what]] [[HeroicSacrifice happens to]] [[TheHeroDies Luke]]. [[GainaxEnding Maybe.]]

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* Mostly averted in the Franchise/TalesSeries, VideoGame/TalesSeries, but ''VideoGame/TalesOfTheAbyss'' is a glaring exception. There are, at the very, very least, ''twenty thousand'' unnamed casualties caused by the player. Beyond that, plenty of friendly supporting characters bite the dust - including one who is physically about thirteen [[spoiler: and mentally ''two.'']]. Five of the six God-Generals die, and all five of them are [[AntiVillain anti-villains]] to an extent. The whole replica plot allows for some characters to more or less die ''twice,'' like General Frings and Guy's sister, Mary. And, of course, [[RedemptionEqualsDeath there's what]] [[HeroicSacrifice happens to]] [[TheHeroDies Luke]]. [[GainaxEnding Maybe.]]
19th Mar '17 10:29:59 PM Monsund
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** ''VideoGame/FireEmblemAwakening'' gives players the option to choose between between normal mode ("Classic") and beginner mode, ("Casual") which means that units that you lose in combat are only removed from the battlefield, and can be used again in the next battle. This allows for a little more leeway for those who are new to the series, as well as those who really want to keep all of their units alive to the very end.

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** ''VideoGame/FireEmblemAwakening'' gives ''VideoGame/FireEmblemMysteryOfTheEmblem'''s remake was the first to give players the option to choose between between normal mode ("Classic") and beginner mode, ("Casual") which means that units that you lose in combat are only removed from the battlefield, and can be used again in the next battle. This allows for a little more leeway for those who are new to the series, as well as those who really want to keep all of their units alive to the very end. This mode was kept for ''VideoGame/FireEmblemAwakening.''
19th Mar '17 2:59:31 PM mlsmithca
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* Any RPG with multi-generation system will force you to lose some or ''all'' your current party characters permanently due to death from old age or due to the TakeUpMySword trope: ''AgarestSenki'', ''PhantasyStarIII'', ''VideoGame/RomancingSaga2'', and one of ''Franchise/FireEmblem'' examples above.

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* Any RPG with multi-generation system will force you to lose some or ''all'' your current party characters permanently due to death from old age or due to the TakeUpMySword trope: ''AgarestSenki'', ''PhantasyStarIII'', ''VideoGame/PhantasyStarIII'', ''VideoGame/RomancingSaga2'', and one of ''Franchise/FireEmblem'' examples above.



** ''[[PhantasyStarII II]]'''s first major quest ends with the DamselInDistress being killed by her own father (who [[MyGodWhatHaveIDone commits suicide immediately afterward]]) to show you how bad the CrapsaccharineWorld is getting. It also has a [[DecoyProtagonist Decoy Deuteragonist]] who is killed with the ClimaxBoss at the midpoint of the game, and [[spoiler: ends with a BolivianArmyEnding]].
** ''PhantasyStarIII'' is a generational game and is often murderous towards the prior generation's heroes. Most notable is the offscreen death of Ayn, a previous player character, in Sean's generation, as Sean escapes from the cyborg massacre of Satellite; an honorable mention goes to Lyle in Ayn's game, as he dies from injuries suffered in battle after his last flight.
** ''PhantasyStarIV'' is famed for Alys' unusually shocking and well-orchestrated death scene; she dies slowly in bed from magical poisoning, despite everything the heroes do to save her.

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** ''[[PhantasyStarII ''[[VideoGame/PhantasyStarII II]]'''s first major quest ends with the DamselInDistress being killed by her own father (who [[MyGodWhatHaveIDone commits suicide immediately afterward]]) to show you how bad the CrapsaccharineWorld is getting. It also has a [[DecoyProtagonist Decoy Deuteragonist]] who is killed with the ClimaxBoss at the midpoint of the game, and [[spoiler: ends with a BolivianArmyEnding]].
** ''PhantasyStarIII'' ''VideoGame/PhantasyStarIII'' is a generational game and is often murderous towards the prior generation's heroes. Most notable is the offscreen death of Ayn, a previous player character, in Sean's generation, as Sean escapes from the cyborg massacre of Satellite; an honorable mention goes to Lyle in Ayn's game, as he dies from injuries suffered in battle after his last flight.
** ''PhantasyStarIV'' ''VideoGame/PhantasyStarIV'' is famed for Alys' unusually shocking and well-orchestrated death scene; she dies slowly in bed from magical poisoning, despite everything the heroes do to save her.
29th Jan '17 11:20:45 AM nighttrainfm
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** ''VideoGame/MassEffect3'' further ups the ante by giving the same character [[TheManyDeathsOfYou several different potential death scenes]] reflected by Shepard's choices. For example, Mordin can either [[HeroicSacrifice sacrifice himself]] or get shot in the back unceremoniously; Miranda can be killed instantly by two potential attackers or suffer a mortal wound and [[DiedInYourArmsTonight die in Shepard's arms]] (though she can also live if [[GuideDangIt you get several checks earlier in the game right]]); and the circumstances of Thane's death will change depending on whether a female Shepard romanced him.[[spoiler: The potential death scenes can extend to Shepard himself as well, in the ending mission.]]

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** ''VideoGame/MassEffect3'' further ups the ante by giving the same character [[TheManyDeathsOfYou several different potential death scenes]] reflected by Shepard's choices. For example, Mordin can either [[HeroicSacrifice sacrifice himself]] or get shot in the back unceremoniously; Miranda can be killed instantly by two potential attackers or suffer a mortal wound and [[DiedInYourArmsTonight die in Shepard's arms]] (though she can also live if [[GuideDangIt you get several checks earlier in the game right]]); and the circumstances of Thane's death will change depending on whether a female Shepard romanced him.[[spoiler: The potential death scenes can extend to Shepard himself themself as well, in the ending mission.]]
29th Jan '17 11:20:08 AM nighttrainfm
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* ''VideoGame/MassEffect2'' goes this route towards the end of the game, with a mission so dangerous it's considered a OneWayTrip. Indeed, almost any combination of characters can live or die during the game's finale, decided by a number of factors including the loyalty of your squadmates and how capable they are of completing the tasks you assign them. It's possible for both everyone to live and everyone to die, including Shepard, in what is clearly the BadEnding, with numerous possible outcomes in-between.
** This trope was also present in the first ''Mass Effect'' game, where you must choose between leaving either Ashley Williams or Kaidan Alenko to die on Virmire. It is also possible for Urdnot Wrex to die shortly before the same mission. Plenty of [=NPCs=], villainous or not, can be killed off through your actions too.
** Which means that, taking all three games into account, ''every'' major character except Joker, Admiral Hackett, and Specialist Traynor (not counting the Refusal and low-EMS Destroy endings) has the potential to end up dead. Yes, that includes [[TheHeroDies Shepard]]. Although if Shepard dies in ''VideoGame/MassEffect2'', it's impossible to import that save into ''VideoGame/MassEffect3''.

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* ''Franchise/MassEffect'' loves this even more than ''Dragon Age'':
** ''VideoGame/MassEffect1'' makes its move in this direction on Virmire. It's possible to lose Wrex before the mission proper even begins, and it ends with you having to choose between Ashley Williams or Kaidan Alenko - the other ''will'' die. Plenty of [=NPCs=], villainous or not, can be killed off through your actions too.
**
''VideoGame/MassEffect2'' goes this route towards the end of the game, with a mission so dangerous it's considered a OneWayTrip. Indeed, almost any combination of characters can live or die during the game's finale, decided by a number of factors including the loyalty of your squadmates and how capable they are of completing the tasks you assign them. It's possible for both everyone to live and everyone to die, including Shepard, in what is clearly the BadEnding, with numerous possible outcomes in-between.
** This trope was also present in the first ''Mass Effect'' game, where you must choose between leaving either Ashley Williams or Kaidan Alenko to die on Virmire. It is also possible for Urdnot Wrex to die shortly before the same mission. Plenty of [=NPCs=], villainous or not, can be killed off through your actions too.
** Which means that, taking all three games into account, ''every'' major character except Joker, Admiral Hackett, and Specialist Traynor (not counting the Refusal and low-EMS Destroy endings) has the potential to end up dead. Yes, that includes [[TheHeroDies Shepard]]. Although if Shepard dies in ''VideoGame/MassEffect2'', it's impossible to import that save into ''VideoGame/MassEffect3''.
in-between.



*** ''VideoGame/MassEffect3'' further ups the ante by giving the same character [[TheManyDeathsOfYou several different potential death scenes]] reflected by Shepard's choices. For example, Mordin can either [[HeroicSacrifice sacrifice himself]] or get shot in the back unceremoniously; Miranda can be killed instantly by two potential attackers or suffer a mortal wound and [[DiedInYourArmsTonight die in Shepard's arms]] (though she can also live if [[GuideDangIt you get several checks earlier in the game right]]); and the circumstances of Thane's death will change depending on whether a female Shepard romanced him.[[spoiler: The potential death scenes can extend to Shepard himself as well, in the ending mission.]]

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*** ** ''VideoGame/MassEffect3'' further ups the ante by giving the same character [[TheManyDeathsOfYou several different potential death scenes]] reflected by Shepard's choices. For example, Mordin can either [[HeroicSacrifice sacrifice himself]] or get shot in the back unceremoniously; Miranda can be killed instantly by two potential attackers or suffer a mortal wound and [[DiedInYourArmsTonight die in Shepard's arms]] (though she can also live if [[GuideDangIt you get several checks earlier in the game right]]); and the circumstances of Thane's death will change depending on whether a female Shepard romanced him.[[spoiler: The potential death scenes can extend to Shepard himself as well, in the ending mission.]] ]]
** All this means that, taking all three games into account, ''every'' major character except Joker, Admiral Hackett, and Specialist Traynor (not counting the Refusal and low-EMS Destroy endings) has the potential to end up dead. Yes, that includes [[TheHeroDies Shepard]]. Although if Shepard dies in ''VideoGame/MassEffect2'', it's impossible to import that save into ''VideoGame/MassEffect3''.
24th Dec '16 2:24:04 AM Daylight
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**''VideoGame/CallofDutyInfiniteWarfare'', takes this to the extreme. Most of the named characters, including the main protagonist, dies by the end of the final mission. The only ones who survived are the TheLancer, a woman soldier named Salter, along with 3 other unknowns. To bring the trope home even further, each named character (expect the protagonist) has a [[TearJerker final message]] they left to love ones, which you can listen to during the ending credits. And the protagonist's dead body can be seen floating through space during the end credits.
9th Dec '16 5:24:20 PM HeyFella
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** The series also sometimes revives formerly dead characters, namely Ada Wong and Albert Wesker, who later are shown to gave miraculously survived.

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** The series also sometimes revives formerly dead characters, namely Ada Wong and Albert Wesker, who later are shown to gave have miraculously survived.
14th Nov '16 9:03:29 AM DeanMT94
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** ''TheBannerSaga2'' carries on this grand tradition, with there being the possibility for [[spoiler:Bak, Sigbjorn, Ekkil, Tryggvi, Sparr, Mogun and others]].

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** ''TheBannerSaga2'' carries on this grand tradition, with there being the possibility for [[spoiler:Bak, Sigbjorn, Ekkil, Tryggvi, Sparr, Mogun and others]].more]] to all die over the course of the game.
14th Nov '16 9:02:44 AM DeanMT94
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Added DiffLines:

** ''TheBannerSaga2'' carries on this grand tradition, with there being the possibility for [[spoiler:Bak, Sigbjorn, Ekkil, Tryggvi, Sparr, Mogun and others]].
14th Nov '16 8:54:26 AM DeanMT94
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* Almost every single named character in ''TheBannerSaga'' can die. For some [[spoiler:like Vognir and the Chieftain of Skogr]] it will ''always'' happen for plot purposes, and there is nothing the player can do to stop it. At the end of the game [[spoiler:the player is forced to choose whether Alette or Rook will die, because there is no way to save them both.]] For most characters, though, it is more the case that they ''can'' die, but that player decisions can save them. Characters who fall into this camp include [[spoiler:Egil (especially, there's even an achievement for keeping him alive), Onef, Gunnulf, Mogr, Ludin, Griss, Nid, Krumr and many, many more.]]
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http://tvtropes.org/pmwiki/article_history.php?article=AnyoneCanDie.VideoGames