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Nice Hat is now a disambig


For example, the size relationship between head and hands affects how much of the face a FacePalm covers, as seen in ''Garfield'' from [[http://garfield.wabbit-wion.nl/index.php?datemanual=yes&year=1996&month=12&day=30 1996-12-30]]. Head size also affects how much material is needed to make a hat compared to the rest of one's clothing, which in turn affects to what extent a hat can be used for [[BagOfHolding carrying things]] (for example, Abraham Lincoln often carried papers in his top hat) or [[WeaponizedHeadgear as a weapon]]. One might make a hat out of an old shirt in real life or vice versa in a chibiverse. Or [[http://www.trutv.com/conspiracy/bizarre/popular-myths-old-wives-tales-swimming-lightning-running-with-scissors/photos.html?curPhoto=hat-traps-body-heat the old wives' tale about losing most of your body heat through your head]] might be true, which could justify NeverBareheaded and give a good cover to identify characters with OnlySixFaces by a NiceHat.

to:

For example, the size relationship between head and hands affects how much of the face a FacePalm covers, as seen in ''Garfield'' from [[http://garfield.wabbit-wion.nl/index.php?datemanual=yes&year=1996&month=12&day=30 1996-12-30]]. Head size also affects how much material is needed to make a hat compared to the rest of one's clothing, which in turn affects to what extent a hat can be used for [[BagOfHolding carrying things]] (for example, Abraham Lincoln often carried papers in his top hat) or [[WeaponizedHeadgear as a weapon]]. One might make a hat out of an old shirt in real life or vice versa in a chibiverse. Or [[http://www.trutv.com/conspiracy/bizarre/popular-myths-old-wives-tales-swimming-lightning-running-with-scissors/photos.html?curPhoto=hat-traps-body-heat the old wives' tale about losing most of your body heat through your head]] might be true, which could justify NeverBareheaded and give a good cover to identify characters with OnlySixFaces by a NiceHat.
hat.
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Not all use of consistent SD proportion in a work is a chibiverse, however. Several series use a super-deformed art style to represent a universe whose inhabitants canonically have realistic proportions, much as [[GraphicsInducedSuperDeformed third- and fourth-generation video games did]]. For example, [[Recap/AvatarTheLastAirbenderSuperDeformedShorts the Super Deformed Shorts]] are an ArtShift of ''WesternAnimation/AvatarTheLastAirbender''. You can tell a universe is a chibiverse when its characters are drawn SD even when they cross over to works with realistically proportioned characters, such as ''VideoGame/{{Earthbound}}'' and ''VideoGame/AnimalCrossing'' characters next to [[Franchise/{{Metroid}} Samus]], [[Franchise/TheLegendOfZelda Link]], and [[VideoGame/FZero Captain Falcon]] in the ''VideoGame/SuperSmashBros'' series. When the art style originally used for a character persists across works using different art styles, it's probably seen in-universe as more than a mere art style, much as [[NonstandardCharacterDesign art style differences]] in ''WesternAnimation/KappaMikey'' are [[FantasticRacism treated like race]].

to:

Not all use of consistent SD proportion in a work is a chibiverse, however. Several series use a super-deformed art style to represent a universe whose inhabitants canonically have realistic proportions, much as [[GraphicsInducedSuperDeformed third- and fourth-generation video games did]]. For example, [[Recap/AvatarTheLastAirbenderSuperDeformedShorts the Super Deformed Shorts]] are an ArtShift of ''WesternAnimation/AvatarTheLastAirbender''. You can tell a universe is a chibiverse when its characters are drawn SD even when they cross over to works with realistically proportioned characters, such as ''VideoGame/{{Earthbound}}'' ''VideoGame/Earthbound1994'' and ''VideoGame/AnimalCrossing'' characters next to [[Franchise/{{Metroid}} Samus]], [[Franchise/TheLegendOfZelda Link]], and [[VideoGame/FZero Captain Falcon]] in the ''VideoGame/SuperSmashBros'' series. When the art style originally used for a character persists across works using different art styles, it's probably seen in-universe as more than a mere art style, much as [[NonstandardCharacterDesign art style differences]] in ''WesternAnimation/KappaMikey'' are [[FantasticRacism treated like race]].
Is there an issue? Send a MessageReason:
None


Not all use of consistent SD proportion in a work is a chibiverse, however. Several series use a super-deformed art style to represent a universe whose inhabitants canonically have realistic proportions, much as [[GraphicsInducedSuperDeformed third- and fourth-generation video games did]]. For example, [[Recap/AvatarTheLastAirbenderSuperDeformedShorts the Super Deformed Shorts]] are an ArtShift of ''WesternAnimation/AvatarTheLastAirbender''. You can tell a universe is a chibiverse when its characters are drawn SD even when they cross over to works with realistically proportioned characters, such as ''VideoGame/{{Earthbound}}'' and ''VideoGame/AnimalCrossing'' characters next to [[Franchise/{{Metroid}} Samus]], [[Franchise/TheLegendOfZelda Link]], and [[VideoGame/FZero Captain Falcon]] in ''VideoGame/SuperSmashBros'' series. When the art style originally used for a character persists across works using different art styles, it's probably seen in-universe as more than a mere art style, much as [[NonstandardCharacterDesign art style differences]] in ''WesternAnimation/KappaMikey'' are [[FantasticRacism treated like race]].

to:

Not all use of consistent SD proportion in a work is a chibiverse, however. Several series use a super-deformed art style to represent a universe whose inhabitants canonically have realistic proportions, much as [[GraphicsInducedSuperDeformed third- and fourth-generation video games did]]. For example, [[Recap/AvatarTheLastAirbenderSuperDeformedShorts the Super Deformed Shorts]] are an ArtShift of ''WesternAnimation/AvatarTheLastAirbender''. You can tell a universe is a chibiverse when its characters are drawn SD even when they cross over to works with realistically proportioned characters, such as ''VideoGame/{{Earthbound}}'' and ''VideoGame/AnimalCrossing'' characters next to [[Franchise/{{Metroid}} Samus]], [[Franchise/TheLegendOfZelda Link]], and [[VideoGame/FZero Captain Falcon]] in the ''VideoGame/SuperSmashBros'' series. When the art style originally used for a character persists across works using different art styles, it's probably seen in-universe as more than a mere art style, much as [[NonstandardCharacterDesign art style differences]] in ''WesternAnimation/KappaMikey'' are [[FantasticRacism treated like race]].
Is there an issue? Send a MessageReason:
None


Not all use of consistent SD proportion in a work is a chibiverse, however. Several series use a super-deformed art style to represent a universe whose inhabitants canonically have realistic proportions, much as [[GraphicsInducedSuperDeformed third- and fourth-generation video games did]]. For example, ''WebAnimation/ChibiAvatar'' is an ArtShift of ''WesternAnimation/AvatarTheLastAirbender''. You can tell a universe is a chibiverse when its characters are drawn SD even when they cross over to works with realistically proportioned characters, such as ''VideoGame/{{Earthbound}}'' and ''VideoGame/AnimalCrossing'' characters next to [[Franchise/{{Metroid}} Samus]], [[Franchise/TheLegendOfZelda Link]], and [[VideoGame/FZero Captain Falcon]] in ''VideoGame/SuperSmashBros'' series. When the art style originally used for a character persists across works using different art styles, it's probably seen in-universe as more than a mere art style, much as [[NonstandardCharacterDesign art style differences]] in ''WesternAnimation/KappaMikey'' are [[FantasticRacism treated like race]].

to:

Not all use of consistent SD proportion in a work is a chibiverse, however. Several series use a super-deformed art style to represent a universe whose inhabitants canonically have realistic proportions, much as [[GraphicsInducedSuperDeformed third- and fourth-generation video games did]]. For example, ''WebAnimation/ChibiAvatar'' is [[Recap/AvatarTheLastAirbenderSuperDeformedShorts the Super Deformed Shorts]] are an ArtShift of ''WesternAnimation/AvatarTheLastAirbender''. You can tell a universe is a chibiverse when its characters are drawn SD even when they cross over to works with realistically proportioned characters, such as ''VideoGame/{{Earthbound}}'' and ''VideoGame/AnimalCrossing'' characters next to [[Franchise/{{Metroid}} Samus]], [[Franchise/TheLegendOfZelda Link]], and [[VideoGame/FZero Captain Falcon]] in ''VideoGame/SuperSmashBros'' series. When the art style originally used for a character persists across works using different art styles, it's probably seen in-universe as more than a mere art style, much as [[NonstandardCharacterDesign art style differences]] in ''WesternAnimation/KappaMikey'' are [[FantasticRacism treated like race]].
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Alien nation? Alienation.


On the other hand, they could use the kiwi method: an [[http://www.cracked.com/article_19694_7-species-that-got-screwed-over-by-mother-nature_p2.html egg half as long as the creature]], which squeezes the stomach so much that the mother can't even eat toward the end of the pregnancy. But that might be too much BodyHorror for a work [[AnimationAgeGhetto targeted at single-digit-year-olds]].

to:

On the other hand, they could use the kiwi method: an [[http://www.cracked.com/article_19694_7-species-that-got-screwed-over-by-mother-nature_p2.html egg half as long as the creature]], which squeezes the stomach so much that the mother can't even eat toward the end of the pregnancy. But that might be too much BodyHorror for a work [[AnimationAgeGhetto targeted at single-digit-year-olds]].single-digit-year-olds]], and any {{deconstruction}} of chibi gestation would need to tread very carefully in order not to [[AudienceAlienatingPremise alienate the audience]].
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clarify that the contrast is with Art Shift


Not all use of consistent SD proportion in a work is a chibiverse, however. Several series use a super-deformed art style to represent a universe whose inhabitants canonically have realistic proportions, much as [[GraphicsInducedSuperDeformed third- and fourth-generation video games did]]. For example, ''WebAnimation/ChibiAvatar'' is this to ''WesternAnimation/AvatarTheLastAirbender''. You can tell a universe is a chibiverse when its characters are drawn SD even when they cross over to works with realistically proportioned characters, such as ''VideoGame/{{Earthbound}}'' and ''VideoGame/AnimalCrossing'' characters next to [[Franchise/{{Metroid}} Samus]], [[Franchise/TheLegendOfZelda Link]], and [[VideoGame/FZero Captain Falcon]] in ''VideoGame/SuperSmashBros'' series. When the art style originally used for a character persists across works using different art styles, it's probably seen in-universe as more than a mere art style, much as [[NonstandardCharacterDesign art style differences]] in ''WesternAnimation/KappaMikey'' are [[FantasticRacism treated like race]].

to:

Not all use of consistent SD proportion in a work is a chibiverse, however. Several series use a super-deformed art style to represent a universe whose inhabitants canonically have realistic proportions, much as [[GraphicsInducedSuperDeformed third- and fourth-generation video games did]]. For example, ''WebAnimation/ChibiAvatar'' is this to an ArtShift of ''WesternAnimation/AvatarTheLastAirbender''. You can tell a universe is a chibiverse when its characters are drawn SD even when they cross over to works with realistically proportioned characters, such as ''VideoGame/{{Earthbound}}'' and ''VideoGame/AnimalCrossing'' characters next to [[Franchise/{{Metroid}} Samus]], [[Franchise/TheLegendOfZelda Link]], and [[VideoGame/FZero Captain Falcon]] in ''VideoGame/SuperSmashBros'' series. When the art style originally used for a character persists across works using different art styles, it's probably seen in-universe as more than a mere art style, much as [[NonstandardCharacterDesign art style differences]] in ''WesternAnimation/KappaMikey'' are [[FantasticRacism treated like race]].
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grammar


Some animated series switch one or more characters to a SuperDeformed art style for a moment as a {{take}} of sorts and then switch back to a taller proportion. Other series, especially [[EdutainmentShow E/I shows for preschoolers]], consistently draw all characters three and a half heads tall or shorter. We can call this all-SuperDeformed-all-the-time art style a "chibiverse", and the choice to use this art style ends up having effects on how other tropes work.

to:

Some animated series series, especially [[{{Anime}} from Japan]], switch one or more characters to a SuperDeformed art style for a moment as a {{take}} of sorts and then switch back to a taller "standard" proportion. Other series, especially [[EdutainmentShow E/I shows for preschoolers]], consistently draw all characters three and a half heads tall or shorter. We can call this all-SuperDeformed-all-the-time art style a "chibiverse", and the choice to use this art style ends up having effects on how other tropes work.



Several series use a super-deformed art style to represent a universe whose inhabitants canonically have realistic proportions, much as [[GraphicsInducedSuperDeformed third- and fourth-generation video games did]]. For example, ''WebAnimation/ChibiAvatar'' is to ''WesternAnimation/AvatarTheLastAirbender''. You can tell a universe is a chibiverse when its characters are drawn SD even when they cross over to works with realistically proportioned characters, such as ''VideoGame/{{Earthbound}}'' and ''VideoGame/AnimalCrossing'' characters next to [[Franchise/{{Metroid}} Samus]], [[Franchise/TheLegendOfZelda Link]], and [[VideoGame/FZero Captain Falcon]] in ''VideoGame/SuperSmashBros'' series. When the art style originally used for a character persists across works using different art styles, it's probably seen in-universe as more than a mere art style, much as [[NonstandardCharacterDesign art style differences]] in ''WesternAnimation/KappaMikey'' are [[FantasticRacism treated like race]].

to:

Not all use of consistent SD proportion in a work is a chibiverse, however. Several series use a super-deformed art style to represent a universe whose inhabitants canonically have realistic proportions, much as [[GraphicsInducedSuperDeformed third- and fourth-generation video games did]]. For example, ''WebAnimation/ChibiAvatar'' is this to ''WesternAnimation/AvatarTheLastAirbender''. You can tell a universe is a chibiverse when its characters are drawn SD even when they cross over to works with realistically proportioned characters, such as ''VideoGame/{{Earthbound}}'' and ''VideoGame/AnimalCrossing'' characters next to [[Franchise/{{Metroid}} Samus]], [[Franchise/TheLegendOfZelda Link]], and [[VideoGame/FZero Captain Falcon]] in ''VideoGame/SuperSmashBros'' series. When the art style originally used for a character persists across works using different art styles, it's probably seen in-universe as more than a mere art style, much as [[NonstandardCharacterDesign art style differences]] in ''WesternAnimation/KappaMikey'' are [[FantasticRacism treated like race]].

Added: 2457

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refactor the concept of a chibiverse to a lead section


!Chibiverse

Some animated series switch one or more characters to a SuperDeformed art style for a moment as a {{take}} of sorts and then switch back to a taller proportion. Other series, especially [[EdutainmentShow E/I shows for preschoolers]], consistently draw all characters three and a half heads tall or shorter. We can call this all-SuperDeformed-all-the-time art style a "chibiverse", and the choice to use this art style ends up having effects on how other tropes work.

For example, the size relationship between head and hands affects how much of the face a FacePalm covers, as seen in ''Garfield'' from [[http://garfield.wabbit-wion.nl/index.php?datemanual=yes&year=1996&month=12&day=30 1996-12-30]]. Head size also affects how much material is needed to make a hat compared to the rest of one's clothing, which in turn affects to what extent a hat can be used for [[BagOfHolding carrying things]] (for example, Abraham Lincoln often carried papers in his top hat) or [[WeaponizedHeadgear as a weapon]]. One might make a hat out of an old shirt in real life or vice versa in a chibiverse. Or [[http://www.trutv.com/conspiracy/bizarre/popular-myths-old-wives-tales-swimming-lightning-running-with-scissors/photos.html?curPhoto=hat-traps-body-heat the old wives' tale about losing most of your body heat through your head]] might be true, which could justify NeverBareheaded and give a good cover to identify characters with OnlySixFaces by a NiceHat.

Several series use a super-deformed art style to represent a universe whose inhabitants canonically have realistic proportions, much as [[GraphicsInducedSuperDeformed third- and fourth-generation video games did]]. For example, ''WebAnimation/ChibiAvatar'' is to ''WesternAnimation/AvatarTheLastAirbender''. You can tell a universe is a chibiverse when its characters are drawn SD even when they cross over to works with realistically proportioned characters, such as ''VideoGame/{{Earthbound}}'' and ''VideoGame/AnimalCrossing'' characters next to [[Franchise/{{Metroid}} Samus]], [[Franchise/TheLegendOfZelda Link]], and [[VideoGame/FZero Captain Falcon]] in ''VideoGame/SuperSmashBros'' series. When the art style originally used for a character persists across works using different art styles, it's probably seen in-universe as more than a mere art style, much as [[NonstandardCharacterDesign art style differences]] in ''WesternAnimation/KappaMikey'' are [[FantasticRacism treated like race]].



And yet cartoon characters' heads are even bigger, especially in TV shows for preschoolers. The super-deformed proportions seen in cartoons like ''WesternAnimation/BobTheBuilder'', ''WesternAnimation/DoraTheExplorer'', and ''WesternAnimation/HandyManny'' are just anatomically impossible unless newborn babies in cartoon world are the size of newborn kangaroos. And no, it isn't always [[GraphicsInducedSuperDeformed an art style]] the way ''WebAnimation/ChibiAvatar'' is to ''WesternAnimation/AvatarTheLastAirbender''; characters in some universes are drawn SD even when they cross over to works with more realistically proportioned characters, such as ''VideoGame/{{Earthbound}}'' characters in ''VideoGame/SuperSmashBros. Brawl''.

to:

And yet cartoon characters' heads are even bigger, especially in TV shows for preschoolers. The super-deformed proportions seen in cartoons like ''WesternAnimation/BobTheBuilder'', ''WesternAnimation/DoraTheExplorer'', and ''WesternAnimation/HandyManny'' are just anatomically impossible unless newborn babies in cartoon world are the size of newborn kangaroos. And no, it isn't always [[GraphicsInducedSuperDeformed an art style]] the way ''WebAnimation/ChibiAvatar'' is to ''WesternAnimation/AvatarTheLastAirbender''; characters in some universes are drawn SD even when they cross over to works with more realistically proportioned characters, such as ''VideoGame/{{Earthbound}}'' characters in ''VideoGame/SuperSmashBros. Brawl''.
kangaroos.




An art style has implications on how other tropes work within a universe. For example, the size relationship between head and hands affects how much of the face a FacePalm covers, as seen in ''Garfield'' from [[http://garfield.wabbit-wion.nl/index.php?datemanual=yes&year=1996&month=12&day=30 1996-12-30]]. Head size also affects how much material is needed to make a hat compared to the rest of one's clothing, which in turn affects to what extent a hat can be used for [[BagOfHolding carrying things]] (for example, Abraham Lincoln often carried papers in his top hat) or [[WeaponizedHeadgear as a weapon]]. One might make a hat out of an old shirt in real life or vice versa in a chibiverse. Or [[http://www.trutv.com/conspiracy/bizarre/popular-myths-old-wives-tales-swimming-lightning-running-with-scissors/photos.html?curPhoto=hat-traps-body-heat the old wives' tale about losing most of your body heat through your head]] might be true, which could justify NeverBareheaded and give a good cover to identify characters with OnlySixFaces by a NiceHat.

Moreover, when the art style originally used for a character persists across works using different art styles, it's probably seen in-universe as more than a mere art style. [[WesternAnimation/KappaMikey One series]] even revolves around FantasticRacism based on [[NonstandardCharacterDesign art style differences]].

Added: 315

Changed: 571

Is there an issue? Send a MessageReason:
losing body heat


An art style has implications on how other tropes work within a universe. For example, the size relationship between head and hands affects how much of the face a FacePalm covers, as seen in ''Garfield'' from [[http://garfield.wabbit-wion.nl/index.php?datemanual=yes&year=1996&month=12&day=30 1996-12-30]]. Head size also affects how much material is needed to make a hat compared to the rest of one's clothing, which in turn affects to what extent a hat can be used for [[BagOfHolding carrying things]] (for example, Abraham Lincoln often carried papers in his top hat) or [[WeaponizedHeadgear as a weapon]]. One might make a hat out of an old shirt in real life or vice versa in a chibiverse. Moreover, when the art style originally used for a character persists across works using different art styles, it's probably seen in-universe as more than a mere art style. [[WesternAnimation/KappaMikey One series]] even revolves around FantasticRacism based on [[NonstandardCharacterDesign art style differences]].

to:

An art style has implications on how other tropes work within a universe. For example, the size relationship between head and hands affects how much of the face a FacePalm covers, as seen in ''Garfield'' from [[http://garfield.wabbit-wion.nl/index.php?datemanual=yes&year=1996&month=12&day=30 1996-12-30]]. Head size also affects how much material is needed to make a hat compared to the rest of one's clothing, which in turn affects to what extent a hat can be used for [[BagOfHolding carrying things]] (for example, Abraham Lincoln often carried papers in his top hat) or [[WeaponizedHeadgear as a weapon]]. One might make a hat out of an old shirt in real life or vice versa in a chibiverse. Or [[http://www.trutv.com/conspiracy/bizarre/popular-myths-old-wives-tales-swimming-lightning-running-with-scissors/photos.html?curPhoto=hat-traps-body-heat the old wives' tale about losing most of your body heat through your head]] might be true, which could justify NeverBareheaded and give a good cover to identify characters with OnlySixFaces by a NiceHat.

Moreover, when the art style originally used for a character persists across works using different art styles, it's probably seen in-universe as more than a mere art style. [[WesternAnimation/KappaMikey One series]] even revolves around FantasticRacism based on [[NonstandardCharacterDesign art style differences]].
Is there an issue? Send a MessageReason:
None


And yet cartoon characters' heads are even bigger, especially in TV shows for preschoolers. The super-deformed proportions seen in cartoons like ''BobTheBuilder'', ''WesternAnimation/DoraTheExplorer'', and ''WesternAnimation/HandyManny'' are just anatomically impossible unless newborn babies in cartoon world are the size of newborn kangaroos. And no, it isn't always [[GraphicsInducedSuperDeformed an art style]] the way ''WebAnimation/ChibiAvatar'' is to ''WesternAnimation/AvatarTheLastAirbender''; characters in some universes are drawn SD even when they cross over to works with more realistically proportioned characters, such as ''VideoGame/{{Earthbound}}'' characters in ''VideoGame/SuperSmashBros. Brawl''.

to:

And yet cartoon characters' heads are even bigger, especially in TV shows for preschoolers. The super-deformed proportions seen in cartoons like ''BobTheBuilder'', ''WesternAnimation/BobTheBuilder'', ''WesternAnimation/DoraTheExplorer'', and ''WesternAnimation/HandyManny'' are just anatomically impossible unless newborn babies in cartoon world are the size of newborn kangaroos. And no, it isn't always [[GraphicsInducedSuperDeformed an art style]] the way ''WebAnimation/ChibiAvatar'' is to ''WesternAnimation/AvatarTheLastAirbender''; characters in some universes are drawn SD even when they cross over to works with more realistically proportioned characters, such as ''VideoGame/{{Earthbound}}'' characters in ''VideoGame/SuperSmashBros. Brawl''.
Is there an issue? Send a MessageReason:
namespace


And yet cartoon characters' heads are even bigger, especially in TV shows for preschoolers. The super-deformed proportions seen in cartoons like ''BobTheBuilder'', ''DoraTheExplorer'', and ''HandyManny'' are just anatomically impossible unless newborn babies in cartoon world are the size of newborn kangaroos. And no, it isn't always [[GraphicsInducedSuperDeformed an art style]] the way ''WebAnimation/ChibiAvatar'' is to ''WesternAnimation/AvatarTheLastAirbender''; characters in some universes are drawn SD even when they cross over to works with more realistically proportioned characters, such as ''VideoGame/{{Earthbound}}'' characters in ''VideoGame/SuperSmashBros. Brawl''.

"The [[DeliveryStork stork]] brings babies. Therefore, solved." In a universe with {{Funny Animal}}s, a stork obstetrician would run into the same problem. Even in universes that interpret storks as adoption agents, where children are produced ''somehow'' without the mother's pregnancy, newborns have to be small enough for something smaller than a GiantFlyer to carry. This means that in a chibiverse, the head would have to grow even more than it does in real life. And this is why cartoon parents have {{Pint-Sized Kid}}s.

On the other hand, they could use the kiwi method: an [[http://www.cracked.com/article_19694_7-species-that-got-screwed-over-by-mother-nature_p2.html egg half as long as the creature]], which squeezes the stomach so much that the mother can't even eat toward the end of the pregnancy.

to:

And yet cartoon characters' heads are even bigger, especially in TV shows for preschoolers. The super-deformed proportions seen in cartoons like ''BobTheBuilder'', ''DoraTheExplorer'', ''WesternAnimation/DoraTheExplorer'', and ''HandyManny'' ''WesternAnimation/HandyManny'' are just anatomically impossible unless newborn babies in cartoon world are the size of newborn kangaroos. And no, it isn't always [[GraphicsInducedSuperDeformed an art style]] the way ''WebAnimation/ChibiAvatar'' is to ''WesternAnimation/AvatarTheLastAirbender''; characters in some universes are drawn SD even when they cross over to works with more realistically proportioned characters, such as ''VideoGame/{{Earthbound}}'' characters in ''VideoGame/SuperSmashBros. Brawl''.

"The [[DeliveryStork stork]] brings babies. Therefore, solved." In a universe with {{Funny Animal}}s, a stork obstetrician would run into the same problem. Even in universes that interpret storks as adoption agents, where children are produced ''somehow'' without the mother's pregnancy, newborns have to be small enough for something smaller than a GiantFlyer to carry. This means that in a chibiverse, the head would have to grow even more than it does in real life. And this is why cartoon parents have {{Pint-Sized Kid}}s.

[[PintSizedKid Pint-Sized Kids]].

On the other hand, they could use the kiwi method: an [[http://www.cracked.com/article_19694_7-species-that-got-screwed-over-by-mother-nature_p2.html egg half as long as the creature]], which squeezes the stomach so much that the mother can't even eat toward the end of the pregnancy.
pregnancy. But that might be too much BodyHorror for a work [[AnimationAgeGhetto targeted at single-digit-year-olds]].
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migration of WMG for tropes to Analysis

Added DiffLines:

!! Children in a chibiverse would have to be [[PintSizedKid tiny]].

In RealLife, human heads already push the limit of the birth process. They're already as big as they can be without [[https://en.wikipedia.org/wiki/Evolution_of_human_intelligence#Homo breaking mommy's ability to run]]. Even after the obstetrician cuts an [[http://www.cracked.com/article_16508_6-terrifying-things-they-dont-tell-you-about-childbirth.html opening]] to make the hole bigger for the baby's head, the head still has to [[http://www.cracked.com/article_16508_6-terrifying-things-they-dont-tell-you-about-childbirth_p2.html squeeze]] to make it through. Before modern times, DeathByChildbirth was common.

And yet cartoon characters' heads are even bigger, especially in TV shows for preschoolers. The super-deformed proportions seen in cartoons like ''BobTheBuilder'', ''DoraTheExplorer'', and ''HandyManny'' are just anatomically impossible unless newborn babies in cartoon world are the size of newborn kangaroos. And no, it isn't always [[GraphicsInducedSuperDeformed an art style]] the way ''WebAnimation/ChibiAvatar'' is to ''WesternAnimation/AvatarTheLastAirbender''; characters in some universes are drawn SD even when they cross over to works with more realistically proportioned characters, such as ''VideoGame/{{Earthbound}}'' characters in ''VideoGame/SuperSmashBros. Brawl''.

"The [[DeliveryStork stork]] brings babies. Therefore, solved." In a universe with {{Funny Animal}}s, a stork obstetrician would run into the same problem. Even in universes that interpret storks as adoption agents, where children are produced ''somehow'' without the mother's pregnancy, newborns have to be small enough for something smaller than a GiantFlyer to carry. This means that in a chibiverse, the head would have to grow even more than it does in real life. And this is why cartoon parents have {{Pint-Sized Kid}}s.

On the other hand, they could use the kiwi method: an [[http://www.cracked.com/article_19694_7-species-that-got-screwed-over-by-mother-nature_p2.html egg half as long as the creature]], which squeezes the stomach so much that the mother can't even eat toward the end of the pregnancy.

An art style has implications on how other tropes work within a universe. For example, the size relationship between head and hands affects how much of the face a FacePalm covers, as seen in ''Garfield'' from [[http://garfield.wabbit-wion.nl/index.php?datemanual=yes&year=1996&month=12&day=30 1996-12-30]]. Head size also affects how much material is needed to make a hat compared to the rest of one's clothing, which in turn affects to what extent a hat can be used for [[BagOfHolding carrying things]] (for example, Abraham Lincoln often carried papers in his top hat) or [[WeaponizedHeadgear as a weapon]]. One might make a hat out of an old shirt in real life or vice versa in a chibiverse. Moreover, when the art style originally used for a character persists across works using different art styles, it's probably seen in-universe as more than a mere art style. [[WesternAnimation/KappaMikey One series]] even revolves around FantasticRacism based on [[NonstandardCharacterDesign art style differences]].

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