Follow TV Tropes

Following

History Analysis / ShellshockedVeteran

Go To

OR

Is there an issue? Send a MessageReason:


Almost any character who ''doesn't'' end up at least somewhat traumatized after war or other brutal events counts as an aversion of this trope, unless they're a psychopath (or in the lucky minority). See the RealLife section.

to:

Almost any character who ''doesn't'' end up at least somewhat traumatized after war or other brutal events counts as an aversion of this trope, unless they're a psychopath (or in the lucky minority). See the RealLife section.
minority).

Added: 978

Changed: 823

Is there an issue? Send a MessageReason:
None


This is normally {{Averted}} in many works of fiction. While the general population tends to think that most people can go through war and come out just fine unless they're 'wimps,' WarIsHell. Most war-based videogame and movie characters are shown to go through things that in real life would leave them completely unable to function, let alone live a normal life. Of course, this is one of those AcceptableBreaksFromReality, since TheProtagonist ending up a gibbering wreck or street person after taking so many hits to their SanityMeter isn't a very happy ending. Almost any character who ''doesn't'' end up at least somewhat traumatized after war or other brutal events counts as an aversion, unless they're a psychopath (or in the lucky minority). See the RealLife section.

to:

This is normally Due to the emphasis Western media (especially American media) tends to put on the more "glorious" aspects of war, this trope tends to be {{Averted}} in many most works of fiction. While the general population tends to think that fictions. As an example, most people can go through war and come out just fine unless they're 'wimps,' WarIsHell. Most war-based videogame and movie characters (and characters from war-based video games) are shown to go through things that in real life would realistically leave them completely unable to function, function as human beings, let alone live a normal life. life.

WarIsHell, but this is often ignored. Many a person who hasn't experienced war firsthand, known a veteran or heard the testimony of a veteran will assume that most people can go to war and come out just fine, unless they are a "wimp". The fact that the human mind will have a better grasp of something after seeing it or experiencing it doesn't help.

Almost any character who ''doesn't'' end up at least somewhat traumatized after war or other brutal events counts as an aversion of this trope, unless they're a psychopath (or in the lucky minority). See the RealLife section.

Of course, the aversion of this is trope counts as one of those AcceptableBreaksFromReality, since TheProtagonist ending up a gibbering wreck or street person after taking so many hits to their SanityMeter isn't a very happy ending. Almost any character who ''doesn't'' end up at least However, it should be noted that, since the 80's, the aversion of this trope has become less and less popular, and it has become somewhat traumatized after war or other brutal events counts as an aversion, unless they're a psychopath (or in the lucky minority). See the RealLife section.normal to play this trope straight.
Is there an issue? Send a MessageReason:
None


This is normally an {{Averted}} trope. While the general population tends to think that most people can go through war and come out just fine unless they're 'wimps,' WarIsHell. Most war-based videogame and movie characters are shown to go through things that in real life would leave them completely unable to function, let alone live a normal life. Of course, this is one of those AcceptableBreaksFromReality, since TheProtagonist ending up a gibbering wreck or street person after taking so many hits to their SanityMeter isn't a very happy ending. Almost any character who ''doesn't'' end up at least somewhat traumatized after war or other brutal events counts as an aversion, unless they're a psychopath (or in the lucky minority). See the RealLife section.

to:

This is normally an {{Averted}} trope.in many works of fiction. While the general population tends to think that most people can go through war and come out just fine unless they're 'wimps,' WarIsHell. Most war-based videogame and movie characters are shown to go through things that in real life would leave them completely unable to function, let alone live a normal life. Of course, this is one of those AcceptableBreaksFromReality, since TheProtagonist ending up a gibbering wreck or street person after taking so many hits to their SanityMeter isn't a very happy ending. Almost any character who ''doesn't'' end up at least somewhat traumatized after war or other brutal events counts as an aversion, unless they're a psychopath (or in the lucky minority). See the RealLife section.
Is there an issue? Send a MessageReason:
Direct linking.


This is normally an {{Averted}} trope. While the general population tends to think that most people can go through war and come out just fine unless they're 'wimps,' WarIsHell. Most war-based videogame and movie characters are shown to go through things that in real life would leave them completely unable to function, let alone live a normal life. Of course, this is one of those AcceptableBreaksFromReality, since the MainCharacter ending up a gibbering wreck or street person after taking so many hits to their SanityMeter isn't a very happy ending. Almost any character who ''doesn't'' end up at least somewhat traumatized after war or other brutal events counts as an aversion, unless they're a psychopath (or in the lucky minority). See the RealLife section.

to:

This is normally an {{Averted}} trope. While the general population tends to think that most people can go through war and come out just fine unless they're 'wimps,' WarIsHell. Most war-based videogame and movie characters are shown to go through things that in real life would leave them completely unable to function, let alone live a normal life. Of course, this is one of those AcceptableBreaksFromReality, since the MainCharacter TheProtagonist ending up a gibbering wreck or street person after taking so many hits to their SanityMeter isn't a very happy ending. Almost any character who ''doesn't'' end up at least somewhat traumatized after war or other brutal events counts as an aversion, unless they're a psychopath (or in the lucky minority). See the RealLife section.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

----
Is there an issue? Send a MessageReason:
None

Added DiffLines:

This is normally an {{Averted}} trope. While the general population tends to think that most people can go through war and come out just fine unless they're 'wimps,' WarIsHell. Most war-based videogame and movie characters are shown to go through things that in real life would leave them completely unable to function, let alone live a normal life. Of course, this is one of those AcceptableBreaksFromReality, since the MainCharacter ending up a gibbering wreck or street person after taking so many hits to their SanityMeter isn't a very happy ending. Almost any character who ''doesn't'' end up at least somewhat traumatized after war or other brutal events counts as an aversion, unless they're a psychopath (or in the lucky minority). See the RealLife section.

Top