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RealLife.Shell Shocked Veteran has been cut
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Almost any character who ''doesn't'' end up at least somewhat traumatized after war or other brutal events counts as an aversion of this trope, unless they're a psychopath (or in the lucky minority). See the RealLife section.
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Almost any character who ''doesn't'' end up at least somewhat traumatized after war or other brutal events counts as an aversion of this trope, unless they're a psychopath (or in the lucky minority). See the RealLife section.
minority).
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This is normally {{Averted}} in many works of fiction. While the general population tends to think that most people can go through war and come out just fine unless they're 'wimps,' WarIsHell. Most war-based videogame and movie characters are shown to go through things that in real life would leave them completely unable to function, let alone live a normal life. Of course, this is one of those AcceptableBreaksFromReality, since TheProtagonist ending up a gibbering wreck or street person after taking so many hits to their SanityMeter isn't a very happy ending. Almost any character who ''doesn't'' end up at least somewhat traumatized after war or other brutal events counts as an aversion, unless they're a psychopath (or in the lucky minority). See the RealLife section.
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WarIsHell, but this is often ignored. Many a person who hasn't experienced war firsthand, known a veteran or heard the testimony of a veteran will assume that most people can go to war and come out just fine, unless they are a "wimp". The fact that the human mind will have a better grasp of something after seeing it or experiencing it doesn't help.
Almost any character who ''doesn't'' end up at least somewhat traumatized after war or other brutal events counts as an aversion of this trope, unless they're a psychopath (or in the lucky minority). See the RealLife section.
Of course, the aversion of this
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This is normally an {{Averted}} trope. While the general population tends to think that most people can go through war and come out just fine unless they're 'wimps,' WarIsHell. Most war-based videogame and movie characters are shown to go through things that in real life would leave them completely unable to function, let alone live a normal life. Of course, this is one of those AcceptableBreaksFromReality, since TheProtagonist ending up a gibbering wreck or street person after taking so many hits to their SanityMeter isn't a very happy ending. Almost any character who ''doesn't'' end up at least somewhat traumatized after war or other brutal events counts as an aversion, unless they're a psychopath (or in the lucky minority). See the RealLife section.
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This is normally an {{Averted}} trope.in many works of fiction. While the general population tends to think that most people can go through war and come out just fine unless they're 'wimps,' WarIsHell. Most war-based videogame and movie characters are shown to go through things that in real life would leave them completely unable to function, let alone live a normal life. Of course, this is one of those AcceptableBreaksFromReality, since TheProtagonist ending up a gibbering wreck or street person after taking so many hits to their SanityMeter isn't a very happy ending. Almost any character who ''doesn't'' end up at least somewhat traumatized after war or other brutal events counts as an aversion, unless they're a psychopath (or in the lucky minority). See the RealLife section.
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Direct linking.
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This is normally an {{Averted}} trope. While the general population tends to think that most people can go through war and come out just fine unless they're 'wimps,' WarIsHell. Most war-based videogame and movie characters are shown to go through things that in real life would leave them completely unable to function, let alone live a normal life. Of course, this is one of those AcceptableBreaksFromReality, since the MainCharacter ending up a gibbering wreck or street person after taking so many hits to their SanityMeter isn't a very happy ending. Almost any character who ''doesn't'' end up at least somewhat traumatized after war or other brutal events counts as an aversion, unless they're a psychopath (or in the lucky minority). See the RealLife section.
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This is normally an {{Averted}} trope. While the general population tends to think that most people can go through war and come out just fine unless they're 'wimps,' WarIsHell. Most war-based videogame and movie characters are shown to go through things that in real life would leave them completely unable to function, let alone live a normal life. Of course, this is one of those AcceptableBreaksFromReality, since the MainCharacter TheProtagonist ending up a gibbering wreck or street person after taking so many hits to their SanityMeter isn't a very happy ending. Almost any character who ''doesn't'' end up at least somewhat traumatized after war or other brutal events counts as an aversion, unless they're a psychopath (or in the lucky minority). See the RealLife section.
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This is normally an {{Averted}} trope. While the general population tends to think that most people can go through war and come out just fine unless they're 'wimps,' WarIsHell. Most war-based videogame and movie characters are shown to go through things that in real life would leave them completely unable to function, let alone live a normal life. Of course, this is one of those AcceptableBreaksFromReality, since the MainCharacter ending up a gibbering wreck or street person after taking so many hits to their SanityMeter isn't a very happy ending. Almost any character who ''doesn't'' end up at least somewhat traumatized after war or other brutal events counts as an aversion, unless they're a psychopath (or in the lucky minority). See the RealLife section.