History Analysis / Receiver

18th Feb '14 6:48:34 AM RobinZimm
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7+1.
(Nota bene: in RealLife, it is good practice not to load a full magazine into a gun with a bullet in the chamber - this can damage the magazine.)
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(Nota bene: in RealLife, it is good practice not to load loading a full magazine into a gun firearm with a bullet in the chamber - this can could in many cases damage the magazine.magazine; that said, the Colt 1911 specifically is often quoted as having a capacity of 7+1 rounds -- a full 7-round magazine loaded into a gun with 1 round in the chamber.)
20th Sep '13 1:36:49 PM RobinZimm
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Another minor edit.
For the Glock, V will activate or deactivate the automatic fire mode of the pistol. This switch is visible behind the barrel of the gun; if the hourglass can be seen on the right, the selector is on automatic. When the gun is on automatic, pressing LMB will quickly expend the entire loaded magazine. (This is usually a bad idea.)
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For the Glock, V will activate or deactivate the automatic fire mode of the pistol. This switch is visible behind the barrel of the gun; if the hourglass can be seen on the right, the selector is on automatic. When the gun is on automatic, pressing LMB will cause the gun to fire quickly expend until the trigger is released or the entire loaded magazine. (This magazine is emptied. (Given the scarcity of bullets and the time it takes to reload, this is usually a bad idea.)
20th Sep '13 1:34:29 PM RobinZimm
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(Nota bene: One can check the contents of the magazine by holding T and then holding R. This will pull the slide partially back, revealing the contents of the chamber without ejecting them. This may save you from having to retrieve an accidentally-ejected bullet.[[note]]In versions before [=RC7=], the slide would be locked in the back position after doing a press-check -- the player then must press T to release the slide to return to the forward position.[[/note]])
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(Nota bene: One can check the contents of the magazine chamber by holding T and doing a [[http://www.youtube.com/watch?v=lbWFptlOmF8 press-check:]] hold T, then holding hold R. This will pull the slide partially back, revealing the contents of if a bullet is in the chamber without ejecting them.it. This may save you from having to retrieve an accidentally-ejected bullet.[[note]]In versions before [=RC7=], the slide would be locked in the back position after doing a press-check -- the player then must press T to release the slide to return to the forward position.[[/note]])
22nd Jul '13 2:18:00 PM Kadorhal
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3. If there is a loaded magazine in the pistol and the slide is forward, holding R will pull the slide back (ejecting any bullet in the chamber) and releasing it will insert the top bullet into the chamber. If the slide was locked in the back position from previously firing the last bullet, pressing T to release the slide will load the top bullet into the magazine. (Nota bene: One can check the contents of the magazine by holding T and then holding R. This will pull the slide partially back, revealing the contents of the chamber. This may save you from having to retrieve an accidentally-ejected bullet.[[note]]In versions before [=RC7=], the slide would be locked in the back position after doing a press-check -- the player then must press T to release the slide to return to the forward position.[[/note]])
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3. If there is a loaded magazine in the pistol and the slide is forward, holding R will pull the slide back (ejecting any bullet in the chamber) and releasing it will insert the top bullet into the chamber. If the slide was locked in the back position from previously firing the last bullet, pressing T to release the slide will load the top bullet into the magazine. Note that the player can also hold R to pull the slide back even when it's already locked back to accomplish the same thing, although this will still eject a bullet from the magazine. (Nota bene: One can check the contents of the magazine by holding T and then holding R. This will pull the slide partially back, revealing the contents of the chamber.chamber without ejecting them. This may save you from having to retrieve an accidentally-ejected bullet.[[note]]In versions before [=RC7=], the slide would be locked in the back position after doing a press-check -- the player then must press T to release the slide to return to the forward position.[[/note]])

5. If the hammer is uncocked (that is to say, vertical, in the gun, rather than lying back towards the camera), pressing F will cock it. (It is possible to uncock the hammer by holding F and then pressing LMB, but this is rarely necessary; the 1911 has a functioning safety that does the exact same thing, and a good player will know to keep their finger off LMB before firing anyway.)
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5. If the hammer is uncocked (that is to say, vertical, in the gun, rather than lying back towards the camera), pressing F will cock it. (It is possible to uncock the hammer by holding F and F, then pressing LMB, holding LMB and releasing F, but this is rarely necessary; the 1911 has a functioning safety that does the exact same thing, and a good player will know to keep their finger off LMB before firing anyway.)

1. Open the cylinder with E. If it contains expended rounds, press V to use the ejector until all shells are released. If you had not fired all chambers, the unfired bullets will be on the ground at your feet - press G to pick them up. Then press Z repeatedly to load empty chambers with bullets. Close the cylinder with R. 2. If the hammer is forward, the hammer may be cocked with F. Note that the hammer may also be cocked if the LMB is pressed. Note that the hammer will be ''un-cocked'' immediately after the gun is fired. In RealLife, a cocked hammer will help increase accuracy due to less effort needed to pull the trigger.
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1. Open the cylinder with E. If it contains expended rounds, press V to use the ejector until all shells are released. If you had not fired all chambers, the unfired bullets will be on the ground at your feet - press G to pick them up.up[[note]]In real life, the ejector is designed to only push far enough that used shells will fall out on their own, but unfired rounds remain partially in the chambers and require slight extra effort on the user's part to remove; in the game, rounds may or may not eject when prompted regardless of if they're used or not, requiring multiple pushes to clear every chamber[[/note]]. Then press Z repeatedly to load empty chambers with bullets. Close the cylinder with R. 2. If the hammer is forward, the hammer may be cocked with F. Note that the hammer may also be cocked if the LMB is pressed. Note Also note that the hammer will be ''un-cocked'' immediately after the gun is fired.fired; like the 1911, it can also be manually lowered without expending the round in the chamber immediately under it, but as above this does not accomplish much, especially given the lack of a safety. In RealLife, a cocked hammer will help increase accuracy due to less effort needed to pull the trigger.
5th May '13 10:45:17 PM chitoryu12
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5. If the hammer is uncocked (that is to say, vertical, in the gun, rather than lying back towards the camera), pressing F will cock it. (It is possible to uncock the hammer by holding F and then pressing LMB, but this is rarely necessary.)
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5. If the hammer is uncocked (that is to say, vertical, in the gun, rather than lying back towards the camera), pressing F will cock it. (It is possible to uncock the hammer by holding F and then pressing LMB, but this is rarely necessary.necessary; the 1911 has a functioning safety that does the exact same thing, and a good player will know to keep their finger off LMB before firing anyway.)

1. Open the cylinder with E. If it contains expended rounds, press V to use the ejector until all shells are released. If you had not fired all cylinders, the unfired bullets will be on the ground at your feet - press G to pick them up. Then press Z repeatedly to load empty chambers with bullets. Close the cylinder with R.
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1. Open the cylinder with E. If it contains expended rounds, press V to use the ejector until all shells are released. If you had not fired all cylinders, chambers, the unfired bullets will be on the ground at your feet - press G to pick them up. Then press Z repeatedly to load empty chambers with bullets. Close the cylinder with R.
2nd May '13 12:39:37 AM Dalantia
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2. The magazine may be removed with E while the gun is held. If the gun and magazine are both in hand, the magazine may be dropped with E, put away by pressing a number key for an empty belt pouch, or reinserted with Z. If no magazine is in hand, pressing the corresponding number (or G, if you have dropped a magazine nearby) will pick up and hold a magazine. If the gun is put away with ~ and a magazine is held, the magazine may be loaded with Z or unloaded with R. Remove, load, and reinsert the magazine.
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2. The magazine may be removed with E while the gun is held. If the gun and magazine are both in hand, the magazine may be dropped with E, put away by pressing a number key for an empty belt pouch, or reinserted with Z. If no magazine is in hand, pressing the corresponding number (or G, if you have dropped a magazine nearby) will pick up and hold a magazine. Double-tapping a number corresponding to a magazine will also cause it to load immediately if the gun has no magazine. If the gun is put away with ~ and a magazine is held, the magazine may be loaded with Z or unloaded with R. Remove, load, and reinsert the magazine.
29th Apr '13 8:14:42 PM PsychWardWalker
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The revolver does have one other control which the semiautomatics lack; the cylinder may be rotated with the mousewheel. If you play with this, be careful to ensure that the chamber to the left of the ''un-cocked'' hammer is the first loaded one as pulling the trigger/ cocking the hammer rotates the cylinder clock-wise. If the hammer is already cocked the first round needs to be under the hammer.
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The revolver does have one other control which the semiautomatics lack; the cylinder may be rotated with the mousewheel. If you play with this, be careful to ensure that the chamber to the left right of the ''un-cocked'' hammer is the first loaded one as pulling the trigger/ cocking the hammer rotates the cylinder clock-wise.counter-clockwise. If the hammer is already cocked the first round needs to be under the hammer.
29th Apr '13 8:06:56 PM PsychWardWalker
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# Under a cocked hammer.
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# Under a cocked hammer. Cylinder closed.

2. If the hammer is forward, the hammer may be cocked with F. Note that the hammer may also be cocked if the LMB is pressed. Note that the hammer will be ''uncocked'' immediately after the gun is fired. The revolver does have one other control which the semiautomatics lack; the cylinder may be rotated with the mousewheel. If you play with this, be careful to ensure that the chamber under the cocked hammer is the first loaded one.
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2. If the hammer is forward, the hammer may be cocked with F. Note that the hammer may also be cocked if the LMB is pressed. Note that the hammer will be ''uncocked'' ''un-cocked'' immediately after the gun is fired. fired. In RealLife, a cocked hammer will help increase accuracy due to less effort needed to pull the trigger. The revolver does have one other control which the semiautomatics lack; the cylinder may be rotated with the mousewheel. If you play with this, be careful to ensure that the chamber under to the cocked left of the ''un-cocked'' hammer is the first loaded one. one as pulling the trigger/ cocking the hammer rotates the cylinder clock-wise. If the hammer is already cocked the first round needs to be under the hammer.
1st Jan '13 6:57:33 PM RobinZimm
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(Nota bene: One can check the contents of the magazine by holding T and then holding R. This will pull the slide partially back, revealing the contents of the chamber. This may save you from having to retrieve an accidentally-ejected bullet.[[note]]In versions before [=RC7=], the slide would be locked in the back position after doing a pres-check -- the player then must press T to release the slide to return to the forward position.[[/note]])
to:
(Nota bene: One can check the contents of the magazine by holding T and then holding R. This will pull the slide partially back, revealing the contents of the chamber. This may save you from having to retrieve an accidentally-ejected bullet.[[note]]In versions before [=RC7=], the slide would be locked in the back position after doing a pres-check press-check -- the player then must press T to release the slide to return to the forward position.[[/note]])
1st Jan '13 4:44:27 PM RobinZimm
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For the Glock, V will activate or deactivate the automatic fire mode of the pistol. This switch is visible behind the barrel of the gun; if the hourglass can be seen on the right, the selector is on automatic. When the gun is on automatic, pressing LMB will quickly expend the entire loaded magazine.
to:
For the Glock, V will activate or deactivate the automatic fire mode of the pistol. This switch is visible behind the barrel of the gun; if the hourglass can be seen on the right, the selector is on automatic. When the gun is on automatic, pressing LMB will quickly expend the entire loaded magazine. (This is usually a bad idea.)
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