History Analysis / MerchandiseDriven

26th Jul '15 1:21:26 PM MarkLungo
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Characters that need toys being promoted, have more prominence in the story.

to:

Characters that whose toys need toys being promoted, have to be promoted are given more prominence in the story.



The toyline is discontinued, so is the show.

to:

The When the toyline is discontinued, so is the show.



Characters that sell lots of toys and currently have toys in stores, aren't allowed to die.

to:

Characters that who sell lots of toys and currently have toys in stores, stores aren't allowed to die.



Characters that their toys were discontinued or never had toys to begin with, are prone to this.

to:

Characters that their whose toys were discontinued discontinued, or never had toys to begin with, are prone to this.



! ChuckCunninghamSyndrome / DemotedToExtra

In order to keep characters that don't have toys anymore away instead of killing them.

to:

! ChuckCunninghamSyndrome / DemotedToExtra

ChuckCunninghamSyndrome[=/=]DemotedToExtra

In order to keep characters that who don't have toys anymore away instead of killing them.
26th Jul '15 1:19:33 PM MarkLungo
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Killing a character in such media is not always meant as a way to sell toys, but if his toy goes back into production, he will come back from the dead no matter what.

to:

Killing a character in such media is not always meant as a way to sell toys, but if his toy goes back into production, he will come back from the dead no matter what.what.
----
24th Jul '15 7:01:13 PM VictorDamazio
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Killing a character in such media is not always meant as a way to sell toys, but if his toy goes back into production, he will come back from the dead no matter what.

Working Title: Merchandise-Driven Tropes
Laconic: Tropes used in Merchandise-Driven shows in order to sell more merchandise
Draft:
->\'\'\"To understand \'\'Franchise/{{Transformers}}\'\' fiction, it is important to understand that it exists \'\'\'[[http://tfwiki.net/wiki/To_sell_toys to sell toys]]\'\'\'. Hasbro and Takara Tomy are toy companies, and they are primarily interested in continuing to sell toys to children and, yes, even \"adults\". The cartoons, comic books, etc., mostly exist to make this happen. To be sure, they normally make a profit in their own right, but this is regarded as mere gravy.\\\\
The \"to sell toys\" effect often distorts the fiction in interesting ways. Primarily, since you can\'t usually sell someone the same toy twice, [=HasTak=] constantly introduces new toys, and often requires the creators of the fiction to introduce the new characters into ongoing storylines. Older characters (whose toys are no longer being sold) are shoved aside to make room.\"\'\'
-->-- Wiki/TFWikiDotNet

In MerchandiseDriven shows, the manufacturers of the product the show is based on, often control the show in many ways possible in order to sell more, here are some tropes associated with this effect.

* TheWorfEffect and BadassDecay: In order to make the new character seem very cool, he/she first appears defeating strong foes, but when his/her toys are no longer being sold, they became easily defeated.

* SixthRanger: A great way to add another character to the toyline.

* SpotlightStealingSquad: Characters that need toys being promoted, have more prominence in the story.

* AbortedArc: The toyline is discontinued, so is the show.

* PlotArmor: Characters that sell lots of toys and currently have toys in stores, aren\'t allowed to die.

* RedShirt: Characters that their toys were discontinued or never had toys to begin with, are prone to this.

* DroppedABridgeOnHim: Toys of the character are no longer in production, so this character is swiftly removed from the show.

* ChuckCunninghamSyndrome / DemotedToExtra: In order to keep characters that don\'t have toys anymore away instead of killing them.

* FirstLawOfResurrection: Killing a character in such media is not always meant as a way to sell toys, but if his toy goes back into production, he will come back from the dead no matter what.

to:

Killing a character in such media is not always meant as a way to sell toys, but if his toy goes back into production, he will come back from the dead no matter what.

Working Title: Merchandise-Driven Tropes
Laconic: Tropes used in Merchandise-Driven shows in order to sell more merchandise
Draft:
->\'\'\"To understand \'\'Franchise/{{Transformers}}\'\' fiction, it is important to understand that it exists \'\'\'[[http://tfwiki.net/wiki/To_sell_toys to sell toys]]\'\'\'. Hasbro and Takara Tomy are toy companies, and they are primarily interested in continuing to sell toys to children and, yes, even \"adults\". The cartoons, comic books, etc., mostly exist to make this happen. To be sure, they normally make a profit in their own right, but this is regarded as mere gravy.\\\\
The \"to sell toys\" effect often distorts the fiction in interesting ways. Primarily, since you can\'t usually sell someone the same toy twice, [=HasTak=] constantly introduces new toys, and often requires the creators of the fiction to introduce the new characters into ongoing storylines. Older characters (whose toys are no longer being sold) are shoved aside to make room.\"\'\'
-->-- Wiki/TFWikiDotNet

In MerchandiseDriven shows, the manufacturers of the product the show is based on, often control the show in many ways possible in order to sell more, here are some tropes associated with this effect.

* TheWorfEffect and BadassDecay: In order to make the new character seem very cool, he/she first appears defeating strong foes, but when his/her toys are no longer being sold, they became easily defeated.

* SixthRanger: A great way to add another character to the toyline.

* SpotlightStealingSquad: Characters that need toys being promoted, have more prominence in the story.

* AbortedArc: The toyline is discontinued, so is the show.

* PlotArmor: Characters that sell lots of toys and currently have toys in stores, aren\'t allowed to die.

* RedShirt: Characters that their toys were discontinued or never had toys to begin with, are prone to this.

* DroppedABridgeOnHim: Toys of the character are no longer in production, so this character is swiftly removed from the show.

* ChuckCunninghamSyndrome / DemotedToExtra: In order to keep characters that don\'t have toys anymore away instead of killing them.

* FirstLawOfResurrection:
Killing a character in such media is not always meant as a way to sell toys, but if his toy goes back into production, he will come back from the dead no matter what.
24th Jul '15 7:00:54 PM VictorDamazio
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Added DiffLines:

In MerchandiseDriven shows, the manufacturers of the product the show is based on, often control the show in many ways possible in order to sell more, here are some tropes associated with this effect.

! TheWorfEffect and BadassDecay

In order to make the new character seem very cool, he/she first appears defeating strong foes, but when his/her toys are no longer being sold, they became easily defeated.

! SixthRanger

A great way to add another character to the toyline.

! SpotlightStealingSquad

Characters that need toys being promoted, have more prominence in the story.

! AbortedArc

The toyline is discontinued, so is the show.

! PlotArmor

Characters that sell lots of toys and currently have toys in stores, aren't allowed to die.

! RedShirt

Characters that their toys were discontinued or never had toys to begin with, are prone to this.

! DroppedABridgeOnHim

Toys of the character are no longer in production, so this character is swiftly removed from the show.

! ChuckCunninghamSyndrome / DemotedToExtra

In order to keep characters that don't have toys anymore away instead of killing them.

! FirstLawOfResurrection

Killing a character in such media is not always meant as a way to sell toys, but if his toy goes back into production, he will come back from the dead no matter what.

Working Title: Merchandise-Driven Tropes
Laconic: Tropes used in Merchandise-Driven shows in order to sell more merchandise
Draft:
->\'\'\"To understand \'\'Franchise/{{Transformers}}\'\' fiction, it is important to understand that it exists \'\'\'[[http://tfwiki.net/wiki/To_sell_toys to sell toys]]\'\'\'. Hasbro and Takara Tomy are toy companies, and they are primarily interested in continuing to sell toys to children and, yes, even \"adults\". The cartoons, comic books, etc., mostly exist to make this happen. To be sure, they normally make a profit in their own right, but this is regarded as mere gravy.\\\\
The \"to sell toys\" effect often distorts the fiction in interesting ways. Primarily, since you can\'t usually sell someone the same toy twice, [=HasTak=] constantly introduces new toys, and often requires the creators of the fiction to introduce the new characters into ongoing storylines. Older characters (whose toys are no longer being sold) are shoved aside to make room.\"\'\'
-->-- Wiki/TFWikiDotNet

In MerchandiseDriven shows, the manufacturers of the product the show is based on, often control the show in many ways possible in order to sell more, here are some tropes associated with this effect.

* TheWorfEffect and BadassDecay: In order to make the new character seem very cool, he/she first appears defeating strong foes, but when his/her toys are no longer being sold, they became easily defeated.

* SixthRanger: A great way to add another character to the toyline.

* SpotlightStealingSquad: Characters that need toys being promoted, have more prominence in the story.

* AbortedArc: The toyline is discontinued, so is the show.

* PlotArmor: Characters that sell lots of toys and currently have toys in stores, aren\'t allowed to die.

* RedShirt: Characters that their toys were discontinued or never had toys to begin with, are prone to this.

* DroppedABridgeOnHim: Toys of the character are no longer in production, so this character is swiftly removed from the show.

* ChuckCunninghamSyndrome / DemotedToExtra: In order to keep characters that don\'t have toys anymore away instead of killing them.

* FirstLawOfResurrection: Killing a character in such media is not always meant as a way to sell toys, but if his toy goes back into production, he will come back from the dead no matter what.
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http://tvtropes.org/pmwiki/article_history.php?article=Analysis.MerchandiseDriven