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Some stories are VindicatedByHistory. However, it is generally safe to say that Mass Effect 3 is not one of those stories. With large plot holes, huge narrative shifts all over the place with no build up, and making almost every decision inconsequential, even now the ending controversy still casts a large shadow over the franchise.

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Some stories are VindicatedByHistory. [[WellThisIsNotThatTrope However, it is generally safe to say that Mass Effect 3 is not one of those stories.stories]]. With large plot holes, huge narrative shifts all over the place with no build up, and making almost every decision inconsequential, even now the ending controversy still casts a large shadow over the franchise.
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! The Mass Effect 3 Ending Controversy

When a controversy is enough to [[https://en.wikipedia.org/wiki/Mass_Effect_3_ending_controversy get its own page]] on The Other Wiki, you probably should know that you've seriously messed up as a writer.

So just why was the ending so controversial?

For those who were not around at the time, it is hard to overstate the controversy in gaming circles. Mass Effect 3 was an enormously anticipated title, following on the heels of the very popular Mass Effect 2. Fans were looking forward to a final showdown with the Reapers, and seeing how the hundreds of unique choices made would impact things. Combine that with a studio that has been putting out what were considered some of the best games of all time, and it seemed like nothing could go wrong.


!! Background

Mass Effect 3 had a troubled and rushed production, and it's hard not to feel some sympathy for the developers, having to churn out a more ambitious and complicated project [[ExecutiveMeddling without anywhere near enough time and resources]]. For those interested in the story behind this, [[https://www.youtube.com/watch?v=zlDyol1hs4g a video by Raycevick has you covered]]. If you don't have the time to watch, we can distil it down to one line:

->'''Raycevick:''' The developers were tasked with making double the work in half the time.

It shows, and resulted in a lot of cut corners. The one most relevant here is the writing, with conversation paths often not being present, or an illusion of choice being given which still results in the player progressing down the same path with minimal dialogue differences. Mass Effect 2 in particular gave the player a lot more control over Shepard's tone, and this would often result in very different responses, increasing immersion and replay value.


!! A very quick plot recap

After stopping the Reaper invasion (temporarily) in Mass Effect 1, their backup plan in Mass Effect 2 (temporarily), and their backup backup plan (temporarily) in [=ME2=] DLC, the Reapers finally invade and it's not pretty. Shepard, under house arrest and awaiting trial on Earth due the events of the aforementioned DLC (or working with Cerberus in [=ME2=] if you didn't do it) is reinstated into the Alliance Navy and escapes. On the way to the Citadel they pick up Liara, and more importantly plans for the Deus Ex Machina device, sorry, "Crucible" which will destroy the Reapers. Hopefully. No one really knows what it will do, which is exactly what you want to hear when spending trillions building some kind of super weapon.

The vast majority of the game involves building alliances with other species to actually get the resources together to build the damn thing, and get enough firepower to have any chance of defeating the Reapers. Also it's missing some MacGuffin called the "Catalyst", and we find out no one ever managed to build it. They weren't the protagonist though, so it's fine.

After a final trip to Cerberus HQ for reasons we'll gloss over for now, we're finally ready to take back Earth. Or die horribly. Preferably the first one.

Following a fight in the middle of London to get to a teleportation beam to get up Citadel (which is now on Earth, we'll also gloss over it for now), we find the Catalyst, who explains the Reapers kill everyone because AI and organics are doomed to kill each other which is bad, so they solve that by having AI kill organics (uh...) and you get given 3 choices:

* Red - '''Destroy''' the Reapers (and all other AI).
* Blue - Shepard mind uploads to '''Control''' the Reapers.
* Green - '''Synthesis''': Shepard leaps into a beam and dissolves, to convert everyone, machines included, into organic-synthetic hybrids (somehow), so the Reapers won't want to kill anyone anymore (???????????????). Yeah, this one is pretty out there, we'll discuss it in a bit.


!! The Original Endings

In the original form, the culimation of potentially hundreds of hours of gameplay in the trilogy was pretty much "red, green, or blue". Really. [[https://www.youtube.com/watch?v=rPelM2hwhJA See for yourself]]. Hope you don't happen to have some form of color blindness. All the decisions you make have almost no impact, other than changing some abstract military strength score. Also, the mass relays get blown up, and the Normandy crash lands somewhere.

With no post-game epilogue (not that these endings would ''lend'' themselves to one), it gave zero insight into the impact of decisions and actions the player had made; there was no chance to explore the galaxy afterwards, to discuss with other characters, or observe the outcomes.

The destruction of the mass relays also not only would have meant the destruction of the entire galactic civilisation, but also the mass starvation of any surviving aliens, and at least two of the ''Normandy'' crew, if not more.

So whichever option you pick, pretty much everyone ends up dead. Hope you enjoyed spending those hundreds of hours!

Also, Bioware would like to give you this important message: go and buy some DLC. Sorry if you were expecting a "thanks for playing" message or something.

While the uncertainty and possibly a dark path ahead seems originally intended (astute listeners will note the sinister closer of "An End Once and For All", compared to the triumphant tone in the extended cut mix), it appears that the above interpretation was not the one intended by Hudson and co.

Cue the backlash.


!! Extended Cut

Following the, um, very minor dissatisfaction with the original endings, an impassioned defence of said endings from the gaming media (which absolutely did not throw more fuel on the fire of debates over the quality of gaming journalism, and the incestuous nature of the relationship between the media and the industry), Bioware were forced into some major damage control.

The long and short of this is that Bioware released a free DLC called the "Extended Cut", providing epilogue slides, additional dialogue, and making some tweaks. For instance, the relays are not automatically obliterated if you have a strong EMS score. A lot of the fundamentals don't change, but at least everyone isn't automatically doomed. We also get a new ending option where we can tell the Catalyst to go to hell. Everyone dies, but the next cycle wins, so there's that.

Also: it's possible for Shepard to survive if you have a high EMS score and pick Destroy.

Also also: Bioware would now like to thank you for playing. It wasn't that hard after all Bioware!


!! "Space Magic"

The ''Synthesis'' ending has acquired the mocking name of "Space Magic" for a good reason. Aside from the Mohs/OneBigLie of the eponymous "Mass Effect", the universe tends to try to stick to physics and other science, with codex entries often going into a lot of detail; the series has earned its entry in the ShownTheirWork page.

Firstly let's compare it to the ''Destroy'' and ''Control'' endings. Regardless of how well they were executed as endings and narratives, The Reapers, being machines, some sort of super EMP that could affect them at least makes conceptual sense. And being machines, being able to hack or otherwise control them also at least makes sense, even if some blue wave thing doesn't (why not just broadcast a signal to them instead of overclocking the [=WiFi=] by a factor of ten trillion?). Shepard dissolving and immediately turning into an AI construct is more out there, but at least it's ''theoretically'' possible. These endings also fit in with the themes from earlier (destroying/keeping the collector base in [=ME2=]) and the geth standing on their own two feet vs. having the Reapers upgrade them (though this point falls flat on its face by having Legion immediately forget his own points about going their own way on their own journey, and use the Reaper code to upgrade them all -- whoops writing team).

How can a beam spontaneously create all sorts of electronic circuits in the brains of organic beings across the galaxy, and do so aross many species with different biochemistry and brain structures. How does it create meat in computers made of metal and silicon? Who knows. Hence "Space Magic". It doesn't just violate the existing established rules, it throws them out the window into a black hole. And then destroys that black hole.

Bizarrely as well, the game frames this as the GoldenEnding, from the amount of effort required to achieve it, and seems to have given zero thought to the morality of this choice. At ''best'' this is invasive mutilation without consent of the ''entire galaxy''. At worst, you might even consider it some sort of galaxy-wide rape. In any case, it massively violates body autonomy of ''everyone in the galaxy'', and can be considered at least culturicide if not ''genocide'', forcibly converting everyone into a new form where everyone thinks the same. Compare this to Legion's comments in Mass Effect 2 where even benign anthropocentrism (read: trying to apply human morality to the geth, in good faith) was termed racist.

The short version, is that the ending throws the established rules out the window for pretty much literal magic, and unwittingly frames what would be one of the most immoral acts conceiveable by an individual as a ''good thing''. All to solve a problem that goes against the trilogy's own narrative.

The option also comes completely out of nowhere at the very last second, compare that to the debate about destroying vs. controlling which crops up throughout the game between the Illusive Man and Shepard, and an extension of keeping the collector base vs. destroying it in [=ME2=].


!! Switching Themes

As mentioned above and elsewhere, the original reason for the Reapers' actions was to solve the problem of dark energy destroying the universe, something foreshadowed back in Mass Effect 2 during Tali's recruitment mission. This shifted after Drew Karpyshyn moved on following the release of Mass Effect 2.

Mass Effect 3's ending was also constantly being rewritten and tweaked until the last minute, including further changes following a leak onto Xbox Live in November 2011. The ending was also allegedly written by Mac Walters and Casey Hudson with zero input and peer review from the writing team. Very little is known about this, other than a single writer's note "Lots of speculation from everyone", backing up the suggestion above that the ending was meant to be ambiguous.

The change to the Reapers wiping out organics due to organics and synthetics being doomed to destroy each other (presented without '''any''' acknowledgement of the massive hypocrisy and irony) results in an abrupt shift in narrative. This theme had not only been dealt with in the form of interacting with EDI in Mass Effect 2 and 3, but had also culminated in the Rannoch story arc about ten hours plus before the ending. Thus the entire motive is not only ''insane'' and circular ("we're going to kill you organics, because organics and synthetics kill each other which is bad"), but also resolved and potentially disproven by a possible peace between the Quarians and Geth, and EDI never turns on the player.

The last few hours also feature story changes and swerves that are shockingly abrupt, almost like a TV show that's realised it has a minute left and has to wrap everything up in the space of 60 seconds:

* The player attacks Cerberus HQ, to re-obtain a Prothean VI taken by Cerberus (and also destroy Cerberus), which has information on the Catalyst.
* The player finds out the Citadel is the Catalyst they've been looking for, and the Citadel has been moved to Earth. Offscreen. In a couple of lines of dialogue. Also, even in the Extended Cut the player is given zero information on what happened to all the characters you knew, so potentially they're all dead.
* The Catalyst is actually an AI controlling the Reapers, the Reapers kill everyone for the reasons above, and the Crucible allows you to destroy the Reapers, control them, or magically convert everyone into cyborgs. Somehow. And this story point comes in the very last seconds of the game.

To put it mildly, the pacing and thematic direction is all over the place.


!! Conclusion

Some stories are VindicatedByHistory. However, it is generally safe to say that Mass Effect 3 is not one of those stories. With large plot holes, huge narrative shifts all over the place with no build up, and making almost every decision inconsequential, even now the ending controversy still casts a large shadow over the franchise.

With a fifth Mass Effect game in development, it remains to be seen on how this is handled, and if the franchise can return to the heights it once had.

One thing that does seem likely however is that the Mass Effect 3 ending will remain as one of the most infamous and controversial incidents in video game history.
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2) Tali must not have been exiled. If she was, this erodes trust on both sides. On the quarians’ side, she is seen as someone who if not betraying the fleet, exercised poor judgement that jeopardized the fleet. And now she’s advocating peace with their longtime nemesis! Why should they even listen to her? On the geth side, only as an admiral do they see her talk of peace actually getting anywhere. Furthermore, it is possible they now know the reason for her exile.

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2) Tali must not have been exiled. If she was, this erodes trust on both sides. On the quarians’ side, she is seen as someone who if not betraying the fleet, exercised poor judgement that jeopardized the fleet. And now she’s advocating peace with their longtime nemesis! Why should they even listen to her? On the geth side, only as an admiral do they see her talk of peace actually getting anywhere. Furthermore, it is possible they now know the reason for her exile.
exile. Otherwise, you'll need Admiral Koris, a peacemaker, and 4) below.
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* ''[[Videogame/MassEffect1 ME1]]'': kill Wrex on Virmire

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* ''[[Videogame/MassEffect1 ME1]]'': kill Wrex on VirmireVirmire/do not recruit him



* ''[[Videogame/MassEffect1 ME1]]'': kill Wrex on Virmire

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* ''[[Videogame/MassEffect1 ME1]]'': kill Wrex on VirmireVirmire/do not recruit him
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Let’s take a closer look at the actual effect that you actions have on the Reaper War: When you are getting the krogan to support the turians, they weren’t there to retake Palaven or even to defend it, they were merely trying to delay the Reapers in order to buy you more time in building the Crucible. Similarly, the quarians and the geth weren’t there to help turn the tide, all they could do was help evaluate civilians and do hit-and-run attacks on the Reapers in an attempt to slow them down. Even all the hours (not to mention [=BioWare=] points) that you spent on multiplayer were only to buy Crucible engineers more time, not with the expectation of winning the war or even survive.

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Let’s take a closer look at the actual effect that you your actions have on the Reaper War: When you are getting the krogan to support the turians, they weren’t there to retake Palaven or even to defend it, they were merely trying to delay the Reapers in order to buy you more time in building the Crucible. Similarly, the quarians and the geth weren’t there to help turn the tide, all they could do was help evaluate civilians and do hit-and-run attacks on the Reapers in an attempt to slow them down. Even all the hours (not to mention [=BioWare=] points) that you spent on multiplayer were only to buy Crucible engineers more time, not with the expectation of winning the war or even survive.
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Let’s take a closer look at the actual effect that you actions have on the Reaper War, when you are getting the krogan to support the turians, they weren’t there to retake Palaven or even to defend it. They were merely trying to delay the Reapers in order to buy you more time in building the Crucible. Similarly, the quarians and the geth weren’t there to help turn the tide, all they could do was help evaluate civilians and do hit-and-run attacks on the Reapers in an attempt to slow them down. Even all the hours (not to mention [=BioWare=] points) that you spent on multiplayer were only to buy Crucible engineers more time, not with the expectation of winning the war or even survive.

If Shepard (more importantly, you the player) ever looked at the War Assets screen with the green bar filled to the maximum and thought to him/herself ‘I can do this. This war can be won. There is hope’, then s/he was either purely delusional or living in denial. From the very beginning, Admiral Hackett already told you that you cannot win conventionally. And if you have the From Ashes DLC, when Javik reads you for the first time, if you have previously been choosing all the optimistic dialog opinions, he will express his shock and disbelief at how foolish you are in thinking that you can win this war. During the Battle of Earth ''with best possible EMS'', you were told that less than half of the ground forces even made it to the surface. The Catalyst will outright tell a defiant Shepard that this cycle has already used up a lot of its resources after less than a year at war with the Reapers. With this in mind, just how realistic was it that you ever expect your actions of talking down a criminal, rescuing a few hundred civilians, or choosing whether or not to save the residential district or the industrial sector of a colony matters at all?

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Let’s take a closer look at the actual effect that you actions have on the Reaper War, when War: When you are getting the krogan to support the turians, they weren’t there to retake Palaven or even to defend it. They it, they were merely trying to delay the Reapers in order to buy you more time in building the Crucible. Similarly, the quarians and the geth weren’t there to help turn the tide, all they could do was help evaluate civilians and do hit-and-run attacks on the Reapers in an attempt to slow them down. Even all the hours (not to mention [=BioWare=] points) that you spent on multiplayer were only to buy Crucible engineers more time, not with the expectation of winning the war or even survive.

If Shepard (more importantly, importantly you the player) ever looked at the War Assets screen with the green bar filled to the maximum and thought to him/herself ‘I can do this. This war can be won. There is hope’, then s/he was either purely delusional or living in denial. From the very beginning, Admiral Hackett already told you that you cannot win conventionally. And if you have the From Ashes DLC, when Javik reads you for the first time, if you have previously been choosing all the optimistic dialog opinions, he will express his shock and disbelief at how foolish you are in thinking that you can win this war. During the Battle of Earth ''with best possible EMS'', you were told that less than half of the ground forces even made it to the surface. The Catalyst will outright tell a defiant Shepard that this cycle has already used up a lot of its resources after less than a year at war with the Reapers. With this in mind, just how realistic was it that you ever expect your actions of talking down a criminal, rescuing a few hundred civilians, or choosing whether or not to save the residential district or the industrial sector of a colony matters at all?
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A paragon Shepard thinks that s/he lives in a story from an old pulp fiction sci-fi (''ComicStrip/FlashGordon'') or pre-cyberpunk traditional space operas (''Franchise/StarWars''), in which the power of friendship and understanding can indeed overcome all obstacles; while a renegade thinks that s/he is the anti-hero badass from an action movie and the leader from a military fiction, in which you must be able to be willing in sacrificing the few for the many or take morally questionable action while others don’t want to get their hands dirty. The one constant thing for both is that you can indeed win against impossible odds if you really work for it.

In reality, they are both wrong, since in the bigger picture, Shepard is not much more important than a random mook. All the previous actions that you have taken have slightly more impact than the background conversation on the Citadel you can overhear, and the hard battles that you fought made slightly more impact than a random mook shooting at enemies at the background. The thing that you fight against is an insane ancient power with incalculable knowledge that can and probably will obliterate everything you know.

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A paragon Paragon Shepard thinks that s/he lives in a story from an old pulp fiction sci-fi (''ComicStrip/FlashGordon'') or pre-cyberpunk traditional space operas (''Franchise/StarWars''), in which the power of friendship ThePowerOfFriendship and understanding can indeed overcome all obstacles; obstacles, while a renegade Renegade thinks that s/he is the anti-hero badass from an action movie and the leader from a military fiction, fiction in which you must be able to be willing in sacrificing the few for the many or take morally questionable action while others don’t want to get their hands dirty. The one constant thing for both is that you can indeed win against impossible odds if you really work for it.

In reality, they are both wrong, since in the bigger picture, Shepard is not much more important than a random mook. All the previous actions that you have taken have slightly more impact than the background conversation on the Citadel you can overhear, and the hard battles that you fought made slightly more impact than a random mook shooting at enemies at the background. The thing that you fight against is an insane ancient power with incalculable knowledge and strength that can and probably will obliterate everything you know.



* The reasoning in regards to playing a principled Shepard is flawed, as gaining more military strength DOES make a huge difference. If your military strength is low, then the Crucible will not just wipe out synthetics, but also Earth in it's entirety. If you bother to go the extra mile, then the Earth and it's remaining inhabitants (Which includes the people from other races, as in the people who will rebuild the galaxy) will survive. The notion that Shepard's actions ultimately don't matter much are nonsense. He will still be forced to make a hard call in taking the Destroy option, but it will save many lives, not just end them. In the long run, your actions WILL matter.

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* The reasoning in regards to playing a principled Shepard is flawed, as gaining more military strength DOES make a huge difference. If your military strength is low, then the Crucible will not just wipe out synthetics, but also Earth in it's entirety. its entirety and most organics. If you bother to go the extra mile, then the Earth and it's its remaining inhabitants (Which (which includes the people from other races, as in the people who will rebuild the galaxy) will survive. The notion that Shepard's actions ultimately don't matter much are nonsense. He S/he will still be forced to make a hard call in taking the Destroy option, but it will save many lives, not just end them. In the long run, your actions WILL matter.
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If Shepard (more importantly, you the player) ever looked at the War Assets screen with the green bar filled to the maximum and thought to him/herself ‘I can do this. This war can be won. There is hope’, then s/he was either purely delusional or living in denial. From the very beginning, Admiral Hackett already told you that you cannot win conventionally. And if you have the From Ashes DLC, when Javik reads you for the first time, if you have previously been choosing all the optimistic dialog opinions, he will express his shock and disbelief at how foolish you are in thinking that you can win this war. During the Battle of Earth *with best possible EMS*, you were told that less than half of the ground forces even made it to the surface. The Catalyst will outright tell a defiant Shepard that this cycle has already used up a lot of its resources after less than a year at war with the Reapers. With this in mind, just how realistic was it that you ever expect your actions of talking down a criminal, rescuing a few hundred civilians, or choosing whether or not to save the residential district or the industrial sector of a colony matters at all?

to:

If Shepard (more importantly, you the player) ever looked at the War Assets screen with the green bar filled to the maximum and thought to him/herself ‘I can do this. This war can be won. There is hope’, then s/he was either purely delusional or living in denial. From the very beginning, Admiral Hackett already told you that you cannot win conventionally. And if you have the From Ashes DLC, when Javik reads you for the first time, if you have previously been choosing all the optimistic dialog opinions, he will express his shock and disbelief at how foolish you are in thinking that you can win this war. During the Battle of Earth *with ''with best possible EMS*, EMS'', you were told that less than half of the ground forces even made it to the surface. The Catalyst will outright tell a defiant Shepard that this cycle has already used up a lot of its resources after less than a year at war with the Reapers. With this in mind, just how realistic was it that you ever expect your actions of talking down a criminal, rescuing a few hundred civilians, or choosing whether or not to save the residential district or the industrial sector of a colony matters at all?
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!! In the [[DarkerAndEdgier Grim-Darkness]] of ''VideoGame/MassEffect3'', there was never hope.

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!! In the [[DarkerAndEdgier Grim-Darkness]] grim darkness]] of ''VideoGame/MassEffect3'', there was never hope.



If Shepard (more importantly, you the player) ever looked at the war assets screen with the green bar filled to the maximum and thought to him/herself ‘I can do this. This war can be won. There is hope’, then s/he was either purely delusional or living in denial. From the very beginning, Admiral Hackett already told you that you cannot win conventionally. And if you have the From Ashes DLC, when Javik reads you for the first time, if you have previously been choosing all the optimistic dialog opinions, he will express his shock and disbelief at how foolish you are in thinking that you can win this war. During the Battle of Earth, you were told that less than 50% of the ground forces even made it to the surface. With the Extended Cut, the Catalyst will outright tell a defiant Shepard that this cycle has already used up most of its resources after less than a year at war with the Reapers. With this in mind, just how realistic was it that you ever expect your actions of talking down a criminal, rescuing a few hundred civilians, or choosing whether or not to save the residential district or the industrial sector of a colony matters at all?

to:

If Shepard (more importantly, you the player) ever looked at the war assets War Assets screen with the green bar filled to the maximum and thought to him/herself ‘I can do this. This war can be won. There is hope’, then s/he was either purely delusional or living in denial. From the very beginning, Admiral Hackett already told you that you cannot win conventionally. And if you have the From Ashes DLC, when Javik reads you for the first time, if you have previously been choosing all the optimistic dialog opinions, he will express his shock and disbelief at how foolish you are in thinking that you can win this war. During the Battle of Earth, Earth *with best possible EMS*, you were told that less than 50% half of the ground forces even made it to the surface. With the Extended Cut, the The Catalyst will outright tell a defiant Shepard that this cycle has already used up most a lot of its resources after less than a year at war with the Reapers. With this in mind, just how realistic was it that you ever expect your actions of talking down a criminal, rescuing a few hundred civilians, or choosing whether or not to save the residential district or the industrial sector of a colony matters at all?
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Now a disambiguation.


So, a simple battle of attrition just won’t work. Can we win by starving out the Reapers? No, since their power sources appear to be sufficient to keep them operating at peak for at least a century, while the volus estimates that our own economy will collapse within one year. Can we outmaneuver them in any way? No, since they are about 30 times faster and can control the relay network. Can we use the environment against them somehow? No, since they’ve placed relays far away from any cosmological hazards that could threaten them – since those hazards threaten us, too.

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So, a simple battle of attrition just won’t work. Can we win by starving out the Reapers? No, since their power sources appear to be sufficient to keep them operating at peak for at least a century, while the volus estimates that our own the galactic economy will collapse within one year. Can we outmaneuver them in any way? No, since they are about 30 times faster twice as fast and can control the relay network. Can we use the environment against them somehow? No, since they’ve placed relays far away from any cosmological hazards that could threaten them – since those hazards threaten us, too.



The original idea for the Reapers’ motivation to harvest all life in this galaxy was supposedly to curtail the excessive use of mass effect fields for FasterThanLightTravel before it causes space-time in that region to rip apart or something. While dark energy ripping apart space and time is of great concern to actual physicists in RealLife, using it this way would have been CriticalResearchFailure. Let’s see why.

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The original idea for the Reapers’ motivation to harvest all life in this galaxy was supposedly to curtail the excessive use of mass effect fields for FasterThanLightTravel before it causes space-time in that region to rip apart or something. While dark energy ripping apart space and time is of great concern to actual physicists in RealLife, using it this way would have been CriticalResearchFailure. Let’s erroneous. Let's see why.
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Up To Eleven is a defunct trope


The original idea for the Reapers’ motivation to harvest all life in this galaxy was supposedly to curtail the excessive use of mass effect fields for FasterThanLightTravel before it causes space-time in that region to rip apart or something. While dark energy ripping apart space and time is of great concern to actual physicists in RealLife, using it this way would have been CriticalResearchFailure taken UpToEleven. Let’s see why.

to:

The original idea for the Reapers’ motivation to harvest all life in this galaxy was supposedly to curtail the excessive use of mass effect fields for FasterThanLightTravel before it causes space-time in that region to rip apart or something. While dark energy ripping apart space and time is of great concern to actual physicists in RealLife, using it this way would have been CriticalResearchFailure taken UpToEleven.CriticalResearchFailure. Let’s see why.
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* The reasoning in regards to playing a principled Shepard is flawed, as gaining more military strength DOES make a huge difference. If your military strength is low, then the Crucible will not just wipe out synthetics, but also Earth in it's entirety. If you bother to go the extra mile, then the Earth and it's remaning inhabitants (Which includes the people from other races, as in the people who will rebuild the galaxy) will survive. The notion that Shepard's actions ultimately don't matter much are nonsense. He will still be forced to make a hard call in taking the Destroy option, but it will save many lives, not just end them. In the long run, your actions WILL matter.

to:

* The reasoning in regards to playing a principled Shepard is flawed, as gaining more military strength DOES make a huge difference. If your military strength is low, then the Crucible will not just wipe out synthetics, but also Earth in it's entirety. If you bother to go the extra mile, then the Earth and it's remaning remaining inhabitants (Which includes the people from other races, as in the people who will rebuild the galaxy) will survive. The notion that Shepard's actions ultimately don't matter much are nonsense. He will still be forced to make a hard call in taking the Destroy option, but it will save many lives, not just end them. In the long run, your actions WILL matter.
Is there an issue? Send a MessageReason:
None


* The reasoning in regards to playing a principled Shepard is flawed, as gaining more military strenght DOES make a huge difference. If your military strength is low, then the Crucible will not just wipe out synthetics, but also Earth in it's entirety. If you bother to go the extra mile, then the Earth and it's remaning inhabitants (Which includes the people from other races, as in the people who will rebuild the galaxy) will survive. The notion that Shepard's actions ultimately don't matter much are nonsense. He will still be forced to make a hard call in taking the Destroy option, but it will save many lives, not just end them. In the long run, your actions WILL matter.

to:

* The reasoning in regards to playing a principled Shepard is flawed, as gaining more military strenght strength DOES make a huge difference. If your military strength is low, then the Crucible will not just wipe out synthetics, but also Earth in it's entirety. If you bother to go the extra mile, then the Earth and it's remaning inhabitants (Which includes the people from other races, as in the people who will rebuild the galaxy) will survive. The notion that Shepard's actions ultimately don't matter much are nonsense. He will still be forced to make a hard call in taking the Destroy option, but it will save many lives, not just end them. In the long run, your actions WILL matter.
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* The reasoning in regards to playing a principled Shepard is flawed, as gaining more military strenght DOES make a huge difference. If your military strength is low, then the Crucible will not just wipe out synthetics, but also Earth in it's entirety. If you bother to go the extra mile, then the Earth and it's remaning inhabitants will survive. The notion that Shepard's actions ultimately don't matter much are nonsense. He will still be forced to make a hard call in taking the Destroy option, but it will save many lives, not just end them.

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* The reasoning in regards to playing a principled Shepard is flawed, as gaining more military strenght DOES make a huge difference. If your military strength is low, then the Crucible will not just wipe out synthetics, but also Earth in it's entirety. If you bother to go the extra mile, then the Earth and it's remaning inhabitants (Which includes the people from other races, as in the people who will rebuild the galaxy) will survive. The notion that Shepard's actions ultimately don't matter much are nonsense. He will still be forced to make a hard call in taking the Destroy option, but it will save many lives, not just end them.
them. In the long run, your actions WILL matter.
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to:

* The reasoning in regards to playing a principled Shepard is flawed, as gaining more military strenght DOES make a huge difference. If your military strength is low, then the Crucible will not just wipe out synthetics, but also Earth in it's entirety. If you bother to go the extra mile, then the Earth and it's remaning inhabitants will survive. The notion that Shepard's actions ultimately don't matter much are nonsense. He will still be forced to make a hard call in taking the Destroy option, but it will save many lives, not just end them.
Tabs MOD

Changed: 19

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In short, this calls for GuideDangIt. Fortunately, [[CaptainObvious you are reading a guide]].

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In short, this calls for GuideDangIt. Fortunately, [[CaptainObvious you are reading a guide]].
guide.
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How To Write An Example - Don't Write Reviews


This one seems obvious, right? After all, you get two militaries instead of one and avoid having to commit genocide. And the fact that you pulled it off flies in the face of the Catalyst’s barking that it could never, ever be done just adds to the CrowningMomentOfAwesome, doesn’t it? The only issue is that to get it, you have to make some seemingly strange choices. Let’s examine those in closer detail.

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This one seems obvious, right? After all, you get two militaries instead of one and avoid having to commit genocide. And the fact that you pulled it off flies in the face of the Catalyst’s barking that it could never, ever be done just adds to the CrowningMomentOfAwesome, ever, doesn’t it? The only issue is that to get it, you have to make some seemingly strange choices. Let’s examine those in closer detail.
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natter


* Who says only the Milky Way has its Reapers?

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