History Analysis / MassEffect3

2nd Sep '17 8:26:40 AM HalcyonDayz
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* [[Videogame/MassEffect3 [=ME3=]]] : if you romanced her during ME2, do not break up with her

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* [[Videogame/MassEffect3 [=ME3=]]] : if you romanced her during ME2, ''VideoGame/MassEffect2'', do not break up with her
2nd Sep '17 8:23:58 AM HalcyonDayz
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Lets take a closer look at the actual effect that you actions have on the Reaper War, when you getting the krogans to support the turians, they werenít there to retake Palaven or even to defend it. They were merely trying to delay he Repaer in order to buy you more time in building the Crucible. Similarly, the quarians and the geth werenít there to help turn the tide, all they could do was help evaluate civilians and do hit-and-run attacks on the reapers in an attempt to slow them down. Even all the hours (not to mention Bioware points) that you spent on multiplayer were only to buy Crucible engineers more time, not with the expectation of wining the war or even survive.

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Lets take a closer look at the actual effect that you actions have on the Reaper War, when you getting the krogans to support the turians, they werenít there to retake Palaven or even to defend it. They were merely trying to delay he Repaer the Reapers in order to buy you more time in building the Crucible. Similarly, the quarians and the geth werenít there to help turn the tide, all they could do was help evaluate civilians and do hit-and-run attacks on the reapers in an attempt to slow them down. Even all the hours (not to mention Bioware points) that you spent on multiplayer were only to buy Crucible engineers more time, not with the expectation of wining the war or even survive.



* [[Videogame/MassEffect2 ME2]] : gather as much eezo, palladium, platinum and iridium as possible [[note]] the exact number required is unknown. [[/note]]
* [[Videogame/MassEffect2 ME2]] : buy the Thanix Cannon upgrade
* [[Videogame/MassEffect2 ME2]] : buy the Silaris Armor upgrade
* [[Videogame/MassEffect2 ME2]] : buy the Cyclonic Barrier Technology upgrade

to:

* [[Videogame/MassEffect2 ME2]] [=ME2=]]] : gather as much eezo, palladium, platinum and iridium as possible [[note]] the exact number required is unknown. [[/note]]
* [[Videogame/MassEffect2 ME2]] [=ME2=]]] : buy the Thanix Cannon upgrade
* [[Videogame/MassEffect2 ME2]] [=ME2=]]] : buy the Silaris Armor upgrade
* [[Videogame/MassEffect2 ME2]] [=ME2=]]] : buy the Cyclonic Barrier Technology upgrade



* [[Videogame/MassEffect3 ME3]] : the Virmire Survivor must not be killed during Priority: The Citadel II
* [[Videogame/MassEffect3 ME3]] : do not recruit the Virmire Survivor on the Normandy

to:

* [[Videogame/MassEffect3 ME3]] [=ME3=]]] : the Virmire Survivor must not be killed during Priority: The Citadel II
* [[Videogame/MassEffect3 ME3]] [=ME3=]]] : do not recruit the Virmire Survivor on the Normandy



* [[Videogame/MassEffect3 ME3]] : encourage Liara to talk to Matriarch Aethyta before Priority: Tuchanka

to:

* [[Videogame/MassEffect3 ME3]] [=ME3=]]] : encourage Liara to talk to Matriarch Aethyta before Priority: Tuchanka



* [[Videogame/MassEffect2 ME2]] : Dr. Chakwas must survive the Suicide Mission
* [[Videogame/MassEffect3 ME3]] : do not recruit Dr. Chakwas on the Normandy

to:

* [[Videogame/MassEffect2 ME2]] [=ME2=]]] : Dr. Chakwas must survive the Suicide Mission
* [[Videogame/MassEffect3 ME3]] [=ME3=]]] : do not recruit Dr. Chakwas on the Normandy



* [[Videogame/MassEffect2 ME2]] : Jacob must survive the Suicide Mission
* [[Videogame/MassEffect3 ME3]] : complete Arrae: Ex-Cerberus Scientists

to:

* [[Videogame/MassEffect2 ME2]] [=ME2=]]] : Jacob must survive the Suicide Mission
* [[Videogame/MassEffect3 ME3]] [=ME3=]]] : complete Arrae: Ex-Cerberus Scientists



* [[Videogame/MassEffect2 ME2]] : Miranda must be loyal and survive the Suicide Mission
* [[Videogame/MassEffect3 ME3]] : if you romanced her during ME2, do not break up with her
* [[Videogame/MassEffect3 ME3]] : read the dossier on Kai Lang before meeting her for the second time
* [[Videogame/MassEffect3 ME3]] : meet her for the third time and give her access to Alliance ressources

to:

* [[Videogame/MassEffect2 ME2]] [=ME2=]]] : Miranda must be loyal and survive the Suicide Mission
* [[Videogame/MassEffect3 ME3]] [=ME3=]]] : if you romanced her during ME2, do not break up with her
* [[Videogame/MassEffect3 ME3]] [=ME3=]]] : read the dossier on Kai Lang before meeting her for the second time
* [[Videogame/MassEffect3 ME3]] [=ME3=]]] : meet her for the third time and give her access to Alliance ressources



* [[Videogame/MassEffect2 ME2]] : Jack must survive the Suicide Mission
* [[Videogame/MassEffect3 ME3]] : complete Grissom Academy: Emergency Evacuation

to:

* [[Videogame/MassEffect2 ME2]] [=ME2=]]] : Jack must survive the Suicide Mission
* [[Videogame/MassEffect3 ME3]] [=ME3=]]] : complete Grissom Academy: Emergency Evacuation



* [[Videogame/MassEffect2 ME2]] : Samara must survive the Suicide Mission
* [[Videogame/MassEffect3 ME3]] : use the Paragon interrupt to stop her from killing herself during Kallini: Ardat-Yakshi Monastery

to:

* [[Videogame/MassEffect2 ME2]] [=ME2=]]] : Samara must survive the Suicide Mission
* [[Videogame/MassEffect3 ME3]] [=ME3=]]] : use the Paragon interrupt to stop her from killing herself during Kallini: Ardat-Yakshi Monastery



* [[Videogame/MassEffect2 ME2]] : Grunt must be loyal and survive the Suicide Mission
* [[Videogame/MassEffect3 ME3]] : complete Attican Traverse: Krogan Team

to:

* [[Videogame/MassEffect2 ME2]] [=ME2=]]] : Grunt must be loyal and survive the Suicide Mission
* [[Videogame/MassEffect3 ME3]] [=ME3=]]] : complete Attican Traverse: Krogan Team



* [[Videogame/MassEffect2 ME2]] : Ken and Gabby must survive the Suicide Mission
* [[Videogame/MassEffect3 ME3]] : use the Spectre Terminal to grant them a pardon
* [[Videogame/MassEffect3 ME3]] : complete Citadel: [=GX12=] Thermal Pipe

to:

* [[Videogame/MassEffect2 ME2]] [=ME2=]]] : Ken and Gabby must survive the Suicide Mission
* [[Videogame/MassEffect3 ME3]] [=ME3=]]] : use the Spectre Terminal to grant them a pardon
* [[Videogame/MassEffect3 ME3]] [=ME3=]]] : complete Citadel: [=GX12=] Thermal Pipe



* [[Videogame/MassEffect2 ME2]] : invite Kelly to dinner
* [[Videogame/MassEffect2 ME2]] : Kelly must survive the Suicide Mission
* [[Videogame/MassEffect3 ME3]] : locate Kelly on the docks, tell her to change her identity, and do not use the Renegade option when she reveals she spied on Shepard

to:

* [[Videogame/MassEffect2 ME2]] [=ME2=]]] : invite Kelly to dinner
* [[Videogame/MassEffect2 ME2]] [=ME2=]]] : Kelly must survive the Suicide Mission
* [[Videogame/MassEffect3 ME3]] [=ME3=]]] : locate Kelly on the docks, tell her to change her identity, and do not use the Renegade option when she reveals she spied on Shepard



* [[Videogame/MassEffect3 ME3]] : help Cortez achieve closure by talking to him on the Normandy, then on the Citadel.

to:

* [[Videogame/MassEffect3 ME3]] [=ME3=]]] : help Cortez achieve closure by talking to him on the Normandy, then on the Citadel.



* [[Videogame/MassEffect3 ME3]] : recruit Diana Allers on the Normandy
* [[Videogame/MassEffect3 ME3]] : grant her all three interviews

to:

* [[Videogame/MassEffect3 ME3]] [=ME3=]]] : recruit Diana Allers on the Normandy
* [[Videogame/MassEffect3 ME3]] [=ME3=]]] : grant her all three interviews



* [[Videogame/MassEffect2 ME2]] : complete Taliís and Legionís loyalty mission
* [[Videogame/MassEffect2 ME2]] : Tali and Legion must survive the Suicide Mission
* [[Videogame/MassEffect2 ME2]] : complete at least 2 of these :

to:

* [[Videogame/MassEffect2 ME2]] [=ME2=]]] : complete Taliís and Legionís loyalty mission
* [[Videogame/MassEffect2 ME2]] [=ME2=]]] : Tali and Legion must survive the Suicide Mission
* [[Videogame/MassEffect2 ME2]] [=ME2=]]] : complete at least 2 of these :



* [[Videogame/MassEffect3 ME3]] : complete Rannoch: Geth Fighter Squadron
* [[Videogame/MassEffect3 ME3]] : complete Rannoch: Admiral Koris and save the Admiral instead of his crew
* [[Videogame/MassEffect3 ME3]] : broker a peace between the geth and the quarians at the end of Priority: Rannoch [[note]] you need 4 full bars of reputation to pass the Charm or Intimidate check. [[/note]]

to:

* [[Videogame/MassEffect3 ME3]] [=ME3=]]] : complete Rannoch: Geth Fighter Squadron
* [[Videogame/MassEffect3 ME3]] [=ME3=]]] : complete Rannoch: Admiral Koris and save the Admiral instead of his crew
* [[Videogame/MassEffect3 ME3]] [=ME3=]]] : broker a peace between the geth and the quarians at the end of Priority: Rannoch [[note]] you need 4 full bars of reputation to pass the Charm or Intimidate check. [[/note]]



* [[Videogame/MassEffect2 ME2]] : complete Legionís loyalty mission and rewrite the geth heretics
* [[Videogame/MassEffect3 ME3]] : complete Rannoch: Geth Fighter Squadron
* [[Videogame/MassEffect3 ME3]] : side with the geth at the end of Priority: Rannoch

to:

* [[Videogame/MassEffect2 ME2]] [=ME2=]]] : complete Legionís loyalty mission and rewrite the geth heretics
* [[Videogame/MassEffect3 ME3]] [=ME3=]]] : complete Rannoch: Geth Fighter Squadron
* [[Videogame/MassEffect3 ME3]] [=ME3=]]] : side with the geth at the end of Priority: Rannoch



* [[Videogame/MassEffect2 ME2]] : complete Legionís loyalty mission and destroy the geth heretics
* [[Videogame/MassEffect3 ME3]] : complete Rannoch: Geth Fighter Squadron
* [[Videogame/MassEffect3 ME3]] : complete Rannoch: Admiral Koris and save the Admiral instead of his crew
* [[Videogame/MassEffect3 ME3]] : side with the quarians at the end of Priority: Rannoch

to:

* [[Videogame/MassEffect2 ME2]] [=ME2=]]] : complete Legionís loyalty mission and destroy the geth heretics
* [[Videogame/MassEffect3 ME3]] [=ME3=]]] : complete Rannoch: Geth Fighter Squadron
* [[Videogame/MassEffect3 ME3]] [=ME3=]]] : complete Rannoch: Admiral Koris and save the Admiral instead of his crew
* [[Videogame/MassEffect3 ME3]] [=ME3=]]] : side with the quarians at the end of Priority: Rannoch



* [[Videogame/MassEffect1 ME1]] : kill Wrex on Virmire
* [[Videogame/MassEffect2 ME2]] : complete Mordinís loyalty mission and preserve Maelonís data
* [[Videogame/MassEffect3 ME3]] : complete Tuchanka: Bomb
* [[Videogame/MassEffect3 ME3]] : kill Mordin so the genophage isnít cured

to:

* [[Videogame/MassEffect1 ME1]] [=ME1=]]] : kill Wrex on Virmire
* [[Videogame/MassEffect2 ME2]] [=ME2=]]] : complete Mordinís loyalty mission and preserve Maelonís data
* [[Videogame/MassEffect3 ME3]] [=ME3=]]] : complete Tuchanka: Bomb
* [[Videogame/MassEffect3 ME3]] [=ME3=]]] : kill Mordin so the genophage isnít cured



* [[Videogame/MassEffect1 ME1]] : kill Wrex on Virmire
* [[Videogame/MassEffect2 ME2]] : complete Mordinís loyalty mission and destroy Maelonís data
* [[Videogame/MassEffect3 ME3]] : complete Tuchanka: Bomb
* [[Videogame/MassEffect3 ME3]] : convince Mordin not to cure the genophage [[note]] This only possible if Eve is dead, which weakens the Krogan Clans. [[/note]]

to:

* [[Videogame/MassEffect1 ME1]] [=ME1=]]] : kill Wrex on Virmire
* [[Videogame/MassEffect2 ME2]] [=ME2=]]] : complete Mordinís loyalty mission and destroy Maelonís data
* [[Videogame/MassEffect3 ME3]] [=ME3=]]] : complete Tuchanka: Bomb
* [[Videogame/MassEffect3 ME3]] [=ME3=]]] : convince Mordin not to cure the genophage [[note]] This only possible if Eve is dead, which weakens the Krogan Clans. [[/note]]



* [[Videogame/MassEffect1 ME1]] : let Wrex live on Virmire
* [[Videogame/MassEffect2 ME2]] : complete Mordinís loyalty mission and preserve Maelonís data
* [[Videogame/MassEffect3 ME3]] : complete Tuchanka: Bomb
* [[Videogame/MassEffect3 ME3]] : let Mordin cure the genophage

to:

* [[Videogame/MassEffect1 ME1]] [=ME1=]]] : let Wrex live on Virmire
* [[Videogame/MassEffect2 ME2]] [=ME2=]]] : complete Mordinís loyalty mission and preserve Maelonís data
* [[Videogame/MassEffect3 ME3]] [=ME3=]]] : complete Tuchanka: Bomb
* [[Videogame/MassEffect3 ME3]] [=ME3=]3]] : let Mordin cure the genophage



* [[Videogame/MassEffect1 ME1]] : let the Rachni Queen go
* [[Videogame/MassEffect2 ME2]] : Grunt must be loyal and survive the Suicide Mission
* [[Videogame/MassEffect3 ME3]] : let the Rachni Queen escape

to:

* [[Videogame/MassEffect1 ME1]] [=ME1=]]] : let the Rachni Queen go
* [[Videogame/MassEffect2 ME2]] [=ME2=]]] : Grunt must be loyal and survive the Suicide Mission
* [[Videogame/MassEffect3 ME3]] [=ME3=]]] : let the Rachni Queen escape



* [[Videogame/MassEffect2 ME2]] : Grunt must be loyal and survive the Suicide Mission
* [[Videogame/MassEffect3 ME3]] : leave the Rachni Queen (or the Breeder) to die

to:

* [[Videogame/MassEffect2 ME2]] [=ME2=]]] : Grunt must be loyal and survive the Suicide Mission
* [[Videogame/MassEffect3 ME3]] [=ME3=]]] : leave the Rachni Queen (or the Breeder) to die



* [[Videogame/MassEffect1 ME1]] : save the Destiny Ascension
* [[Videogame/MassEffect2 ME2]] : Thane must survive the suicide mission
* [[Videogame/MassEffect3 ME3]] : speak with Thane at the hospital before Priority: The Citadel II

to:

* [[Videogame/MassEffect1 ME1]] [=ME1=]]] : save the Destiny Ascension
* [[Videogame/MassEffect2 ME2]] [=ME2=]]] : Thane must survive the suicide mission
* [[Videogame/MassEffect3 ME3]] [=ME3=]]] : speak with Thane at the hospital before Priority: The Citadel II



* [[Videogame/MassEffect2 ME2]] : leave the Collector Base for Cerberus to study.

to:

* [[Videogame/MassEffect2 ME2]] [=ME2=]]] : leave the Collector Base for Cerberus to study.



* [[Videogame/MassEffect1 ME1]] : let Cpt. Kirrahe die on Virmire
* [[Videogame/MassEffect3 ME3]] : talk to Lt. Tolan during Priority: SuríKesh

to:

* [[Videogame/MassEffect1 ME1]] [=ME1=]]] : let Cpt. Kirrahe die on Virmire
* [[Videogame/MassEffect3 ME3]] [=ME3=]]] : talk to Lt. Tolan during Priority: SuríKesh



* [[Videogame/MassEffect1 ME1]] : Do not kill any colonist on Zhuís Hope
* [[Videogame/MassEffect1 ME1]] : Spare Shiala

to:

* [[Videogame/MassEffect1 ME1]] [=ME1=]]] : Do not kill any colonist on Zhuís Hope
* [[Videogame/MassEffect1 ME1]] [=ME1=]]] : Spare Shiala



* [[Videogame/MassEffect1 ME1]], [[Videogame/MassEffect2 ME2]], [[Videogame/MassEffect3 ME3]] : do not punch her
* [[Videogame/MassEffect3 ME3]] : use the Paragon interrupt during the interview

to:

* [[Videogame/MassEffect1 ME1]], [=ME1=]]], [[Videogame/MassEffect2 ME2]], [=ME2=]]], [[Videogame/MassEffect3 ME3]] [=ME3=]]] : do not punch her
* [[Videogame/MassEffect3 ME3]] [=ME3=]]] : use the Paragon interrupt during the interview



* [[Videogame/MassEffect1 ME1]] : give Conrad an autograph and a photo
* [[Videogame/MassEffect1 ME1]] : [[NoodleImplements complete Feros: Data Recovery]]
* [[Videogame/MassEffect1 ME1]] : [[NoodleImplements complete UNC: Asari Writings]]
* [[Videogame/MassEffect1 ME1]] : [[NoodleImplements buy the Elkoss Combine Armory License]]
* [[Videogame/MassEffect2 ME2]] : complete Conradís Mission on Illium
* [[Videogame/MassEffect3 ME3]] : talk to Conrad during Citadel: Medi-Gel Sabotage

to:

* [[Videogame/MassEffect1 ME1]] [=ME1=]]] : give Conrad an autograph and a photo
* [[Videogame/MassEffect1 ME1]] [=ME1=]]] : [[NoodleImplements complete Feros: Data Recovery]]
* [[Videogame/MassEffect1 ME1]] [=ME1=]]] : [[NoodleImplements complete UNC: Asari Writings]]
* [[Videogame/MassEffect1 ME1]] [=ME1=]]] : [[NoodleImplements buy the Elkoss Combine Armory License]]
* [[Videogame/MassEffect2 ME2]] [=ME2=]]] : complete Conradís Mission on Illium
* [[Videogame/MassEffect3 ME3]] [=ME3=]]] : talk to Conrad during Citadel: Medi-Gel Sabotage



* [[Videogame/MassEffect1 ME1]] : let Balak go or leave him for dead. Not playing the DLC has the same effect.

to:

* [[Videogame/MassEffect1 ME1]] [=ME1=]]] : let Balak go or leave him for dead. Not playing the DLC has the same effect.



* [[Videogame/MassEffect2 ME2]] : Zaeed must be loyal and survive the Suicide Mission
* [[Videogame/MassEffect3 ME3]] : complete Citadel: Volus Ambassador and take the ThirdOption

to:

* [[Videogame/MassEffect2 ME2]] [=ME2=]]] : Zaeed must be loyal and survive the Suicide Mission
* [[Videogame/MassEffect3 ME3]] [=ME3=]]] : complete Citadel: Volus Ambassador and take the ThirdOption



* [[Videogame/MassEffect2 ME2]] : Kasumi must be loyal and survive the Suicide Mission
* [[Videogame/MassEffect3 ME3]] : complete Citadel: Hanar Diplomat and take the ThirdOption

to:

* [[Videogame/MassEffect2 ME2]] [=ME2=]]] : Kasumi must be loyal and survive the Suicide Mission
* [[Videogame/MassEffect3 ME3]] [=ME3=]]] : complete Citadel: Hanar Diplomat and take the ThirdOption



* [[Videogame/MassEffect2 ME2]] : take David Archer to Grissom Academy
* [[Videogame/MassEffect3 ME3]] : complete Grissom Academy and Ex-Cerberus Scientists

to:

* [[Videogame/MassEffect2 ME2]] [=ME2=]]] : take David Archer to Grissom Academy
* [[Videogame/MassEffect3 ME3]] [=ME3=]]] : complete Grissom Academy and Ex-Cerberus Scientists



* [[Videogame/MassEffect2 ME2]] : complete the DLC, otherwise the 103rd Marine Division is damaged

to:

* [[Videogame/MassEffect2 ME2]] [=ME2=]]] : complete the DLC, otherwise the 103rd Marine Division is damaged



* [[Videogame/MassEffect3 ME3]] : complete Priority: Eden Prime
* [[Videogame/MassEffect3 ME3]] : retrieve all three pieces of intel during Eden Prime: Resistance Movement

to:

* [[Videogame/MassEffect3 ME3]] [=ME3=]]] : complete Priority: Eden Prime
* [[Videogame/MassEffect3 ME3]] [=ME3=]]] : retrieve all three pieces of intel during Eden Prime: Resistance Movement



* [[Videogame/MassEffect3 ME3]] : complete the DLC's main missions
* [[Videogame/MassEffect3 ME3]] : do not take both Renegade interrupts when allowing Ann Bryson to be enthralled

to:

* [[Videogame/MassEffect3 ME3]] [=ME3=]]] : complete the DLC's main missions
* [[Videogame/MassEffect3 ME3]] [=ME3=]]] : do not take both Renegade interrupts when allowing Ann Bryson to be enthralled



* [[Videogame/MassEffect3 ME3]] : complete the DLC's main missions

to:

* [[Videogame/MassEffect3 ME3]] [=ME3=]]] : complete the DLC's main missions



* [[Videogame/MassEffect3 ME3]] : complete the DLC's main missions
* [[Videogame/MassEffect3 ME3]] : throw a party at your appartment

to:

* [[Videogame/MassEffect3 ME3]] [=ME3=]]] : complete the DLC's main missions
* [[Videogame/MassEffect3 ME3]] [=ME3=]]] : throw a party at your appartment



!! [[Videogame/MassEffect3 ME3]] Multiplayer

to:

!! [[Videogame/MassEffect3 ME3]] [=ME3=]]] Multiplayer
16th Nov '16 11:42:08 AM Solicitr
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This path is presented as the best choice to make vis a vis the Krogan and salarians because of the way that Krogan society currently is. The Krogan are beset by infighting with warfare being seen as the only way their species can advance. If it hadn't been for salarian upliftment, the Krogan would most likely have committed autogenocide taking other Tuchanka species with them. They then proved that they are immutable to major societal changes by maintaining that same aggressive warlike outlook even after upliftment and having been given a few other planets to colonize. They proved that again after the genophage by continuing their old habits of internecine warfare even with a depopulation threat hanging over their heads. And now curing the genophage would have been another major societal change for them. Wrex for all his good intentions didn't grasp that a cure would most likely do very little to change Krogan culture, which is why his leadership of the Krogan doesn't reassure many salarians. Eve on the other hand is actually in a position to influence the Krogan much more than any male Krogan can, but that influence is dulled if the genophage is cured. Why? Because with the cure, she'll be seen as just another female clan shaman who did a great thing for the Krogan. If someone doesn't like her ideas about "finding a balance again" there are plenty more Krogan females who can spurt out thousands of young for them. But with a sabotaged cure, her immunity and fertility make her that much more powerful, as now the males have to abide by her wishes if they want to breed with her. She can even if it came to that, let the old deadwood die out, then gradually repopulate the Krogan race in her image. And this would be a gradual change instead of a sudden change. That is why sabotaging the cure but ensuring her survival is the best choice.

to:

This path is presented as the best choice to make vis a vis the Krogan and salarians because of the way that Krogan society currently is. The Krogan are beset by infighting with warfare being seen as the only way their species can advance. If it hadn't been for salarian upliftment, the Krogan would most likely have committed autogenocide taking other Tuchanka species with them. They then proved that they are immutable to major societal changes by maintaining that same aggressive warlike outlook even after upliftment and having been given a few other planets to colonize. They proved that again after the genophage by continuing their old habits of internecine warfare even with a depopulation threat hanging over their heads. And now curing the genophage would have been another major societal change for them. Wrex for all his good intentions didn't grasp that a cure would most likely do very little to change Krogan culture, which is why his leadership of the Krogan doesn't reassure many salarians. Eve on the other hand is actually in a position to influence the Krogan much more than any male Krogan can, but that influence is dulled if the genophage is cured. Why? Because with the cure, she'll be seen as just another female clan shaman who did a great thing for the Krogan. If someone doesn't like her ideas about "finding a balance again" there are plenty more Krogan females who can spurt out thousands of young for them. But with a sabotaged cure, her immunity and fertility make her that much more powerful, as now the males have to abide by her wishes if they want to breed with her. She can even if it came to that, let the old deadwood die out, then gradually repopulate the Krogan race in her image. And this would be a gradual change instead of a sudden change. That is why sabotaging the cure but ensuring her survival is the best choice. Moreover, as a practical matter doing what the Salarians want gains you the Salarian 1st Fleet, which is unavailable if you allow the cure to be distributed.
20th May '16 9:21:56 AM skilaatara
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For argument's sake let's consider that the Big Rip will happen fifty billion years from now and that the Reapers are attempting to ward it off. Is what they are doing an effective way to do so? No!! Because this Big Rip will span billions of galaxies when it hits. Will slowing down eezo use in one Galaxy make any difference? Not if billions of other galaxies are going to be affected anyway. By doing this it is the Reapers who are [[IronicEcho dust struggling against the cosmic wind.]]

to:

For argument's sake let's consider that the Big Rip will happen fifty billion years from now and that the Reapers are attempting to ward it off. Is what they are doing an effective way to do so? No!! Because this Big Rip will span billions of galaxies when it hits. Will slowing down eezo use in one Galaxy make any difference? Not if billions of other galaxies are going to be affected anyway. By doing this it is the Reapers who are [[IronicEcho dust struggling against the cosmic wind.]]]]

** Who says only the Milky Way has its Reapers?
10th May '16 4:35:54 AM erforce
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When you play the game for the first time, most of the players will likely feel like a total badass that is like [[Film/{{Terminator}} John Connor]], [[Franchise/{{Halo}} Master Chief]], and [[Series/StarTrekTheNextGeneration Jean-Luc Picard]] all rolled into one as you gather more and more allies mission after mission, side quest after side quest. With the expectation of being able to be the hero that saves the day at the end, naturally many of us were shocked at how the ending changes very little no matter what you did previously.

to:

When you play the game for the first time, most of the players will likely feel like a total badass that is like [[Film/{{Terminator}} [[Franchise/{{Terminator}} John Connor]], [[Franchise/{{Halo}} Master Chief]], and [[Series/StarTrekTheNextGeneration Jean-Luc Picard]] all rolled into one as you gather more and more allies mission after mission, side quest after side quest. With the expectation of being able to be the hero that saves the day at the end, naturally many of us were shocked at how the ending changes very little no matter what you did previously.
8th Jan '16 3:13:50 PM manofwarb
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Added DiffLines:


! Would conventional victory have even been possible?

Although Hackett tells you many times that there is no way to defeat the Reapers conventionally, many of the people who felt slighted by the Refusal ending, argue that it should have been possible to achieve a conventional victory with a very high EMS. Although the deeper meaning behind Effective Military Strength is analyzed above, let's see if such a victory was actually possible.

To achieve a conventional military victory, the defeated force must be in such a state that fighting is just not possible anymore. In the old days, this was achieved by just slaughtering enough enemy soldiers to the point where any organized resistance was futile. Later on, geography and logistics became incorporated, and therefore, if you cut off an enemy's supply lines and boxed them into an untenable location, you won. As technology advanced, victory became less and less about killing your opponents and more about starving them, routing them, capturing them, encircling them, and eventually out producing them. Ultimately, a conventional war will boil down to "Who has more reserves?" Who can produce more reserves?

The Reapers produce at least one capital ship every 50000 years. And from the age of the Reaper corpse recovered from Dis, they have been at it for about 1 billion years. So they ought to have about twenty thousand Sovereign class capital ships maximum. Given that some will eventually be lost during harvests, it is fair to say that they have about sixteen thousand. All those species that cannot be turned into capital ships become destroyers. In this cycle alone, there were about ten other space faring races besides the humans. If this same number of species achieve space flight every cycle, then the Reapers can create up to 10 destroyers per cycle. That can be a maximum of two hundred thousand. Even assuming some losses in prior harvests, that could still be about one hundred and sixty thousand destroyers. With each capital ship also capable of carrying fighters, and assuming that this fighter complement is the same as a standard aircraft carrier I.e. About 80 to 100 fighters per ship, we are looking at about two million fighter craft.

Now compare that to what the combined fleets of all Citadel races could muster up. With the 5:3:1 ratio dictated by the Farixen treaty, and the [[SpaceRomans Turians]] having only 35 dreadnoughts, this leaves the other three council races supplying a max of 63 dreadnoughts, and even if all others produced upto their maximum capacity, they could only add about fifty or so more. The Quarians apparently exceeded their limit with their live ships, resulting in 10, and the geth apparently have as many as the turians - 35. With all of them combined, that is barely 200 dreadnoughts. While no limits have been placed on smaller ships, it may be economically impossible to build more than say five hundred per species. Sure, the Quarians have 50000, but the majority of those are transport ships. So at the most you could expect about five thousand combat capable ships. They are already outnumbered about 30 to 1. The codex also tells us that three dreadnoughts are the minimum of what is required to bring down a Reaper capital ship. So when we need about sixty thousand dreadnoughts alone, we have only about two hundred. That is a gigantic deficit.

Sure, you could forego dreadnoughts and use carriers to deploy fighter wings. But remember, that besides humans, all other races are only now getting familiarized with large scale fighter deployment doctrine. There is no way they can ramp up production and training to field enough fighters to bring down sixteen thousand dreadnoughts.

So, a simple battle of attrition just won't work. Can we win by starving out the Reapers? No, since their power sources appear to be sufficient to keep them operating at peak for at least a century, while the Volus estimates that our own economy will collapse within one year. Can we outmaneuver them in any way? No, since they are about 30 times faster and can control the relay network. Can we use the environment against them somehow? No, since they've placed relays far away from any cosmological hazards that could threaten them - since those hazards threaten us too.

Therefore, Hackett was absolutely right. Conventional victory was never possible.

14th Oct '15 7:34:46 PM manofwarb
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The turians only require three assets to be scanned and located - the scout flotilla, an ancient regimental banner and [[CallBack that spiteful]] [[VideoGame/MassEffect little]] [[DLC runt]]. These aren't just random fetch quests - they are indicative of how the turians are faring against the Reapers. They have no units or ships stranded in some remote planet because their forces are still holding against the Reaper onslaught. A scouting unit is cut off behind enemy lines, just like scouting units have been since the dawn of warfare. And Pinnacle Station is a very remote outpost jointly run by turians and humans. However, the fact that an ancient regimental banner buffs their dreadnought fleet by almost 50% indicates that while their line is holding, it cannot hold for long. This onslaught is slowly eroding the fight out of them because for the first time in probably ever, they are facing defeat.

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The turians only require three assets to be scanned and located - the scout flotilla, an ancient regimental banner and [[CallBack that spiteful]] [[VideoGame/MassEffect little]] [[DLC [[DownloadableContent runt]]. These aren't just random fetch quests - they are indicative of how the turians are faring against the Reapers. They have no units or ships stranded in some remote planet because their forces are still holding against the Reaper onslaught. A scouting unit is cut off behind enemy lines, just like scouting units have been since the dawn of warfare. And Pinnacle Station is a very remote outpost jointly run by turians and humans. However, the fact that an ancient regimental banner buffs their dreadnought fleet by almost 50% indicates that while their line is holding, it cannot hold for long. This onslaught is slowly eroding the fight out of them because for the first time in probably ever, they are facing defeat.


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The asari need assets rescued from three systems, and those assets are a mixture of civilian and military items. Unlike the turians and humans, they don't have an Engineering Corps, they only send a science team. Their engineers are a. random gaggle that needs rescuing.. More telling is the fact that one of their ships you rescue is found in their home system! And their dreadnought fleet essentially needed to reacquire their equivalent of Sun Tzu's The Art of War for its value to get anywhere close to the strength of a dreadnought fleet. Even their ground forces are scattered with two units you'd expect to find on Thessia, being stranded in a completely different star cluster. This is indicative of just how decentralized the asari are, and how that decentralization is affecting them.

The species that benefits the most from search and rescue - humans. You find a total of six ships and three infantry/spec ops units and the human engineering corps more than doubles in strength by finding Prothean artifacts. But tellingly, you don't have to find some ancient artifact to rally humans to fight, like you need to for the turians, Volus, Elcor and asari. Humans are willing to fight. However, their entire military doctrine is for them to act like cavalry, rapidly rushing in to the rescue. That cavalry has been routed by an enemy with superior firepower and numbers, but not actually annihilated because that cavalry never tried to regroup quickly and try to HoldTheLine. And this routed cavalry needs someone to rally and shepherd them back together into formation for the counteroffensive. Your role is to be that [[MeaningfulName Shepard]]
14th Oct '15 6:56:03 PM manofwarb
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The turians only require three assets to be scanned and located - the scout flotilla, an ancient regimental banner and [[CallBack that spiteful]] [[VideoGame/MassEffect little]] [[DLC runt]]. These aren't just random fetch quests - they are indicative of how the turians are faring against the Reapers. They have no units or ships stranded in some remote planet because their forces are still holding against the Reaper onslaught. A scouting unit is cut off behind enemy lines, just like scouting units have been since the dawn of warfare. And Pinnacle Station is a very remote outpost jointly run by turians and humans. However, the fact that an ancient regimental banner buffs their dreadnought fleet by almost 50% indicates that while their line is holding, it cannot hold for long. This onslaught is slowly eroding the fight out of them because for the first time in probably ever, they are facing defeat.

Volus assets consist of one dreadnought with everything else being put towards funding or building the Crucible. This is indicative of their hat as the ProudMerchantRace. Also indicative of that hat - the fact that an ancient book has to explicitly instruct them to take off that hat in order to aid the war effort. This will probably be a seminal transformative moment for them.
9th Oct '15 3:12:28 PM manofwarb
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[[folder: Search and Rescue]]

The where and what of the whole system scanning and retrieval of assets can be read about above. However one crucial aspect not discussed is why. Why are certain assets neccesary? Why some races require you to obtain special artifacts while others don't? Why are certain assets in the location you found them in. That will be examined as follows.

[[/folder]]
9th Oct '15 6:34:12 AM manofwarb
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All in all, the Council based War Assets scenario allows us the player to examine the pitfalls of retaining or replacing leaders who initially failed a challenge that was previously unknown, unique and difficult. Retaining them gives you the possibility that these leaders might learn from their mistake and adapt. But it also brings about the possibility that because the challenge has passed, they might revert to HeadInTheSandManagement. It all depends on how comfortable a leader is with risk and change. On the flip side, replacing leaders who fail might seem like the right thing to do, but it brings about the caveat that their replacement may be equally as clueless about the problem as their predecessors were. And those predecessors have something that these new people don't have - past experiences of approaches that didn't work before. The new people could unintentionally make the same mistakes their predecessors did.
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