search
new edits
liveblogs
recently new
launches
watchlist
workshops
random item
Troperville
Welcome To TV Tropes
Ask The Tropers
Forum
Trope Repair Shop
Recent Discussions
Latest Reviews
You Know, That Thing Where...
Remember That Show?
Where is that trope?
Administrivia
Just For Fun
Cut List
Contributors
Subscribing
Other Sites
Works That Need A Summary
Tools
Title Search
Trope Repair Shop
Cut List
New Edits
Edit Reasons
Recently New
Launches
Get Known
Indexes
Image Uploader
Images List
Crowner Activity
Un-typed Pages
Recent Page Type Changes
Find recent edits by troper:
go
back to: Analysis / AssassinsCreed
edit article
|
go to discussion page
16th Feb '13 4:37:28 PM
T448Eight
Send T448Eight a PM notification explaining the badness of
natter
:
natter-fy
AC Analysis
Added
line(s) 0 (click to see context)
:
!Nothing is True Everything is Permitted Spoilers below: Each game has a theme, usually something poetic or ironic. In Assassins Creed I Altair didn't follow the codes of the Assassin Order, which nearly got him and all his companions killed. He was reduced to a mere recruit, and had to do a variety of tasks implied to have been then anything else he had faced up to that point. The phrase comes into play when, at the climax of the game, Altair is betrayed. He was lead to believe his quest was a fight for justice, when really it just bettered the goals of a tyrant. Nothing Altair thought was true, and when everything went to crap, Altair had to do anything permitted to save his fellow Assassins. Assassins Creed II has a similar premise, with arrogant rich kid Ezio getting his life shattered. He almost became just like his enemies, letting his anger and lust for revenge take hold of his life, and he just barely lets it go. The Templars continue to expand and the Assassins continue to dwindle in numbers, as if the conflict is a cycle that can't be avoided and Ezio is ruining his life getting in the middle of it. He matures and realizes that revenge isn't the answer. This allows him to move on in Revelations, where he finally gives up searching for answers, and comes to accept things as they are. He had no reason for continuing, and was finally able to be at peace. In Assassins Creed III, the player is lead to believe Haytham is the mentor for Connor. They've played each other game as a "good guy", why not now? Even when it becomes obvious Haytham isn't an Assassin and is really The BigBad, most players didn't pay attention, because "Hey, this guy is Connors dad, so he must be good, right?". Wrong. Haytham was a Templar, and the whole first half of the game was you making things worse for the protagonist faction. In that way, "Nothing is true" comes in again. The player is also lead to believe that the game is "Good guy versus Evil Guy", but they'll find that hard to accept when the "bad guys" are the people you just spent the first three sequences completing. They each had a reason, and Connor wasn't always right. In fact, by the end of the game he's not really fixed anything, and has only made things worse. The whole game was a mostly hopeless battle that didn't even matter. The whole series is a gigantic irony of games.
This list shows the last 1 events of 1.
Show all.
new edits
TV Tropes
by
TV Tropes Foundation, LLC
is licensed under a
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
.
Permissions beyond the scope of this license may be available from
thestaff@tvtropes.org
.
Privacy Policy