History AdultFear / VideoGames

9th Jan '17 10:44:27 PM UmbrellasWereAwesome
Is there an issue? Send a Message


* ''VideoGame/Persona2'': The backstory of the [[spoiler: real]] Masked Circle is full of this. It all started with five children who played together at a shrine. One of them had to move away, so three of the children tried to lock her into the shrine along with the only one thought it was a bad idea. The two children were inside the shrine until nightfall, and their family had no idea where they were. You think that's bad? ''It gets worse''. By a freak twist of fate, a passing arsonist lights the shrine on fire. One of the children manages to get the other one out in time, but when he runs to get help, the arsonist stabs him in the back and leaves him for dead. It's so bad that the boy activates his [[TraumaticSuperpowerAwakening Persona]] for the first time and sets the guy on fire. Meanwhile, the girl who was locked inside the burning shrine activates her Persona, which keeps her alive, but barely. Both children end up hospitalized, and everyone thinks that the girl is dead. The three children who locked them in think that it's their fault that she's dead, and the girl now has a crippling fear of fire that lasts into adulthood. [[spoiler: This is the backstory of five of the six player characters of Innocent Sin. All of them were so traumatized by the event that they blocked off the memory, and the fact that they were friends long ago.]] Imagine being the family of one of those kids, waiting up all night for your son, little brother, or daughter who didn't come home when they should have, and then getting a call from the police that says that they're in the hospital. Or finding that your son or daughter did something horrible that they won't tell you about.
** The plotline of the Suou brothers in Eternal Punishment also qualifies. Katsuya Suou's younger brother didn't come home one day. Katsuya keeps on asking his brother's schoolmates for his whereabouts, but they don't know anything. He keeps on asking everyone, but no one knows anything. When he finally finds his brother Tatsuya, Tatsuya is fighting a serial killer. Tatsuya is about forty levels higher than Katsuya, which just raises more questions about how much he's been through. When Katsuya tries to talk to him, Tatsuya [[ItMakesSenseInContext kicks him out of a moving blimp]]. It's pretty clear that he's involved with something bad that he's trying to shoulder on his own. Tatsuya is always one step ahead of Katsuya, and when he finally tells Katsuya what's going on, he starts with, "I'm not your little brother." [[spoiler: Tatsuya remembered the timeline of Innocent Sin, where he couldn't save the world. By hitting the ResetButton, the world of Eternal Punishment was created. The price was the memories of the real Masked Circle being friends, and one of them remembering the old timeline would shake the foundations of the new timeline. Tatsuya couldn't let his friends go, and remembered them when it would destroy the world. The whole time, he was trying to prevent the end of the world, knowing that it was his fault. He couldn't tell anyone without risking the timelines merging again.]]
* ''VideoGame/{{Persona 4}}'': The last victim of the kidnapper is [[spoiler:your little cousin Nanako]]. Her father [[spoiler:Ryotaro Dojima]] goes through absolute ''hell'', alongside you.
** You know how in RealLife, serial killers tend to be people the victims know, right? Well, the guy pulling the strings here is none other than [[spoiler:Tooru Adachi, Dojima's partner. He's visited the Dojima residence on at least two occasions as a seemingly-trustworthy guy, and knows Nanako very well...]]
** [[spoiler:If you want to give in and punish her kidnapper? You will get '''the Bad Ending''' and Nanako will die. It's a really easy option and one that many newbies are likely to take, and then BAM. Kid is 100% dead, and you'll lose the chance to get her "fixed".]] And this is amped up in [[UpdatedReRelease Persona 4 The Golden]]: [[spoiler: Adachi is actually ''one of your Social Links''. So make the wrong decisions while following said link -- and Adachi not only gets a KarmaHoudini, but he ''mocks you over it even when you're leaving Inaba''.]]
** [[spoiler: Know how many people easily kill Namatame believing that he was the culprit?]] To this day, many innocent people are easily accused of crimes they never committed and sometimes get the death sentence.
** [[spoiler: Namatame]] also had it ''very'' rough. Not only [[spoiler: his whole life was destroyed because of his affair, he also had to sit and watch two people, including his lover, dying right in front of him, helpless to do anything. And then, right after that, he was tricked into almost murdering several innocent people.]] No wonder everyone thought he was mentally unstable at the end of the game.
** The Death Arcana social link in the game revolves around an elderly lady, whose husband is suffering from [[TheDiseaseThatShallNotBeNamed something that is heavily implied to be Alzheimer]]. Just as one would think, the social link is about the sadness and horror one experiences, seeing their beloved slowly succumb to an illness. Their loved one is forgetting things, simple things, like whether they brushed their teeth that day, what they had for dinner... and ''her''. The elderly lady is watching her husband forget all the memories they have made over years of their marriage.
* ''VideoGame/{{Persona 5}}'': Despite the supernatural elements, most of the threats providing tension in the story are very much ones that exist in the real world:
** Having your civil liberties violated by law enforcement, including being beaten, drugged, [[spoiler:and potentially shot and killed, with the entire event being swept under the rug.]]
** A well respected school teacher turning out to be an abusive sexual predator, whose actions are being covered up to avoid scandal. [[spoiler:Leading at least one student to believe their only option for escape is suicide.]]
** Your parent taking the money and credit for your hard work, and having no way to speak out about it.
** Having your family think of you as a burden.
** Being blackmailed for something you didn't even do, with the threat of ruining not only your hard-earned reputation, but that of your uninvolved family. [[spoiler:And being kidnapped, drugged, raped or sold into prostitution by criminals.]]
** [[spoiler:Watching your parent die in an accident or outright murder, and suffering from crippling feelings of stress and guilt as a result.]]
** [[spoiler:Being betrayed by someone you've come to trust and rely on.]]
** In general, teenagers being unable to believe in their teachers, their parents, the police, or most other adults, to the point they're willing to engage in larceny and violent assault. The heroes discuss this at a few points, wondering if justice is entirely on their side, or if that even matters.

to:

* ''VideoGame/Persona2'': Given its modern-day UrbanFantasy setting, ''[[Franchise/ShinMegamiTenseiPersona Persona]]'' is rife with this:
** ''VideoGame/Persona2'':
***
The backstory of the [[spoiler: real]] Masked Circle in ''Innocent Sin'' is full of this. It all started with five children who played together at a shrine. One of them had to move away, so three of the children tried to lock her into the shrine along with the only one thought it was a bad idea. The two children were inside the shrine until nightfall, and their family had no idea where they were. You think that's bad? ''It gets worse''. By a freak twist of fate, a passing arsonist lights the shrine on fire. One of the children manages to get the other one out in time, but when he runs to get help, the arsonist stabs him in the back and leaves him for dead. It's so bad that the boy activates his [[TraumaticSuperpowerAwakening Persona]] for the first time and sets the guy on fire. Meanwhile, the girl who was locked inside the burning shrine activates her Persona, which keeps her alive, but barely. Both children end up hospitalized, and everyone thinks that the girl is dead. The three children who locked them in think that it's their fault that she's dead, and the girl now has a crippling fear of fire that lasts into adulthood. [[spoiler: This is the backstory of five of the six player characters of Innocent Sin. All of them were so traumatized by the event that they blocked off the memory, and the fact that they were friends long ago.]] Imagine being the family of one of those kids, waiting up all night for your son, little brother, or daughter who didn't come home when they should have, and then getting a call from the police that says that they're in the hospital. Or finding that your son or daughter did something horrible that they won't tell you about.
** *** The plotline of the Suou brothers in Eternal Punishment ''Eternal Punishment'' also qualifies. Katsuya Suou's younger brother didn't come home one day. Katsuya keeps on asking his brother's schoolmates for his whereabouts, but they don't know anything. He keeps on asking everyone, but no one knows anything. When he finally finds his brother Tatsuya, Tatsuya is fighting a serial killer. Tatsuya is about forty levels higher than Katsuya, which just raises more questions about how much he's been through. When Katsuya tries to talk to him, Tatsuya [[ItMakesSenseInContext kicks him out of a moving blimp]]. It's pretty clear that he's involved with something bad that he's trying to shoulder on his own. Tatsuya is always one step ahead of Katsuya, and when he finally tells Katsuya what's going on, he starts with, "I'm not your little brother." [[spoiler: Tatsuya remembered the timeline of Innocent Sin, ''Innocent Sin'', where he couldn't save the world. By hitting the ResetButton, the world of Eternal Punishment ''Eternal Punishment'' was created. The price was the memories of the real Masked Circle being friends, and one of them remembering the old timeline would shake the foundations of the new timeline. Tatsuya couldn't let his friends go, and remembered them when it would destroy the world. The whole time, he was trying to prevent the end of the world, knowing that it was his fault. He couldn't tell anyone without risking the timelines merging again.]]
* ** ''VideoGame/{{Persona 4}}'': 4}}'':
***
The last victim of the kidnapper is [[spoiler:your little cousin Nanako]]. Her father [[spoiler:Ryotaro Dojima]] goes through absolute ''hell'', alongside you.
** You
you. Plus, you know how in RealLife, serial killers tend to be people the victims know, right? Well, the guy pulling the strings here ([[spoiler:including manipulating said kidnapper]]) is none other than [[spoiler:Tooru [[spoiler:Tohru Adachi, Dojima's partner. He's visited the Dojima residence on at least two multiple occasions as a seemingly-trustworthy guy, and knows Nanako very well...]]
** [[spoiler:If
]] Not to mention that if you want to give in and punish her kidnapper? You the kidnapper [[spoiler:Namatame under the false impression that he's the true culprit]], you will get '''the Bad Ending''' and [[spoiler:and Nanako will die.die]]. It's a really easy option and one that many newbies are likely to take, and then BAM. Kid [[spoiler:Kid is 100% dead, and you'll lose the chance to get her "fixed".]] And this is amped up in [[UpdatedReRelease Persona 4 The Golden]]: [[spoiler: Adachi is actually ''one of your Social Links''. So make the wrong decisions while following said link -- and Adachi not only gets a KarmaHoudini, but he ''mocks you over it even when you're leaving Inaba''.]]
** *** [[spoiler: Know how many people easily kill Namatame believing that he was the culprit?]] To this day, many innocent people are easily accused of crimes they never committed and sometimes get the death sentence.
** *** [[spoiler: Namatame]] Namatame himself]] also had it ''very'' rough. Not only [[spoiler: his whole life was destroyed because of his affair, he also had to sit and watch two people, including his lover, dying right in front of him, helpless to do anything. And then, right after that, he was tricked into almost murdering several innocent people.]] No wonder everyone thought he was mentally unstable at the end of the game.
** *** The Death Arcana social link in the game revolves around an elderly lady, whose husband is suffering from [[TheDiseaseThatShallNotBeNamed something that is heavily implied to be Alzheimer]]. Just as one would think, the social link is about the sadness and horror one experiences, seeing their beloved slowly succumb to an illness. Their loved one is forgetting things, simple things, like whether they brushed their teeth that day, what they had for dinner... and ''her''. The elderly lady is watching her husband forget all the memories they have made over years of their marriage.
* ** ''VideoGame/{{Persona 5}}'': Despite the supernatural elements, most of the threats providing tension in the story are very much ones that exist in the real world:
** *** Having your civil liberties violated by law enforcement, including being beaten, drugged, [[spoiler:and potentially shot and killed, with the entire event being swept under the rug.]]
** *** A well respected school teacher turning out to be an abusive sexual predator, whose actions are being covered up to avoid scandal. [[spoiler:Leading at least one student to believe their only option for escape is suicide.]]
** *** Your parent taking the money and credit for your hard work, and having no way to speak out about it.
** *** Having your family think of you as a burden.
** *** Being blackmailed for something you didn't even do, with the threat of ruining not only your hard-earned reputation, but that of your uninvolved family. [[spoiler:And being kidnapped, drugged, raped or sold into prostitution by criminals.]]
** *** [[spoiler:Watching your parent die in an accident or outright murder, and suffering from crippling feelings of stress and guilt as a result.]]
** *** [[spoiler:Being betrayed by someone you've come to trust and rely on.]]
** *** In general, teenagers being unable to believe in their teachers, their parents, the police, or most other adults, to the point they're willing to engage in larceny and violent assault. The heroes discuss this at a few points, wondering if justice is entirely on their side, or if that even matters.
7th Jan '17 11:40:53 PM FlakyPorcupine
Is there an issue? Send a Message

Added DiffLines:

* The premise of ''VideoGame/TheBindingOfIsaac'', that a young child fell into a dark world filled with monsters escaping from his mother who was trying to kill him was already horrible enough, but the ''Afterbirth+'' ending gives us an even bigger pill to swallow: [[spoiler:Isaac killed himself because he thought he was a demon who caused his sister's death and his father to leave the family after an argument. His mother was looking for him before she opens the chest he sealed himself inside, with his skeleton being his only remains.]]
16th Dec '16 8:15:14 PM Nylsa
Is there an issue? Send a Message


* The excellent DaylightHorror level Sanctuary in ''VideoGame/MassEffect3'' is one of the creepiest places in the whole series. There are no monsters, no jump scares and not even a lot of corpses. Just a huge and well lit reception terminal that appears way to fancy for a refugee camp that was opened just two months ago, and it's entirely deserted. However [[CannedOrdersOverLoudspeaker the PA is still working]] and there are lots of notes on the many receptionists' desks, informing newcomers that they have to hand over their personal possessions until they are cleared to move from the reception area to the main habitats, and security is heavily screening for any unallowed communication devices inside the compound. Also, refugees can gain better accommodations in the habitat complex if they volunteer as receptionist while they are waiting to be cleared. And the administration staff refers to it not as the reception area, but as [[HumanResources Processing]]. It's either a cult center or a concentration camp, and the place is massive. [[spoiler: The truth is that it is actually much worse than either of those, with the refugees being used as test subjects for Reaper technology by Cerberus.]]

to:

* The excellent DaylightHorror level Sanctuary in ''VideoGame/MassEffect3'' is one of the creepiest places in the whole series. There are no monsters, no jump scares and not even a lot of corpses. Just a huge and well lit reception terminal that appears way to too fancy for a refugee camp that was opened just two months ago, and it's entirely deserted. However However, [[CannedOrdersOverLoudspeaker the PA is still working]] and there are lots of notes on the many receptionists' desks, informing newcomers that they have to hand over their personal possessions until they are cleared to move from the reception area to the main habitats, and security is heavily screening for any unallowed communication devices inside the compound. Also, refugees can gain better accommodations in the habitat complex if they volunteer as receptionist receptionists while they are waiting to be cleared. And the administration staff refers to it not as the reception area, but as [[HumanResources Processing]]. It's either a cult center or a concentration camp, and the place is massive. [[spoiler: The truth is that it is actually much worse than either of those, with the refugees being used as test subjects for Reaper technology by Cerberus.]]
18th Nov '16 8:46:32 AM SteelEdge
Is there an issue? Send a Message


** The start of Eternal Punishment is a lesser example. Katsuya Suou's younger brother didn't come home one day. Katsuya keeps on asking his brother's schoolmates, who don't know anything. He keeps on asking everyone, but no one knows anything. When he finally finds his brother Tatsuya, Tatsuya is fighting a serial killer. When Katsuya tries to talk to him, Tatsuya [[ItMakesSenseInContext kicks him out of a moving blimp]]. It's pretty clear that he's involved with something bad. Tatsuya is always one step ahead of him, and when he finally tells Katsuya what's going on, he starts with, "I'm not your little brother."

to:

** The start plotline of the Suou brothers in Eternal Punishment is a lesser example.also qualifies. Katsuya Suou's younger brother didn't come home one day. Katsuya keeps on asking his brother's schoolmates, who schoolmates for his whereabouts, but they don't know anything. He keeps on asking everyone, but no one knows anything. When he finally finds his brother Tatsuya, Tatsuya is fighting a serial killer. Tatsuya is about forty levels higher than Katsuya, which just raises more questions about how much he's been through. When Katsuya tries to talk to him, Tatsuya [[ItMakesSenseInContext kicks him out of a moving blimp]]. It's pretty clear that he's involved with something bad. bad that he's trying to shoulder on his own. Tatsuya is always one step ahead of him, Katsuya, and when he finally tells Katsuya what's going on, he starts with, "I'm not your little brother." [[spoiler: Tatsuya remembered the timeline of Innocent Sin, where he couldn't save the world. By hitting the ResetButton, the world of Eternal Punishment was created. The price was the memories of the real Masked Circle being friends, and one of them remembering the old timeline would shake the foundations of the new timeline. Tatsuya couldn't let his friends go, and remembered them when it would destroy the world. The whole time, he was trying to prevent the end of the world, knowing that it was his fault. He couldn't tell anyone without risking the timelines merging again.]]
18th Nov '16 8:37:59 AM SteelEdge
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/Persona2'': The backstory of the [[spoiler: real]] Masked Circle is full of this. It all started with five children who played together at a shrine. One of them had to move away, so three of the children tried to lock her into the shrine along with the only one thought it was a bad idea. The two children were inside the shrine until nightfall, and their family had no idea where they were. You think that's bad? ''It gets worse''. By a freak twist of fate, a passing arsonist lights the shrine on fire. One of the children manages to get the other one out in time, but when he runs to get help, the arsonist stabs him in the back and leaves him for dead. It's so bad that the boy activates his [[TraumaticSuperpowerAwakening Persona]] for the first time and sets the guy on fire. Meanwhile, the girl who was locked inside the burning shrine activates her Persona, which keeps her alive, but barely. Both children end up hospitalized, and everyone thinks that the girl is dead. The three children who locked them in think that it's their fault that she's dead, and the girl now has a crippling fear of fire that lasts into adulthood. [[spoiler: This is the backstory of five of the six player characters of Innocent Sin. All of them were so traumatized by the event that they blocked off the memory, and the fact that they were friends long ago.]] Imagine being the family of one of those kids, waiting up all night for your son, little brother, or daughter who didn't come home when they should have, and then getting a call from the police that says that they're in the hospital. Or finding that your son or daughter did something horrible that they won't tell you about.
** The start of Eternal Punishment is a lesser example. Katsuya Suou's younger brother didn't come home one day. Katsuya keeps on asking his brother's schoolmates, who don't know anything. He keeps on asking everyone, but no one knows anything. When he finally finds his brother Tatsuya, Tatsuya is fighting a serial killer. When Katsuya tries to talk to him, Tatsuya [[ItMakesSenseInContext kicks him out of a moving blimp]]. It's pretty clear that he's involved with something bad. Tatsuya is always one step ahead of him, and when he finally tells Katsuya what's going on, he starts with, "I'm not your little brother."
18th Nov '16 5:15:14 AM UmbrellasWereAwesome
Is there an issue? Send a Message


* ''Franchise/{{Halo}}'': Being told that a close friend has incurable, terminal condition that deteriorates the mind, and watching her suffer from it, is a major part of ''VideoGame/{{Halo 4}}'''s story. Cue ''VideoGame/{{Halo 5}}'' where it gets worse, so much worse. Turns out your close friend has been brought back from the dead, but she CameBackWrong: Now she's a power-mad {{yandere}} who is out to enslave the entire galaxy, and intends to lock you away in stasis for the ''10,000 years'' it would take for her to bring her plan to fruition.

to:

* ''Franchise/{{Halo}}'': Being told that a close friend has incurable, terminal condition that deteriorates the mind, and watching her suffer from it, is a major part of ''VideoGame/{{Halo 4}}'''s story. Cue ''VideoGame/{{Halo 5}}'' ''VideoGame/Halo5Guardians'' where it gets worse, so much worse. Turns out your close friend has been brought back from the dead, but she CameBackWrong: Now she's a power-mad {{yandere}} who is out to enslave the entire galaxy, and intends to lock you away in stasis for the ''10,000 years'' it would take for her to bring her plan to fruition.
10th Nov '16 10:33:10 AM ashlay
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/{{Persona 5}}'': Despite the supernatural elements, most of the threats providing tension in the story are very much ones that exist in the real world:
** Having your civil liberties violated by law enforcement, including being beaten, drugged, [[spoiler:and potentially shot and killed, with the entire event being swept under the rug.]]
** A well respected school teacher turning out to be an abusive sexual predator, whose actions are being covered up to avoid scandal. [[spoiler:Leading at least one student to believe their only option for escape is suicide.]]
** Your parent taking the money and credit for your hard work, and having no way to speak out about it.
** Having your family think of you as a burden.
** Being blackmailed for something you didn't even do, with the threat of ruining not only your hard-earned reputation, but that of your uninvolved family. [[spoiler:And being kidnapped, drugged, raped or sold into prostitution by criminals.]]
** [[spoiler:Watching your parent die in an accident or outright murder, and suffering from crippling feelings of stress and guilt as a result.]]
** [[spoiler:Being betrayed by someone you've come to trust and rely on.]]
** In general, teenagers being unable to believe in their teachers, their parents, the police, or most other adults, to the point they're willing to engage in larceny and violent assault. The heroes discuss this at a few points, wondering if justice is entirely on their side, or if that even matters.
1st Nov '16 8:28:34 AM CaptainTedium
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/{{Splatterhouse}}'' explores this in the third game of the original series, where two of the main objectives are to rescue protagonist Rick Taylor's wife Jennifer and their son David. Jennifer and David are rescued by making it to the end of levels two and four respectively, but only if the player makes it to the end of the level quickly enough. Rescuing both of them gets you the best ending, where Rick is reunited with his family, but failing to save one or both of them will get you one of three possible {{Downer Ending}}s: Saving David only will end with Rick being a widower who has to explain to his son that his mother is dead, saving Jennifer and not David will result in Jennifer asking Rick where their son is and horrified when she learns their son's fate, and failing to save either of them results in an ending where it is implied that the loss of his family drove Rick insane.
28th Oct '16 6:40:21 PM SubbyP
Is there an issue? Send a Message


** From ''VideoGame/MetalGearSolidVThePhantomPain'', the story of [[spoiler: Strangelove's death]]. Imagine walking in on your husband about to something ''horrible'' to your child, and when you try to stop him, [[spoiler: he murders you. Slowly. ''In front of the child.'']]

to:

** From ''VideoGame/MetalGearSolidVThePhantomPain'', the story of [[spoiler: Strangelove's death]]. Imagine walking in on your husband about to do something ''horrible'' to your child, and when you try to stop him, [[spoiler: he murders you. Slowly. ''In front of the child.'']]
28th Oct '16 6:39:54 PM SubbyP
Is there an issue? Send a Message

Added DiffLines:

** From ''VideoGame/MetalGearSolidVThePhantomPain'', the story of [[spoiler: Strangelove's death]]. Imagine walking in on your husband about to something ''horrible'' to your child, and when you try to stop him, [[spoiler: he murders you. Slowly. ''In front of the child.'']]
This list shows the last 10 events of 122. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=AdultFear.VideoGames