History AdaptationalBadass / VideoGames

15th Jul '17 7:33:49 AM SeptimusHeap
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* The real ''St. Louis'' class cruiser was a mediocre and ultimately failed warship which was overweight, its armor belt lay entirely below water, its broadside was mediocre, and it was too slow to bring it to bear. It was primarily known for the fact that one of its ships, USS ''Milwaukee'', grounded on a sandbar trying to assist a grounded submarine and had to be decommissioned in place because it was too badly stuck. In WorldOfWarships, the confined arena space means that the speed doesn't matter nearly as much; the [[MoreDakka nine-gun broadside]] is a serious threat to '''battleships''' at its own tier and even the tier above it; its large rudder makes it very maneuverable, with a tight tactical circle at its maximum speed; and the lack of modeling of underwater hits means that it's a very difficult ship to score [[ForMassiveDamage citadel hits]] on. Overall, the same traits that made it a poor ship in the real world make it a MightyGlacier in the game.

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* The real ''St. Louis'' class cruiser was a mediocre and ultimately failed warship which was overweight, its armor belt lay entirely below water, its broadside was mediocre, and it was too slow to bring it to bear. It was primarily known for the fact that one of its ships, USS ''Milwaukee'', grounded on a sandbar trying to assist a grounded submarine and had to be decommissioned in place because it was too badly stuck. In WorldOfWarships, the confined arena space means that the speed doesn't matter nearly as much; the [[MoreDakka nine-gun broadside]] is a serious threat to '''battleships''' at its own tier and even the tier above it; its large rudder makes it very maneuverable, with a tight tactical circle at its maximum speed; and the lack of modeling of underwater hits means that it's a very difficult ship to score [[ForMassiveDamage citadel hits]] hits on. Overall, the same traits that made it a poor ship in the real world make it a MightyGlacier in the game.
16th May '17 6:09:38 PM nombretomado
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* This applies heavily to the entire roster in ''VideoGame/PlaystationAllStarsBattleRoyale'', but it's particularly notable with VideoGame/FatPrincess, who goes from being an immobile AdiposeRex who mainly ate cake and played the flag in her game's {{capture the flag}} gameplay to being able to smack people in the air with her scepter or jump around and crush them with that massive weight of her's. In fact, due to GameplayAndStorySegregation, she has more combo-potential than [[TwistedMetal Sweet Tooth]] and is a better close-combatant than [[VideoGame/{{Killzone}} Colonel Radec]], a trained knife-fighter and "expert" in personal combat.

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* This applies heavily to the entire roster in ''VideoGame/PlaystationAllStarsBattleRoyale'', but it's particularly notable with VideoGame/FatPrincess, who goes from being an immobile AdiposeRex who mainly ate cake and played the flag in her game's {{capture the flag}} gameplay to being able to smack people in the air with her scepter or jump around and crush them with that massive weight of her's. In fact, due to GameplayAndStorySegregation, she has more combo-potential than [[TwistedMetal [[VideoGame/TwistedMetal Sweet Tooth]] and is a better close-combatant than [[VideoGame/{{Killzone}} Colonel Radec]], a trained knife-fighter and "expert" in personal combat.
10th May '17 5:40:58 AM sampacm
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* The crossover FightingGame ''VideoGame/DengekiBunkoFightingClimax'' has the characters from SliceOfLife series (Both playable and support): Watch as relatively normal characters such as [[LightNovel/{{Oreimo}} Kirino]] or [[LightNovel/{{Toradora}} Taiga]], who have no powers whatsoever, can keep up with superpowered adversaries, including, but not limited to: [[LightNovel/ShakuganNoShana a Flame Haze]], [[LightNovel/ACertainMagicalIndex a Level-5 Esper]], [[LightNovel/SwordArtOnline two skilled VRMMO fighters]], [[LightNovel/{{Durarara}} an inhumanly strong guy who dresses as a bartender]], [[LightNovel/AccelWorld a Level-9 Burst Linker]], [[LightNovel/TheIrregularAtMagicHighSchool a magician (Two by the time of]] ''[[UpdatedRerelease Ignition)]]'',[[VideoGame/VirtuaFighter a martial artist]] and [[VideoGame/ValkyriaChronicles a Valkyria]]. among others; yet they're still able to hold their own against these advarsaries using only item and traits from their home series.
20th Apr '17 9:31:23 AM FF32
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* In ''{{VideoGame/Persona Q}}'', due to the change in gameplay where everyone has a main Persona and a secondary Persona that adds moves, HP, and SP, the starting Personas for the ''{{VideoGame/Persona 3}}'' and ''{{VideoGame/Persona 4}}'', which are respectively Orpheus and Izanagi, are now on par with the rest of the casts' own Personas and level up normally. In their home games, they are starter Personas that are intended to be fused after Level 6 or so, due to how the nature of how their home games' fusion system works. Orpheus in particular is weak to two elements, and while he's still initially weak to them, [[spoiler:in ''Q'', when he evolves into Messiah, he'll lose is weakness to lightning; Izanagi will similarly lose his wind weakness when he becomes Izanagi-no-Okami]].

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* In ''{{VideoGame/Persona Q}}'', ''VideoGame/PersonaQShadowOfTheLabyrinth}'', due to the change in gameplay where everyone has a main Persona and a secondary Persona that adds moves, HP, and SP, the starting Personas for the ''{{VideoGame/Persona 3}}'' and ''{{VideoGame/Persona 4}}'', which are respectively Orpheus and Izanagi, are now on par with the rest of the casts' own Personas and level up normally. In their home games, they are starter Personas that are intended to be fused after Level 6 or so, due to how the nature of how their home games' fusion system works. Orpheus in particular is weak to two elements, and while he's still initially weak to them, [[spoiler:in ''Q'', when he evolves into Messiah, he'll lose is weakness to lightning; Izanagi will similarly lose his wind weakness when he becomes Izanagi-no-Okami]].
19th Mar '17 10:12:25 PM superkeijikun
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* ''VideoGame/XCOMEnemyUnknown'' saw the return of enemy types from the original ''XComUFODefense'', with some of the more pathetic enemy types given makeovers that make them more frightening to look at and even more frightening to fight.
** In the original game, floaters had pathetic accuracy and looked like bastardized Superman copies. In ''Enemy Unknown'', they look like cybernetic abominations, are better shots, and can more easily flank your soldiers.
** Mutons retain their green-and-purple coloration, but look less like burly men in jumpsuits and more like alien hulks with rebreathers and armor plating.
** Chrysalids remain dangerous enemies, but now look less like cybernetic lobsters and more like large insects with blades for legs.
1st Mar '17 8:38:56 AM josh6243
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** The Great Mazinger in ''VideoGame/SuperRobotWarsV''. While Great is strong, it's usually underpowered compared to its fellow Dynamics. Here, it's able to not only defeat Black Getter, but also fight Shin Getter to a standstill
20th Jan '17 2:09:09 PM Isaac_Heller
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** goes from a short tempered household name to a Badass Abnormal, Goofy is a Badass Normal who fight just as well as the characters WITH magic. Minnie may also count but we only get so little out of that escort mission in ''VideoGame/KingdomHeartsII''.

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** Donald Duck goes from a short tempered household name to a Badass Abnormal, Goofy is a Badass Normal who fight just as well as the characters WITH magic. Minnie may also count but we only get so little out of that escort mission in ''VideoGame/KingdomHeartsII''.
18th Jan '17 9:22:25 AM MurlocAggroB
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* ''VideoGame/HeroesOfTheStorm'':
** In ''VideoGame/HeartOfTheSwarm'', Abathur's only purpose was evolving the Zerg. In Heroes, he's still not a fighter, but gains a wide variety of MissionControl type abilities such as summoning mines and spawning locusts, and can place a symbiote over an ally's head to aid them. Both his Heroics also involve him fighting "directly". He can either mutate a minion into a monstrosity that can be controlled, or [[DittoFighter clone an allied hero]] to join in the fight.
** [[VideoGame/WorldOfWarcraft Li Li]] is probably a bigger example. She went from the [[TagAlongKid tag-along niece]] of prominent brewmaster Chen Stormstout to a very powerful (if somewhat auto-piloted) healer. She even made it into the game before Chen!
** [[VideoGame/WorldOfWarcraft Murky the Baby Murloc]] went from a non-combat companion pet to a bursty (although EXTREMELY squishy) fighter who can go toe-to-toe with characters like [[VideoGame/StarCraft Kerrigan]] or {{VideoGame/Diablo}}.
18th Jan '17 4:46:32 AM WiddershinsDaughter
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* The real ''St. Louis'' class cruiser was a mediocre and ultimately failed warship which was overweight, its armor belt lay entirely below water, its broadside was mediocre, and it was too slow to bring it to bear. It was primarily known for the fact that one of its ships, USS ''Milwaukee'', grounded on a sandbar trying to assist a grounded submarine and had to be decommissioned in place because it was too badly stuck. In WorldOfWarships, the confined arena space means that the speed doesn't matter nearly as much; the [[MoreDakka nine-gun broadside]] is a serious threat to '''battleships''' at its own tier and even the tier above it; its large rudder makes it very maneuverable, with a tight tactical circle at its maximum speed; and the lack of modeling of underwater hits means that it's a very difficult ship to score [[ForMassiveDamage citadel hits]] on. Overall, the same traits that made it a poor ship in the real world make it a MightyGlacier in the game.
4th Jan '17 5:20:57 AM sampacm
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* The FightingGame ''VideoGame/PhantomBreaker'' and its spin-off BeatEmUp called ''Phantom Breaker: Battle Grounds'' have TeenGenius Kurisu Makise from ''VisualNovel/SteinsGate''; Kurisu is the only normal human but she's able to fight and keep up with supernatural opponents using nothing but lab gadgets, and a fighting style based on [[KickChick kicks]]. She's also one of the two characters who have two supers.

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* The FightingGame ''VideoGame/PhantomBreaker'' and its spin-off BeatEmUp called ''Phantom Breaker: Battle Grounds'' have TeenGenius [[TeenGenius teen geniuses]] Kurisu Makise from ''VisualNovel/SteinsGate''; ''VisualNovel/SteinsGate'', and Frau Kojirou from ''VisualNovel/RoboticsNotes'':
**
Kurisu is the only normal human [[note]]At least in the Fighting Game; she was the only normal human in the Beat 'Em Up before the Frau DLC[[/note]], but she's able to she can fight and keep up with supernatural superpowered opponents using nothing but lab gadgets, and a fighting style based on with [[KickChick kicks]]. her multiple kicks]], and using several lab gadgets that [[{{Hammerspace}} she takes out of nowhere]], such as a RayGun or a [[FireBreathingWeapon flamethrower]]; She's also one of the two characters who have two supers.supers.
** Frau was added to ''Phantom Breaker: Battle Grounds'' as a [=DLC=] character: in ''VisualNovel/RoboticsNotes'', she was a brilliant programmer, but socially inept {{Hikkikomori}}, but she's more than capable of taking down her bizarre opponents using several gadgets, or with help of other characters from the visual novel.
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