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This is discussion archived from a time before the current discussion method was installed.

OotS Fan: Removed Yugioh and Magic: The Gathering as examples. They only match the 'pre-packaged spells' criteria.

Cameoflage: Seems to me like the magic of Young Wizards fits the description, but I'm not sure if it fulfills the first criterion or just the second and third.

Hollow49: Actually, it doesn't quite fit the second either - a spell can be used multiple times before "burning out" from overuse. Still, it seems clearly inspired by Vancian Magic.

White Rose Duelist: I'm taking out the D&D 4e stuff until we have some hard information on the game since it's too much like discussion.

Shale: pulled
  • Classes other than the wizard aren't really Vancian, as they don't need to re-memorize their abilities and can't switch abilities out; they just need to rest an appropriate amount of time (5 minutes or overnight, depending on whether it's an encounter or daily ability) before they can use it again. Wizards do get to choose between two spells for each daily and utility slot, however, so still match the trope, just to a lesser degree than in previous editions.

Because it's natter, and none of it is actually mentioned in the definition of Vancian magic. The criteria are: (1) distinct and specific effects for different abilities; (2) an ability, once used, is expended until the character takes steps to prepare it before it can be used again; and (3) A character can only know X amount of abilities at any given moment, where X is a measure of his/her proficiency. Non-spell 4e abilities satisfy all three. The third is the only one I'd see as even borderline, but then I remembered that a 4e character can "retrain," learning a new low-level ability at the expense of forgetting an old one, which fits the metaphor just fine.