Archived Discussion

This is discussion archived from a time before the current discussion method was installed.

Ununnilium: Any way to fix the funkiness of the text and the picture?

Gus: What funkiness is that? Is the image being resized in your browser, perhaps?

Ununnilium: No, but the divider line and "Examples" are to the right of the picture, with everything else underneath.

BT The P: Crap, I could have sworn I thought of a solution to that problem before, but I can't for the life of me figure out what it was! Really, there shouldn't be a graphic that big on the page, just a link to the archive page with the relevant comic; but, now I'm off on the solution, so I can't quit. I think I may have made an entry on the Wiki Tech Wish List begging for an easy markup, like a special dividing line that always comes after floating objecs, like a solid section break.

Gus: Janitor says she added the image because the title didn't work for her until she followed the link.

Citizen: Just seemed to me that the picture dimensions were a bit large, so I made it a link instead. Not to step on anyone's toes or anything... >_>


  • Many early arcade games did this, due to the hardware limitations of the day. Some examples include Centipede, Berzerk, Missile Command, Pengo, and Phoenix.

Centipede definitely isn't an example. In Centipede, colors changed as you cleared levels, while difficulty increased as your score rose. These could be entirely separate. Moreover, most enemies were either random or totally deterministic; each individual enemy behaved the same and what changed were parameters such as how many mushrooms trigger the appearance of the flea.

The only thing even close to the trope is that there could be two kinds of centipedes, fast and slow ones, but I'm hesitant to consider faster enemies a version of this. I mean, would Space Invaders be considered an example of this trope because the invaders speed up, so you have two "different kinds" of enemies (fast invaders and slow invaders) using the same sprites?

And even then, the two kinds of centipedes are never called anything different or colored differently.

I don't recall Phoenix doing it at all; colors just meant different formations of birds.

I got a comment: this is the same as Palette Swap.

  • Please either change this name, OR move this into Palette Swap. This stupid RPGWORLD reference is to obscure that I actually proposed a THIRD variation on Palette Swap because I could not FIND this trope. Underground Monek Y? NO ONE will EVER find this trope.

This trope title is bad. If you don't read RPG World, you will never figure the meaning out (it's closer to Misplaced Wildlife), and chances are: you don't read RPG World.

Heroic Jay: I agree that the trope title is bad and that this is apparently just Palette Swap. Worse, the joke in RPG World isn't that the monsters were recolors, it was that they were in an inappropriate location, which for months was what I thought this trope was about.

Inkblot: We may be able to salvage it, by making it about developers using different-colored sprites to indicate that an enemy's more powerful.

Heroic Jay: Maybe. But, at the very least, it needs a name change. I wouldn't be sad to see it go entirely, though.

Cut it cut it cut it.-Cider

Inkblot: At any rate, a trope with this many wicks should be taken to the Trope Repair Shop. We should get as much input on this as possible.

Red Viking: Maybe merge it with Palette Swap?