Archived Discussion

This is discussion archived from a time before the current discussion method was installed.

Working Title: Parabolic Power Curve: From YKTTW

Tanto: That Fire Emblem thing... in my experience, by the time you're powerful enough that you can one-shot people consistently, your ability to dodge (or at least absorb damage) is also godly. It doesn't matter how many random Cavaliers the enemy sends; they're not scratching Oswin. A greater danger is really running out of weapon usages, but even that's a minor fear. Strong characters just break FE, no two ways about it.
Eric DVH: Removed the following:
  • Battle for Wesnoth has this in many campaigns. While you can level up units, latter mission enemies are able to recruit level 2 units right off the bat. Which means that if you lose a higher level unit, you're at a disadvantage, while the enemy isn't. Higher level units also have a higher upkeep, which can be quite a concern since your funds carry over to the next mission (there is a minimal amount each mission that kicks in if you do badly, but that won't make things pleasant if you can't field half of your veterans when facing 3 enemies).
I really don't see what the OP was talking about, as later enemies don't use Dynamic Difficulty to adjust their recruitment loadout, they just do everything they can to wipe you off the map irregardless of your presence on the field.

Higher level units DO have higher upkeep, but the cost (1g/lvl, with no units leveling above 4, and nearly all capped at 3) is trifling (and even this can be avoided by hanging onto often plentiful “loyal” units, which are fully levelable and NEVER have upkeep throughout a campaign,) the game even discourages powerleveling by only giving units that try to level beyond their “cap” a puny AMLA instead of a real level up.

The benefits of higher level units? They cost the exact same to recall as level 0 units, they're almost impossible to complete a campaign without, and if you are going to blow all of your gold at the start of a map on recalls, they offer the most bang for the buck. The only problem Wesnoth's system creates is that later missions in a campaign become utterly futile if you don't build and successfully hang onto an enormous repertoire of max level units earlier.

Red Shoe: I'm having a comprehension gap here. Oughtn't this to really be a ''Logarithmic Power Curve'?
  • Game_Fan: Yes, almost certainly. I'm not sure what the logic behind the name was.

Skrim: Indeed, this page's title ought to be "Logarithmic" or "Asymptotic" Power Curve. "Parabolic" is confusing - it can also mean exponentially increasing power, as in case of wizards in Linear Warriors, Quadratic Wizards.