Archived Discussion

This is discussion archived from a time before the current discussion method was installed.

Fly: I'd just like to observe that this title is Made of Win.

Silent Hunter: Thanks. I already got a nod in Made of Win for this. Do you want to make it two?
  • Smoke and Mirrors, the unreleased (but available somewhere on the interwebs) Sega CD game best known for being the home of 'Desert Bus', has an Impossible Mode in the title game. If you play in Impossible Mode, Lou Reed kills you. With lightning. From his eyeballs.The game then defines the word 'Impossible' for you, mocking you for even attempting to beat a game set to Impossible Mode'.

Squall: Didn't Joshua say, "A very strange game." (word emphasis mine)?

Anonymous Mc Cartneyfan: Apparently not, unless someone is having fun with Photoshop.
Anonymous Mc Cartneyfan: Why was this page moved? The original title got a Made of Win point — why was it changed?

Schrau: It also makes less sense now. The original title was about nearly impossible games (Somewhere between Nintendo Hard and Unwinnable), but is now about games that just have no victory condition. Personally, I say that we reinstate Kobayashi Mario and keep this as a seperate page.
Robin Zimm: There's a passage in Bruce Sterling's Islands in the Net about this kind of game:

The video-game machine had about as much smarts as a kid's watchphone. The games plugged into the deck, little spring-loaded cassettes, worn by endless play. The graphics were crude, big stairstep pixels, and you could see the screens refreshing themselves, jerky and Victorian.

She didn't mind the crudity—but the themes were amazing.

One game was called "Missile Command." The player controlled little lumps on the screen meant to represent cities. The computer attacked them with nuclear weaponry: bombs, jets, ballistic missiles.

The machine always won—annihilating all life in a big flashy display. Children had once played this game. It was utterly morbid.

Then there was one called "Space Invaders." The invading creatures were little pixled crabs and devil dogs, UFO things from another planet. Dehumanized figures, marching down the screen in lockstep. They always won. You could slaughter them by the hundreds, even win new little forts to fire things—lasers? bombs?—but you always died in the end. The computer always won. It made so little sense—letting the computer win every time, as if circuitry could enjoy winning. And every effort, no matter how heroic, ended in Armageddon. It was all so eldritch, so twentieth century.

Angel Kaida
Whoever just added the Lode Runner red link, I wish you would have included a description or something. I don't want to just delete it, as it doesn't look very controversial or anything, and I have no idea what the game is so I can't provide a description myself. As it is, it's just kind of... hanging there.